videogames

A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. read more at WikiPedia

  • 1400$ electricity yearly!!!!
    "A few weeks ago, we started investigating the possibility of putting Linux on an XBOX. We played with some ideas in our heads, a render farm, a cheap office computer or a distributed crypto platform, just to start. The idea required a little bit of elbow grease, a mod chip, Linux and a bunch of free time. " MORE on Anandtech


  • ________ Tsuukai | _____/ _ __ /|_____ _ __ /| | | ______/ | \ | | ___| / | \ | | | ||_ _/ | \| | | _____/ | \| | | |__| |/ | |\ | ||_ / | |\ | |____ /_/|_|_| \__|____ /_/|_|_| \__| Aggressors of Dark Kombat | | Kohshinkyoku |_| | | |/ Move list release 0 94i1.0 _____ ___ ____ |_ _|/ _ \| __| _| | | <_> | _| |___/ \___/|____| _________________________________________________ | -O / | \ B Shinkuu Midan Keri | | O O O | |--------------------------------------------------------------------| | O- / | \ -O A Joe's Special | | O O O | |--------------------------------------------------------------------| | | / O- B Kattobi Hyakuretsu Kyaku | | O O | |--------------------------------------------------------------------| | O O O- -O A Yujou-no Gattai Nekketsu Punch *GG | | | \ | |____________________________________________________________________| _____ ___ _ _ | ___|/ _ \| |_| | | |_ | <_> | _ | |_____|\___/|_| |_| ________________________________________________ | O- / | \ -O A Do Konjou Geta Rush | | O O O | |--------------------------------------------------------------------| | BC Flying Cross Chop | |--------------------------------------------------------------------| | | \ -O B Do Konjou Kick | | O O | |--------------------------------------------------------------------| | -O O O O O- / | A Osaka Meibutsu usushi Okuzushi *GG | | / | \ O O | |____________________________________________________________________| _ ____ ____ | | | __| __| | |__| _|| _| |____|____|____| ___________________________________________________ | | / O- A BossatsuSou [Deadly Palm] | | O O | |--------------------------------------------------------------------| | | / O- B Seirouga [Blue Tiger Fang] | | O O | |--------------------------------------------------------------------| | -O / | \ B KoShuuKyaku [Lone Eagle Kick] | | O O O | |--------------------------------------------------------------------| | \ O \ O A Kyouyousou [Hawk Talon] *GG | | O / O / | |____________________________________________________________________| _ _ _ | |/ |_) ___ _ _ _ _ _ _ | <| |( _/ ' | '_|/ ' | |_|\_|_|___)\_,_|_| \_,_| _________________________________________ | | \ -O B Hip Bazooka | | O O | |--------------------------------------------------------------------| | | / O- B Cheerleader Kick | | O O | |--------------------------------------------------------------------| | ABC Cuty Rainbow | |--------------------------------------------------------------------| | O- / | \ -O A Jealousy Bomber *GG | | O O O | |____________________________________________________________________| ____ _ / ___| |_ ___ ___ _ _ \___ \ ' \ / _// _/| ' \ |____/_||_|\__|\__||_||_|___________________________________________ | -O O O O O- A <kyapuchuudo> | | / | \ | |--------------------------------------------------------------------| | O / | \ -O B Flying Kneel Kick | | / O O O | |--------------------------------------------------------------------| | | / O- A Super GyakusuiHyoh | | O O | |--------------------------------------------------------------------| | hold B, -O release B Super Dangerous Frankensteiner *GG | |____________________________________________________________________| ___ _ _ | \ __ | |_ | |_ _ _ | </ \| ' \| ' \| || | |___/\__/|_,_/|_,_/ \_. | __________________________________________ | O- / | \ -O (__/ A Spinning Attack | | O O O | |--------------------------------------------------------------------| | -O / | \ A Jet Uppercut | | O O O | |--------------------------------------------------------------------| | O- / | \ -O B Flying Triple Kick | | O O O | |--------------------------------------------------------------------| | | / O- O O | B Big Burn Attack *GG | | O O \ | O | |____________________________________________________________________| _ _ _ _ | | ___ __ _ _ | |_ _ _| || |_ | |__ / _// \| ' \| ' \ / ' | |_ '_| |____|\__|\__/|_||_|_||_|\_,_|_| \__| ______________________________ | | / O- A Shin-BakuSassou | | O O | |--------------------------------------------------------------------| | -O / | \ B Masakari Kick | | O O O | |--------------------------------------------------------------------| | O- / | \ -O A Bloody Cross | | O O O | |--------------------------------------------------------------------| | | / O- -O A Tiger Deathblade *GG | | O O | |____________________________________________________________________| ____ | __|_ _ _ _ _ __ _ _ | _|| || | || | ' \ / ' | |_| \_,_|\_,_|_|_|_|\_,_| ________________________________________ | -O / | \ A Koryuuha | | O O O | |--------------------------------------------------------------------| | | / O- A DenkoShakuhi-no Jutsu | | O O | |--------------------------------------------------------------------| | O- / | \ -O A BakuretsuHakkei | | O O O | |--------------------------------------------------------------------| | -O \ | / O- ABC KoppaMijin-no Jutsu *GG | | O O O | |____________________________________________________________________| Copyright 1994 Galen Komatsu This email address is being protected from spambots. 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    --- Tsuukai GANGAN Kohshinkyoku ----- Agressors of Dark Kombat ---
  •  __ _ ___ ___ _ _ _ _ 93c29 / |_ __| | __/ _| | __|_>__| |__| |<_>_ _ __ 94a5 / | '_> | / \ _| | _|| / | ' \ | | ' \/ | _______ /_/|_|_| |_| \__/_| |_| |_\_ |_||_|_||_|_||_|_ | _______ Ryu^ko-no Ken <__/ <__/ As with most move lists, right facing is assumed. Ryo Sakazaki- "<grunt>" and Robert Garcia- "hrumph", "yeeeeeahhhh!" _ Move ________________ Action _ (Ryo / Robert) ____________________ | A Punch | | A (hold) Restore spirit energy | | B Kick | | B (hold) Restore spirit energy (same as A) | | C (close) Throw (may require pushing stick towards | | C + A Uppercut opponent) | | C + B Kick to Shin | | (A) C Hard Punch | | (A) C (close) Hook | | (B) C High Kick | | (B) C (close) Jumping 360 Kick (Robert Only?) | | D Taunt ("orya! orya!" / "Hey! Hey!") | |--------------------------------------------------------------------| | If it looks like too much to remember, don't worry. All you | | need to remember is A=punch, B=kick, D=taunt, and C produces | | "hard" strikes based on last button (A/B) pressed and/or range. | |--------------------------------------------------------------------| | -O -O or O- O- charge (as in "run") or quick retreat | |--------------------------------------------------------------------| | -O | \ A Deep Uppercut (no spirit used) | | O O "Dragon Punch" | |--------------------------------------------------------------------| | | \ -O A Koow-ken/Ryugeki-ken | | O O (Tiger Blast/Dragon Wave) Energy Missile | |--------------------------------------------------------------------| | / -O B Hienshipu-kyaku | | O Double kick (Flying & High) | |--------------------------------------------------------------------| | -O O- -O C Zanretsu-ken/Genei-kyaku | | "Lightning" Punch/Kick | |--------------------------------------------------------------------| | -O O- / | \ -O A Haow-ken | | O O O wall 'o energy | |--------------------------------------------------------------------| | | \ -O O C + A Ryu^KoRanBu: "Super" death blow, Ryo/ | | O O Robert unleashes a flurry of blows doing | | (Strength <25% Spirit >75%) at least 50% damage if successful. | |____________________________________________________________________| _ Name: tease _ victory cry ________________________________________ | Motion Move Name | | move description/comment | |--------------------------------------------------------------------| | Additional comments about character. | |____________________________________________________________________| _ Todo Ryuhaku: "Drop Ki" _ "Ha!" __________________________________ | | \ -O A KasaneAte | | O O rakes ground | |____________________________________________________________________| _ Jack Turner: ">pop<" _ "Get out of my face kid." _________________ | / -O B Cho ("extreme") Drop Kick | | O | |--------------------------------------------------------------------| | | \ -O B (Low) Sliding Kick | | O O | |--------------------------------------------------------------------| | | \ -O A Kyoku Knuckle Pad | | O O hopping punch (hop hop hop *FOOM*) | |--------------------------------------------------------------------| | | \ -O C Forward Sliding Knee | | O O | |--------------------------------------------------------------------| | C (following B) Sliding high kick (not really a "special" | | move, but still useful.) | |--------------------------------------------------------------------| | Jack is unable to jump off of walls. | |____________________________________________________________________| _ Lee Pai Long: "yeeeh ha hah" _ "yeeeh ha hah" ____________________ | | \ -O A Iron-Nails: Low Strike | | O O spinning ginsu attack =^) | |--------------------------------------------------------------------| | | \ -O B Iron-Nails: High Strike | | O O (blocks energy balls) | |--------------------------------------------------------------------| | / -O B *Flying Combo Kick | | O (5-6 energy kicks) | |--------------------------------------------------------------------| | -O O- -O C HyakuRetsuKen (100-Hand Punch) | |--------------------------------------------------------------------| | Lee has no Throw. | |____________________________________________________________________| _ King: ">tap< >tap< >tap<..." _ "aah hah hah hah hah..." _________ | | \ -O B Venom Strike | | O O fireball kick | |--------------------------------------------------------------------| | / -O B *Flying Knee + Kick | | O | |--------------------------------------------------------------------| | | / O- B Reppu^Kyaku | | O O Multi Kick and Roundhouse. | |--------------------------------------------------------------------| | King loses _her_ shirt if second defeat is by a special attack. | | She has no throw and can't "charge". | |____________________________________________________________________| _ Micky Rodgers: "C'mon baaaby!" _ "I'm number one!" _______________ | | \ -O A Burning Upper | | O O missile attack | |--------------------------------------------------------------------| | | \ -O B Rolling Upper | | O O flames the ground | |--------------------------------------------------------------------| | Micky has no kicks, and can't leap off walls. No throws either. | |____________________________________________________________________| _ John Crawley: "Hey, don't you wanna fight?" _ "Try again, boy." __ | | \ -O A Mega-Smash | | O O "Sonic Boom" | |--------------------------------------------------------------------| | | / O- B Overdrive Kick | | O O 4-5 fast kicks followed by backfist | |--------------------------------------------------------------------| | / -O A Flying Attack | | O "helicopters" over your head and punches | |--------------------------------------------------------------------| | John can't "charge" or throw. | |____________________________________________________________________| Following two may only be accessed after being met in Story Mode. _ Mr. Big: , _ ">growl*ahhrglhh<" =^) ______________________________ | O- / | \ -O A Ground Flame | | O O O | |--------------------------------------------------------------------| | -O O- / | \ -O O O A "superman" | | O O O / | torpedoes across screen | |--------------------------------------------------------------------| | Mr. Big has no kicks, nor can he jump. (So remember to BLOCK any | | ground flames...or FLY!) Anso, when controlled by the computer | | he seems to have a third "special" attack which consists of a | | forward roll & strike. It has the characteristics of a special | | attack, "extreme" movement of some kind, drains some spirit, and | | does (minor) damage if blocked. Anyone know more on this? | |____________________________________________________________________| _ "?" (aka "Mr. Karate"): . _ . ____________________________________ | See listing for Ryo and Robert, moves are identical. But some | | differences to be aware of: Generally faster, recovers from | | special moves quickly (save Haow-ken). He uses less Ki in his | | moves. Can't do the Super Death Blow. If you do a double tap | | forward (charge) and strike, he will pause before delivering the | | blow. He also can't crouch, rather he ducks. | |____________________________________________________________________| Notes: Some moves are in this form: / -O X but sometimes may also / | \ -O O be done O O O X ("fireball" motion) as long as no other move requires that motion. For example, Ryo/Robert's Hienshipu Kyaku may be done this way, but not John's Flying Attack (a Mega Smash will result.) The game will allow you about a second or so before you must press the button for various moves. Varied delays will allow for varied effects (ie. slower fireballs). Also, you need not wait for one move to complete execution before starting another. (in the Haow- ken mastery round, as one fireball flies, begin the next.) Send additions, corrections, helpful tips, and rolls of quarters to one of the e-mail addresses below. NakajimaMichiyoTakahashiYumikoSakaiNorikoMoritakaChisato CoCoCheckersTUBEAnzenChitaiBUCK-TICKDreamsComeTrue Galen Komatsu BO0WYnineinchnailsXTCPearlJam10,000Maniacs This email address is being protected from spambots. You need JavaScript enabled to view it. RevolutionKOOSHAtari2600FatalFury2ym This email address is being protected from spambots. You need JavaScript enabled to view it.
  •  __ _ ___ ____ / |_ __| | __/ _| / __ \ / | '_> | / \ _| |_| | | /_/|_|_| |_| \__/_| __| | ___ _ _ _ _ / __/ | __|_>__| |__| |<_>_ _ __/ / | _|| / | ' \ | | ' \/ ||___-, |_| |_\_ |_||_|_||_|_||_|_ |_____| Ryuuko-no Ken 2 <__/ <__/ Release 94i20.7, September 20, 1994 (last 94f18.6) Assume right-facing (opponent is to your right). Mirror image for the reverse situation. _ General __________________________________________________________ | A (tap) Jab | | A (press) Punch | | B (tap) Kick | | B (press) Hard kick | | C (tap) Jab or Kick, depending on last button (A/B) | | (close) -O C Throw pressed | | (jump) (close) C Air Throw (not all characters) | | (jump on "wall") C Triangle Jump | | C + A Uppercut or high strike | | C + B Low standing kick or low strike | | A/B/C (hold) Recharge spirit | | A/B/C (when thrown) Recover from throw | | D Tease | | -O -O Run | | O- O- Quick escape | |____________________________________________________________________| _ Takuma Sakazaki: _________________________________________________ | Style: Kyokugen-ryu Karate | | Birthdate: February 4 (48 years old) | | Body: 180cm 70kg | | Blood type: O | | Origin: Japan | | Family: Ryo Sakazaki (son), Yuri Sakazaki (daughter) | | Treasured Item: (his) children, diciples, and Kyokugenryu | | Rival: himself | |--------------------------------------------------------------------| | Tease: "Kakatte konuka?" ['ya gonna fight me?] | | Win: "iyaah!" | | Perfect: "Mijukumono mega" [just a beginner] | |--------------------------------------------------------------------| | | \ -O A Koh-ken [Tiger Blast] | | O O ko = tiger oh = sparkling | | ken = fist, technique | |--------------------------------------------------------------------| | | / O- A KishinGeki [Demon Rage] | | O O ki = demon, spirit of the dead | | shin = god geki = enraged | |--------------------------------------------------------------------| | / -O B Hienshippu-kyaku [Gale Kick] | | O hi=fly en=swallow --> flying (swift) | | shitsu=fast fuu=wind --> shippu=gale | | kyaku = leg, kick | |--------------------------------------------------------------------| | -O O- -O A Zanretsu-ken [Fist Fury] | | zan = while, for a long time | | retsu = violent, extreme | | ken = fist, technique | |--------------------------------------------------------------------| | -O \ | / O- B Shoran-kyaku [Flying Knee Kick] | | O O O sho = flying ran = chaos | | kyaku = leg, kick | |--------------------------------------------------------------------| | -O O- / | \ -O A HaohShiKoh-ken ** | | O O O ha = supreme oh = king | | shi = utmost, great kou = cry, roar | | ken = fist, technique | |--------------------------------------------------------------------| | | \ -O O- -O AC RyuukoRanbu !! | | O O ryuu=dragon ko=tiger --> (see Dictionary) | | ran = chaos bu = dance | |____________________________________________________________________| _ Yuri Sakazaki: ___________________________________________________ | Style: Kyokugen-ryu Karate (with her own modifications) | | Birthdate: December 7 (18 years old) | | Body: 168cm 50kg b82 w56 h80 | | Blood type: A | | Origin: Japan | | Family: Takuma Sakazaki (father), Ryo Sakazaki (older | | Treasured Item: Friends brother) | | Rival: "big brother, and Robert?... <laugh>" | |--------------------------------------------------------------------| | Tease: "kotchi! kotchi!" [right here!] | | Win: "n? yoyutchi!" [no problem!] | | Perfect: "e? kyaa! Mou Saite! [aaa! the worst! (reaction to | | her unexpected "exposure")] | |--------------------------------------------------------------------| | | \ -O A Koh-ken [Tiger Blast] | | O O | |--------------------------------------------------------------------| | | / O- A KyokugenryuuSaiha | | O O kyoku=most gen=limit --> limit | | ryuu = system, class --> kyokugenryuu | | sai = smash, break ha = wave | |--------------------------------------------------------------------| | | \ -O B Raioh-ken [Thunder Strike] | | O O rai = thunder(bolt) ou = sparkling | | ken = fist, technique | |--------------------------------------------------------------------| | | / O- B EnbuKyaku [Swallow Dance] | | O O en = swallow bu = dance | | kyaku = leg, kick | |--------------------------------------------------------------------| | -O O- -O A HyakuRetsu Binta [Hundred Slaps] | | hyaku = 100 retsu = | | binta = slap(?) | |--------------------------------------------------------------------| | -O O- / | \ -O A HaohShohKoh-ken ** | | O O O ha = supreme oh = king | | shou = flying kou = cry, roar | | ken = fist, technique | |--------------------------------------------------------------------| | -O O- -O \ | / O- BC HienHouoh-kyaku [Phoenix Kick] !! | | O O O hi=fly en=swallow --> flying (swift) | | hou=phoenix ou=phoenix --> phoenix | | kyaku = leg, kick | |____________________________________________________________________| _ Ryo Sakazaki: ____________________________________________________ | Style: Kyokugen-ryu Karate | | Birthdate: August 2 (22 years old) | | Body: 179cm 68kg | | Blood type: O | | Origin: Japan | | Family: Takuma Sakazaki (father), Yuri Sakazaki (younger | | Treasured Item: The bike he found & restored, and his horse. | | Rival: Robert Garcia (unnamed yet) | |--------------------------------------------------------------------| | Tease: "Ora! Ora!" [Hey! Hey!] | | Win: "O---SU!" | |--------------------------------------------------------------------| | -O | \ A Kohoh | | O O ko = tiger ou = roar, cry | |--------------------------------------------------------------------| | | \ -O A Koh-ken | | O O | |--------------------------------------------------------------------| | (jump) | \ -O A Mid Air Koh-ken (downward) | | O O | |--------------------------------------------------------------------| | (jump) | \ -O B Mid Air Koh-ken (straight) | | O O | |--------------------------------------------------------------------| | | / O- A Kyokugenryuu Renbuken | | O O ren = series bu = dance | | ken = fist, style | |--------------------------------------------------------------------| | / -O B Hienshippu-kyaku | | O | |--------------------------------------------------------------------| | -O O- -O A Zanretsu-ken | |--------------------------------------------------------------------| | -O O- / | \ -O A HaohShohKoh-ken ** | | O O O | |--------------------------------------------------------------------| | | \ -O \ | / O- C RyuukoRanbu !! | | O O O O O | |____________________________________________________________________| _ Robert Garcia: ___________________________________________________ | Style: Kyokugen-ryu Karate | | Birthdate: December 25 (22 years old) | | Body: 180cm 85kg | | Blood type: AB | | Origin: Italy | | Family: Albert Garcia (father), Sherri Garcia (mother) | | Treasured Item: Car Collection | | Rival: "definitely, Ryo!" | |--------------------------------------------------------------------| | Tease: "Bring it on man..." | | (japanese) "Donai Shitanya?" [c'mon what 're you doing?] | | Win: "Yeah!" | | Perfect: "Hmph..." | | (japanese) "ma, Zatto Konai monya" [That's all...] | |--------------------------------------------------------------------| | -O | \ A Ryuuga | | O O ryuu = dragon ga = fang, tooth | |--------------------------------------------------------------------| | | \ -O A Ryugeki-ken [Dragon Wave] | | O O ryuu = dragon geki = attack | |--------------------------------------------------------------------| | (jump) | / O- B HienRyuuJinkyaku [Great Dragon Kick] | | O O hi=fly en=swallow --> flying (swift) | | ryuu = dragon jin = god | | kyaku = kick | |--------------------------------------------------------------------| | | / O- A Kyokugenryuu Renbuken | | O O | |--------------------------------------------------------------------| | / -O B Hienshippu-kyaku | | O | |--------------------------------------------------------------------| | -O O- -O B Genei-kyaku | | gen = illusion ei = shadow | | kyaku = leg, kick | |--------------------------------------------------------------------| | -O O- / | \ -O A HaohShohKoh-ken ** | | O O O | |--------------------------------------------------------------------| | | \ -O \ | / O- C RyuukoRanbu !! | | O O O O O | |____________________________________________________________________| _ Eiji Kisaragi: ___________________________________________________ | Style: Kisaragi-ryu Ninjutsu | | Birthdate: December 25 (26 years old) | | Body: 172cm 70kg | | Blood type: B | | Origin: Japan | | Family: "born in the shadows, I have none" (family | | Treasured Item: <?> details unknown) | | Rival: "I have no rival." | |--------------------------------------------------------------------| | Tease: "Kakattekina!" [c'mon fight me!] | | Win: "fu, Shoshi!" [hmph, pittiful!] | |--------------------------------------------------------------------| | | \ -O A Kikoh-hou [Psychic Crunch] | | O O ki = spirit kou = opening | | hou = cannon, ordnance | |--------------------------------------------------------------------| | | / O- A Kasumi Giri [Mist Slice] | | O O kasumi = mist kiri = slice, cut | |--------------------------------------------------------------------| | | O A Ryueijin [Shadow Brigade Blast] | | O | ryuu = flow will repel fireballs | | ei = shadows jin = brigade | |--------------------------------------------------------------------| | -O O- -O A Koppa Giri [Bone Breaker] | | kotsu = bone ha = break | | kiri = cut | |--------------------------------------------------------------------| | | / O- B KisaragiRyuu RenKenkyaku | | O O Kisaragi = "Kisaragi" ryuu = style | | ren = continue ken = fist | | kyaku = leg, kick | |--------------------------------------------------------------------| | / -O B TenbaKyaku [Pegasus Kick] | | O ten=heavens ba=horse --> Pegasus | | kyaku = leg, kick | |--------------------------------------------------------------------| | | \ -O \ | / O- A ZantetsuHa [Steel Cutter] ** | | O O O O O zan = slice, slash tetsu = iron,steel | | ha = wave | |--------------------------------------------------------------------| | O- / | \ -O \ | B ZantetsuTourohKen !! | | O O O O O [Steel Cutter Mantis Strike] | | zan = slice, slash tetsu = iron,steel | | tou=mantis rou=mantis --> Praying Mantis | | ken = fist, technique | |____________________________________________________________________| _ Temjin: __________________________________________________________ | Style: Mongolian Wrestling | | Birthdate: May 10 (34 years old) | | Body: 150cm 85kg | | Blood type: A | | Origin: Mongolia | | Family: "Father and mother back home." | | Treasured Item: Neighborhood Children | | Rival: "One who breaks my dreams is everyone's rival." | |--------------------------------------------------------------------| | Tease: "bwa ha ha!" | | Win: "Kachidasu Kachidasu Yattadasu!" [I win! I win! Yeah!] | | Perfect: "uhoho ohoho hmph" | |--------------------------------------------------------------------| | (close) / C Body Slam (non recoverable for opponent) | | O | |--------------------------------------------------------------------| | O- / | \ -O A Tatsumakigeki [Tornado Dive] | | O O O | |--------------------------------------------------------------------| | | \ -O A KidanHeki [Wall of Spirit] | | O O | |--------------------------------------------------------------------| | | / O- A Mouko RengekiKenkyaku | | O O | |--------------------------------------------------------------------| | O -O \ | / O- A RaigekiDan [Thunder Drop] | | O O O (do while close) | |--------------------------------------------------------------------| | O -O \ | / O- B DaisharinNage [Cartwheel Throw] | | O O O (do while close) | |--------------------------------------------------------------------| | O- -O O- / | \ -O A Mouko MouretsuHasaidan ** | | O O O [Super Mongolian Fire Tackle] | |--------------------------------------------------------------------| | | / O- -O \ | AC Mouko TemjinRanbu !! | | O O O O mouko = Mongolia Temjin = "Temjin" | | ran = chaos bu = dance | |____________________________________________________________________| _ Jack Turner: _____________________________________________________ | Style: original style | | Birthdate: March 24 (27 years old) | | Body: 184cm 138kg | | Blood type: O | | Origin: America | | Family: details unclear | | Treasured Item: His group & bike | | Rival: "If there is one, I'll face him." | |--------------------------------------------------------------------| | Tease: ">pop<" | | Win: "Waah, hah hah. Twerp" | | Perfect: "Hummph. No problem." | |--------------------------------------------------------------------| | | \ -O A Knuckle Pad | | O O | |--------------------------------------------------------------------| | | / O- A Bomber Dance | | O O | |--------------------------------------------------------------------| | -O O- -O A Dynamite Lariot | |--------------------------------------------------------------------| | / O B Super Drop Kick | | O / | |--------------------------------------------------------------------| | -O O- -O B Brain Shocker Bat | |--------------------------------------------------------------------| | O- -O \ | / O- B Super Hip Attack ** | | O O O | |--------------------------------------------------------------------| | -O \ | / O- A Hell Diving !! | | O O O (do while close) | |____________________________________________________________________| _ Lee Pai Long: ____________________________________________________ | Style: Chinese Kempo | | Birthdate: January 7 (67 years old) | | Body: 171cm 62kg | | Blood type: O | | Origin: Taiwan | | Family: Lee KoLong<?> (wife), Lee ShoLong (son) | | Treasured Item: Monkey Mask, (Chinese) Medicinal shop | | Rival: "The nearby (modern) drug store perhaps..." | |--------------------------------------------------------------------| | Tease: "ge ha ha ha..." | | Perfect: "hmph..." | |--------------------------------------------------------------------| | | \ -O A Tetsu-no Tsume [Iron Nails] | | O O tetsu = iron, steel tsume = nail, claw | |--------------------------------------------------------------------| | | / O- A KachuuMouWanKyaku | | O O ka=Chine chuu=center --> Central China | | mou = rage wan = arm | | kyaku = leg, kick | |--------------------------------------------------------------------| | -O O- -O A HyakuRetsuKen [Hundred Fist Fury] | | hyaku = hundred retsu = enrage | | ken = fist | |--------------------------------------------------------------------| | | O A Hawk Talon Dropping | | O | | |--------------------------------------------------------------------| | -O O- / | \ -O A ShinkuuKuutenSou [Whirlwind Nails] ** | | O O O shin=pure kuu=air, void --> "vaccuum" | | kuu ten=ten --> racing sou = nail, claw | |--------------------------------------------------------------------| | | / O- / | \ -O A Kachuu HienSou [Flying Monkey Claw] !! | | O O O O O hi = fly en = monkey | | sou = nail, claw | |____________________________________________________________________| _ King: ____________________________________________________________ | Style: Muetai | | Birthdate: April 8 (22 years old) | | Body: 175cm 58kg b86 w56 h85 | | Blood type: A | | Origin: France | | Family: Jean (younger brother) (rest unclear) | | Treasured Item: "These good looks... <laugh>" | | Rival: none | |--------------------------------------------------------------------| | Tease: "Come on, baby..." | | Win: (Japanese) "hmph Nasakenai" [What a pity to be weak.] | |--------------------------------------------------------------------| | | \ -O B Venom Strike | | O O | |--------------------------------------------------------------------| | | O B Trap Shot | | O | | |--------------------------------------------------------------------| | -O O- -O B Tornado Kick | |--------------------------------------------------------------------| | | / O- B MoushuuKyaku | | O O mou = fierce, rage shuu = attack | | kyaku = leg, kick | |--------------------------------------------------------------------| | -O O- -O \ | B Double Strike ** | | O O | |--------------------------------------------------------------------| | O- -O \ | / BC Surprise Rose !! | | O O O | |____________________________________________________________________| _ Micky Rodgers: ___________________________________________________ | Style: Boxing | | Birthdate: August 16 (27 years old) | | Body: 189cm 80kg | | Blood type: A | | Origin: America | | Family: Charlie Rogers (father), Jessica Rogers (mother) | | Treasured Item: Gloves recieved from a past champ. | | Rival: "I'm the champ, champs always have those!" | |--------------------------------------------------------------------| | Tease: "Come on baby. Yeah right here!" | | Win: "I'm number one!" | | Perfect: "I'm the champion!" | |--------------------------------------------------------------------| | | \ -O A Burning Upper | | O O | |--------------------------------------------------------------------| | | / O- A Combination 1 | | O O | |--------------------------------------------------------------------| | | / O- AC Combination 2 | | O O | |--------------------------------------------------------------------| | | O A Crazy Upper | | O | | |--------------------------------------------------------------------| | | \ -O B Rolling Upper | | O O | |--------------------------------------------------------------------| | | / O- B Chopping Right | | O O | |--------------------------------------------------------------------| | -O O- / | \ -O A Comet Gale ** | | O O O ("Planet Gale" in Japan) | |--------------------------------------------------------------------| | | / O- / | A Rush Bomber !! | | O O O O | |____________________________________________________________________| _ John Crawley: ____________________________________________________ | Style: Martial arts + original style | | Birthdate: February 15 (30 years old) | | Body: 182cm 76kg | | Blood type: B | | Origin: America | | Family: (details unclear) | | Treasured Item: Fireboy (his airplane) | | Rival: Mr. Big | |--------------------------------------------------------------------| | Tease: "Come on, baby." | | (Japanese) "Hey! KakatteKina!" [Hey! Fight!] | | Win: "Nap time!" /say.] | | (Japanese) "hmph, Kuchi hodo-nimonai" [Not (as strong) as you | | Perfect: (Japanese) "hmph, Kozakashii" [Smart guy...] | |--------------------------------------------------------------------| | | \ -O A Mega-Smash | | O O | |--------------------------------------------------------------------| | | / O- A Flying Attack | | O O | |--------------------------------------------------------------------| | | O B Spiral Leg Bomber | | O | | |--------------------------------------------------------------------| | | / O- B Overdrive Kick | | O O | |--------------------------------------------------------------------| | -O O- / | \ -O A Mega Smasher ** | | O O O | |--------------------------------------------------------------------| | -O O- / | \ -O BC Atomic Smash !! | | O O O | |____________________________________________________________________| _ Mr. Big: _________________________________________________________ | Style: Stick fighting | | Birthdate: July 4 (33 years old) | | Body: 1877cm 81kg | | Blood type: B | | Origin: (unclear) | | Family: (details unclear) | | Treasured Item: Southtown | | Rival: "Don't bother me with such stupid things!" | |--------------------------------------------------------------------| | Tease: "Over So Soon?" | | Win: "Ha ha ha ha." | |--------------------------------------------------------------------| | / -O A Drum Shot | | O | |--------------------------------------------------------------------| | O- / | \ -O A Cross Diving | | O O O | |--------------------------------------------------------------------| | | \ -O B Ground Blaster | | O O | |--------------------------------------------------------------------| | O- -O \ | / O- B Spinning Lancer | | O O O | |--------------------------------------------------------------------| | O- / | \ -O O- A Blaster Wave ** | | O O O | |--------------------------------------------------------------------| | | \ -O \ | / O- A Rising Spear !! | | O O O O O (do while close) | |____________________________________________________________________| Copyright 1994 Galen Komatsu. Permission granted to distribute freely provided no fee is charged outside of raw reproduction costs. Contact author for inclusion in media, printed, electronic, or otherwise. gtk ...Yuri-chan, kotchi! kotchi! (^_^) Send additions, corrections, helpful tips, and rolls of quarters to one of the e-mail addresses below. This email address is being protected from spambots. You need JavaScript enabled to view it.This email address is being protected from spambots. You need JavaScript enabled to view it._
        XTC   Nakajima Michiyo   nin   Revolution   Atari2600   Ryuuko-noKen2
     a total eclipse of the earth occurs when you put your hands over your eyes.
  •  ok, well, here it is, the initial release. Some two weeks after I "promised" it, full of holes, weird notation, and other unknown atrocities... it was a rush job. I desperately need someone to check Wang's command attack names. (can't even find some of those damn kanji in the dictionary...) (...how's RBFF coming along, Onaje?) _ ____ _ / | _ ___ | __| | | _ / |_ __ _| |_ ___ __/ __|| |_ _ __ _| |__ __| |_ _ _ __ __ _ / | '__|_ _| / _ \ _ _|| _| |/ _' | _ \ _ _| | '_ \ / _' | / _ | | | |_ | |_| | | | | | | | |_| | | | | | |_| | | | | |_| | |_/_|_|_|____\___|_\___/__|_|__|_|_|_|\__, |_|_|_|_\___|_|_|_|_|\__, | | ______|| ___ || || __| |\| ______| \ __| | | |___/ || ___ || || |___/ | _____|| |___/ |________,__||____| |__||____||__________/|__________|____|\_____| Art of Fighting 3: Path of the Warrior Ryuuko-no Ken Gaiden release0 96f14.0 Controls and Basic Attacks__________________________________________ | | | O O O A Punch A|B press A or B | | \ | / B Kick AB press A and B simultaneously | | O- N -O C Strong Attack | | / | \ D Taunt hold A|B|C recharge spirit | | O O O C recharge spirit | | | | O | O | O N Short jump | | \ | | | / | | -O -O Front step | | O- O- Back step | | \ A|B mid level strike | | O | | -O A...|B... Rush Punch|Kick | | -O C Throw | | O- C Sabaki motion (what's sabaki? hellifiknow) | |____________________________________________________________________| * don't ask what the stars in the combos are, I haven't translated that bit yet... ____ ____ _ _ _ | \_ _ __ | __| _ _| |___ _ ____ _ _| |__(_) | / || |/ \|__ |/ ' | ' / ' |_ // ' | ' /| | ||_|\_\\_ |\__/|____|\_,_|_,_\_,_|/___\_,_|_,_\|_| Ryo Sakazaki |-----|___/----------------------------------------------------------. | Command Attacks: | | AB Step Back Sway | | O- B FuusatsuKeri | | -O -O A(A...) TorageUchi | | -O -O B KakuGyakuSho | | jump to edge B Triangle Kick | | \ \ A Fumikomu Kadan Seiken | | O O | | -O O- BC High Spin Kick | | BC AteKeri | | mid-level kick B Driving Kick | | mid-level kick C(C) Knee Storm | | from crouch O A Tsurabe Uchi | | | | |--------------------------------------------------------------------| | Throw: | Pursuit | | -O C Shoulder Throw | \ A|B KimeUchi | | | O | |--------------------------------------------------------------------| | Rush Combos: strike level: | | -O A, -O B h,h | | -O A, -O A, -O B h,h,h | | -O A, -O A, -O C, -O C h,h,h,h | | -O A, -O A, -O C, -O B h,h,h,h | | -O B, -O B h,h | | *\ B, C, | A m,h,m | | O O | |--------------------------------------------------------------------| | Specials: | | -O O- -O A ZanretsuKen | |--------------------------------------------------------------------| | | \ -O A/C KohKen | | O O | |--------------------------------------------------------------------| | | / O- A KohGeki | | O O | |--------------------------------------------------------------------| | -O | \ A/C Kohoh | | O O | |--------------------------------------------------------------------| | / -O B Hienshippuu Kyaku | | O | |--------------------------------------------------------------------| | -O O- / | \ -O C HaohShokohKen | | O O O | |--------------------------------------------------------------------| | Super | | -O O- / | \ -O N B RyuukohRanbu | | O O O | |____________________________________________________________________| ____ _ _ ____ _ | \ __ | |__ ____ __| | | __| _ _ _ _ __(_) _ _ | // \| ' \/ _/ '_| _|| |,-,/ ' | '_|/ _| |/ ' | ||_|\_\\__/|_,__/\__|_| \__||__,_|\_,_|_| \__|_|\_,_| Robert Garcia |--------------------------------------------------------------------. | Command Attacks: | | AB Burning Knuckle | | O- A Back Blow | | O- B(B...) Triple Kick | | mid-level kick B Double Middle | | double middle B Raging Kick | | from crouch O B Jumping Heel | | | | |--------------------------------------------------------------------| | Throw: | Pursuit | | -O C Shoulder Throw | \ A|B Yankee Kick | | | O | |--------------------------------------------------------------------| | Rush Combos: strike level: | | -O A, -O B h,h | | -O A, -O A, -O B h,h,h | | -O A, -O A, -O C, -O C h,h,h,h | | -O A, -O A, -O C, -O B h,h,h,h | | -O A, -O A, -O C, O- B h,h,h,m | | -O B, -O B h,h | | -O B, | A h,l | | O | | O- B, O- B, O- B h,h,m | | \ B, B, B m,h,h | | O | |--------------------------------------------------------------------| | Specials: | | | \ -O A/C RyuuGekiKen | | O O | |--------------------------------------------------------------------| | -O | \ A/C Ryuuga | | O O | |--------------------------------------------------------------------| | -O O- -O B GeneiKayku | |--------------------------------------------------------------------| | / -O B Hienshippuu Kyaku | | O | |--------------------------------------------------------------------| | air | / O- B HienRyuujinKyaku | | O O | |--------------------------------------------------------------------| | rush O or O- B RyuuZanshoh | | 3rd hit \ | |--------------------------------------------------------------------| | -O O- / | \ -O C HaohShokohKen | | O O O | |--------------------------------------------------------------------| | Super | | -O O- / | \ -O N B RyuukohRanbu | | O O O | |____________________________________________________________________| _ _ _ _____ _ _ | |/ | _ _ __ _ _ _ _ _(_)|_ _|_ _| | __ | |__ | < / ' |_/ _| || | ' ' \ | | |/ \/ ' |/ \| ' \ ||_|\_|\_,_|__/ \_,_|_|_|_|_| |_|\__/\_,_|\__/|_||_| Kasumi Todoh |--------------------------------------------------------------------. | Command Attacks: | | AB Gohsen | | ?sabaki? A TsuyuBarai | | O- B Shiranami | | -O -O B Hisou | | -O -O A SouShoDan | | soushodan | B Kusanagi | | O | | soushodan O- B SoushoYaritotsuKyaku | | O- A Sakken OnUchi (use to intercept mid level punches) | | O- A Sassho OnKyaku (use to intercept standing kicks) | |--------------------------------------------------------------------| | Throw: | Pursuit | | -O MochiMawashiZen- | \ A|B Kanwari | | Otoshi | O | |--------------------------------------------------------------------| | Rush Combos: strike level: | | -O A, -O B h,h | | *-O A, -O A, -O C h,h,h | | *-O A, -O A, -O B h,h,h | | O- B, AB h,h | | -O -O A, O- B h,h | | -O -O A, | B h,l | | O | |--------------------------------------------------------------------| | Specials: | | | \ -O A Todo-ryu: KasaneAte | | O O | |--------------------------------------------------------------------| | | / O- A Todo-ryu: RaihoHoh | | O O | |--------------------------------------------------------------------| | O- -O \ | / O- A Todo-ryu: Hiden ChoKasaneAte | | O O O | |____________________________________________________________________| _ _ ____ _ _ | (_)_ __ | __|_ _ _| |_| | _ _ __| | | ' \| _|| || |_| _ |/ ' | |___/|_|_||_||_| \_,_| |_| |_|\_,_| Jin Fu-Ha |--------------------------------------------------------------------. | Command Attacks: | | O- A Body Thrust | | jump O or O or O Double Jump | | \ | / | | O- B SokutaiGeki | | -O -O A Head Thrust | | -O -O B Fuha-ryu TatsumakiKeri | | AB Kaikyaku KakatoOtoshi | | (downed | O A TenchuuRaku | | opponent) O | | |--------------------------------------------------------------------| | Throw: | Pursuit: | | -O TengekiSatsu | \ A|B TenshinDan | | | O | |--------------------------------------------------------------------| | Rush Combos: strike level: | | *-O A, -O B h,h | | -O A, -O A, -O C h,h,m | | -O A, -O A, -O B h,h,h | | *-O B, -O B h,m | | *crouch A, | B l,l | | O | | crouch B, A l,h | |--------------------------------------------------------------------| | | \ -O A Ryueijin | | O O | |--------------------------------------------------------------------| | | / O- A ShinkuuZankubiToh | | O O | |--------------------------------------------------------------------| | | O- / B Shinobikakure | | O O | |--------------------------------------------------------------------| | O- -O \ | / O- C MougoRyusatsujin | | O O O | |--------------------------------------------------------------------| | Super: | | | | C TohshinShoh | | O O | |____________________________________________________________________| ____ _ ____ _ _ | \__ _| |_ _ | \(_)_ __| | __ | / \/ ' | || || <| | '_| _|_/ _| ||_|\_\__/\_,_|\_, ||____/|_|_| \__|__/ Rody Birts |--------------|__/--------------------------------------------------. | Command Attacks: | | AB Rapid Rod | | O- A Over Swing | | / B Slide Low Kick | | O | | O- B Dodge Knee Kick (use to counter standing kicks) | |--------------------------------------------------------------------| | Throw: | Pursuit: | | -O C Hook Throw | \ A|B Bounding Rod | | | O | |--------------------------------------------------------------------| | Rush Combos: strike level: | | -O A, -O B h,h | | -O A, -O A, -O C h,h,h | | *-O A, -O A, / B h,h,l | | O | | -O A, -O A, -O B, -O B h,h,m,h | | / B, B l,l | | O | | AB, O- B hh | | *AB, | B h,l | | O | |--------------------------------------------------------------------| | Specials: | | close -O O- -O A Decisive(?) Impact | |--------------------------------------------------------------------| | | \ -O A/C Revolving Rod | | O O | |--------------------------------------------------------------------| | | \ -O B Middle Impact TT | | O O | |--------------------------------------------------------------------| | Super: | | -O O- -O O- -O C Hyper Tonfa | |____________________________________________________________________| _ ____ _ | | ___ _ __ _ __ _ _ | __|_ _____ __ | |___ _ __ | |__ / _/| ' \ ' \ || || |__| '_/ _/_/ _| _/ \| ' \ Lenny ||____|\__||_||_|_||_|\_, ||____|_| \__|__/ \__\__/|_||_| Creston |---------------------|__/-------------------------------------------. | Command Attacks: | | O- AB Over Swing Shot | | O- A Over Swing Long | | O- or O B Low Somersault | | \ | | -O -O A Bush Impact | | -O -O B Chest Bump | | chest bump A Impact to Bump | |--------------------------------------------------------------------| | Throw: | Pursuit: | | -O C Twine Throw | \ A|B Squash Kick | | | O | |--------------------------------------------------------------------| | Rush Combos: strike level: | | -O A, -O B h,h | | -O A, -O A, -O C h,h,h | | -O A, -O A, -O B h,h,h | | -O A, -O A, O- B h,h,h | | -O B, -O B h,h | | -O -O A, -O B h,h | | crouch B, O- B h,m | |--------------------------------------------------------------------| | Specials: | | -O O- -O A Whip Rush | |--------------------------------------------------------------------| | | \ -O A Flick Shot | | O O | |--------------------------------------------------------------------| | | / O- A 4 Swish Rave | | O O | |--------------------------------------------------------------------| | Super: | | -O O- / | \ -O C Flick Break | | O O O | |____________________________________________________________________| _ _ _ ____ _ _ | |/ | __ | |_ __| ___| _ _ _ __ | |_| | _ _ _ __ _ _ | < / \| \ _|__ |/ ' | ' \| | | |/ ' | ' \/ ' | ||_|\_|\__/|_||_| |____|\_,_|_||_||_,_,_|\_,_|_||_|\_, | Koh-San Wang |--------------------------------------------------|__/--------------. | Command Attacks: | | BC Left-side Kick | | O- A HakuhjaTojin | | O- B Right-side Kick | | / B Ifuoh | | O | | jump AB Flying Butt Strike | | -O O- AC Backroll Jab | | \ C Head Charge | | O | | head charge | B Leg Sweep | | O | | | AB Whirlwind Rush | | O | | whirlwind -O A KohbokuSho | | whirlwind -O B Head Charge | | -O -O A Jikottsu | |--------------------------------------------------------------------| | Throw: | Pursuit: | | -O C YanagiHou | \ A|B | | | O | |--------------------------------------------------------------------| | Rush Combos: strike level: | | *-O A, -O B, -O B h,h,h | | -O A, -O B, -O C h,h,m | | -O A, -O A, -O B, -O B h,h,h,h | | \ C, | B m,l | | O O | | AB... h | |--------------------------------------------------------------------| | Specials: | | | | A Kyoretsu Jirai Shiri kun | | O O | |--------------------------------------------------------------------| | -O | \ A Hisho Ishi Atama kun | | O O | |--------------------------------------------------------------------| | O- / | \ -O B Muteki Ranbu kun | | O O O | |--------------------------------------------------------------------| | Super: | | O- -O -O C KyuukyokuOgi Randa kun | |____________________________________________________________________| ____ ____ _ | __|_ _ _ _ _ _ _ _ _ _ __ | __|__| | ___ | |__/ ' | '_| ' ' \/ ' | ' \| |__/ \ |/ _/ ||____\_,_|_| |_|_|_|\_,_|_||_||____\__/_|\__| Carman Cole |--------------------------------------------------------------------. | Command Attacks: | | AB Standing Back Knuckle | | O- AC Dodge Straight | | O- BC Dodge High Kick | | O- B High Point Heel | | O- A Cut Straight (use to intercept standing kicks) | | O- A Cut High Kick (use to intercept mid level kicks) | | \ A <surotto> Knuckle (do close to | | O downed opponent) | |--------------------------------------------------------------------| | Throw: | Pursuit: | | -O C Dive Drop | \ A|B Under Straight | | | O | |--------------------------------------------------------------------| | Rush Combos: strike level: | | *-O A, -O A, -O B h,h,m | | AB, -O A, -O A, -O B h,h,h,m | | O- B, B h,h | |--------------------------------------------------------------------| | Specials: | | -O O- -O A Quick Under Straight | |--------------------------------------------------------------------| | | / O- -O A <hefutigaa shuutohsuaguria> | | O O | |--------------------------------------------------------------------| | -O O- -O B Quick Back Knuckle | |--------------------------------------------------------------------| | | \ -O B <gebarutigaa fuusutoritto | | O O fon oopen> | |--------------------------------------------------------------------| | Super: | | -O \ | / O- -O \ | / O- C <aofoin'nandaaforugente byurufe> | | O O O O O O | |____________________________________________________________________| ____ _ _ _ | __(_)_ __ __| | _ _(_)_ _ |__ | | ` \/ _| |/ ' | | '_| ||____|_|_||_|\__|_|\_,_|_|_| Sinclair |--------------------------------------------------------------------. | To Select: Starting at Jin, enter C, left, C, left,..., ending | | with Robert. | |--------------------------------------------------------------------| | Command Attacks: | | O- AB Turning Stab | | O- A Turning Edge | | O- B Switch Back Sword | |--------------------------------------------------------------------| | Throw: | Pursuit: | | none | \ A|B Guillotine Swing | | | O | |--------------------------------------------------------------------| | Specials: | | -O O- -O A Vision Cutter | |--------------------------------------------------------------------| | | / O- A Spinning Sword | | O O | |--------------------------------------------------------------------| | | O A Dive Sword | | O | | |--------------------------------------------------------------------| | Super: | | -O O- / | \ -O A Hyper Aura Slash | | O O O | |____________________________________________________________________| _ _ _ | |_| |_ _| | ____ _ | | | | || | |/ _/ '_| ||_,_,_|\_ |_|\__|_| Wyler |-------|__/---------------------------------------------------------. | To Select: Starting at Robert, enter C, right, C, right,..., | | ending with Jin. | |--------------------------------------------------------------------| | Command Attacks: | | O- B <akousu> Kick | |--------------------------------------------------------------------| | Throw: | Pursuit: | | -O C Buster Throw | \ A|B Buster Hip | | | O | |--------------------------------------------------------------------| | Specials: | | -O O- -O A Red Shoulder | |--------------------------------------------------------------------| | | \ -O A Black Out | | O O | |--------------------------------------------------------------------| | | O A Bounce Back | | O | | |--------------------------------------------------------------------| | Super: none | |____________________________________________________________________| Yes, I know there's lots of weird stuff in this release... I'm workin' on it! Copyright 1996 Galen Komatsu. This document is to be distributed in it's entire form. End users may print sections for personal use. No fee is to be charged beyond raw reproduction costs (i.e. the paper it is printed on.) Contact author for inclusion in media, print, electronic or otherwise. This email address is being protected from spambots. You need JavaScript enabled to view it.
  • Date: Mon, 14 Sep 1998 23:37:49 -1000 From: Galen Tatsuo Komatsu <This email address is being protected from spambots. You need JavaScript enabled to view it.> Breaker's Revenge (Visco) 98h19.0 Moves pulled from Gamest 229, translations are my own. Perhaps I'll turn this into a presentable FAQ one day. The command list appears to be identical to the original Breaker's so this should be usable for the first game as well (Saizo excepting.) This email address is being protected from spambots. You need JavaScript enabled to view it..
     
    789     P Punch       j jump
    4 6     K Kick        c close
    123  ABCD buttons     ! tap rapidly
            0 spin stick  . charge preceeding stick position
    "*" denotes super attacks.
     
    Dao-Long ------
    4.6P           KouRyuuga  [Dragon Fang]
    2.8K           SenkyuTai  [Leg Spike]
    4.646P         * HoushinRenha  [Cannon Wave]
    4.646K         * ShinkyokuRembu  [Divine Rampage]
    1.319K!        * RenkyuuTai  [Leg Drill]
     
    Mahrel --------
    214P           Slash Sword
    214K           Punish Sword
    41236P         Fire Breath
    ABCD(?)        Mahrel Bomb
    23623P         * <kadabuura> Bomber
    21421P         * Shiva Dance
    c0K            * Rolling Press
     
    Alision III ---
    41236P         Poison Fang
    214K           Deadly Claw
    236K           Dash Knee
    23623P         * Anubis Hag
    21421P         * Pharoh Rampage
     
    Tia -----------
    236P           Rapid Gale
    623P           Lightning Upper
    214K           Soul Spike
    K!             Mirage Spear Kick
    23623P         * Rapid Change
    21421P         * Burning Revolver
    23623K         * Cutlass Flasher
     
    Raiya ---------
    4.6P           Quick Scratch
    2.8K           Wild Sabre
    4.3K           Killer Snake
    P!             Spinning Claw
    4.646P         * Shine Beast
    1.319K         * Bloody Fang
     
    Condor --------
    ABCD (?)       Tomahawk Jack
    66K            Grand Buffalo Horn
    236K           Sky Bridge
    c0P            Monlight Slam
    23623P         * Astra Rock Buster
    c00P           * Moonlight Shake
     
    Pielle --------
    236P           Bonjour Shot
    623P           <ropin> Runner
    214P!          <musshu> Clash
    214K           Rosa Train
    j2ABCD         <merushii> Une Deux Trois
    23623P         * <andu ropin>
    21421P         * Thunder <kurauzaa>
    21421K         * Super Rosa
     
    Sho -----------
    236P           RekkoHa  [Flash Wave]
    214K!          KurenaiSandanKeri  [Crimson Kick]
    236K           MidareKiryuuKeri  [Violent Wind]
    646P           ShippuuShoKenTsuki  [Gale Thrust]
    23623P         * SeikenShouha  [Fist Blast]
    21421K         * KurenaiGansaiShuu  [Crimson Smash]
     
    Saizo ---------
    236P           Hiryu  [Flying Dragon]
    214P           Yashagami  [Demon Locks]
    623P           EnzukiZan  [Full Moon Slash]
    23623P         * Musou-Shinra  [Dream-Woods]
    21421P         * Musou-Tenha  [Dream-Heavens]
    23623K         * SenkouEnsatsuJin  [Lightning Brigade]
    
    end of file  --->  .
  • =============== Breakers v1.17 =============== Tribute: Some parts of this FAQ was lifeted from Galen Tatsuo Komatsu's <This email address is being protected from spambots. You need JavaScript enabled to view it.> Breaker's Revenge FAQ. Most of the special moves are from his FAQ. Reason: There was never one for Breakers that I could find, and some of the moves in the first one is missing in the sequels' FAQ. I felt inclined to update the movelist. Again, I stress that the original FAQ was created by Galen Tatsuo Komatsu, go thank him/her.... :) Breakers v1.17 note: -------------------- Wow, didn't even realize that Alison III had different aerial moves other than Jump, hold down + D. Added it back in. Breakers v1.16 note: -------------------- Please let this be the last update :> Change the display format to be DOS Edit friendly. Deleted all the other version's notes. No need. Since this is the only FAQ that's being posted on the net. Added more combos. Mahrel, Tia, and Sho all got new combo(s). Condor's B, C, Sky Bridge can also be used to demonstrate the Dizzy Juggling system described below. Under normal usage of the combo, the B kick is the knee animation, while the C is the uppercut (try it, stand next to opponent, hit C). Only then will the Sky Bridge connect. It is also true that B, C will be considered a 2 hit combo even if the C animation is the stun punch. Having said all that (are you still with me?), if the stun punch (C button), dizzies the opponent, immediately do a Sky Bridge, and it will also count as the 3rd hit!! Added another Sho move. It's always been there, but I never thought to add it. -------- Notation -------- ub u uf \ | / b-- --f / | \ db d df The above diagram shows the 8 joystick position.... fairly standard. ABCD = 4 buttons, A+C are weak/strong punches, B+D are weak/strong kicks NOTE: The directions are always written in lowercase, while the button presses are always in capital letters. Assume that all moves start with character facing right. (1st Player's starting position). "P" can be any punch "K" can be any kick "(P)" or "(K)" means the P/K is optional "J" first jump, then perform move "*" is a Super attack "." charge for a 1-2 seconds before next joystick direction "^" the move can also be performed in the air "!" tap button repeatedly for more hits "x#" the maximum hits that can be obtained by pressing the P or K button "O" spin the joystick either clockwise or counter clockwise "c" the move must be performed from up Close "st" standing "cr" crounching "j" jumping --------------- Fighting System --------------- Cross-up: As it's the norm these days, a cross-up attack means that when your character lands a jumping attack, s/he will land on the opponsite side of the opponent. For example, if the Player is jumping from left to right, he will land on the right side of the opponent. Guard Break: When executed, the move will hit a blocking opponent, thereby "breaking" his defense. A good exampe is when your opponent is crouch-blocking, and Sho does a Hopping Lunge Punch. This will hit a crouch blocking opponent. Supers: As with most 2D fighters these days, there are Super attacks that can only be performed when your "super meter" shows at least a 1. It is very easy to interrupt a Strong Punch/Kick with Supers, which make them rather deadly... Maximum: If you decide to not use your super, it will go from 1, to 2, to Maximum. When your super bar flashes maximum, all moves will do more damage. Chain combos: These are a sequence of button presses that result in multiple hits. Chain combos can only go from a weak punch/kick to a strong punch/kick. The difference between chain and linked combos are that Chains do not require any sort of real timing. When the first punch/kick hits, go through the rest of the sequence of buttons to complete the chain combo without having to worry about when to press the buttons. A good example of an easy chain combo is Sho's st weak Punch, st. weak Kick, st. Strong P/K. Link combos: Linked combos are button presses that when timed correctly, will add to the number of hits possible. Normally, the 2 hits aren't counted as "combos", but because of good timing, it is possible for them to add together as multiple hits. A good example is Dao-long's link. Do a turn-around Roundhouse (BD) then as he retracts, hit A. This will result in a 2 hit combo. Juggling: This allows the Player to hit an opponent when they are still in the air. The juggling system in Breakers is very limited. The time for juggling only occurs while the Opponent is still being lifted in the air by the Player's attack(s). A somewhat shoddy example of a juggle is Sho's cr. Strong punch into Flash Wave. Also, I've performed a rare juggle with Dao-long vs. CPU. Jump towards Opponent with D. While I'm jumping, CPU jumps back. As he is barely above ground, my D kick connects, hitting him for 2 hits. This pops the computer in the air, and I land. When I landed, I added on a close st. Strong punch, which added an extra hit. This I feel is juggling. Again, I stress the juggling system is very limited, nothing like MK style trampolines, or even SFA3's juggles. Dizzy Juggling: This is more fluke than anything else. When the hit that the Player perfomrs dizzies, the Opponent is knocked off his feet, which floats him in the air. Now, as the Opponent is floating upwards, some moves will juggle for more hits. For example, use Rila to dizzy with her cr A while the Opponent is in the corner. As soon as the Opponent is floating, do a Spinning Claw. This will add up to 12 hits, instead of the normal 11. Admittedly, Dizzy Juggles are more of a fluke than anything else (at least for me.) But this is a legitimate condition for juggling combos. Knockdown Recovery: Certain situations will make your opponent lie flat on the ground after being hit. An easy example is being swept with a cr. D kick. Normally your character will take his/her time to get up. With knockdown recovery, as soon as you're lying flat, hit ABC or BCD. Your character should immediately roll or spring back (depending on the animation) and get up quicker. Taunts: As far as I can figure out, taunts don't affect gameplay. But it's sure fun when in the heat of the battle, you taunt your opponent, and there's nothing s/he can do about it. You can taunt once every 6 in game seconds. -------------------- Character's Movelist -------------------- Sho --------- bb or ff (P) Dash or Dash and Punch J u C Air Uppercut J A (x5) Multiple air jabs J d D Stutter, then a diving kick J d B Knee Bounce AC Hopping lunge punch (low guard crush) BD Shin kick (high guard crush) BC Pseudo "Tiger Knee" d,df,f P RekkoHa [Flash Wave] d,db,b K (x3) KurenaiSandanKeri [Crimson Kick] d,df,f K MidareKiryuuKeri [Violent Wind] f,b,f P ShippuuShoKenTsuki [Gale Thrust] d,df,f,d,df P * SeikenShouha [Fist Blast] d,db,b,d,db K^ * KurenaiGansaiShuu [Crimson Smash] J d,df,f,d,df P * Super air Flash Wave -- COMBOS: st A, A, B, C, Violent Wind st A, C, C, Flash Wave st A, C, C, C, Crimson Smash cr C, Pseudo "Tiger Knee", Crimson Smash Pielle -------- bb or ff (P) Dash or Dash and Punch AC Hopping Fierce Thrust BD Butt bounce (low guard crush) J d A Pogo Sword d,df,f P Bonjour Shot f,d,df P <ropin> Runner d,db,b P (x3) <musshu> Clash d,db,b K Rosa Train J d ABC or BCD <merushii> Une Deux Trois d,df,f,d,df P * <andu ropin> d,db,b,d,db P * <kurauzaa> Thunder d,db,b,d,db K * Super Rosa -- COMBOS: cr C, Thunder st A, A, A, Clash Butt bounce, st A, A, A, Andu Ropin Pogo Sword, C <--- aim the Pogo Sword at opponents feet, as soon as it connects, do a C Condor -------- J d C Flying body Press (it's different than just J+C) J d D Dive Kick cdf A or B Choke Hold cdf C Headbutts cdf D Bearhug ABC or BCD Tomahawk Jack ff K Grand Buffalo Horn d,df,f K Sky Bridge c0 P Monlight Slam d,df,f,d,df P * Astra Rock Buster c00 P * Moonlight Shake -- COMBOS: st B, C, Sky Bridge <- The C punch must be the uppercut animation j cross-up C, cr A, A, A Tomahawk Jack j cross-up C, cr A, A, A, Astra Rock Buster A, A, cr A, A, Astra Rock Buster Choke hold, Astra Rock Buster Cross-up Flying Body Press, st A, st B, st C, Astra Rock Buster Rila --------- bb or ff (P) Dash or Dash and Punch f D Hopping Side Kick b.f P Quick Scratch d.u K Wild Sabre b.df K Killer Snake P! Spinning Claw b.f,b,f P * Shine Beast (hold P to wait...too long will abort the super) db.df,db,u K * Bloody Fang -- COMBOS: cr (Charge for Leg spike), st C, Wild Sabre cr A, st C, Quick Scratch j A, st A, Spinning Claw Tia ----------- AC 1-2 punch BD Cresent Kick (low guard crush) d,df,f P Rapid Gale f,d,df P Lightning Upper d,db,b K^ Soul Spike K! Mirage Spear Kick d,df,f,d,df P * Rapid Change d,db,b,d,db P^ * Burning Revolver <- You can control it up or down d,df,f,d,df K * Cutlass Flasher -- COMBOS: st A, A, A, cr B, 1-2 punch cr A, A, cr B, B, Mirage Spear Kick Alision III --- bb or ff Dash b A Short Jab b B Short Kick b C Short Strong Punch b D (P or K) Backward Launching Kick. (Optional P/K while in air) J d D Pharoh's Knee AC Somersault Slap (low guard crush) BD Heel Kick (low guard crush) b,db,d,df,f P Poison Fang d,db,b K^ Deadly Claw d,df,f K^ Dash Knee d,df,f,d,df P * Anubis Hag d,db,b,d,db P * Pharoh Rampage -- COMBOS: Somersault Slap, st A, Anubis Hag Somersault Slap, st A, Pharoh Rampage Short Strong Punch, Poison Fang Pharoh's Knee, Short Jab, Short Jab, Dash Knee Mahrel -------- bb or ff Dash J d B Ass Splash J d C Belly Flop AC Belly Splash b or f ABC or BCD Mahrel Bomb (control distance with b or f) d,db,b P Slash Sword d,db,b K Punish Sword b,db,d,df,f P Fire Breath d,df,f,d,df P * <kadabuura> Bomber d,db,b,d,db P * Shiva Dance c0 K * Rolling Press -- COMBOS: Belly Splash, f C (Headbutt), interrupt into Slash Sword Belly Splash, f C (Headbutt), interrupt into Shiva Dance close ff, Rolling Press <- Not a combo, but the Super will connect right after the dash. cr B, Belly Splash, Rolling Press <- Although the hit counters don't add up, there is no known escape. Dao-Long ------ AC Mini Dragon Fang BD Turn-around Roundhouse CD Flying Elbow smash (low guard crush) b.f P KouRyuuga [Dragon Fang] d.u P SenkyuTai [Leg Spike] b.f,b,f P * HoushinRenha [Cannon Wave] b.f,b,f K * ShinkyokuRembu [Divine Rampage] db.df,db,u K! * RenkyuuTai [Leg Drill] -- COMBOS: st A, A, A, B, Mini Dragon Fang cr (Charge for Leg spike), st C, Leg Spike Turn-around Roundhouse, cr A, Leg Spike cr A, A, A, Cannon Wave ---------------- Alterative Names ---------------- Sho = Jin Pielle = George Condor = Gigars Rila = Sandra Tia = Shelly Alison III = Atoum Mahrel = Javar Dao-Long = Liu-Khai ============================================ Created/modified by Asiliat the Wonder Puppy This email address is being protected from spambots. You need JavaScript enabled to view it.
    irc efnet: neogeo, retrogamers, mame. 
    
  • Etch_A_Sketch_Telecran_00

    An Etch A Sketch is a thick, flat gray screen in a plastic frame. There are two knobs on the front of the frame in the lower corners. Twisting the knobs moves a stylus that displaces aluminium powder on the back of the screen, leaving a solid line. The knobs create lineographic images. The left control moves the stylus horizontally, and the right one moves it vertically.

    Etch_A_Sketch_Telecran_02

    Here the device with a little transparent plastic sheet on it to help the user better draw the donkey. You can see that this version was delivered with many more samples and even some games “Jeu de Bataille Navale”

    Etch_A_Sketch_Telecran_01

    You can find vintage Telecran on Ebay for as low as 14 to 20 euros

    Links

  •  _____ _____ | ___| _______ _ | ___| _ ___ __ __ | |__ /|__ __/\ | | | |__| | | | \ \_/ / | __/ \ | | / \ | | | __| | | | _\ / | | / __ \| |/ __ \| |__ | | | |_| | |\ \ | | |_|/_/ \_|_/_/ \_|____||_| |_____|_| \_\|_| Garo^Densetsu - The moves below were copied from the (Sega) Megadrive game manual so don't whine if you can't do them. - All are assuming you are facing right. - words were copied straight from Katakana, I couldn't figure out it's translation =^) _ Terry Bogard _____________________________________________________ | | / O- A Burn Knuckle | | O O | |--------------------------------------------------------------------| | | O A Rising Tackle | | O | | |--------------------------------------------------------------------| | | / O- O B Crack Shoot | | O O \ | |--------------------------------------------------------------------| | | \ -O A/C Power Wave | | O O | |____________________________________________________________________| _ Andy Bogard ______________________________________________________ | / -O A ZanneiKen | | O | |--------------------------------------------------------------------| | | \ -O O A Shoryudan | | O O / | |--------------------------------------------------------------------| | / O B Kuhadan | | O / | |--------------------------------------------------------------------| | | / O- A HishoKen | | O O | |____________________________________________________________________| _ Joe Higashi ______________________________________________________ | / O B Slash Kick | | O / | |--------------------------------------------------------------------| | tap A quickly BakuretsuKen | |--------------------------------------------------------------------| | | \ -O O B Tiger Kick | | O O / | |--------------------------------------------------------------------| | O- / | \ -O A Hurricane Upper | | O O O | |____________________________________________________________________| _ Richard Meyer ____________________________________________________ | | \ -O B Patriot Rolling Attack | | O O | |--------------------------------------------------------------------| | | O B Spider Kick | | O | | |--------------------------------------------------------------------| | | / O- B Handstand Kick | | O O | |--------------------------------------------------------------------| | -O C Throw | |____________________________________________________________________| _ Duck King ________________________________________________________ | O- -O A Headspin Attack | |--------------------------------------------------------------------| | | \ -O O B Cannonball Attack | | O O / | |--------------------------------------------------------------------| | | O A Screw Attack | | O | | |--------------------------------------------------------------------| | -O C Backdrop | |____________________________________________________________________| _ Tung Fu Rue ______________________________________________________ | | \ -O A Kiko^Ken | | O O | |---------------------------------------------may be done when small-| | | / O- O B DaisharinKyaku | | O O \ | |====================================================================| | | \ -O A Senpu^Ken | | O O | |-----------------------------------------------may be done when big-| | | \ -O B Senpu^Kyaku | | O O | |____________________________________________________________________| _ Michael Max ______________________________________________________ | O- -O A Gust Straight Punch | |--------------------------------------------------------------------| | / | \ -O A Tornado Upper | | O O O | |--------------------------------------------------------------------| | -O C Bomber Throw | |--------------------------------------------------------------------| | O- O- or -O -O Footwork | |____________________________________________________________________| _ Raiden ___________________________________________________________ | O- -O A Dokuzarisappo^ | |--------------------------------------------------------------------| | | / O- A Rocket Atack | | O O | |--------------------------------------------------------------------| | O- C Hanging Bull | |--------------------------------------------------------------------| | O- O- Escape Footwork | |____________________________________________________________________| _ Geese Howard _____________________________________________________ | O- / | \ -O A Reppu^Ken | | O O O | |--------------------------------------------------------------------| | O- C AteMinage | |--------------------------------------------------------------------| | \ B Sliding Kick | | O | |--------------------------------------------------------------------| | O- O- Escape Footwork | |____________________________________________________________________| -- Galen Komatsu ! Apple //e ! XTC This email address is being protected from spambots. You need JavaScript enabled to view it. ! Sega Mega Drive ! Sakai Noriko This email address is being protected from spambots. You need JavaScript enabled to view it.    !   Classic Atari   !    Checkers
    
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  •  _____ _____ ____ | ___| _______ _ | ___| _ ___ __ __ |___ \ 94c23.4 | |__ /|__ __/\ | | | |__| | | | \ \_/ / __| | 94k25.5 | __/ \ | | / \ | | | __| | | | _\___/___/___/___ _ ___ _ | | / __ \| |/ __ \| |__ | | | |_| | |\ \| __| _ | __| _| | _ | | |_|/_/ \_|_/_/ \_|____||_| |_____|_| \_|__ | _| __| |_| | | |_ GarouDensetsu2 GarouDensetsu SPECIAL |___|_|_|___|___|_|_|_|___| ___ NOTES: ___ - this listing is presented in the usual "right facing" manner. - "x/y" means to hit either the x or y button. - "x&y" means to hit x AND y buttons simultaneously. - Dots indicate "charges", hold joystick there for a moment. - Stars "*" indicate "Super Moves", may only be done when strength bar is flashing red. - words like <this> I couldn't read, pure Japanese reading given. _ General __________________________________________________________ | A / C Light/Heavy Punch | | (C produces a medium kick for Kim Kaphwan) | | B / D Light/Heavy Kick | | (close, towards opponent) C Throw | | (close, towards opponent) D Character Specific | | A & B Jump Between Levels | | C & D Strong Attack | | (guard opponent attack) -O A Defensive Attack | | (far, stick centered) C Taunt | | O- O- Quick Escape | | | | While on different Levels (foreground/background) | | stick up/down roll between levels | | buttons attack between levels | |____________________________________________________________________| _ Terry Bogard: Martial Arts Expert ________________________________ | Fighting Style: Martial Arts + Jeff-style <KenkaSappou> | | Birth: March 15, 1971 (22 years old) | | Origin: America | | Location: The Wild West, America | | Blood Type: O | | Height: 182cm | | Weight: 77kg | | Hobbies: Video Games | | Favorite Food: Fast Food | | Best Sport: Basketball | | Important Value: Souvenir gloves from Jeff (Bogard, father) | | Favorite Music: Rock | | Dislikes: Slugs | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Buster Throw | |--------------------------------------------------------------------| | | / O- A/C Burn Knuckle | | O O | |--------------------------------------------------------------------| | | O A/C Rising Tackle | | O. | | |--------------------------------------------------------------------| | | / O- O B/D Crack Shoot | | O O \ | |--------------------------------------------------------------------| | | \ -O A/C Power Wave | | O O | |--------------------------------------------------------------------| | | / O- / -O B&C Power Geyser * | | O O O | |____________________________________________________________________| _ Andy Bogard: Baron of Bone-Breaking ______________________________ | Fighting Style: Koppo | | Birth: August 16, 1972 (21 years old) | | Origin: America | | Location: Vienza, Italy | | Blood Type: A | | Height: 171cm | | Weight: 69kg | | Hobby: (Pursuit of) Knowledge | | Favorite Food: Natto (fermented soybeans) Spaghetti | | Best Sport: <sho^to> Track | | Important Value: Photo of his days of study. Taken with his | | Favorite Music: Quiet master, Shiranui Hanzoh. | | Dislike: Dogs | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Holding Throw | |--------------------------------------------------------------------| | / -O A/C ZaneiKen | | O [Shadow Slice] | |--------------------------------------------------------------------| | | \ -O A/C Shoryudan | | O O [Rising Dragon Punch] | |--------------------------------------------------------------------| | / O B/D Kuhadan | | O. / [Sonic Split] | |--------------------------------------------------------------------| | | / O- A/C HishoKen | | O O [Flying Crunch] | |--------------------------------------------------------------------| | | \ -O B&D ChoReppadan * | | O. O | |____________________________________________________________________| _ Joe Higashi: Kick-Boxing Demon ___________________________________ | Style: Muetai | | Birth: March 29, 1972 | | Origin: Japan | | Location: Chiang Mai, Thailand | | Blood Type: AB | | Height: 180cm | | Weight: 72kg | | Hobby: Fighting | | Favorite Food: Chinese Fried Aligator | | Best Sport: (All) Martial Arts | | Important Value: Headband | | Favorite Music: DoEnka | | Dislikes: School | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Thai Kick Throw -O D Knee Inferno | |--------------------------------------------------------------------| | / O B/D Slash Kick | | O. / | |--------------------------------------------------------------------| | tap A/C quickly BakuretsuKen [TNT Punch] | |--------------------------------------------------------------------| | | \ -O O B/D Tiger Kick | | O O / | |--------------------------------------------------------------------| | O- / | \ -O A/C Hurricane Upper | | O O O | |--------------------------------------------------------------------| | -O O- / | \ B&C Screw Upper * | | O O O | |____________________________________________________________________| _ Big Bear: Bone-Crushing Beast_____________________________________ | Fighting Style: Wrestling | | Birth: March 3, ? (35 years old, approximate) | | Origin: Australia | | Location: Alice Springs, Australia | | Blood Type: O | | Height: 202cm | | Weight: 210kg | | Hobby: Amusement Park Rides | | Favorite Food: <o^ji^>beef Steak | | Best Sport: American Football | | Important Value: Mask Collection | | Favorite Music: Country Rock | | Dislikes: Koalas | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Power Bomb -O D Neck Hang | | O- C Back Drop O- D Head Bat | | \ C Lariot Drop O D Bear Hug | | O / | | \ D Lift Up Throw | | O | |--------------------------------------------------------------------| | / -O A/C Giant Bomb | | O. | |--------------------------------------------------------------------| | hold D for 8 seconds Super Drop Kick | | (other moves may be done while "charging" this one) | |--------------------------------------------------------------------| | -O O- | O C Bear Bomber | | O | (Fatal Fury Special Only) | |--------------------------------------------------------------------| | -O \ | / -O B&C Fire Breath * | | O O O | |____________________________________________________________________| _ Jubei Yamada: Judo Devil _________________________________________ | Fighting Style: Judo | | Birth: July 7, 1922 (70 years old) | | Origin: Japan | | Location: Kumamoto, Japan | | Blood Type: A | | Height: 156cm | | Weight: 50kg | | Hobby: Shiatsu | | Favorite Food: Onsen eggs (eggs boiled in hot-springs (onsen)) | | Best Sport: Gateball | | Important Value: Chanchanko (his vest-coat) | | Favorite Music: Eurobeat | | Dislikes: Men smelling of sweat | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Ippon Seoi -O D Benkei Nakashi (Shin | | O C Kumo Koroshi (Bear O- D Tomoe Nage Attack) | | / C Tawara Nage Killer) | D Jumping Izuna Otoshi | | \ O (while jumping) | | O | |--------------------------------------------------------------------| | O-. -O B/D Nihon Seoi Dash | |--------------------------------------------------------------------| | | O A/C Ooizuna Otoshi [Body Drop] | | O. | (must be done at close range) | |--------------------------------------------------------------------| | O-. -O A/C Senbe Shuriken [Cookie Cutter] | |--------------------------------------------------------------------| | -O \ | / O- C Neko Jarashi [Twist Trick] | | O O O (Fatal Fury Special Only) | |--------------------------------------------------------------------| | / | \ B&C Dynamite Izuna Otoshi * | | O. O O | |____________________________________________________________________| _ Chin ShinZan: Money-Grubbing Mauler_______________________________ | Fighting Style: Taichi | | Birth: August 10, 1952 (40 years old) | | Origin: Taiwan | | Location: Abardeen, Hong Kong | | Blood Type: O | | Height: 160cm | | Weight: 100kg | | Hobby: Savings | | Favorite Food: Ramen | | Best Sport: Ping-Pong | | Important Value: Money | | Favorite Music: Pops | | Dislikes: Poverty | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Aiki Nage -O D Zutsuki Satsu | |--------------------------------------------------------------------| | | \ -O A/C Kirai Hoh [Tempest Blast] | | O O | |--------------------------------------------------------------------| | | O A/C Dai-Taikobarauchi [Belly Blast] | | O. | | |--------------------------------------------------------------------| | O-. -O B/D Hagan Geki [Bone Crusher Blast] | |--------------------------------------------------------------------| | / | -O B&C Bakurai Hoh * | | O. O | |____________________________________________________________________| _ Kim Kaphwan: Taekwondo Genius ____________________________________ | Fighting Style: Taekwondo | | Birth: December 21, 1964 (28 years old) | | Origin: Korea | | Location: Seoul, Korea | | Blood Type: A | | Height: 176cm | | Weight: 78kg | | Hobby: Karaoke | | Favorite Food: <ikafe> | | Best Sport: Gymnastics | | Important Value: His two sons | | Favorite Music: Mood Kayokyoku | | Dislikes: Wrong, vice | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Sakkyaku Nage (Kick of Killing(?)) | |--------------------------------------------------------------------| | | O B/D Hienzan [Flying Slice] | | O. | | |--------------------------------------------------------------------| | | / O- B/D Hangetsuzan [Moon Cresent Slash] | | O O | |--------------------------------------------------------------------| | jump | B/D HishoKyaku [Flying Kick] | | O | |--------------------------------------------------------------------| | | / O- / -O B&D Houou Kyaku * | | O O O | |____________________________________________________________________| _ Mai Shiranui: Enchanting Ninja Maid ______________________________ | Fighting Style: Ninjutsu | | Birth: January 1, 1974 (18 years old) | | Origin: Japan | | Location: Aokigahara, Japan | | Blood Type: B | | Height: 164cm | | Weight: 50kg | | Size: bust 85cm waist 54cm hip 90cm foot 24cm | | Hobby: Cooking Osechi (New Years') dishes | | Favorite Food: Ozoni | | Best Sport: Battledore (similar to badmitton) | | Important Value: Kansashi from her Grandmother | | Favorite Music: Heavy Metal | | Dislikes: Bears | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Leg Throw | D Yumezakura (Cherry's Dream) | | O (while jumping) | |--------------------------------------------------------------------| | | / O- A/C Ryuenbu | | O O [Dragon Flame Fandango] | |--------------------------------------------------------------------| | O- / | \ -O B/D Hisatsu Shinobibachi | | O O O [Deadly Ninja Bees] | |--------------------------------------------------------------------| | | \ -O A/C Kachosen [Butterfly Fan] | | O O | |--------------------------------------------------------------------| | | O C Musasabi-no Mai [Squirrel Attack] | | O. | (in FF2, may only be done on her screen) | |--------------------------------------------------------------------| | -O / -O B&C Cho Hisatsu Shinobibachi * | | O | |____________________________________________________________________| ____________________________________________________________________ | | | The following characters are only available in Fatal Fury Special. | |____________________________________________________________________| _ Duck King: Brutal Break Dancer ___________________________________ | Fighting Style: (none given) | | Birth: February 2, 1967 (26 years old) | | Origin: America | | Location: Bay Area, America | | Blood Type: B | | Height: 179cm | | Weight: 62kg | | Hobby: Dance Dance Dance | | Favorite Food: Buttered Corn | | Best Sport: (none given) | | Important Value: P-Chan (the chick in his hair) | | Favorite Music: (none given) | | Dislikes: Rising Tackle | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Rolling Neck | | | C Reverse Breaker | | O (while jumping) | |--------------------------------------------------------------------| | O-. -O A/C Headspin Attack | |--------------------------------------------------------------------| | | \ -O O B/D Break Storm | | O O / | |--------------------------------------------------------------------| | | / O- B/D Dancing Dive | | O O | |--------------------------------------------------------------------| | -O O- -O C Beat Rush | |--------------------------------------------------------------------| | | D Needle Roll | | O | |--------------------------------------------------------------------| | O- / | \ -O O | B&C Break Spiral * | | O O O / O | |____________________________________________________________________| _ Tung Fu Rue: Schizoid Martial Arts Old Guy _______________________ | Fighting Style: (none given) | | Birth: April 14, 1924 (69 years old) | | Origin: China | | Location: Hobei, China | | Blood Type: A | | Height: 163cm | | Weight: 46kg | | Hobby: Meditation | | Favorite Food: <Cha-tamago> (not sure how to translate) | | Best Sport: (none given) | | Important Value: Students/Diciples | | Favorite Music: (none given) | | Dislikes: Nothing in particular (?) | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Ressen Shou (Thousand Slaps) | |--------------------------------------------------------------------| | | / O- A/C SenShippo | | O O | |--------------------------------------------------------------------| | Tap C Button Gekihou [Shock Blow] | |--------------------------------------------------------------------| | / O B/D RessenKyaku | | O. / [Thousand Kick] | |--------------------------------------------------------------------| | / -O A/C Shouhai | | O. [Power Wave] | |--------------------------------------------------------------------| | -O \ | O B&C Senpu-Gou-Ken * | | O O | | |____________________________________________________________________| _ Billy Kane: Vengeful Pole Pounder ________________________________ | Fighting Style: Staff | | Birth: December 25, 1966 (26 years old) | | Origin: England | | Location: London, England | | Blood Type: B | | Height: 179cm | | Weight: 77kg | | Hobby: Laundering (yes, as in washing clothes) | | Favorite Food: Egg dishes | | Best Sport: Pole Vaulting | | Important Value: Younger sister | | Favorite Music: Punk | | Dislikes: Orders/Command | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Ippon Tsuri Nage -O D Jigoku Otoshi | |--------------------------------------------------------------------| | O-. -O A/C SansetsuKon [Club Blow] | |--------------------------------------------------------------------| | / O A/C SuzumeOtoshi | | O. / [Sparrow Drop] | |--------------------------------------------------------------------| | Tap A/C Button SempuuKon [Club Twist] | |--------------------------------------------------------------------| | / | \ -O B/D KyoShuuHishouKon | | O O O [Super Power Club] | |--------------------------------------------------------------------| | | \ -O \ | / O- O A&C Cho Kaen Senpu-Kon * | | O O O O O \ | |____________________________________________________________________| _ Axel Hawk: Iron-Knuckled Pugilist ________________________________ | Fighting Style: Boxing | | Birth: June 13, 1954 (38 years old) | | Origin: America | | Location: New York, America | | Blood Type: AB | | Height: 196cm | | Weight: 125kg | | Hobby: Radio Control (models) | | Favorite Food: Watermelon | | Best Sport: Baseball | | Important Value: Mother | | Favorite Music: Gospel | | Dislikes: Mice | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O D Hell Bomber O D Rolling Buster | | O- D Electric Attack / | |--------------------------------------------------------------------| | | \ -O A/C Tornado Upper | | O O | |--------------------------------------------------------------------| | / -O A/C Smash Bomber | | O. | |--------------------------------------------------------------------| | Tap A/C Button Axel Dance | |--------------------------------------------------------------------| | O- -O \ | / O B&C Axel Rush * | | O O O / | |____________________________________________________________________| _ Laurence Blood: Bloodythirsty Matador ____________________________ | Fighting Style: Self taught Matador arts | | Birth: September 4, 1960 (32 years old) | | Origin: Spain | | Location: Pamplona, Spain | | Blood Type: B | | Height: 195cm | | Weight: 95kg | | Hobby: Flamenco Guitar | | Favorite Food: Beef Stew | | Best Sport: Fencing | | Important Value: Honor/Prestige | | Favorite Music: Flamenco | | Dislikes: Women, Children | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Poncho Through -O D Poncho Breaker | | | C Flying Buster | | O (while jumping) | |--------------------------------------------------------------------| | O- / | \ -O A/C Bloody Saber | | O O O | |--------------------------------------------------------------------| | O-. -O B/D Bloody Spin | |--------------------------------------------------------------------| | | O C Bloody Cutter | | O. | | |--------------------------------------------------------------------| | \ O- / | \ -O / -O B&D Bloody Flash * | | O O O O O | |____________________________________________________________________| _ Geese Howard: Conqueror of the Underworld ________________________ | Fighting Style: (none given) | | Birth: January 21, 1953 (40 years old) | | Origin: America | | Location: Southtown, America | | Blood Type: B | | Height: 183cm | | Weight: 82kg | | Hobby: Nothing Specific (tires quickly of things) | | Favorite Food: Steak (cooked rare) | | Best Sport: (none given) | | Important Value: Self | | Favorite Music: (none given) | | Dislikes: Those in his way, who impede his ambition. | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Katate Nage (One Hand -O D KosatsuSho (Tiger's Palm) | | \ C Shunku Nage Blow) | | O (Vacuum Blow) | |--------------------------------------------------------------------| | | \ -O A/C Reppuuken/Double Reppuuken | | O O [Wave Slice] | |--------------------------------------------------------------------| | (jump) | / O- A/C Shippuuken | | O O [Gale Slice] | |--------------------------------------------------------------------| | O- / | \ -O O B/D AtemiNage | | O O O / [Knockdown Throw] | |--------------------------------------------------------------------| | / -O \ | / O- \ B&C Razing Storm * | | O O O O O | |____________________________________________________________________| _ Wolfgang Krauser: Dreaded "Dark Kaiser" __________________________ | Fighting Style: Combination of various fighting arts. | | Birth: ? | | Origin: Germany | | Location: Mittelgebirge, Germany | | Blood Type: A | | Height: 200cm | | Weight: 145kg | | Hobby: Antiques of the World | | Favorite Food: Anything | | Best Sport: No interest in sports, but can play anything. | | Important Value: (Spirit of) Chivalry | | Favorite Music: Classical | | Dislikes: Vanity, Falsehood | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Knee Smasher -O D Neck Hang Blow | | \ C Lift Up Blow | | O | |--------------------------------------------------------------------| | | / O- A/C High Blitz Ball | | O O | |--------------------------------------------------------------------| | | / O- B/D Low Blitz Ball | | O O | |--------------------------------------------------------------------| | | \ -O B/D Leg Tomahawk | | O O | |--------------------------------------------------------------------| | O- / | \ -O O A/C AtemiNage | | O O O / [Knockdown Throw] | |--------------------------------------------------------------------| | O-. O A&C Kaiser Wave * | | / | |____________________________________________________________________| _ Ryo Sakazaki: The Young Dragon ___________________________________ | Fighting Style: Kyokugenryu Karate | | | Birth: August 2, ? (23 years old) | Ryo?! | | Origin: Japan | Yes, | | Location: ? | Ryo. | | Blood Type: O |_________| | Height: 179cm | | Weight: 68kg | | Favorite Food: Mochi, Natto | | Favorite Things: Endeavor, Disposition, Duty | | Important Value: Friends, (his) younger sister | | Favorite Music: doesn't know | | Dislikes: Bugs with lots of legs. | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Throw | |--------------------------------------------------------------------| | | \ -O A/C Koh-Ken | | O O | |--------------------------------------------------------------------| | -O | \ A/C Kohoh | | O O | |--------------------------------------------------------------------| | -O O- / | \ -O C HaohShohKoh-Ken | | O O O | |--------------------------------------------------------------------| | Tap C Button Zanretsu-Ken | |--------------------------------------------------------------------| | / -O B/D Hienshippuu-Kyaku | | O | |--------------------------------------------------------------------| | | / O- / -O B&D RyuukoRanbu * | | O O O | |____________________________________________________________________| - Send Corrections, Comments, etc... to This email address is being protected from spambots. You need JavaScript enabled to view it. Copyright 1994 Galen Komatsu, permission to freely distribute granted provided no fee is charged outside of reproduction costs. Sell this list without my knowledge and I start crackin' skulls. _____ _____ ____ | ___| _______ _ | ___| _ ___ __ __ |___ \ 94c23.4 | |__ /|__ __/\ | | | |__| | | | \ \_/ / __| | 94k25.5 | __/ \ | | / \ | | | __| | | | _\___/___/___/___ _ ___ _ | | / __ \| |/ __ \| |__ | | | |_| | |\ \| __| _ | __| _| | _ | | |_|/_/ \_|_/_/ \_|____||_| |_____|_| \_|__ | _| __| |_| | | |_ GarouDensetsu 2 & SPECIAL supplement |___|_|_|___|___|_|_|_|___| _____________________________________________________________________ | | | Sorry if you're looking for Fatal Fury 2 specific information, most | | of this deals with Fatal Fury Special. | |_____________________________________________________________________| The "Dream Match": FFS contains a 16th character, Ryo Sakazaki from Art of Fighting. To meet him, you must complete the game with a 2-0 win record against all your opponents (you do not need to have "perfect" wins however). If you lose a match, just have someone join in and beat him/her with a 2-0 record and continue on. Switching between 1P and 2P is also allowed, provided the continuing player wins 2-0. To USE Ryo, reach him (save the game at this point to make using him later easier) and beat him (beating him required?) Then wait for the demo-mode fights to begin. After it says "FIGHT", enter the following on the left controller: Up Left Down Right Up A Up Right Down Left Up C You should hear Ryo's taunt ("Ora! Ora!"). Now press Start and select 1P vs 2P (you may not use him in a 1P vs COM game). Ryo's picture should now be available, in the lower right next to Krauser. His special moves are listed on the move listing. Also, if you take a look in the background, Micky, Todo, Lee, and John, (all from Art of Fighting) make little cameos. Todo is in the dead center of the background, Micky, Lee and John are up in the trees. The above procedure is for the home game, is selection of Ryo possible in the arcade version? (someone posted a long time back of walking into HK arcades and everybody using him.) ______________________________________________________________________ You Saw What? Things to keep an eye out for in each stage: Big Bear: - the trailer design changes from "BIG BEAR" (FF2) to "SPECIAL" (FFS) - a guy who looks suspiciously like Joe Higashi yelling with a megaphone. (by truck cab) - Kim Kaphwan flying in the background. (!) Billy Kane: - Laundry appears on round 4. (Remember his hobby?) Jubei Yamada: - Screen paintings change from tigers (FF2) to women (FFS) - Screen paintings change to his name in round 4 (Yama-Da-Ju-bei-i) Kim Kaphwan: - Kim's wife & kids in the background. - Snowfall in round 3 (changes back in round 4) - Once in a while (1/256 chance) chicks pass by instead of scooter. - Once in a while (1/128 chance) old guy on scooter jets across the screen in one tenth of a second. Cheng Shin Zan: - Cheng's boat sinks in round 4. Geese Howard: - Floor color changes between rounds. Duck King: - Dancers replaced by dancin' ducks! in round 4. Joe Higashi: - Sillouhette appears in lake, women turn & bow in round 4. Terry Bogard: - Kim makes a fly-by when the timer hits 20 in round 4. Andy Bogard: - Terry & Mai sometimes appear in background. - Chicks run in background, 2 for each round #. - In round 4, if the ten-thousands digit is 0, the guy on the scooter will ride off the canal ledge and over the water! If you're playing against a human opponent this will work if the sum of both players ten-thousands digit is 0 or 16. Axel Hawk: - Billboard explodes in round 4. Chick appears in corner. Mai Shiranui: - Some guy (looks like Hanzoh from World Heroes) "surfs" by on a fish. Laurence Blood: - Sometimes chicks fly by. - 120 bulls run by in a minute. (count 'em! =^) Tung Fu Rue: - If Duck fights & wins here, a chick pops out from one of the holes in the background. Wolfgang Krauser: - Nothing really, but a 60 piece orchestra! You gotta love this guy. Other Happenings: - Ducks burst out of broken barrels and baskets. - In Mai's score, AAB,Bxx, if AA+BB=59 when she loses, she will fall in an explosion of fans. Likewise, Jubei will "lose his cookies" (senbei) under the same condition. the pattern 005,9xx as well as 015,8xx (01+58=59) will work. ______________________________________________________________________ Music 'n' Sounds Pause the game and enter A B C D A for a sound test. Soundtracks: These CDs are only available in Japan. If you want to get one or more, you have these options: 1) find someone in or going to Japan. 2) order through an importer. With the latter, your success will vary depending on where you live. Check Iain Sinclair's BGM listing (also available on netcom) as several sources are listed (not to mention soundtracks from many other games.) At the very last resort, check with a videogame importer, many do bring in soundtracks but tend to charge an arm and a leg (four to five times the cover price isn't surprising.) Soundtracks include just about every sound effect, voice, and BGM in the game. Title | GarouDensetsu2 GarouDensetsu SPECIAL Artist | Neo Sound Orchestra Neo Sound Orchestra Maker | Pony Canyon / Scitron Pony Canyon / Scitron Catalog# | PCCB-00111 PCCB-00138 Price | 1500yen 1500yen Release Date | 1993.2.19 1993.10.21 Length | 51'11" (42 tracks) 59'39" (44 tracks) Image albums contain arranged versions of BGM appearing in the respective game, no sound effects of voices are included. GarouDensetsu SPECIAL Image Album... Part 1 Part 2 Neo Sound Orchestra Neo Sound Orchestra Pony Canyon / Scitron Pony Canyon / Scitron PCCB-00152 PCCB-00155 2500yen 2500yen 1994.4.21 1994.6.17 36'07" (10 tracks) 44'36" (11 tracks) If you wish to go back further to the original game. The soundtrack is coupled with the soundtrack for shooter Last Resort. GarouDensetsu - Last Resort GarouDensetsu Image Album SNK Neo Sound Orchestra Pony Canyon / Scitron Pony Canyon / Scitron PCCB-00087 PCCB-00132 1500yen 2500yen 1992.5.21 1993.7.21 64'03" 36'04" ______________________________________________________________________ Character Rankings: First of all, I'm not totally sure, but I believe the way these charts are interpreted is each number represents the number of matches out of ten a character on a particular row will is likely to win against the character in each column. Each row is then tallied up to get the totals and thus the rankings. I present these here as information for the curious as ultimately a character is only as good as the person using him/her. But if you use it to pick the character you wish to use, then so be it. Fatal Fury 2 (from June 1993 GAMEST) | C J A K M T J B | | h o n i a e u e | Totals ______|_e__e__d__m__i__r__b__a_|_________ Cheng | - 5 6 5 5 6 7 8 | 42 + 6 Joe | 5 - 6 6 5 6 5 7 | 40 + 4 Andy | 4 4 - 5 6 6 6 6 | 37 + 1 Kim | 6 4 6 - 5 5 6 6 | 36 -+0 Mai | 6 6 4 6 - 6 6 4 | 35 - 1 Terry | 4 4 4 5 4 - 5 6 | 32 - 4 Jubei | 3 5 4 4 4 5 - 7 | 32 - 4 Bear | 2 3 4 4 6 4 3 - | 26 -10 Fatal Fury SPECIAL (from January 1994 GAMEST) | K M B J T B A G J K A L D C T | | i a i o e e x e u r n a u h u | Totals _________|_m__i__l__e__r__a__e__e__b__a__d__u__c__e__n_|_________ Kim | - 6 4 5 5 8 7 7 8 7 7 7 6 7 7 | 91 +27 Mai | 4 - 5 5 7 4 5 5 6 5 5 6 7 6 7 | 77 + 7 Billy | 6 5 - 6 4 4 6 4 7 3 5 5 6 8 7 | 76 + 6 Joe | 5 5 4 - 6 6 4 6 6 6 5 4 6 6 5 | 74 + 4 Terry | 5 3 6 4 - 5 5 5 5 6 7 5 5 7 5 | 73 + 3 Bear | 2 6 6 4 5 - 6 4 4 6 7 6 5 6 4 | 71 + 1 Axel | 3 5 4 6 5 4 - 5 7 5 5 4 5 6 7 | 71 + 1 Geese | 3 5 6 4 5 6 5 - 5 5 5 6 4 4 7 | 70 -+0 Jubei | 2 4 3 4 5 6 3 5 - 7 5 7 6 4 7 | 68 - 2 Krauser | 3 5 7 4 4 4 5 5 3 - 5 7 4 6 6 | 68 - 2 Andy | 3 5 5 5 3 3 5 5 5 5 - 6 5 6 5 | 66 - 4 Laurence | 3 4 5 6 5 4 6 4 3 3 4 - 6 5 6 | 64 - 6 Duck | 4 3 4 4 5 5 5 6 4 6 5 4 - 5 4 | 64 - 6 Cheng | 3 4 2 4 3 4 4 6 6 4 4 5 5 - 5 | 59 -11 Tung | 3 3 3 5 5 6 3 3 3 4 5 4 6 5 - | 58 -12 Sources: "All About GarouDensetsu SPECIAL" (MaikonBASIC Magazine All About Series Volume 3). Wonderful Folk of the Internet (moves 'n things) thanks guys! Quick Thank-You to Kurt Ishisaka for letting me borrow the manual. ______________________________________________________________________ If you're reading this, chances are you don't really need to know the following. =^) This FAQ can be found on: ftp.netcom.com /pub/vi/vidgames/faqs kaiwan.kaiwan.com /user/dvillnva/neogeo_faqs Filenames: ffs_move.txt move listing ffs_supp.txt supplement (this file) - Send Corrections, Comments, etc... to This email address is being protected from spambots. You need JavaScript enabled to view it.
    
    Copyright 1994 Galen Komatsu, permission to freely distribute 
    granted provided no fee is charged outside of reproduction costs.
    Sell this list without my knowledge and I start crackin' skulls.
  •  _____ _____ ____ | ___| _______ _ | ___| _ ___ __ __ |___ \ 94c23.4 | |__ /|__ __/\ | | | |__| | | | \ \_/ / __| | 94k25.5 | __/ \ | | / \ | | | __| | | | _\___/___/___/___ _ ___ _ | | / __ \| |/ __ \| |__ | | | |_| | |\ \| __| _ | __| _| | _ | | |_|/_/ \_|_/_/ \_|____||_| |_____|_| \_|__ | _| __| |_| | | |_ GarouDensetsu2 GarouDensetsu SPECIAL |___|_|_|___|___|_|_|_|___| ___ NOTES: ___ - this listing is presented in the usual "right facing" manner. - "x/y" means to hit either the x or y button. - "x&y" means to hit x AND y buttons simultaneously. - Dots indicate "charges", hold joystick there for a moment. - Stars "*" indicate "Super Moves", may only be done when strength bar is flashing red. - words like <this> I couldn't read, pure Japanese reading given. _ General __________________________________________________________ | A / C Light/Heavy Punch | | (C produces a medium kick for Kim Kaphwan) | | B / D Light/Heavy Kick | | (close, towards opponent) C Throw | | (close, towards opponent) D Character Specific | | A & B Jump Between Levels | | C & D Strong Attack | | (guard opponent attack) -O A Defensive Attack | | (far, stick centered) C Taunt | | O- O- Quick Escape | | | | While on different Levels (foreground/background) | | stick up/down roll between levels | | buttons attack between levels | |____________________________________________________________________| _ Terry Bogard: Martial Arts Expert ________________________________ | Fighting Style: Martial Arts + Jeff-style <KenkaSappou> | | Birth: March 15, 1971 (22 years old) | | Origin: America | | Location: The Wild West, America | | Blood Type: O | | Height: 182cm | | Weight: 77kg | | Hobbies: Video Games | | Favorite Food: Fast Food | | Best Sport: Basketball | | Important Value: Souvenir gloves from Jeff (Bogard, father) | | Favorite Music: Rock | | Dislikes: Slugs | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Buster Throw | |--------------------------------------------------------------------| | | / O- A/C Burn Knuckle | | O O | |--------------------------------------------------------------------| | | O A/C Rising Tackle | | O. | | |--------------------------------------------------------------------| | | / O- O B/D Crack Shoot | | O O \ | |--------------------------------------------------------------------| | | \ -O A/C Power Wave | | O O | |--------------------------------------------------------------------| | | / O- / -O B&C Power Geyser * | | O O O | |____________________________________________________________________| _ Andy Bogard: Baron of Bone-Breaking ______________________________ | Fighting Style: Koppo | | Birth: August 16, 1972 (21 years old) | | Origin: America | | Location: Vienza, Italy | | Blood Type: A | | Height: 171cm | | Weight: 69kg | | Hobby: (Pursuit of) Knowledge | | Favorite Food: Natto (fermented soybeans) Spaghetti | | Best Sport: <sho^to> Track | | Important Value: Photo of his days of study. Taken with his | | Favorite Music: Quiet master, Shiranui Hanzoh. | | Dislike: Dogs | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Holding Throw | |--------------------------------------------------------------------| | / -O A/C ZaneiKen | | O [Shadow Slice] | |--------------------------------------------------------------------| | | \ -O A/C Shoryudan | | O O [Rising Dragon Punch] | |--------------------------------------------------------------------| | / O B/D Kuhadan | | O. / [Sonic Split] | |--------------------------------------------------------------------| | | / O- A/C HishoKen | | O O [Flying Crunch] | |--------------------------------------------------------------------| | | \ -O B&D ChoReppadan * | | O. O | |____________________________________________________________________| _ Joe Higashi: Kick-Boxing Demon ___________________________________ | Style: Muetai | | Birth: March 29, 1972 | | Origin: Japan | | Location: Chiang Mai, Thailand | | Blood Type: AB | | Height: 180cm | | Weight: 72kg | | Hobby: Fighting | | Favorite Food: Chinese Fried Aligator | | Best Sport: (All) Martial Arts | | Important Value: Headband | | Favorite Music: DoEnka | | Dislikes: School | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Thai Kick Throw -O D Knee Inferno | |--------------------------------------------------------------------| | / O B/D Slash Kick | | O. / | |--------------------------------------------------------------------| | tap A/C quickly BakuretsuKen [TNT Punch] | |--------------------------------------------------------------------| | | \ -O O B/D Tiger Kick | | O O / | |--------------------------------------------------------------------| | O- / | \ -O A/C Hurricane Upper | | O O O | |--------------------------------------------------------------------| | -O O- / | \ B&C Screw Upper * | | O O O | |____________________________________________________________________| _ Big Bear: Bone-Crushing Beast_____________________________________ | Fighting Style: Wrestling | | Birth: March 3, ? (35 years old, approximate) | | Origin: Australia | | Location: Alice Springs, Australia | | Blood Type: O | | Height: 202cm | | Weight: 210kg | | Hobby: Amusement Park Rides | | Favorite Food: <o^ji^>beef Steak | | Best Sport: American Football | | Important Value: Mask Collection | | Favorite Music: Country Rock | | Dislikes: Koalas | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Power Bomb -O D Neck Hang | | O- C Back Drop O- D Head Bat | | \ C Lariot Drop O D Bear Hug | | O / | | \ D Lift Up Throw | | O | |--------------------------------------------------------------------| | / -O A/C Giant Bomb | | O. | |--------------------------------------------------------------------| | hold D for 8 seconds Super Drop Kick | | (other moves may be done while "charging" this one) | |--------------------------------------------------------------------| | -O O- | O C Bear Bomber | | O | (Fatal Fury Special Only) | |--------------------------------------------------------------------| | -O \ | / -O B&C Fire Breath * | | O O O | |____________________________________________________________________| _ Jubei Yamada: Judo Devil _________________________________________ | Fighting Style: Judo | | Birth: July 7, 1922 (70 years old) | | Origin: Japan | | Location: Kumamoto, Japan | | Blood Type: A | | Height: 156cm | | Weight: 50kg | | Hobby: Shiatsu | | Favorite Food: Onsen eggs (eggs boiled in hot-springs (onsen)) | | Best Sport: Gateball | | Important Value: Chanchanko (his vest-coat) | | Favorite Music: Eurobeat | | Dislikes: Men smelling of sweat | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Ippon Seoi -O D Benkei Nakashi (Shin | | O C Kumo Koroshi (Bear O- D Tomoe Nage Attack) | | / C Tawara Nage Killer) | D Jumping Izuna Otoshi | | \ O (while jumping) | | O | |--------------------------------------------------------------------| | O-. -O B/D Nihon Seoi Dash | |--------------------------------------------------------------------| | | O A/C Ooizuna Otoshi [Body Drop] | | O. | (must be done at close range) | |--------------------------------------------------------------------| | O-. -O A/C Senbe Shuriken [Cookie Cutter] | |--------------------------------------------------------------------| | -O \ | / O- C Neko Jarashi [Twist Trick] | | O O O (Fatal Fury Special Only) | |--------------------------------------------------------------------| | / | \ B&C Dynamite Izuna Otoshi * | | O. O O | |____________________________________________________________________| _ Chin ShinZan: Money-Grubbing Mauler_______________________________ | Fighting Style: Taichi | | Birth: August 10, 1952 (40 years old) | | Origin: Taiwan | | Location: Abardeen, Hong Kong | | Blood Type: O | | Height: 160cm | | Weight: 100kg | | Hobby: Savings | | Favorite Food: Ramen | | Best Sport: Ping-Pong | | Important Value: Money | | Favorite Music: Pops | | Dislikes: Poverty | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Aiki Nage -O D Zutsuki Satsu | |--------------------------------------------------------------------| | | \ -O A/C Kirai Hoh [Tempest Blast] | | O O | |--------------------------------------------------------------------| | | O A/C Dai-Taikobarauchi [Belly Blast] | | O. | | |--------------------------------------------------------------------| | O-. -O B/D Hagan Geki [Bone Crusher Blast] | |--------------------------------------------------------------------| | / | -O B&C Bakurai Hoh * | | O. O | |____________________________________________________________________| _ Kim Kaphwan: Taekwondo Genius ____________________________________ | Fighting Style: Taekwondo | | Birth: December 21, 1964 (28 years old) | | Origin: Korea | | Location: Seoul, Korea | | Blood Type: A | | Height: 176cm | | Weight: 78kg | | Hobby: Karaoke | | Favorite Food: <ikafe> | | Best Sport: Gymnastics | | Important Value: His two sons | | Favorite Music: Mood Kayokyoku | | Dislikes: Wrong, vice | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Sakkyaku Nage (Kick of Killing(?)) | |--------------------------------------------------------------------| | | O B/D Hienzan [Flying Slice] | | O. | | |--------------------------------------------------------------------| | | / O- B/D Hangetsuzan [Moon Cresent Slash] | | O O | |--------------------------------------------------------------------| | jump | B/D HishoKyaku [Flying Kick] | | O | |--------------------------------------------------------------------| | | / O- / -O B&D Houou Kyaku * | | O O O | |____________________________________________________________________| _ Mai Shiranui: Enchanting Ninja Maid ______________________________ | Fighting Style: Ninjutsu | | Birth: January 1, 1974 (18 years old) | | Origin: Japan | | Location: Aokigahara, Japan | | Blood Type: B | | Height: 164cm | | Weight: 50kg | | Size: bust 85cm waist 54cm hip 90cm foot 24cm | | Hobby: Cooking Osechi (New Years') dishes | | Favorite Food: Ozoni | | Best Sport: Battledore (similar to badmitton) | | Important Value: Kansashi from her Grandmother | | Favorite Music: Heavy Metal | | Dislikes: Bears | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Leg Throw | D Yumezakura (Cherry's Dream) | | O (while jumping) | |--------------------------------------------------------------------| | | / O- A/C Ryuenbu | | O O [Dragon Flame Fandango] | |--------------------------------------------------------------------| | O- / | \ -O B/D Hisatsu Shinobibachi | | O O O [Deadly Ninja Bees] | |--------------------------------------------------------------------| | | \ -O A/C Kachosen [Butterfly Fan] | | O O | |--------------------------------------------------------------------| | | O C Musasabi-no Mai [Squirrel Attack] | | O. | (in FF2, may only be done on her screen) | |--------------------------------------------------------------------| | -O / -O B&C Cho Hisatsu Shinobibachi * | | O | |____________________________________________________________________| ____________________________________________________________________ | | | The following characters are only available in Fatal Fury Special. | |____________________________________________________________________| _ Duck King: Brutal Break Dancer ___________________________________ | Fighting Style: (none given) | | Birth: February 2, 1967 (26 years old) | | Origin: America | | Location: Bay Area, America | | Blood Type: B | | Height: 179cm | | Weight: 62kg | | Hobby: Dance Dance Dance | | Favorite Food: Buttered Corn | | Best Sport: (none given) | | Important Value: P-Chan (the chick in his hair) | | Favorite Music: (none given) | | Dislikes: Rising Tackle | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Rolling Neck | | | C Reverse Breaker | | O (while jumping) | |--------------------------------------------------------------------| | O-. -O A/C Headspin Attack | |--------------------------------------------------------------------| | | \ -O O B/D Break Storm | | O O / | |--------------------------------------------------------------------| | | / O- B/D Dancing Dive | | O O | |--------------------------------------------------------------------| | -O O- -O C Beat Rush | |--------------------------------------------------------------------| | | D Needle Roll | | O | |--------------------------------------------------------------------| | O- / | \ -O O | B&C Break Spiral * | | O O O / O | |____________________________________________________________________| _ Tung Fu Rue: Schizoid Martial Arts Old Guy _______________________ | Fighting Style: (none given) | | Birth: April 14, 1924 (69 years old) | | Origin: China | | Location: Hobei, China | | Blood Type: A | | Height: 163cm | | Weight: 46kg | | Hobby: Meditation | | Favorite Food: <Cha-tamago> (not sure how to translate) | | Best Sport: (none given) | | Important Value: Students/Diciples | | Favorite Music: (none given) | | Dislikes: Nothing in particular (?) | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Ressen Shou (Thousand Slaps) | |--------------------------------------------------------------------| | | / O- A/C SenShippo | | O O | |--------------------------------------------------------------------| | Tap C Button Gekihou [Shock Blow] | |--------------------------------------------------------------------| | / O B/D RessenKyaku | | O. / [Thousand Kick] | |--------------------------------------------------------------------| | / -O A/C Shouhai | | O. [Power Wave] | |--------------------------------------------------------------------| | -O \ | O B&C Senpu-Gou-Ken * | | O O | | |____________________________________________________________________| _ Billy Kane: Vengeful Pole Pounder ________________________________ | Fighting Style: Staff | | Birth: December 25, 1966 (26 years old) | | Origin: England | | Location: London, England | | Blood Type: B | | Height: 179cm | | Weight: 77kg | | Hobby: Laundering (yes, as in washing clothes) | | Favorite Food: Egg dishes | | Best Sport: Pole Vaulting | | Important Value: Younger sister | | Favorite Music: Punk | | Dislikes: Orders/Command | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Ippon Tsuri Nage -O D Jigoku Otoshi | |--------------------------------------------------------------------| | O-. -O A/C SansetsuKon [Club Blow] | |--------------------------------------------------------------------| | / O A/C SuzumeOtoshi | | O. / [Sparrow Drop] | |--------------------------------------------------------------------| | Tap A/C Button SempuuKon [Club Twist] | |--------------------------------------------------------------------| | / | \ -O B/D KyoShuuHishouKon | | O O O [Super Power Club] | |--------------------------------------------------------------------| | | \ -O \ | / O- O A&C Cho Kaen Senpu-Kon * | | O O O O O \ | |____________________________________________________________________| _ Axel Hawk: Iron-Knuckled Pugilist ________________________________ | Fighting Style: Boxing | | Birth: June 13, 1954 (38 years old) | | Origin: America | | Location: New York, America | | Blood Type: AB | | Height: 196cm | | Weight: 125kg | | Hobby: Radio Control (models) | | Favorite Food: Watermelon | | Best Sport: Baseball | | Important Value: Mother | | Favorite Music: Gospel | | Dislikes: Mice | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O D Hell Bomber O D Rolling Buster | | O- D Electric Attack / | |--------------------------------------------------------------------| | | \ -O A/C Tornado Upper | | O O | |--------------------------------------------------------------------| | / -O A/C Smash Bomber | | O. | |--------------------------------------------------------------------| | Tap A/C Button Axel Dance | |--------------------------------------------------------------------| | O- -O \ | / O B&C Axel Rush * | | O O O / | |____________________________________________________________________| _ Laurence Blood: Bloodythirsty Matador ____________________________ | Fighting Style: Self taught Matador arts | | Birth: September 4, 1960 (32 years old) | | Origin: Spain | | Location: Pamplona, Spain | | Blood Type: B | | Height: 195cm | | Weight: 95kg | | Hobby: Flamenco Guitar | | Favorite Food: Beef Stew | | Best Sport: Fencing | | Important Value: Honor/Prestige | | Favorite Music: Flamenco | | Dislikes: Women, Children | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Poncho Through -O D Poncho Breaker | | | C Flying Buster | | O (while jumping) | |--------------------------------------------------------------------| | O- / | \ -O A/C Bloody Saber | | O O O | |--------------------------------------------------------------------| | O-. -O B/D Bloody Spin | |--------------------------------------------------------------------| | | O C Bloody Cutter | | O. | | |--------------------------------------------------------------------| | \ O- / | \ -O / -O B&D Bloody Flash * | | O O O O O | |____________________________________________________________________| _ Geese Howard: Conqueror of the Underworld ________________________ | Fighting Style: (none given) | | Birth: January 21, 1953 (40 years old) | | Origin: America | | Location: Southtown, America | | Blood Type: B | | Height: 183cm | | Weight: 82kg | | Hobby: Nothing Specific (tires quickly of things) | | Favorite Food: Steak (cooked rare) | | Best Sport: (none given) | | Important Value: Self | | Favorite Music: (none given) | | Dislikes: Those in his way, who impede his ambition. | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Katate Nage (One Hand -O D KosatsuSho (Tiger's Palm) | | \ C Shunku Nage Blow) | | O (Vacuum Blow) | |--------------------------------------------------------------------| | | \ -O A/C Reppuuken/Double Reppuuken | | O O [Wave Slice] | |--------------------------------------------------------------------| | (jump) | / O- A/C Shippuuken | | O O [Gale Slice] | |--------------------------------------------------------------------| | O- / | \ -O O B/D AtemiNage | | O O O / [Knockdown Throw] | |--------------------------------------------------------------------| | / -O \ | / O- \ B&C Razing Storm * | | O O O O O | |____________________________________________________________________| _ Wolfgang Krauser: Dreaded "Dark Kaiser" __________________________ | Fighting Style: Combination of various fighting arts. | | Birth: ? | | Origin: Germany | | Location: Mittelgebirge, Germany | | Blood Type: A | | Height: 200cm | | Weight: 145kg | | Hobby: Antiques of the World | | Favorite Food: Anything | | Best Sport: No interest in sports, but can play anything. | | Important Value: (Spirit of) Chivalry | | Favorite Music: Classical | | Dislikes: Vanity, Falsehood | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Knee Smasher -O D Neck Hang Blow | | \ C Lift Up Blow | | O | |--------------------------------------------------------------------| | | / O- A/C High Blitz Ball | | O O | |--------------------------------------------------------------------| | | / O- B/D Low Blitz Ball | | O O | |--------------------------------------------------------------------| | | \ -O B/D Leg Tomahawk | | O O | |--------------------------------------------------------------------| | O- / | \ -O O A/C AtemiNage | | O O O / [Knockdown Throw] | |--------------------------------------------------------------------| | O-. O A&C Kaiser Wave * | | / | |____________________________________________________________________| _ Ryo Sakazaki: The Young Dragon ___________________________________ | Fighting Style: Kyokugenryu Karate | | | Birth: August 2, ? (23 years old) | Ryo?! | | Origin: Japan | Yes, | | Location: ? | Ryo. | | Blood Type: O |_________| | Height: 179cm | | Weight: 68kg | | Favorite Food: Mochi, Natto | | Favorite Things: Endeavor, Disposition, Duty | | Important Value: Friends, (his) younger sister | | Favorite Music: doesn't know | | Dislikes: Bugs with lots of legs. | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Throw | |--------------------------------------------------------------------| | | \ -O A/C Koh-Ken | | O O | |--------------------------------------------------------------------| | -O | \ A/C Kohoh | | O O | |--------------------------------------------------------------------| | -O O- / | \ -O C HaohShohKoh-Ken | | O O O | |--------------------------------------------------------------------| | Tap C Button Zanretsu-Ken | |--------------------------------------------------------------------| | / -O B/D Hienshippuu-Kyaku | | O | |--------------------------------------------------------------------| | | / O- / -O B&D RyuukoRanbu * | | O O O | |____________________________________________________________________| - Send Corrections, Comments, etc... to This email address is being protected from spambots. You need JavaScript enabled to view it. Copyright 1994 Galen Komatsu, permission to freely distribute granted provided no fee is charged outside of reproduction costs. Sell this list without my knowledge and I start crackin' skulls. _____ _____ ____ | ___| _______ _ | ___| _ ___ __ __ |___ \ 94c23.4 | |__ /|__ __/\ | | | |__| | | | \ \_/ / __| | 94k25.5 | __/ \ | | / \ | | | __| | | | _\___/___/___/___ _ ___ _ | | / __ \| |/ __ \| |__ | | | |_| | |\ \| __| _ | __| _| | _ | | |_|/_/ \_|_/_/ \_|____||_| |_____|_| \_|__ | _| __| |_| | | |_ GarouDensetsu 2 & SPECIAL supplement |___|_|_|___|___|_|_|_|___| _____________________________________________________________________ | | | Sorry if you're looking for Fatal Fury 2 specific information, most | | of this deals with Fatal Fury Special. | |_____________________________________________________________________| The "Dream Match": FFS contains a 16th character, Ryo Sakazaki from Art of Fighting. To meet him, you must complete the game with a 2-0 win record against all your opponents (you do not need to have "perfect" wins however). If you lose a match, just have someone join in and beat him/her with a 2-0 record and continue on. Switching between 1P and 2P is also allowed, provided the continuing player wins 2-0. To USE Ryo, reach him (save the game at this point to make using him later easier) and beat him (beating him required?) Then wait for the demo-mode fights to begin. After it says "FIGHT", enter the following on the left controller: Up Left Down Right Up A Up Right Down Left Up C You should hear Ryo's taunt ("Ora! Ora!"). Now press Start and select 1P vs 2P (you may not use him in a 1P vs COM game). Ryo's picture should now be available, in the lower right next to Krauser. His special moves are listed on the move listing. Also, if you take a look in the background, Micky, Todo, Lee, and John, (all from Art of Fighting) make little cameos. Todo is in the dead center of the background, Micky, Lee and John are up in the trees. The above procedure is for the home game, is selection of Ryo possible in the arcade version? (someone posted a long time back of walking into HK arcades and everybody using him.) ______________________________________________________________________ You Saw What? Things to keep an eye out for in each stage: Big Bear: - the trailer design changes from "BIG BEAR" (FF2) to "SPECIAL" (FFS) - a guy who looks suspiciously like Joe Higashi yelling with a megaphone. (by truck cab) - Kim Kaphwan flying in the background. (!) Billy Kane: - Laundry appears on round 4. (Remember his hobby?) Jubei Yamada: - Screen paintings change from tigers (FF2) to women (FFS) - Screen paintings change to his name in round 4 (Yama-Da-Ju-bei-i) Kim Kaphwan: - Kim's wife & kids in the background. - Snowfall in round 3 (changes back in round 4) - Once in a while (1/256 chance) chicks pass by instead of scooter. - Once in a while (1/128 chance) old guy on scooter jets across the screen in one tenth of a second. Cheng Shin Zan: - Cheng's boat sinks in round 4. Geese Howard: - Floor color changes between rounds. Duck King: - Dancers replaced by dancin' ducks! in round 4. Joe Higashi: - Sillouhette appears in lake, women turn & bow in round 4. Terry Bogard: - Kim makes a fly-by when the timer hits 20 in round 4. Andy Bogard: - Terry & Mai sometimes appear in background. - Chicks run in background, 2 for each round #. - In round 4, if the ten-thousands digit is 0, the guy on the scooter will ride off the canal ledge and over the water! If you're playing against a human opponent this will work if the sum of both players ten-thousands digit is 0 or 16. Axel Hawk: - Billboard explodes in round 4. Chick appears in corner. Mai Shiranui: - Some guy (looks like Hanzoh from World Heroes) "surfs" by on a fish. Laurence Blood: - Sometimes chicks fly by. - 120 bulls run by in a minute. (count 'em! =^) Tung Fu Rue: - If Duck fights & wins here, a chick pops out from one of the holes in the background. Wolfgang Krauser: - Nothing really, but a 60 piece orchestra! You gotta love this guy. Other Happenings: - Ducks burst out of broken barrels and baskets. - In Mai's score, AAB,Bxx, if AA+BB=59 when she loses, she will fall in an explosion of fans. Likewise, Jubei will "lose his cookies" (senbei) under the same condition. the pattern 005,9xx as well as 015,8xx (01+58=59) will work. ______________________________________________________________________ Music 'n' Sounds Pause the game and enter A B C D A for a sound test. Soundtracks: These CDs are only available in Japan. If you want to get one or more, you have these options: 1) find someone in or going to Japan. 2) order through an importer. With the latter, your success will vary depending on where you live. Check Iain Sinclair's BGM listing (also available on netcom) as several sources are listed (not to mention soundtracks from many other games.) At the very last resort, check with a videogame importer, many do bring in soundtracks but tend to charge an arm and a leg (four to five times the cover price isn't surprising.) Soundtracks include just about every sound effect, voice, and BGM in the game. Title | GarouDensetsu2 GarouDensetsu SPECIAL Artist | Neo Sound Orchestra Neo Sound Orchestra Maker | Pony Canyon / Scitron Pony Canyon / Scitron Catalog# | PCCB-00111 PCCB-00138 Price | 1500yen 1500yen Release Date | 1993.2.19 1993.10.21 Length | 51'11" (42 tracks) 59'39" (44 tracks) Image albums contain arranged versions of BGM appearing in the respective game, no sound effects of voices are included. GarouDensetsu SPECIAL Image Album... Part 1 Part 2 Neo Sound Orchestra Neo Sound Orchestra Pony Canyon / Scitron Pony Canyon / Scitron PCCB-00152 PCCB-00155 2500yen 2500yen 1994.4.21 1994.6.17 36'07" (10 tracks) 44'36" (11 tracks) If you wish to go back further to the original game. The soundtrack is coupled with the soundtrack for shooter Last Resort. GarouDensetsu - Last Resort GarouDensetsu Image Album SNK Neo Sound Orchestra Pony Canyon / Scitron Pony Canyon / Scitron PCCB-00087 PCCB-00132 1500yen 2500yen 1992.5.21 1993.7.21 64'03" 36'04" ______________________________________________________________________ Character Rankings: First of all, I'm not totally sure, but I believe the way these charts are interpreted is each number represents the number of matches out of ten a character on a particular row will is likely to win against the character in each column. Each row is then tallied up to get the totals and thus the rankings. I present these here as information for the curious as ultimately a character is only as good as the person using him/her. But if you use it to pick the character you wish to use, then so be it. Fatal Fury 2 (from June 1993 GAMEST) | C J A K M T J B | | h o n i a e u e | Totals ______|_e__e__d__m__i__r__b__a_|_________ Cheng | - 5 6 5 5 6 7 8 | 42 + 6 Joe | 5 - 6 6 5 6 5 7 | 40 + 4 Andy | 4 4 - 5 6 6 6 6 | 37 + 1 Kim | 6 4 6 - 5 5 6 6 | 36 -+0 Mai | 6 6 4 6 - 6 6 4 | 35 - 1 Terry | 4 4 4 5 4 - 5 6 | 32 - 4 Jubei | 3 5 4 4 4 5 - 7 | 32 - 4 Bear | 2 3 4 4 6 4 3 - | 26 -10 Fatal Fury SPECIAL (from January 1994 GAMEST) | K M B J T B A G J K A L D C T | | i a i o e e x e u r n a u h u | Totals _________|_m__i__l__e__r__a__e__e__b__a__d__u__c__e__n_|_________ Kim | - 6 4 5 5 8 7 7 8 7 7 7 6 7 7 | 91 +27 Mai | 4 - 5 5 7 4 5 5 6 5 5 6 7 6 7 | 77 + 7 Billy | 6 5 - 6 4 4 6 4 7 3 5 5 6 8 7 | 76 + 6 Joe | 5 5 4 - 6 6 4 6 6 6 5 4 6 6 5 | 74 + 4 Terry | 5 3 6 4 - 5 5 5 5 6 7 5 5 7 5 | 73 + 3 Bear | 2 6 6 4 5 - 6 4 4 6 7 6 5 6 4 | 71 + 1 Axel | 3 5 4 6 5 4 - 5 7 5 5 4 5 6 7 | 71 + 1 Geese | 3 5 6 4 5 6 5 - 5 5 5 6 4 4 7 | 70 -+0 Jubei | 2 4 3 4 5 6 3 5 - 7 5 7 6 4 7 | 68 - 2 Krauser | 3 5 7 4 4 4 5 5 3 - 5 7 4 6 6 | 68 - 2 Andy | 3 5 5 5 3 3 5 5 5 5 - 6 5 6 5 | 66 - 4 Laurence | 3 4 5 6 5 4 6 4 3 3 4 - 6 5 6 | 64 - 6 Duck | 4 3 4 4 5 5 5 6 4 6 5 4 - 5 4 | 64 - 6 Cheng | 3 4 2 4 3 4 4 6 6 4 4 5 5 - 5 | 59 -11 Tung | 3 3 3 5 5 6 3 3 3 4 5 4 6 5 - | 58 -12 Sources: "All About GarouDensetsu SPECIAL" (MaikonBASIC Magazine All About Series Volume 3). Wonderful Folk of the Internet (moves 'n things) thanks guys! Quick Thank-You to Kurt Ishisaka for letting me borrow the manual. ______________________________________________________________________ If you're reading this, chances are you don't really need to know the following. =^) This FAQ can be found on: ftp.netcom.com /pub/vi/vidgames/faqs kaiwan.kaiwan.com /user/dvillnva/neogeo_faqs Filenames: ffs_move.txt move listing ffs_supp.txt supplement (this file) - Send Corrections, Comments, etc... to This email address is being protected from spambots. You need JavaScript enabled to view it.
    
    Copyright 1994 Galen Komatsu, permission to freely distribute 
    granted provided no fee is charged outside of reproduction costs.
    Sell this list without my knowledge and I start crackin' skulls.
  •  /------ /\ -------- /\ / / / | / / | / /------- /---| / /---| / / / | / / | / / / | / / | / / / | / / | /________ /------- / / /-------\ \ / / / / / / \ / /------- / / /--------/ \ / / / / / \ / / / / / \ / / \______/ / \ / --------------------\ | | --------------------| | | ____________________/ HOWLIN' MAD -H- 's Ver 3.00 PERFECT PLAYER'S GUIDE TO FATAL FURY 3 You are free to distribute this list, but please give aknowledgement to me, Henry Adams Moriarty. If are in need of contact, catch me at This email address is being protected from spambots. You need JavaScript enabled to view it. or www.deathsdoor.com/mmcafe.
    
    
    
    "Perfect Player's Guide -Fatal Fury 3"
    Copyright The Madman's Cafe 1994, 1995
    
    "Perfect Pleyer's Guide" Series 
    Copyright Henry Moriarty 1993, 1994, 1995
    
    
    
    
    
    
    
    
    THE  STORYLINES
    
    It has been 2 years since the second King Of Fighers  tournament took place 
    (Fatal Fury 2).  Now the lone wolves are back in Southtown. All of them have 
    their own reasons of coming back, but at the end, it all links to a scroll, a 
    scroll which encodes the  secret to the lost ancient martial arts.   
    
    
    
    OLD CHARACTERS
    
    Terry Bogard
     Terry, who was invited over to the opening of Pao Pao cafe 2, was aware that 
    there was something going on in Southtown, but didn't know that it was this 
    big. Now he walks the streets of Southtown to close the case. 
    
    Joe Higashi
     Joe, who already took the title belt in Muetai kick boxing, was apparently 
    bored because there was no competition. Fortunately for him, he got information 
    from Cheng shinzan about the chaos taking place in Southtown.  
                                                        
    Andy Bogard
     After Mai's grandfather Hanzo Shiranui died, Andy inherited the Shiranui style 
    martial arts. As he came back to Southtown to show it to Terry and to 
    commeorate the opening of Pao Pao Cafe 2, he was put into the scroll 
    contraversy. 
    
    Mai Shiranui
     Mai, who inherited the Shiranui ninjutsus from her late grandfather, was now 
    on a little travel to Southtown's Pao Pao cafe2's opening with Andy. She was 
    looking forward to "getting to know Andy more than before", but didn't realize 
    what awaited for her.  
    
    Geese Howard
     Geese disappeared from Southtown for recooperation. When he came back, he 
    found other gang members and mobs taking over a city which was once his 
    domain. Now he is taking back Southtown to show the whole world his power.
    
    
    
    NEW CHARACTERS
    
     Franco Bash
     A former Heavyweight kickboxing champion, Franco retired a few years before 
    the scroll contraversy. Seeing his strength, a mob decided to kidnapp his kid 
    and ordered Franco to find the scroll. Now he is out to save his child and 
    find the scroll. 
    
    Mochizuki Sokaku
    Mochzuki, whose clan is dedicated to erasing all evil from hter face of this 
    earth, heard about the scroll. Seeing that everyone is fighting each other for 
    the scroll, Sokaku sees it as a source of evil, and thus goes on a journey to 
    Southtown in order to destroy it. Incidently, Sokaku's caln is an arch rival of 
    Mai's. It would be an interesting match when the two face each other.     
    
    Hon Fu
     Hon fu is a detective from Hong kong. With Cheng's information, he is out for
    a criminal whose residence is in Hong kong. The criminal is apparently 
    interested in the secret scroll. Although Hon-fu himself has no interest in 
    the them, he wants to catch the criminal in act.         
    
    Bob Wilson
     As Richard Meyer's business in Pao Pao Cafe florished, he decided to open up 
    Pao Pao Cafe 2. Luckily, he found an ideal person to manage the new shop, and 
    that was Bob Wilson, a rookie whose Capoeira is for real. Bob thus traveled to 
    Southtown where he found his new job and many troubles. 
    
    Blue Mary
     As a freelance agent working for the secret service, Mary was hired to 
    investigate the secrets of the scroll. And so she went into Southtown, unaware 
    of the trouble she would later face. Incidently, her grandfather taught Geese 
    Kobujutsu, but she for some reason uses military command Sambo.    
    
    
    BOSS NUMBER 1                                                            
    Yamazaki Ryuji
     Born in the streets of Okinawa Japan, Yamazaki never had anyone who he could 
    call parents. At the age of 13, he was adopted by a man who worked for a mob 
    (probably the same mob that took over Southtown after Geese vanished). Yamazaki 
    grew up, and became a part of it. Later, his adopted father was punished for a 
    mistake which took place in the mob. He was killed in cold blood.  After that 
    day, Yamazaki snapped. He became a cold hearted, ruthless man of destruction. 
    To escape from being killed himself, Yamazaki defected to Hong Kong, and 
    created an empire of his own. Now that the time has come, he is out for 
    revenge and in search of the scroll, for the scroll will give him the power to
    execute all of his wishes
    
    
    
    BASIC MOVES
    A- Weak punch                  B- Weak kick
    C- Strong punch / taunt        D- Strong kick 
    F,F- Forward Dash              B,B- Back dash
    FD(shortly)- Quick sway        A~D during Quick sway- Quick
    FD(Hold)   - Duck & walk                        sway attack 
    F + A after guarding - Counter attack 
    AB- Jump to / attack foreground  (Line sway) 
    BC- Jump to / attack background  (Line sway)
    A~D during Line sway- Come back & attack to middle line 
    You can control your jump by the length of time you hold the joystick upward. 
    Also, if you dash before jumping, you can do a long jump.
    
    
    SPECIAL MOVES         (P = Punch, K = Kick)
    
    OLD CHARACTERS
    -Terry Bogard- 
    D, DF, F + P         - Power Wave 
    D, DB, B + P         - Burn Knuckle
    D, DB, B, UB + K     - Crack Shoot
    F, D, DF + K         - Power Dunk (new move)
    D, DF, F + BD        - Fake Power wave 
    D, DB, B + BD        - Fake Burn Knuckle
    D, DB, B, UB + AC    - Fake Crack Shoot
    D, DB, B, DB, F + BC - Fake DM 
    DM-
    D, DB, B, DB, F + CD - Power Guyser 
    * Terry lost his Rising tackle
    
    -Andy Bogard-
    D, DF, F + P        - Sho-ryu-dan
    D, DB, B + P        - Hi-shou ken
    DB, F + P           - Zan-ei-ken
    D (hold), U + D     - Spider Web (New move 1)
    D, DF, F + D IN AIR - Shiranui Illusion (New move 2)
    F, D, DF + BD       - Fake Sho-ryu-dan
    D, DB, B + BD       - Fake Hisho-ken
    DB, F + BD          - Fake Zan-ei-ken
    D, DF, F + BC       - Fake DM
    DM-
    D(hold), DF, F + CD - Super rocket launch 
    * Andy lost his normal rocket launch. 
    
    
    
    
    
    
    
    -Joe Higashi-
    B, DB, D, DF, F + P  - Hurricane uppercut
    DB, F + K            - Slash kick
    D, DF, F, UF + K     - Tiger kick
    D, DB, B + K         - Golden heel (New move)
    DB, F + AC           - Fake Slash kick
    F, D, DF +AC         - Fake Tiger Kick
    DM- 
    F, B, DB, D, DF + CD - Screw uppercut
    * Joe lost his Explosion punches.
     
    -Mai  Shiranui-
    D, DF, F + P        - Fan throw
    D, DB, B + P        - Dragon's tail 
    B, DB, D, DF, F + C - Ankle tackle
    D + BC or CD IN AIR - Air tackle
    D, D + ABC          - Fire replicas (new move)
    D, DF, F + BD       - Fake Fan Throw
    D, DB, B + BD       - Fake Dragon's Tail  
    D + AB IN AIR       - Fake Air Tackle
    DM-
    F, DB, F + CD       - Fire ankle tackle
    
    -Geese Howard-
    D, DF, F + A                  - Reppu-ken
    D, DF, F + C                  - Double Reppu-ken
    B, DB, D, FD, F + K           - Tackle throw
    D, DB, B + P IN AIR           - Shippu-ken
    B (hold), F + K               - Ja-ei-ken (new move) 
    D, DF, F + BD                 - Fake Reppu-ken
    D, DB, B, F + AC              - Fake Ja-ei-ken
    DB, F, DF, D, DB, B, DF + AC  - Fake DM  
    DM- 
    DB, F, DF, D, DB, B, DF  + CD - Raging Storm  
    
    
    NEW CHARACTERS
     
    -Franco Bash-
    D, DB, B + P         - Double Gong
    B, DB, D, DF, F + P  - Weaving blow
    D, DF, F + K         - Power Bicycle
    D, DB, B + BD        - Fake Double Gong
    D, DF, F + AC        - Fake Power Bicycle
    DM- 
    F, DF, D, DB, B + CD - Aarmagedon Buster
    * DM can be done 2 times rapidly. 
    
    -Mochizuki Sokaku-
    D, DF, F + A         - Spikes
    B, DB, D, DF, F + C  - Posessed Stick
    D, B, DB + B         - Fire Buster
    D, DB, B+ D         - Petite Sokakus
    F, B, F +D           - Demonic Punches
    D rapid              - Sokaku Illusion Attack
    1 CIRCLE + C         - Demonic Piledriver
    F, D, DF + D         - Lightning Shots 
    DM- 
    F, DF, D, DF, F + CD - Super Lightning Elemental    
       
    -Hon fu-
    F, D, DF + P         - Fire Knunchucks
    D, DB, B, UB + K     - Air slasher 
    DB(hold), F + K      - Rolling Headbutt
    F + K after guarding - Ku-long's Prediction
    F, D, DF + BD        - Fake Fire Knunchucks
    DM- 
    D, DB, B, DB, F + BD - Kadentsia's Storm 
    
    -Bob Wilson-
    D(hold), U + K - Bison Horn 
    AC OR BD       - Rolling Turtle 
    B(hold), F + K - Wild Wolf
    DM- 
    D, D, D + BCD  - Dangerous Wolf
    
    -Blue Mary-
    D, DF, F, UF + A            - Spin Fall
    D, DF, F, UF + C            - M. Spider
    F, D, DF + B                - Vertical Arrow
    F, D, DF + D                - M. Snatcher
    B(hold), F + B              - Straight Slicer
    B(hold), F + D              - M. Crab Clutch
    F, D, DF + AC               - Fake Vertical Arrow  
    DM- 
    DB(hold), D, DF, F, UF + BD - M. Tyfoon
    * Her moves are different depending on which button you use.  
    
    THROWS & EXTRA MOVEMENTS
    
    -Terry Bogard-
    Throw             - F  + C 
    Hit to background - F  + D
    Uppercut          - DB/ + C
    
    -Andy Bogard-
    Throw             - F  + C
    Turn Kick         - F  + D
    
    -Joe Higashi-
    Throw1           - F  + C
    Throw2           - F  + D
    Sliding           - DF + D
    Foreground Hit    - B  + D
    Vertical uppercut - B  + C
    
    -Mai Shiranui-
    Throw             - F  + D
    Air Throw         - DB or D or DF + C IN AIR
    Hit to background - B  + D
    
    -Geese Howard-
    Throw1           - DF + C
    Throw2           - B  + C
    Throw3           - UF + C
    Throw4           - F  + D
    Throw Combo1     - C after Throw 2
    Throw Combo2     - D after throw 3 
    Hit to background - B  + D
    
    -Franco Bash-
    Throw             - F  + C
    Hit to forground  - F  + D
    
    -Mochzuki Sokaku-
    Throw1           - B  + C
    Throw2           - B  + D
    Air Throw         - DB or D or DF + C IN AIR
    Throw Combo       - D after throw 2
    Upper stick hit   - DB + C
    
    -Hon Fu-
    Throw1           - B  + C
    Throw2           - B  + D
    Inward kick       - F  + D
    
    
    
    
    -Bob Wilson-
    Throw             - F  + D
    Throw Combo1     - DF, DF + D after throw
    Throw Combo2     - UF, UF + D after throw  
    Sliding Head butt - F  + C
    Jump Underkick    - DF + D IN AIR
    
    -Blue Mary-
    Throw             - DF + D
    Special Throw     - 1 Circle + C during Quick-sway
    Throw Combo1     - D after Throw 
    Throw Combo2     - C during Special Throw
    Hit to Forground  - F  + D
    
    
    COMBINATION ARTS
    Press the buttons quickly in consecutive order. For instance, Terry= A -> B ->
    D  button. The letters in brackets () indicate a direction in which the 
    joystick must be moved. Unless indicated, all moves must be done close to your
    opponent. 
    
    All Characters
    CCC
    
    Terry
    ABD         CC(DB)C 
    AAC         ACCC
    (F)CCCD     A(F)CCDD 
    
    Andy
    ACCCD       ACCD
    BBBC        BBB 
    
    Joe
    BDD (from far)
    (B)CD
    
    Mai
    CCCD        B(F)BB
    CC(D)B
    
    Geese
    DD
    
    Franco 
    CCCD           CCCCD
    
    Sokaku
    BD           BD(DF)D
    
    Hon Fu
    CCCCD      CCD
    
    Bob
    ABCCD      CD
    
    Blue Mary
    ACCCC      BBD(from far)
    CCD        ACCC  
    A(F)CCC(F, D, DF)D
    
    
    
    BEWARE OF...
    Special Moves of Yamazaki Ryuji, boss 1:
    
    Snake Arms
    His arm partially teleports and hits you from a distance. It can reach 
    horizontally or at a 45 degree angle into the air.
    
    Double counter
    A wave sort of projectile move which gives you twice the damage done to 
    Yamazaki.
    
    SadI-maso
    Stands for "Sadistic Masocist". He sticks his toung out to the opponents face. 
    If he is hit on the upper half of his body while doing this, he counters whith 
    his own version of Andy's Zan-ei-ken.
      
    La Guillotine  (DM)
    If his hand glows, he's ready to shove it up his opponent's neck and crush it. 
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    STAGES
    
    OLD CHARACTERS
    
    Terry's stage- When the fight starts, there's no BGM. Then, a monkey (Terry's 
    pet?) turns on a radio, and the music starts rolling! If you attack your 
    opponent to the background when you finish him off, you'll splash him to off 
    the pier. Sometimes the monkey splashes off for no reason too. 
                                                                
    Andy's stage- A frog (better animated than that of Genjuro's from SS2) hops 
    around, but has no affect to the game. It rains in the 3rd round in that stage. 
    Again, if you finish your opponent off to the BK, he'll splash into the pond. 
    If you've beaten Mai using Terry or Joe, she'll be crying behind him 
    before the fight starts.    
                                                              
    Joe's stage- There's a tree trunk that looks like Geese. Sometimes Jubei comes 
    swimming from nowhere. If you finish your opponent off to the BK, he'll splash 
    into the swamp. God knows what happens if they land into the Geese tree trunk. 
    Unfortunately, the alligator doesn't eat you up or anything. In the 4th round, 
    the alligator wears a cute ribbon. If you fight with Terry, Andy, Joe or Mai, 
    Hoa Jai will appear before the fight. 
                                                          
    Mai's stage- Jubei swims vertically across the aquarium randomly. Also, a 
    penguin occasionaly crosses over the background. If you finish your opponent 
    off to the BK, she/he'll crash into the aquarium glass, making a big crack in 
    it.                                               
    
    Geese's stage- The background flames up in certain occasions. In the 
    background, there is a flag that says "Howard" in chinese letters. If you use 
    Terry, Andy, Joe or Mai, Billy Kane will appear before the fight starts. Also 
    if you use Terry, He shouts out Geese's name in anger, right before the fight. 
    Unfortunately, the distincive old Geese stage music is now gone and replaced by 
    a new music, but if you use one of the aforementioned 4 characters up to the
    2nd round... 
                                                            
    
    New Characters                                              
                                                                
    Franco Bash's stage- Airport? Looks more like a airplane construction site. 
    What happened here? A plane crash?      
    
    Sokaku' stage- Western looking, but this is the Dream Amusement Park from FF1 
    where you fought against Raiden. In the 3rd round, the place turns into a ghost 
    town as zombies surround you.
    
    Hon fu's stage- You fight on a levitating platform that wanders up to god knows 
    where. Cheng comes out after 30 seconds or so in a chopper to greet you. If you 
    finish your opponent to the BK, you can almost push them off the platform. 
    
    Bob's stage- There's some guys from KoF 94' hidden in the BK, like Sei Kensu 
    and Kyo Kusanagi. Richard Myers will appear before the fight if you use Terry,
    Andy, Joe or Mai. He can also be found at the left edge of the screen.
                                                                
    Blue Mary's stage- A beautiful cathedral which lights up in he 3rd round. If 
    you finish your opponent by attacking them up to the ceiling, all of the 
    chandeliers will come crashing down.
                                                                
    
    LINE JUMP-BACK GRAPH
    
                      A    B      C      D      
    Terry   ,Andy          
    Franco   ,Bob     O    O     O(L)   O(L)
    Mai     ,Mary         
    
    Joe               O    X     O(L)   from FG=X(D), BG= X(L) 
    
    Geese, Sokaku     O    X     O(L)   X(L)
    
    Hon fu            O    X     O(L)   X(D)
    
    
    O- Can guard standing      (L)- pushes opponent to different lane 
    X- Can't guard standing     (D)- opponent falls down
    FG= Forground                 BG= Background
    
    
    
    TOP 10   TIPS AND TACTICS          
    1\ When playing against a human opponent, a good tactic is keep on line swaying 
    and attacking back.  
    
    2\ When fighitng against the COM, pick Joe Higashi first. If you leave him for 
    the 4th enemy, he becomes much harder to beat.
    
    3\ Also when fighting against the COM, try picking a character with a 
    projectile attack. One easy way to beat the COM is keep on shooting 
    projectiles from a distance. Usualy the COM would either get hit, guard, or 
    erase it with their own. If the COM does a line sway, foot sweep them when 
    they come back.
    
    4\  In FF3 you can guard in the air, but you cannot guard all moves. So far, it 
    seems that the only moves you can guard are attacks from the air and 
    projectiles. But beware, if you don't guard you can get hit multiple times in 
    the air.
    
    5\ Also in the air, you can attack multiple times.
      
    6\ When jumping back from a line sway, you attack your opponent differently 
    depending on which button you use. Use this to your advantage. There is a quick 
    sheet before these advices. 
    
    7\ When attacking an opponent in a different line, you can foot sweep them by 
    setting the joystick downwards and a button. Use it to your advantage and you 
    can do combos as you sway from line to line. 
    
    8\ Throw combos do more damage than normal throws plus you can attack them
    right after, but your opponent can get out of it if they press the same button
    right after you do. For instance, if you were using Sokaku, did your throw and
    pressed D rightafter to do your throw combo, your opponent can get out of it 
    simply by pressing the D button right after.    
    
    9\ The combination arts is a move which can be done by just pressing the 
    buttons consectively and quickly. But you must do it close to your opponent 
    (unless indicated otherwise), and each move must hit your opponent in order 
    for the next move to hit.  
    
    10\ Last of all, try beating the COM with only one credit. You will then have 
    to fight Jin Choshu, a little girl in a red costume. 
    
    
    SPECIAL THANKS TO...   (In alphabetical order)
    BFS                     -Equipments
    Greg Kasavin        -Move inscription advice 
    Tomio Toyama Jr. -Movement advice
     
  •  _____ _____ ____ | ___| _______ _ | ___| _ ___ __ __ |___ \ 94c23.4 | |__ /|__ __/\ | | | |__| | | | \ \_/ / __| | 94k25.5 | __/ \ | | / \ | | | __| | | | _\___/___/___/___ _ ___ _ | | / __ \| |/ __ \| |__ | | | |_| | |\ \| __| _ | __| _| | _ | | |_|/_/ \_|_/_/ \_|____||_| |_____|_| \_|__ | _| __| |_| | | |_ GarouDensetsu2 GarouDensetsu SPECIAL |___|_|_|___|___|_|_|_|___| ___ NOTES: ___ - this listing is presented in the usual "right facing" manner. - "x/y" means to hit either the x or y button. - "x&y" means to hit x AND y buttons simultaneously. - Dots indicate "charges", hold joystick there for a moment. - Stars "*" indicate "Super Moves", may only be done when strength bar is flashing red. - words like <this> I couldn't read, pure Japanese reading given. _ General __________________________________________________________ | A / C Light/Heavy Punch | | (C produces a medium kick for Kim Kaphwan) | | B / D Light/Heavy Kick | | (close, towards opponent) C Throw | | (close, towards opponent) D Character Specific | | A & B Jump Between Levels | | C & D Strong Attack | | (guard opponent attack) -O A Defensive Attack | | (far, stick centered) C Taunt | | O- O- Quick Escape | | | | While on different Levels (foreground/background) | | stick up/down roll between levels | | buttons attack between levels | |____________________________________________________________________| _ Terry Bogard: Martial Arts Expert ________________________________ | Fighting Style: Martial Arts + Jeff-style <KenkaSappou> | | Birth: March 15, 1971 (22 years old) | | Origin: America | | Location: The Wild West, America | | Blood Type: O | | Height: 182cm | | Weight: 77kg | | Hobbies: Video Games | | Favorite Food: Fast Food | | Best Sport: Basketball | | Important Value: Souvenir gloves from Jeff (Bogard, father) | | Favorite Music: Rock | | Dislikes: Slugs | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Buster Throw | |--------------------------------------------------------------------| | | / O- A/C Burn Knuckle | | O O | |--------------------------------------------------------------------| | | O A/C Rising Tackle | | O. | | |--------------------------------------------------------------------| | | / O- O B/D Crack Shoot | | O O \ | |--------------------------------------------------------------------| | | \ -O A/C Power Wave | | O O | |--------------------------------------------------------------------| | | / O- / -O B&C Power Geyser * | | O O O | |____________________________________________________________________| _ Andy Bogard: Baron of Bone-Breaking ______________________________ | Fighting Style: Koppo | | Birth: August 16, 1972 (21 years old) | | Origin: America | | Location: Vienza, Italy | | Blood Type: A | | Height: 171cm | | Weight: 69kg | | Hobby: (Pursuit of) Knowledge | | Favorite Food: Natto (fermented soybeans) Spaghetti | | Best Sport: <sho^to> Track | | Important Value: Photo of his days of study. Taken with his | | Favorite Music: Quiet master, Shiranui Hanzoh. | | Dislike: Dogs | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Holding Throw | |--------------------------------------------------------------------| | / -O A/C ZaneiKen | | O [Shadow Slice] | |--------------------------------------------------------------------| | | \ -O A/C Shoryudan | | O O [Rising Dragon Punch] | |--------------------------------------------------------------------| | / O B/D Kuhadan | | O. / [Sonic Split] | |--------------------------------------------------------------------| | | / O- A/C HishoKen | | O O [Flying Crunch] | |--------------------------------------------------------------------| | | \ -O B&D ChoReppadan * | | O. O | |____________________________________________________________________| _ Joe Higashi: Kick-Boxing Demon ___________________________________ | Style: Muetai | | Birth: March 29, 1972 | | Origin: Japan | | Location: Chiang Mai, Thailand | | Blood Type: AB | | Height: 180cm | | Weight: 72kg | | Hobby: Fighting | | Favorite Food: Chinese Fried Aligator | | Best Sport: (All) Martial Arts | | Important Value: Headband | | Favorite Music: DoEnka | | Dislikes: School | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Thai Kick Throw -O D Knee Inferno | |--------------------------------------------------------------------| | / O B/D Slash Kick | | O. / | |--------------------------------------------------------------------| | tap A/C quickly BakuretsuKen [TNT Punch] | |--------------------------------------------------------------------| | | \ -O O B/D Tiger Kick | | O O / | |--------------------------------------------------------------------| | O- / | \ -O A/C Hurricane Upper | | O O O | |--------------------------------------------------------------------| | -O O- / | \ B&C Screw Upper * | | O O O | |____________________________________________________________________| _ Big Bear: Bone-Crushing Beast_____________________________________ | Fighting Style: Wrestling | | Birth: March 3, ? (35 years old, approximate) | | Origin: Australia | | Location: Alice Springs, Australia | | Blood Type: O | | Height: 202cm | | Weight: 210kg | | Hobby: Amusement Park Rides | | Favorite Food: <o^ji^>beef Steak | | Best Sport: American Football | | Important Value: Mask Collection | | Favorite Music: Country Rock | | Dislikes: Koalas | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Power Bomb -O D Neck Hang | | O- C Back Drop O- D Head Bat | | \ C Lariot Drop O D Bear Hug | | O / | | \ D Lift Up Throw | | O | |--------------------------------------------------------------------| | / -O A/C Giant Bomb | | O. | |--------------------------------------------------------------------| | hold D for 8 seconds Super Drop Kick | | (other moves may be done while "charging" this one) | |--------------------------------------------------------------------| | -O O- | O C Bear Bomber | | O | (Fatal Fury Special Only) | |--------------------------------------------------------------------| | -O \ | / -O B&C Fire Breath * | | O O O | |____________________________________________________________________| _ Jubei Yamada: Judo Devil _________________________________________ | Fighting Style: Judo | | Birth: July 7, 1922 (70 years old) | | Origin: Japan | | Location: Kumamoto, Japan | | Blood Type: A | | Height: 156cm | | Weight: 50kg | | Hobby: Shiatsu | | Favorite Food: Onsen eggs (eggs boiled in hot-springs (onsen)) | | Best Sport: Gateball | | Important Value: Chanchanko (his vest-coat) | | Favorite Music: Eurobeat | | Dislikes: Men smelling of sweat | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Ippon Seoi -O D Benkei Nakashi (Shin | | O C Kumo Koroshi (Bear O- D Tomoe Nage Attack) | | / C Tawara Nage Killer) | D Jumping Izuna Otoshi | | \ O (while jumping) | | O | |--------------------------------------------------------------------| | O-. -O B/D Nihon Seoi Dash | |--------------------------------------------------------------------| | | O A/C Ooizuna Otoshi [Body Drop] | | O. | (must be done at close range) | |--------------------------------------------------------------------| | O-. -O A/C Senbe Shuriken [Cookie Cutter] | |--------------------------------------------------------------------| | -O \ | / O- C Neko Jarashi [Twist Trick] | | O O O (Fatal Fury Special Only) | |--------------------------------------------------------------------| | / | \ B&C Dynamite Izuna Otoshi * | | O. O O | |____________________________________________________________________| _ Chin ShinZan: Money-Grubbing Mauler_______________________________ | Fighting Style: Taichi | | Birth: August 10, 1952 (40 years old) | | Origin: Taiwan | | Location: Abardeen, Hong Kong | | Blood Type: O | | Height: 160cm | | Weight: 100kg | | Hobby: Savings | | Favorite Food: Ramen | | Best Sport: Ping-Pong | | Important Value: Money | | Favorite Music: Pops | | Dislikes: Poverty | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Aiki Nage -O D Zutsuki Satsu | |--------------------------------------------------------------------| | | \ -O A/C Kirai Hoh [Tempest Blast] | | O O | |--------------------------------------------------------------------| | | O A/C Dai-Taikobarauchi [Belly Blast] | | O. | | |--------------------------------------------------------------------| | O-. -O B/D Hagan Geki [Bone Crusher Blast] | |--------------------------------------------------------------------| | / | -O B&C Bakurai Hoh * | | O. O | |____________________________________________________________________| _ Kim Kaphwan: Taekwondo Genius ____________________________________ | Fighting Style: Taekwondo | | Birth: December 21, 1964 (28 years old) | | Origin: Korea | | Location: Seoul, Korea | | Blood Type: A | | Height: 176cm | | Weight: 78kg | | Hobby: Karaoke | | Favorite Food: <ikafe> | | Best Sport: Gymnastics | | Important Value: His two sons | | Favorite Music: Mood Kayokyoku | | Dislikes: Wrong, vice | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Sakkyaku Nage (Kick of Killing(?)) | |--------------------------------------------------------------------| | | O B/D Hienzan [Flying Slice] | | O. | | |--------------------------------------------------------------------| | | / O- B/D Hangetsuzan [Moon Cresent Slash] | | O O | |--------------------------------------------------------------------| | jump | B/D HishoKyaku [Flying Kick] | | O | |--------------------------------------------------------------------| | | / O- / -O B&D Houou Kyaku * | | O O O | |____________________________________________________________________| _ Mai Shiranui: Enchanting Ninja Maid ______________________________ | Fighting Style: Ninjutsu | | Birth: January 1, 1974 (18 years old) | | Origin: Japan | | Location: Aokigahara, Japan | | Blood Type: B | | Height: 164cm | | Weight: 50kg | | Size: bust 85cm waist 54cm hip 90cm foot 24cm | | Hobby: Cooking Osechi (New Years') dishes | | Favorite Food: Ozoni | | Best Sport: Battledore (similar to badmitton) | | Important Value: Kansashi from her Grandmother | | Favorite Music: Heavy Metal | | Dislikes: Bears | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Leg Throw | D Yumezakura (Cherry's Dream) | | O (while jumping) | |--------------------------------------------------------------------| | | / O- A/C Ryuenbu | | O O [Dragon Flame Fandango] | |--------------------------------------------------------------------| | O- / | \ -O B/D Hisatsu Shinobibachi | | O O O [Deadly Ninja Bees] | |--------------------------------------------------------------------| | | \ -O A/C Kachosen [Butterfly Fan] | | O O | |--------------------------------------------------------------------| | | O C Musasabi-no Mai [Squirrel Attack] | | O. | (in FF2, may only be done on her screen) | |--------------------------------------------------------------------| | -O / -O B&C Cho Hisatsu Shinobibachi * | | O | |____________________________________________________________________| ____________________________________________________________________ | | | The following characters are only available in Fatal Fury Special. | |____________________________________________________________________| _ Duck King: Brutal Break Dancer ___________________________________ | Fighting Style: (none given) | | Birth: February 2, 1967 (26 years old) | | Origin: America | | Location: Bay Area, America | | Blood Type: B | | Height: 179cm | | Weight: 62kg | | Hobby: Dance Dance Dance | | Favorite Food: Buttered Corn | | Best Sport: (none given) | | Important Value: P-Chan (the chick in his hair) | | Favorite Music: (none given) | | Dislikes: Rising Tackle | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Rolling Neck | | | C Reverse Breaker | | O (while jumping) | |--------------------------------------------------------------------| | O-. -O A/C Headspin Attack | |--------------------------------------------------------------------| | | \ -O O B/D Break Storm | | O O / | |--------------------------------------------------------------------| | | / O- B/D Dancing Dive | | O O | |--------------------------------------------------------------------| | -O O- -O C Beat Rush | |--------------------------------------------------------------------| | | D Needle Roll | | O | |--------------------------------------------------------------------| | O- / | \ -O O | B&C Break Spiral * | | O O O / O | |____________________________________________________________________| _ Tung Fu Rue: Schizoid Martial Arts Old Guy _______________________ | Fighting Style: (none given) | | Birth: April 14, 1924 (69 years old) | | Origin: China | | Location: Hobei, China | | Blood Type: A | | Height: 163cm | | Weight: 46kg | | Hobby: Meditation | | Favorite Food: <Cha-tamago> (not sure how to translate) | | Best Sport: (none given) | | Important Value: Students/Diciples | | Favorite Music: (none given) | | Dislikes: Nothing in particular (?) | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Ressen Shou (Thousand Slaps) | |--------------------------------------------------------------------| | | / O- A/C SenShippo | | O O | |--------------------------------------------------------------------| | Tap C Button Gekihou [Shock Blow] | |--------------------------------------------------------------------| | / O B/D RessenKyaku | | O. / [Thousand Kick] | |--------------------------------------------------------------------| | / -O A/C Shouhai | | O. [Power Wave] | |--------------------------------------------------------------------| | -O \ | O B&C Senpu-Gou-Ken * | | O O | | |____________________________________________________________________| _ Billy Kane: Vengeful Pole Pounder ________________________________ | Fighting Style: Staff | | Birth: December 25, 1966 (26 years old) | | Origin: England | | Location: London, England | | Blood Type: B | | Height: 179cm | | Weight: 77kg | | Hobby: Laundering (yes, as in washing clothes) | | Favorite Food: Egg dishes | | Best Sport: Pole Vaulting | | Important Value: Younger sister | | Favorite Music: Punk | | Dislikes: Orders/Command | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Ippon Tsuri Nage -O D Jigoku Otoshi | |--------------------------------------------------------------------| | O-. -O A/C SansetsuKon [Club Blow] | |--------------------------------------------------------------------| | / O A/C SuzumeOtoshi | | O. / [Sparrow Drop] | |--------------------------------------------------------------------| | Tap A/C Button SempuuKon [Club Twist] | |--------------------------------------------------------------------| | / | \ -O B/D KyoShuuHishouKon | | O O O [Super Power Club] | |--------------------------------------------------------------------| | | \ -O \ | / O- O A&C Cho Kaen Senpu-Kon * | | O O O O O \ | |____________________________________________________________________| _ Axel Hawk: Iron-Knuckled Pugilist ________________________________ | Fighting Style: Boxing | | Birth: June 13, 1954 (38 years old) | | Origin: America | | Location: New York, America | | Blood Type: AB | | Height: 196cm | | Weight: 125kg | | Hobby: Radio Control (models) | | Favorite Food: Watermelon | | Best Sport: Baseball | | Important Value: Mother | | Favorite Music: Gospel | | Dislikes: Mice | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O D Hell Bomber O D Rolling Buster | | O- D Electric Attack / | |--------------------------------------------------------------------| | | \ -O A/C Tornado Upper | | O O | |--------------------------------------------------------------------| | / -O A/C Smash Bomber | | O. | |--------------------------------------------------------------------| | Tap A/C Button Axel Dance | |--------------------------------------------------------------------| | O- -O \ | / O B&C Axel Rush * | | O O O / | |____________________________________________________________________| _ Laurence Blood: Bloodythirsty Matador ____________________________ | Fighting Style: Self taught Matador arts | | Birth: September 4, 1960 (32 years old) | | Origin: Spain | | Location: Pamplona, Spain | | Blood Type: B | | Height: 195cm | | Weight: 95kg | | Hobby: Flamenco Guitar | | Favorite Food: Beef Stew | | Best Sport: Fencing | | Important Value: Honor/Prestige | | Favorite Music: Flamenco | | Dislikes: Women, Children | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Poncho Through -O D Poncho Breaker | | | C Flying Buster | | O (while jumping) | |--------------------------------------------------------------------| | O- / | \ -O A/C Bloody Saber | | O O O | |--------------------------------------------------------------------| | O-. -O B/D Bloody Spin | |--------------------------------------------------------------------| | | O C Bloody Cutter | | O. | | |--------------------------------------------------------------------| | \ O- / | \ -O / -O B&D Bloody Flash * | | O O O O O | |____________________________________________________________________| _ Geese Howard: Conqueror of the Underworld ________________________ | Fighting Style: (none given) | | Birth: January 21, 1953 (40 years old) | | Origin: America | | Location: Southtown, America | | Blood Type: B | | Height: 183cm | | Weight: 82kg | | Hobby: Nothing Specific (tires quickly of things) | | Favorite Food: Steak (cooked rare) | | Best Sport: (none given) | | Important Value: Self | | Favorite Music: (none given) | | Dislikes: Those in his way, who impede his ambition. | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Katate Nage (One Hand -O D KosatsuSho (Tiger's Palm) | | \ C Shunku Nage Blow) | | O (Vacuum Blow) | |--------------------------------------------------------------------| | | \ -O A/C Reppuuken/Double Reppuuken | | O O [Wave Slice] | |--------------------------------------------------------------------| | (jump) | / O- A/C Shippuuken | | O O [Gale Slice] | |--------------------------------------------------------------------| | O- / | \ -O O B/D AtemiNage | | O O O / [Knockdown Throw] | |--------------------------------------------------------------------| | / -O \ | / O- \ B&C Razing Storm * | | O O O O O | |____________________________________________________________________| _ Wolfgang Krauser: Dreaded "Dark Kaiser" __________________________ | Fighting Style: Combination of various fighting arts. | | Birth: ? | | Origin: Germany | | Location: Mittelgebirge, Germany | | Blood Type: A | | Height: 200cm | | Weight: 145kg | | Hobby: Antiques of the World | | Favorite Food: Anything | | Best Sport: No interest in sports, but can play anything. | | Important Value: (Spirit of) Chivalry | | Favorite Music: Classical | | Dislikes: Vanity, Falsehood | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Knee Smasher -O D Neck Hang Blow | | \ C Lift Up Blow | | O | |--------------------------------------------------------------------| | | / O- A/C High Blitz Ball | | O O | |--------------------------------------------------------------------| | | / O- B/D Low Blitz Ball | | O O | |--------------------------------------------------------------------| | | \ -O B/D Leg Tomahawk | | O O | |--------------------------------------------------------------------| | O- / | \ -O O A/C AtemiNage | | O O O / [Knockdown Throw] | |--------------------------------------------------------------------| | O-. O A&C Kaiser Wave * | | / | |____________________________________________________________________| _ Ryo Sakazaki: The Young Dragon ___________________________________ | Fighting Style: Kyokugenryu Karate | | | Birth: August 2, ? (23 years old) | Ryo?! | | Origin: Japan | Yes, | | Location: ? | Ryo. | | Blood Type: O |_________| | Height: 179cm | | Weight: 68kg | | Favorite Food: Mochi, Natto | | Favorite Things: Endeavor, Disposition, Duty | | Important Value: Friends, (his) younger sister | | Favorite Music: doesn't know | | Dislikes: Bugs with lots of legs. | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Throw | |--------------------------------------------------------------------| | | \ -O A/C Koh-Ken | | O O | |--------------------------------------------------------------------| | -O | \ A/C Kohoh | | O O | |--------------------------------------------------------------------| | -O O- / | \ -O C HaohShohKoh-Ken | | O O O | |--------------------------------------------------------------------| | Tap C Button Zanretsu-Ken | |--------------------------------------------------------------------| | / -O B/D Hienshippuu-Kyaku | | O | |--------------------------------------------------------------------| | | / O- / -O B&D RyuukoRanbu * | | O O O | |____________________________________________________________________| - Send Corrections, Comments, etc... to This email address is being protected from spambots. You need JavaScript enabled to view it. Copyright 1994 Galen Komatsu, permission to freely distribute granted provided no fee is charged outside of reproduction costs. Sell this list without my knowledge and I start crackin' skulls. _____ _____ ____ | ___| _______ _ | ___| _ ___ __ __ |___ \ 94c23.4 | |__ /|__ __/\ | | | |__| | | | \ \_/ / __| | 94k25.5 | __/ \ | | / \ | | | __| | | | _\___/___/___/___ _ ___ _ | | / __ \| |/ __ \| |__ | | | |_| | |\ \| __| _ | __| _| | _ | | |_|/_/ \_|_/_/ \_|____||_| |_____|_| \_|__ | _| __| |_| | | |_ GarouDensetsu 2 & SPECIAL supplement |___|_|_|___|___|_|_|_|___| _____________________________________________________________________ | | | Sorry if you're looking for Fatal Fury 2 specific information, most | | of this deals with Fatal Fury Special. | |_____________________________________________________________________| The "Dream Match": FFS contains a 16th character, Ryo Sakazaki from Art of Fighting. To meet him, you must complete the game with a 2-0 win record against all your opponents (you do not need to have "perfect" wins however). If you lose a match, just have someone join in and beat him/her with a 2-0 record and continue on. Switching between 1P and 2P is also allowed, provided the continuing player wins 2-0. To USE Ryo, reach him (save the game at this point to make using him later easier) and beat him (beating him required?) Then wait for the demo-mode fights to begin. After it says "FIGHT", enter the following on the left controller: Up Left Down Right Up A Up Right Down Left Up C You should hear Ryo's taunt ("Ora! Ora!"). Now press Start and select 1P vs 2P (you may not use him in a 1P vs COM game). Ryo's picture should now be available, in the lower right next to Krauser. His special moves are listed on the move listing. Also, if you take a look in the background, Micky, Todo, Lee, and John, (all from Art of Fighting) make little cameos. Todo is in the dead center of the background, Micky, Lee and John are up in the trees. The above procedure is for the home game, is selection of Ryo possible in the arcade version? (someone posted a long time back of walking into HK arcades and everybody using him.) ______________________________________________________________________ You Saw What? Things to keep an eye out for in each stage: Big Bear: - the trailer design changes from "BIG BEAR" (FF2) to "SPECIAL" (FFS) - a guy who looks suspiciously like Joe Higashi yelling with a megaphone. (by truck cab) - Kim Kaphwan flying in the background. (!) Billy Kane: - Laundry appears on round 4. (Remember his hobby?) Jubei Yamada: - Screen paintings change from tigers (FF2) to women (FFS) - Screen paintings change to his name in round 4 (Yama-Da-Ju-bei-i) Kim Kaphwan: - Kim's wife & kids in the background. - Snowfall in round 3 (changes back in round 4) - Once in a while (1/256 chance) chicks pass by instead of scooter. - Once in a while (1/128 chance) old guy on scooter jets across the screen in one tenth of a second. Cheng Shin Zan: - Cheng's boat sinks in round 4. Geese Howard: - Floor color changes between rounds. Duck King: - Dancers replaced by dancin' ducks! in round 4. Joe Higashi: - Sillouhette appears in lake, women turn & bow in round 4. Terry Bogard: - Kim makes a fly-by when the timer hits 20 in round 4. Andy Bogard: - Terry & Mai sometimes appear in background. - Chicks run in background, 2 for each round #. - In round 4, if the ten-thousands digit is 0, the guy on the scooter will ride off the canal ledge and over the water! If you're playing against a human opponent this will work if the sum of both players ten-thousands digit is 0 or 16. Axel Hawk: - Billboard explodes in round 4. Chick appears in corner. Mai Shiranui: - Some guy (looks like Hanzoh from World Heroes) "surfs" by on a fish. Laurence Blood: - Sometimes chicks fly by. - 120 bulls run by in a minute. (count 'em! =^) Tung Fu Rue: - If Duck fights & wins here, a chick pops out from one of the holes in the background. Wolfgang Krauser: - Nothing really, but a 60 piece orchestra! You gotta love this guy. Other Happenings: - Ducks burst out of broken barrels and baskets. - In Mai's score, AAB,Bxx, if AA+BB=59 when she loses, she will fall in an explosion of fans. Likewise, Jubei will "lose his cookies" (senbei) under the same condition. the pattern 005,9xx as well as 015,8xx (01+58=59) will work. ______________________________________________________________________ Music 'n' Sounds Pause the game and enter A B C D A for a sound test. Soundtracks: These CDs are only available in Japan. If you want to get one or more, you have these options: 1) find someone in or going to Japan. 2) order through an importer. With the latter, your success will vary depending on where you live. Check Iain Sinclair's BGM listing (also available on netcom) as several sources are listed (not to mention soundtracks from many other games.) At the very last resort, check with a videogame importer, many do bring in soundtracks but tend to charge an arm and a leg (four to five times the cover price isn't surprising.) Soundtracks include just about every sound effect, voice, and BGM in the game. Title | GarouDensetsu2 GarouDensetsu SPECIAL Artist | Neo Sound Orchestra Neo Sound Orchestra Maker | Pony Canyon / Scitron Pony Canyon / Scitron Catalog# | PCCB-00111 PCCB-00138 Price | 1500yen 1500yen Release Date | 1993.2.19 1993.10.21 Length | 51'11" (42 tracks) 59'39" (44 tracks) Image albums contain arranged versions of BGM appearing in the respective game, no sound effects of voices are included. GarouDensetsu SPECIAL Image Album... Part 1 Part 2 Neo Sound Orchestra Neo Sound Orchestra Pony Canyon / Scitron Pony Canyon / Scitron PCCB-00152 PCCB-00155 2500yen 2500yen 1994.4.21 1994.6.17 36'07" (10 tracks) 44'36" (11 tracks) If you wish to go back further to the original game. The soundtrack is coupled with the soundtrack for shooter Last Resort. GarouDensetsu - Last Resort GarouDensetsu Image Album SNK Neo Sound Orchestra Pony Canyon / Scitron Pony Canyon / Scitron PCCB-00087 PCCB-00132 1500yen 2500yen 1992.5.21 1993.7.21 64'03" 36'04" ______________________________________________________________________ Character Rankings: First of all, I'm not totally sure, but I believe the way these charts are interpreted is each number represents the number of matches out of ten a character on a particular row will is likely to win against the character in each column. Each row is then tallied up to get the totals and thus the rankings. I present these here as information for the curious as ultimately a character is only as good as the person using him/her. But if you use it to pick the character you wish to use, then so be it. Fatal Fury 2 (from June 1993 GAMEST) | C J A K M T J B | | h o n i a e u e | Totals ______|_e__e__d__m__i__r__b__a_|_________ Cheng | - 5 6 5 5 6 7 8 | 42 + 6 Joe | 5 - 6 6 5 6 5 7 | 40 + 4 Andy | 4 4 - 5 6 6 6 6 | 37 + 1 Kim | 6 4 6 - 5 5 6 6 | 36 -+0 Mai | 6 6 4 6 - 6 6 4 | 35 - 1 Terry | 4 4 4 5 4 - 5 6 | 32 - 4 Jubei | 3 5 4 4 4 5 - 7 | 32 - 4 Bear | 2 3 4 4 6 4 3 - | 26 -10 Fatal Fury SPECIAL (from January 1994 GAMEST) | K M B J T B A G J K A L D C T | | i a i o e e x e u r n a u h u | Totals _________|_m__i__l__e__r__a__e__e__b__a__d__u__c__e__n_|_________ Kim | - 6 4 5 5 8 7 7 8 7 7 7 6 7 7 | 91 +27 Mai | 4 - 5 5 7 4 5 5 6 5 5 6 7 6 7 | 77 + 7 Billy | 6 5 - 6 4 4 6 4 7 3 5 5 6 8 7 | 76 + 6 Joe | 5 5 4 - 6 6 4 6 6 6 5 4 6 6 5 | 74 + 4 Terry | 5 3 6 4 - 5 5 5 5 6 7 5 5 7 5 | 73 + 3 Bear | 2 6 6 4 5 - 6 4 4 6 7 6 5 6 4 | 71 + 1 Axel | 3 5 4 6 5 4 - 5 7 5 5 4 5 6 7 | 71 + 1 Geese | 3 5 6 4 5 6 5 - 5 5 5 6 4 4 7 | 70 -+0 Jubei | 2 4 3 4 5 6 3 5 - 7 5 7 6 4 7 | 68 - 2 Krauser | 3 5 7 4 4 4 5 5 3 - 5 7 4 6 6 | 68 - 2 Andy | 3 5 5 5 3 3 5 5 5 5 - 6 5 6 5 | 66 - 4 Laurence | 3 4 5 6 5 4 6 4 3 3 4 - 6 5 6 | 64 - 6 Duck | 4 3 4 4 5 5 5 6 4 6 5 4 - 5 4 | 64 - 6 Cheng | 3 4 2 4 3 4 4 6 6 4 4 5 5 - 5 | 59 -11 Tung | 3 3 3 5 5 6 3 3 3 4 5 4 6 5 - | 58 -12 Sources: "All About GarouDensetsu SPECIAL" (MaikonBASIC Magazine All About Series Volume 3). Wonderful Folk of the Internet (moves 'n things) thanks guys! Quick Thank-You to Kurt Ishisaka for letting me borrow the manual. ______________________________________________________________________ If you're reading this, chances are you don't really need to know the following. =^) This FAQ can be found on: ftp.netcom.com /pub/vi/vidgames/faqs kaiwan.kaiwan.com /user/dvillnva/neogeo_faqs Filenames: ffs_move.txt move listing ffs_supp.txt supplement (this file) - Send Corrections, Comments, etc... to This email address is being protected from spambots. You need JavaScript enabled to view it.
    
    Copyright 1994 Galen Komatsu, permission to freely distribute 
    granted provided no fee is charged outside of reproduction costs.
    Sell this list without my knowledge and I start crackin' skulls.
  • Garou -Mark of the Wolves- -- FAQ v5.0 For the MVS arcade system and Neo Geo home systems by James Kuroki (This email address is being protected from spambots. You need JavaScript enabled to view it.) Last update: 4/2/00 Unpublished work copyright 1999-2000 James Kuroki This is a document intended for free use. It may be reproduced, so long that this disclaimer or the above copyright is not removed, or modified in any way. This must also be free, and cannot be used to make a profit. This FAQ may not be used for promotional purposes, which include (but not limited to) prizes at tournaments, or magazine articles. Do not plagarize, as that is a sign of disrespect, and just plain stupid. If you are going to post this FAQ on your web page, email me, James Kuroki (This email address is being protected from spambots. You need JavaScript enabled to view it.) first, OK? Garou and all the charcters are copyrights of SNK of Japan and America. ------------------------------------------------------------------------- Latest versions of this FAQ can be found at: ------------------------------------------------------------------------- Gamefaqs www.gamefaqs.com About.com Guide to Video Game Strategies vgstrategies.about.com Under the Neo Geo Moon welcome.to/undertheneogeomoon King Of Fighters Millennium welcome.to/kofmillennium Cheat Heaven Cheat-Heaven.com Kazuya www.emuhp.com/kazuya/ Garou - Mark of the Wolves Studio chrisgado.free.fr/home.htm ================= TABLE OF CONTENTS ================= 1) HOW TO PLAY -FAQ Notations -Life and Power -New Game Features 2) PROFILES AND STORIES -Rock Howard -Terry Bogard -Kim Dong Hwan -Kim Jae Hoon -Hotaru Futaba -Gato -Bonne Jenet -Marco Rodriguez -Hokutomaru -Freeman -The Griffon Mask -Kevin Rian -Grant -Kain R. Heinlein 3) MOVE LIST -Rock Howard -Terry Bogard -Kim Dong Hwan -Kim Jae Hoon -Hotaru Futaba -Gato -Bonne Jenet -Marco Rodriguez -Hokutomaru -Freeman -The Griffon Mask -Kevin Rian -Grant -Kain R. Heinlein 4) MOVE ANALYSIS -Rock Howard -Terry Bogard -Kim Dong Hwan -Kim Jae Hoon -Hotaru Futaba -Gato -Bonne Jenet -Marco Rodriguez -Hokutomaru -Freeman -The Griffon Mask -Kevin Rian -Grant -Kain R. Heinlein 5) TAUNTS, POSES, AND PHRASES -Rock Howard -Terry Bogard -Kim Dong Hwan -Kim Jae Hoon -Hotaru Futaba -Gato -Bonne Jenet -Marco Rodriguez -Hokutomaru -Freeman -The Griffon Mask -Kevin Rian -Grant -Kain R. Heinlein 6) COMBINATION ATTACKS AND COMBOS -Rock Howard -Terry Bogard -Kim Dong Hwan -Kim Jae Hoon -Hotaru Futaba -Gato -Bonne Jenet -Marco Rodriguez -Hokutomaru -Freeman -The Griffon Mask -Kevin Rian -Grant -Kain R. Heinlein 7) SECRETS 8) MISCELLANEOUS 9) AUTHOR'S COMMENTS 10) SPECIAL THANKS 11) REVISION HISTORY NOTE: The official name of the game is "Garou: -Mark of the Wolves-" in both Japan and the US. It is not longer Fatal Fury. ========================================================================= 1. HOW TO PLAY ========================================================================= ---Joystick Layout------------------------------------------------------- ub u uf Jump Backward Jump Up Jump Forward \ | / (up-back) (up) (up-forward) b -- n -- f Walk Back / Block Neutral Walk Forward / | \ (back) (forward) db d df Crouch Block Crouch Crouch (down-back) (down) (down forward) ---Button Layout--------------------------------------------------------- B C D Weak Kick Strong Punch Strong Kick A Weak Punch ------------------------------------------------------------------------- ---Other Commands-------------------------------------------------------- AB - low dodge attack d + AB - high dodge attack during T. O. P. mode, CD - T. O. P. Attack f, f - dash (front step for some characters) b, b - back dash tap u quickly - small jump when close, f or b + C - throw right when grabbed, f or b + C - Throw Escape A, right before down - Down Evade - forward (small) B, right before down - Down Evade - back (small) C, right before down - Down Evade - forward (big) D, right before down - Down Evade - back (big) f + AC or d + AC - Feint Move Start Button - Taunt ---Move Notations-------------------------------------------------------- qcf : Roll the joystick from d to f (d,df,f) qcb : Roll the joystick from d to b (d,db,b) hcf : Roll the joystick from b to d to f (b,db,d,df,f) hcb : Roll the joystick from f to d to b (f,df,d,db,b) charge : hold listed direction for 2 or more seconds 360 : Roll the joystick in a circle, either way 720 : Roll the joystick in a circle twice, either way (air) : move is possible in air (BR) : move is a Brake Move, and is cancellable with AB ------------------------------------------------------------------------- Life Guage and Power Meter ------------------------------------------------------------------------- Your life guage is located at the top of your screen, and displays the amount of damage you can take. Each hit you take will decrease the guage, and when it is empty, you lose the round. You play best of 3 rounds with your opponent, and the winner moves on to the next match. Unlike the Real Bout series, you no longer have two bars, one overlapping the other. Once one bar is depleted, you lose. The power meter is located at the bottom of the screen. The bar can charge up twice, once for the S. Power (Supers) and twice for the P. Power (Potentials). There are no Break Shots (B. Power) in this game. Supers and Hidden Powers have been simplified. Every character has 2 Supers and 2 Potentials. It is qcf, qcf + A for Super number 1 and qcf, qcf + B or Super number 2, and qcf, qcf + C for Potential number 1, and qcf, qcf + D for Potential number 2. This goes with all characters, except for The Griffon, where the buttons are the same but his motion is a 720. Also the Potentials now seem to be just powered-up versions of the Supers (like the MAX Supers of KOF). There are some Hidden supers with certain characters. ------------------------------------------------------------------------- Guard Crush ------------------------------------------------------------------------- If you guard too often, your body will turn red, indicating that your Guard Crush meter is almost to its critical point. Another heavy hit, and you will be wide open for a big combo. To prevent this, use the Just Defense system explained below. ------------------------------------------------------------------------- Feint Moves ------------------------------------------------------------------------- As with previous installments of the Garou Densetsu series, each character has two feint moves. Do them by pressing either d + AC or f + AC. You can not only use this to fake the opponent out, but you can use the moves to combo. For example, Dong Hwan has nothing to connect after a Close C. But if you press Close C --> feint move --> A, it actually combos. Feint moves seem useless enough, but in fact are a very important factor to mastering the game. ------------------------------------------------------------------------- T. O. P. System ------------------------------------------------------------------------- The T. O. P. System is a completely new system incorporated into the latest installation of the Fatal Fury series. It stands for Tactical Offensive Position. Before each match, you adjust the T. O. P. meter about 3 places on the life meter (beginning, middle, end). When your life meter reaches the T. O. P. guage, your character flashes, and you get several advantages: 1) Offensive Power Up 2) Life recovery (slowly) 3) Ability to use T. O. P. attack When your life meter falls out a T. O. P. range, you return to normal. T. O. P. Attacks have several uses. One, it does heavy damage, same as a good special. Plus the guard crush power of the attacks are big. ------------------------------------------------------------------------- Just Defense ------------------------------------------------------------------------- If you defend a move at the last second, your character will flash blue, and you will gain health (the amount you gain back varies with the move). It is similar to parrying in Street Fighter 3. You can also do this in the air. Just Defense have these special advantages: 1) Life Recovery 2) Guard Stamina does not decrease 3) Ability to use Guard Cancel You can Just Defend anything, including Supers and anti-airs. Plus you can Just Defend multiple times, where otherwise you would get hit. For instance, you cannot air block Rock's Rising Tackle, but you can Just Defend it several times. Remember, this is not like Samurai Spirits or Gekka no Kenshi (Last Blade) where you make an opening, or like Street Fighter 3, where you can move first. Just think of it as a block where you gain energy. Just Defense is an essential to learn, as you gain energy back, allows you to block otherwise unblockable moves in the air, and it gives you a chance to counter-attack (Guard Canel). ------------------------------------------------------------------------- Braking ------------------------------------------------------------------------- You can stop certain special moves in the middle of it. Each character has at least one Brake-able move. For instance, during Terry's Power Dunk, pressing AB (same time) at a certain time will stop the move, and you can follow up with other moves. Also, Braking will allow you to recover quicker than if you didn't Brake. For example, Jae Hoon's Hien Zan leaves him wide open if he misses, but Braking it will set you right back onto the ground. ------------------------------------------------------------------------- Taunting ------------------------------------------------------------------------- It's not really new, but there are new parts added to this. I am not sure if taunts actually have any special meaning, but it's cool anyways. Hitting start during battle will taunt. You can cancel out by moving. Simple, huh? Here's the cool part: everyone has 3 taunts AT THE END OF THE ROUND! There's the normal in-fight taunt, and 2 special finishing taunts. You do them right after it says "KO" and one is done f + Start and the other b + Start. Some of these are really kick-ass! I will add a taunt list later. ========================================================================= 2. PROFILES AND STORIES ========================================================================= ------------------------------------------------------------------------- ROCK HOWARD ------------------------------------------------------------------------- Age: 17 years old Height: 178 cm Weight: 70 kg Birthday: June 24 Blood Type: B Nationality: America Fighting Style: Kobu-justu (Kobu) + Martial Arts Hobbies: Touring, playing the base (he can perfectly copy any song he hears once) Specialty: Cooking (in the midsts of making food for fast-food loving Terry he be a pro at it) Most Important: The hat the Terry gave him, his bike (Honda) Most Unpleasant: Women (growing up with a bunch of men, he's become a little shy) Likes: Driver Gloves Dislikes: People who boast all the time Favorite Food: Jumbalaya (but he doesn't like the sausages) Favorite Music: Hard Rock Best Sport: Street Basket (3 on 3) ------------------------------------------------------------------------- TERRY BOGARD ------------------------------------------------------------------------- Age: 35 years old Height: 182 cm Weight: 81 kg Birthday: March 15 Blood Type: O Nationality: America Fighting Style: Martial Arts Hobbies: Wall Paint Specialty: Making 50 3-point shots in a row Most Important: Ukkee, his monkey (ran away from home right now) Most Unpleasant: Cigar/cigarrettes Likes: Vintage Jeans Dislikes: Slugs Favorite Food: Rock's specialty Club House Sandwiches (he overate recently and is a littly chubby) Favorite Music: Country Best Sport: Basketball ------------------------------------------------------------------------- KIM DONG HWAN ------------------------------------------------------------------------- Age: 20 years old Height: 181 cm Weight: 78 kg Birthday: June 13 Blood Type: O Nationality: South Korea Fighting Style: Tae Kwon Do Hobbies: Hitting on girls Specialty: Gluttony (his record is 60 plates of clams) Most Important: His girlfriends Most Unpleasant: His father (although he does respect him) Likes: High-cut Sneakers Dislikes: Rats Favorite Food: Korean Barbeque Favorite Music: J-Pop Best Sport: Winter Sports (especially Snow Boarding) ------------------------------------------------------------------------- KIM JAE HOON ------------------------------------------------------------------------- Age: 19 years old Height: 177 cm Weight: 72 kg Birthday: December 29 Bloodtype: A Nationality: South Korea Fighting Style: Tae Kwon Do Hobbies: Study Tae Kwon Do's history Specialty: Reciting Pi to the 27th decimal place Most Important: His family Most Unpleasant: Really sweet candy Likes: Small animals (rabbits, hamsters, pharrots, etc.) Dislikes: Evil people Favorite Food: Really hot Chi ge Favorite Music: Techno Best Sport: Mat exercises ------------------------------------------------------------------------- HOTARU FUTABA ------------------------------------------------------------------------- Age: 16 years old Height: 156 cm Weight: 42 kg Three Sizes: B 78/ W 54/ H 80 Birthday: May 11 Blood Type: A Nationality: Japan Fighting Style: Chinese Kenpo "Juu-kei" (gentle lineage) (like Tai Kyoku Ken, Hakkake Shou) Hobbies: Cute ribbon collection Specialty: She can make any animal out of snow Most Important: Itokatsu, her ferrot Most Unpleasant: Strong alchohic beverages Likes: Dangling-style Linear Coasters Dislikes: Earthquakes Favorite Food: Chocolate Ice Cream Banana Parfet Favorite Music: Pops Best Sport: High jump ------------------------------------------------------------------------- GATO ------------------------------------------------------------------------- Age: 26 years old Height: 180 cm Weight: 82 kg Birthday: May 27 Blood Type: A Nationality: Unknown Fighting Style: Chinese Kenpo "Gou-kei" (firm lineage) (like Hakkyoku Ken, Shin-i Rokuai Ken) Hobbies: Calligraphy Specialty: He can hold his breath underwater for 10 minutes Most Important: Mother's necklage momento Most Unpleasant: Paying attention Likes: Anything grand, dynamite, beautiful Dislikes: Anyone who humbles himself Favorite Food: Tomyankun Favorite Music: Homey Best Sport: Swimming ------------------------------------------------------------------------- BONNE JENET ------------------------------------------------------------------------- Age: 19 years old Height: 167 cm Weight: 49 kg Three Sizes: B 86/ W 57 / H 89 Birthday: January 23 Blood Type: AB Nationality: England Fighting Style: LK Arts Hobbies: Nail Art, invading territorial waters Specialty: Her "internal clock" is never off by more than one minute Most Important: Her "Lilien Knights" companions, and the newest weapons of the "Lilien Knights". Most Unpleasant: Mornings Likes: The silence and stillness of 1000 meters deep in the sea. Dislikes: Diesel ships (because they stink) Favorite Food: Sirlion Steak (she saves them valuably in the galley) Favorite Music: Euro Beat Best Sport: Tennis, Equestrian ------------------------------------------------------------------------- MARCO RODRIGUEZ ------------------------------------------------------------------------- Age: 40 years old Height: 183 cm Weight: 91 kg Birthday: September 4 Blood Type: A Nationality: Brazil Fighting Style: Kyokugen-ryuu Karate (Kyokugen-style Karate) Hobbies: Reading picture books (he aways cries reading Disney stories) Specialty: Sewing, tailoring. Most Important: His black belt, his Kyokugen signboard Most Unpleasant: Sake Likes: His hut for training Dislikes: Cockroaches Favorite Food: Chicken curry, rakkyou, grilled (roasted) chicken Favorite Music: Samba (it boils his blood) Best Sport: Shotput ------------------------------------------------------------------------- HOKUTOMARU ------------------------------------------------------------------------- Age: 14 years old Height: 154 cm Weight: 40 kg Birthday: October 7 Blood Type: O Nationality: Japan Fighting Style: Koppou and Shiranui-ryuu Ninjustu (Shiranui-style Ninjustu) Hobbies: Going to the hot springs in the mountains with monkeys Specialty: He can climb the tallest tree in the mountains in 16.3 seconds (now attempting to break the record) Most Important: His master and all the Shiranui-ryuu people Most Unpleasant: Shiranui "Oneechan" (big sister) Likes: Hot springs Dislikes: Hairy caterpillars Favorite Food: Shabon Nabe (?) Favorite Music: Japanese Kotone (Shiranui Oneechan plays it for him) Best Sport: Athletics ------------------------------------------------------------------------- FREEMAN ------------------------------------------------------------------------- Age: 24 years old Height: 185 cm Weight: 80 kg Birthday: November 21 Blood Type: Unknown Nationality: England Fighting Style: Ga-ryuu Kakutoujustu (self-style fighting) "Zanki" Hobbies: Popping bubble wrap Specialty: As long as his head can fit, he can slip through anything Most Important: His drill necklace (he likes it) Most Unpleasant: Flowers with a lot of pollen Likes: The edges of needles and blades Dislikes: The middle of a big crowd Favorite Food: Fish & Chips Favorite Music: Heavy Metal Best Sport: none ------------------------------------------------------------------------- THE GRIFFON MASK ------------------------------------------------------------------------- Age: 27 years old Height: 215 cm Weight: 118 kg Birthday: April 25 Blood Type: O Nationality: Mexico Fighting Style: Pro Wrestling Hobbies: none Specialty: He can hold 5 average men on his bridge Most Important: His Griffon mask Most Unpleasant: Magazine interviews Likes: The smile of children Dislikes: Illegal moves, and the wrestlers who use them nonchalantly Favorite Food: "I eat anything a lot!" (quote from Griffon) Favorite Music: "The Theme of Griffon" (His entrance song in wrestling) Best Sport: Triathelon ------------------------------------------------------------------------- KEVIN RIAN ------------------------------------------------------------------------- Age: 37 years old Height: 187 cm Weight: 89 kg Birthday: December 17 Blood Type: B Nationality: America Fighting Style: SWAT Mercenary Techniques Hobbies: Collects goods of a certain Sci-Fi movie (he says he saw all 6 movies on the premier day) Specialty: Paint Ball Most Important: His best friend Most Unpleasant: Medicine (he refuses to take them even when he's sick) Likes: Loose, leisurely clothing Dislikes: Tight, formal clothing Favorite Food: Spare Ribs Favorite Music: Jazz Best Sport: Darts ------------------------------------------------------------------------- GRANT ------------------------------------------------------------------------- Age: Unknown Height: 201 cm Weight: 105 kg Birthday: January 8 Blood Type: A Nationality: America Fighting Style: Ankoku Karate Hobbies: Making China (plates) Specialty: He can hold any emotions to himself Most Important: A picture of him, Kain, and Merry from long ago Most Unpleasant: Hot places Likes: Nationalistic Masks Dislikes: Begging for life Favorite Food: Beef Stew Favorite Music: Doesn't listen to music Best Sport: Weightlifting ------------------------------------------------------------------------- KAIN R. HEINLEIN ------------------------------------------------------------------------- Age: 26 years old Height: 183 cm Weight: 76 kg Birthday: February 16 Blood Type: B Nationality: America Fighting Style: Ankoku Shinkuu-Ken Hobbies: Reading Specialty: He can tell others' emotions by looking at their eyes Most Important: All the people that surround him (his people) Most Unpleasant: Emotions Likes: A starry night sky Dislikes: Emotions Favorite Food: Apple Pie Favorite Music: Classic Best Sport: None (he can do anything, though) ========================================================================= 3. MOVE LIST ========================================================================= ??? - Tentative name BR - Brake move Supers - wastes 1 bar on power guage Hidden - wastes 2 bars on power guage T. O. P. Attack - CD in the middle of T. O. P. mode Note: when the name is tentative I did 1 of 3 things: 1) Put the description of the move as the name 2) Put what they say (or what I think they say) as the name 3) The name of a move that look similar to the move ------------------------------------------------------------------------- ROCK HOWARD ------------------------------------------------------------------------- --------------------------[ Throws and Holds ]--------------------------- Kokuu Sen when close, f or b + C ----------------------------[ Special Moves ]---------------------------- Reppu Ken qcf + A Double Reppu Ken qcf + C Crack Counter Jou-dan (high) qcf + B Crack Counter Ge-dan (low) qcf + D Rising Tackle (weak) charge d, u + A Rising Tackle (strong) charge d, u + C Hard Edge (weak) qcb + A Hard Edge (strong) qcb + C Rage Run - Type "Dunk" qcb + B Rage Run - Type "Shift" qcb + D Shinkuu Nage (BR) when close, 360 + C Rasetsu after Braking Shinkuu Nage, hold AB and let go -----------------------------[ Super Moves ]----------------------------- Raging Storm qcf, qcf + A Shine Knuckle qcf, qcf + B --------------------------[ Potential Powers ]-------------------------- Raging Storm qcf, qcf + C (holdable) Shine Knuckle qcf, qcf + D Deadly Rave - Neo hcb, f + A, A, A, B, B, C, C, D, D, qcb + C ---------------------------[ T. O. P. Attack ]--------------------------- OVERHEAD KICK -----------------------------[ Feint Moves ]----------------------------- f + AC Shine Knuckle d + AC Reppu Ken ------------------------------------------------------------------------- TERRY BOGARD ------------------------------------------------------------------------- --------------------------[ Throws and Holds ]--------------------------- Buster Throw when close, f or b + C ----------------------------[ Special Moves ]---------------------------- Power Wave (weak) qcf + A Power Wave (strong) qcf + C Burn Knuckle (weak) qcb + A Burn Knuckle (strong) qcb + C Power Dunk (weak) (BR) f, d, df + B Power Dunk (strong) (BR) f, d, df + D Crack Shoot (weak) qcb + B Crack Shoot (strong) qcb + D Power Charge (weak) f, f + A (up to 3 times) Power Charge (strong) f, f + C (up to 3 times) -----------------------------[ Super Moves ]----------------------------- Power Geyser qcf, qcf + A Buster Wolf qcf, qcf + B --------------------------[ Potential Powers ]-------------------------- Power Geyser qcf, qcf + C Buster Wolf qcf, qcf + D ---------------------------[ T. O. P. Attack ]--------------------------- MAX DUNK -----------------------------[ Feint Moves ]----------------------------- f + AC Burn Knuckle (weak) d + AC Burn Knuckle (strong) ------------------------------------------------------------------------- KIM DONG HWAN ------------------------------------------------------------------------- --------------------------[ Throws and Holds ]--------------------------- Tai-otoshi when close, f or b + C Tai-hineri in air close, anything but u + C ----------------------------[ Command Moves ]---------------------------- Super Jump d, then quickly jump (ub, u, or uf) Sankaku-tobi in air by wall, opposite direction Ushiro-geri in air, b + C ----------------------------[ Special Moves ]---------------------------- Raimei Zan (weak) qcb + B Raimei Zan (strong) qcb + D Kuu Sa Jin (weak) (BR) f, d, df + A Kuu Sa Jin (strong) (BR) f, d, df + C Hishou Kyaku (weak) in air, d + B Hishou Kyaku (strong) in air, d + D Shiden Kyaku (weak) qcf + B Shiden Kyaku (strong) qcf + D Ashi Binta hcf + C -----------------------------[ Super Moves ]----------------------------- Super Dong Hwan Kyaku in air, qcf, qcf + A Raimei Dan qcf, qcf + B --------------------------[ Potential Powers ]-------------------------- Super Dong Hwan Kyaku in air, qcf, qcf + C Raimei Dan qcf, qcf + D (hold) Ore-sama Hou-Ou Kyaku qcf, qcf, qcf + C ---------------------------[ T. O. P. Attack ]--------------------------- KAITEN DONG HWAN -----------------------------[ Feint Moves ]----------------------------- f + AC Shiden Kyaku (weak) d + AC Shiden Kyaku (strong) ------------------------------------------------------------------------- KIM JAE HOON ------------------------------------------------------------------------- --------------------------[ Throws and Holds ]--------------------------- Tai-otoshi when close, f or b + C ----------------------------[ Command Moves ]---------------------------- Shou-Kyaku Hou during backstep, B ----------------------------[ Special Moves ]---------------------------- Hien Zan (weak) (BR) charge d, u + B Hien Zan (strong) (BR) charge d, u + D Hangetsu Zan (weak) qcb + B Hangetsu Zan (strong) qcb + D, follow up w/ d + D Hishou Kyaku (weak) in air, d + B Hishou Kyaku (weak) Hassei Waza >from Hishou Kyaku (weak), df + B >from Hishou Kuaku (weak), qcb + B Hishou Kyaku (strong) in air, d + D Hishou Kyaku (strong) Hassei Waza >from Hishou Kyaku (strong), df + D >from Hishou Kuaku (strong), qcb + D Ryuusei Raku (weak) qcf + B Ryuusei Raku (strong) qcf + D Shakka Shuu (weak) qcf + A (hold) Shakka Shuu (strong) qcf + C (hold) -----------------------------[ Super Moves ]----------------------------- Hou-yoku Ten-Shou Kyaku qcf, qcf + A Hou-ou Kyaku qcf, qcf + B --------------------------[ Potential Powers ]-------------------------- Hou-yoku Ten-Shou Kyaku qcf, qcf + C (hold - let go) Hou-ou Kyaku qcf, qcf + D ---------------------------[ T. O. P. Attack ]--------------------------- HIGH-ANGLE NERI-CHAGI -----------------------------[ Feint Moves ]----------------------------- f + AC Shakka Shuu d + AC Hou-ou Kyaku ------------------------------------------------------------------------- HOTARU FUTABA ------------------------------------------------------------------------- --------------------------[ Throws and Holds ]--------------------------- Ten Raku-tou when close, f or b + C Hanten-tou in air close, anything but u + C ----------------------------[ Command Moves ]---------------------------- Kuuchuu Furi-Muki in air, CD (same time) Kou-shuu Da in air, d + B ----------------------------[ Special Moves ]---------------------------- Hakki Shou (weak) qcf + A Hakki Shou (strong) qcf + C Ren-geki Shuu (weak) in air, qcb + B Ren-geki Shuu (strong) in air, qcb + D Ten-shin Shou (weak) f, d, df + B Ten-shin Shou (strong) f, d, df + D Sou-Shou Shin (weak) qcb + A Sou-Shou Shin (strong) qcb + C Sha-jou Tai when close, hcf + D Ko-bi Kyaku (weak) (BR) qcb + B Ko-bi Kyaku (strong) (BR) qcb + D -----------------------------[ Super Moves ]----------------------------- Sou-Shou Ten-Ren-Ge qcf, qcf + A Ten-Shou Ran-Ki qcf, qcf + B --------------------------[ Potential Powers ]-------------------------- Sou-Shou Ten-Ren-Ge qcf, qcf + C (hold) Ten-Shou Ran-Ki qcf, qcf + D ---------------------------[ T. O. P. Attack ]--------------------------- SEN-KAI EN -----------------------------[ Feint Moves ]----------------------------- f + AC Hakki Shou d + AC Sou-Shou Shin ------------------------------------------------------------------------- GATO ------------------------------------------------------------------------- --------------------------[ Throws and Holds ]--------------------------- Dai-en Shin when close, f or b + C Dan-Zetsu Tai when close, f or b + D ----------------------------[ Command Moves ]---------------------------- Mu-ran-Geri f + B Kuuchuu Furi-Muki in air, CD (same time) Sai-Gaku f + A ----------------------------[ Special Moves ]---------------------------- Shin-Ga (weak) qcf + A Shin-Ga (weak) Tsuika Kougeki >from Shin-Ga (weak), f, f + A Shin-Ga (strong) qcf + C Shin-Ga (strong) Tsuika Kougeki >from Shin-Ga (strong), f, f + C Rai-Ga (weak) (BR) f, d, df + B Rai-Ga (strong) (BR) f, d, df + D Fuu-Ga (weak) qcb + B Fuu-Ga (strong) qcb + D Kou-Ga >during Fuu-Ga, A Sen-Ga >during Fuu-Ga, B Kyuu-Ga >during Fuu-Ga, C Katsu-Ga >during Fuu-Ga, D Hou-zan Sai Heki-Ga charge d, u + C -----------------------------[ Super Moves ]----------------------------- Zero Kiba qcf, qcf + A Tatsu Kiba qcf, qcf + B --------------------------[ Potential Powers ]-------------------------- Zero Kiba qcf, qcf + C Tatsu Kiba qcf, qcf + D Ten-Ryuu Retsu-Kiba f, d, df + AB (up to 3 times) ---------------------------[ T. O. P. Attack ]--------------------------- MOU-KO KOU HAZAN -----------------------------[ Feint Moves ]----------------------------- f + AC Shin-Ga d + AC Rai-Ga ------------------------------------------------------------------------- BONNE JENET ------------------------------------------------------------------------- --------------------------[ Throws and Holds ]--------------------------- Bye-Bye Boo when close, f or b + C Falling Crush in air close, anything but u + C ----------------------------[ Command Moves ]---------------------------- Super Jump d, then quickly jump (ub, u, or uf) ----------------------------[ Special Moves ]---------------------------- Crazy Ivan (weak) qcb + A Crazy Ivan (strong) qcb + C Gulf Tomahawk (weak) qcb + B Gulf Tomahawk (strong) qcb + D The Hind (weak) (BR) qcf + B The Hind (strong) (BR) qcf + D Buffrass (weak) qcf + A Buffrass (strong) qcf + C Harrier Bee (weak) in air, d + B, then B, B, B, B Harrier Bee (strong) in air, d + D, then D, D, D, D -----------------------------[ Super Moves ]----------------------------- Many Many Torpedo qcf, qcf + A Aurora qcf, qcf + B --------------------------[ Potential Powers ]-------------------------- Many Many Torpedo qcf, qcf + C Aurora qcf, qcf + D An Oi Mademoiselle during Just Defense, A then B, then C (quickly) ---------------------------[ T. O. P. Attack ]--------------------------- ROLLING THUNDER -----------------------------[ Feint Moves ]----------------------------- f + AC Many Many Torpedo d + AC Aurora ------------------------------------------------------------------------- MARCO RODRIGUEZ ------------------------------------------------------------------------- --------------------------[ Throws and Holds ]--------------------------- Kyokugen Zu-Tsuki when close, f or b + C ----------------------------[ Command Moves ]---------------------------- Kyokugen Hiji f + A ----------------------------[ Special Moves ]---------------------------- Ko-ou Ken (weak) qcf + A Ko-ou Ken (strong) qcf + C Hien Shippu Kyaku (weak) qcf + B Hien Shippu Kyaku (strong) qcf + D Ryuu-Sen Ken hold C and let go (4-level power up) Ko-Sen Kyaku hold D and let go (4-level power up) Jou-dan Harai qcb + A Ge-dan Harai qcb + B Ko Hou (weak) (BR) f, d, df + A Ko Hou (strong) (BR) f, d, df + C -----------------------------[ Super Moves ]----------------------------- Haou Shoukou Ken qcf, qcf + A Kyokugen Ko Hou qcf, qcf + B --------------------------[ Potential Powers ]-------------------------- Haou Shoukou Ken qcf, qcf + A Kyokugen Ko Hou qcf, qcf + B Ryuuko Ranbu qcf, qcf, qcf + C (C repeatedly) Level 1: 0 -- 2 times Level 2: 3 -- 6 times Level 3: 7 -- 9 times Level 4: 10 or more times ---------------------------[ T. O. P. Attack ]--------------------------- ZAN-RETSU KEN -----------------------------[ Feint Moves ]----------------------------- f + AC Haou Shoukou Ken d + AC Kyokugen Ko Hou ------------------------------------------------------------------------- HOKUTOMARU ------------------------------------------------------------------------- --------------------------[ Throws and Holds ]--------------------------- Hikkaki when close, f or b + C Non-men Tsukuri in air close, anything but u + C ----------------------------[ Command Moves ]---------------------------- Sliding df + B Kuuten Keri df + D Ni-dan Jump in air, jump again ----------------------------[ Special Moves ]---------------------------- Karakusa-Giri (weak) qcb + A (hold just for dash) Karakusa-Giri (strong) qcb + C (hold just for dash) Rakka-Zan - Kyou qcb + B (air) Rakka-Zan - Jitsu qcb + D (air) Kuu Ha Dan (weak) (BR) qcf + B Kuu Ha Dan (strong) (BR) qcf + D Shuriken (weak) qcf + A Shuriken (strong) qcf + C Kuuchuu Shuriken (weak) in air, qcf + A Kuuchuu Shuriken (strong) in air, qcf + C -----------------------------[ Super Moves ]----------------------------- Chou Hissatsu Shuriken qcf, qcf + A (AB to finish) Ougi - Chou Hissatsu Tatsumaki qcf, qcf + B --------------------------[ Potential Powers ]-------------------------- Chou Baku-en Kunai qcf, qcf + C (AB to finish) Kyuukyoku Ougi - Chou Bakuen Tatsumaki qcf, qcf + D ---------------------------[ T. O. P. Attack ]--------------------------- NIN-POU BAKUEN JUMP -----------------------------[ Feint Moves ]----------------------------- f + AC Karakusa-Giri d + AC Shuriken ------------------------------------------------------------------------- FREEMAN ------------------------------------------------------------------------- --------------------------[ Throws and Holds ]--------------------------- Gore Fest when close, f or b + C ----------------------------[ Special Moves ]---------------------------- Nightmare (weak) qcf + A Nightmare (strong) qcf + C Crow (weak) qcb + B Crow (strong) qcb + D Phobia (weak) f, d, df + A Phobia (strong) f, d, df + C V. O. D. (weak) qcb + A (up to 3 times) V. O. D. (strong) qcb + C (up to 3 times) Morbid Angel (weak) (BR) hcf + B Morbid Angel (strong) (BR) hcf + D -----------------------------[ Super Moves ]----------------------------- Full Blast qcf, qcf + A (hold) Creeping Death qcf, qcf + B --------------------------[ Potential Powers ]-------------------------- Full Blast qcf, qcf + C (hold) Creeping Death qcf, qcf + D ---------------------------[ T. O. P. Attack ]--------------------------- OVERKILL -----------------------------[ Feint Moves ]----------------------------- f + AC Full Blast d + AC Phobia ------------------------------------------------------------------------- THE GRIFFON MASK ------------------------------------------------------------------------- --------------------------[ Throws and Holds ]--------------------------- Griffon Tower when close, f or b + C Grif-Fall >after Griffon Tower, df, df + C Gri-Hug when close, f or b + D ----------------------------[ Special Moves ]---------------------------- Justice Hurricane (weak) when close, 360 + A Justice Hurricane (strong) when close, 360 + C Olympus Over (weak) qcb + B Olympus Over (strong) (BR) qcb + D Poseidon Wave (weak) b, d, db + A Poseidon Wave (strong) (BR) d, d, db + C Active Tupon (weak) f, d, df + A Active Tupon (strong) f, d, df + C Hercules Throw when close hcf + B Icarus Crash in air, qcf + A -----------------------------[ Super Moves ]----------------------------- Big Fall Griffon when close, 720 + A Daedalus Attack qcf,qcf + B --------------------------[ Potential Powers ]-------------------------- Big Fall Griffon when close, 720 + C Daedalus Attack qcf, qcf + D ---------------------------[ T. O. P. Attack ]--------------------------- GRI-DRO SUPER KICK -----------------------------[ Feint Moves ]----------------------------- f + AC Hercules Throw d + AC Daedalus Attack ------------------------------------------------------------------------- KEVIN RIAN ------------------------------------------------------------------------- --------------------------[ Throws and Holds ]--------------------------- Poli-Throw when close, f or b + C ----------------------------[ Command Moves ]---------------------------- Poli-Kick f + B ----------------------------[ Special Moves ]---------------------------- Hell Rotor (weak) qcb + A (hold for 3-level power up, D to cancel) Hell Rotor (strong) qcb + C (hold for 3-level power up, D to cancel) Hell Arrest (weak) when close, hcf + A Hell Arrest (strong) when close, hcf + C Hell Trap (weak) (BR) qcf + B Hell Trap (strong) (BR) qcf + D Hell Snipe (weak) f, d, df + A Hell Snipe (strong) f, d, df + C Abide Mine qcb + D Creeper qcb + B >cancel >during Creeper, C >low attack >during Creeper, A >mid attack (overhead) >during Creeper, B -----------------------------[ Super Moves ]----------------------------- Lucky Strike qcf, qcf + A Gattling Freezer qcf, qcf + B --------------------------[ Potential Powers ]-------------------------- Lucky Strike qcf, qcf + C (hold) Gatling Freezer qcf, qcf + D ---------------------------[ T. O. P. Attack ]--------------------------- BLAST CHARGE -----------------------------[ Feint Moves ]----------------------------- f + AC Hell Rotor d + AC Hell Arrest (?) ------------------------------------------------------------------------- GRANT ------------------------------------------------------------------------- --------------------------[ Throws and Holds ]--------------------------- Ankoku Otoshi when close, f or b + C ----------------------------[ Command Moves ]---------------------------- Ma-Heki df + C ----------------------------[ Special Moves ]---------------------------- Kokuen-Ryuu (weak) qcb + A Kokuen-Ryuu (strong) qcb + C Kyou Chou-Jin (weak) (BR) f, d, df + A Kyou Chou-Jin (strong) (BR) f, d, df + C Messhou Hisetsu (weak) in air, d + B >during Rising Palm, d + B Messhou Hisetsu (strong) in air, d + D >during Rising Palm, d + D Gou Dangai (weak) qcf + B Gou Dangai (strong) qcf + D Gou Retsu-Shou (weak) f, b, f + A Gou Retsu-Shou (strong) f, b, f + C -----------------------------[ Super Moves ]----------------------------- Majin Haten Dan qcf, qcf + A Majin Engetsu Rin qcf, qcf + B --------------------------[ Potential Powers ]-------------------------- Majin Haten Dan qcf, qcf + C Majin Engetsu Rin qcf, qcf + D ---------------------------[ T. O. P. Attack ]--------------------------- MAJIN GAN -----------------------------[ Feint Moves ]----------------------------- f + AC Kokuen-Ryuu d + AC Majin Haten Dan ------------------------------------------------------------------------- KAIN R. HEINLEIN ------------------------------------------------------------------------- --------------------------[ Throws and Holds ]--------------------------- Schwarze Mond when close, f or b + C ----------------------------[ Special Moves ]---------------------------- Schwarze Flamme (weak) charge b, f + A Schwarze Flamme (strong) charge b, f + C Schwarzer Panzer (weak) charge b, f + B Schwarzer Panzer (strong) (BR) charge b, f + D Schwarze Lanze (weak) (BR) charge d, u + B Schwarze Lanze (strong) (BR) charge d, u + D -----------------------------[ Super Moves ]----------------------------- Himmlischer Atem qcf, qcf + A Himmlische Seele qcf, qcf + B --------------------------[ Potential Powers ]-------------------------- Himmlischer Atem qcf, qcf + C Himmlische Seele qcf, qcf + D ---------------------------[ T. O. P. Attack ]--------------------------- SCHWARZER STOß -----------------------------[ Feint Moves ]----------------------------- f + AC Schwarzer Panzer d + AC Himmlisher Atem ========================================================================= 4. MOVE ANALYSIS ========================================================================= ------------------------------------------------------------------------- ROCK HOWARD ------------------------------------------------------------------------- Move Name: Kokuu Sen Command: when close, f or b + C Description: a typical throw Move Name: Reppuu Ken Command: qcf + A Description: Like Geese's, a projectile that hugs the ground. Quick recovery time, too. You'll be using this a lot. Move Name: Double Reppu Ken Command: qcf + C Description: Also like Geese, shoots one out, then powers it up with another, making a big Reppu Ken. Use to throw off timing. Also, works good in close combos. Move Name: Crack Counter Jou-dan Command: qcf + B Description: Rock goes into a guarding position, and if hit with a high or mid attack, he will counter with a quick Crack Shoot that goes nowhere. Not as good as Geese's because unlike Geese's, the counter will not always connect when initiated. Normally, the hit will slam the opponent down, but counters do not, so aim for follow-ups after. Move Name: Crack Counter Ge-dan Command: qcf + D Description: Exact same as the Jou-dan except it is a low counter. Rock does crouch pretty low, and can dodge attack otherwise would hit him. Move Name: Rising Tackle Command: charge d, u + A or C Description: Terry's key anti-air. Works the same way as always. Good move, but not to be overused. If you're going to use it, use the strong. If you miss, strong or weak, you're screwed, so go for broke. Move Name: Hard Edge Command: qcb + A or C Description: A mix between Burn Knuckle and Ja-ei Ken. Weak is quick and should be used often (elbow). Strong, Rock does an elbow followed by a palm. Powerful. Can be used in combos, but needs to be started at point blank range. Move Name: Rage Run - Type "Dunk" Command: qcb + B Description: Rock runs up at a high speed, and if he reaches the opponent, he will hop and perform a Power Dunk-like move. It is an overhead. A good surprise attack. Move Name: Rage Run - Type "Shift" Command: qcb + D Description: Rock runs up at a high speed, and if he reaches the opponent, he will teleport right behind him. You can do the Shinkuu Nage and it will connect most of the time (it's not a combo, but it works well). Move Name: Shinkuu Nage Command: when close, 360 + C Description: Command throw. Rock grab the opponent and spins his arm in a circle launching the opponent into the air. Slow to come out, and range is limited. Plus if you mess up, it becomes a Double Reppu Ken or a Strong Hard Edge, leaving you open. It also has a miss animation. Do not use this too often. Best when used after the Rage Run - Type "Shift". A Brake move, good to set up for a big move. Move Name: Rasetsu Command: after braking Shinkuu Nage, hold AB and let go Description: A Brake-only move. It is an energy shot. Hard to do, plus timing is very tight. It is best not to use this, but to brake the Shinkuu Nage and follow up with a different move. Doesn't do very good amount of damage, so brake into another move. Move Name: Raging Storm (S) Command: qcf, qcf + A (with S power) Description: Rock hits the ground, launching a gust of energy upwards. Although similar to Geese's, but not as wide. A little slow to come out, and not a good anti-air. He has ni invincibility time right when he does it, and it is easily crushed. Move Name: Shine Knuckle (S) Command: qcf, qcf + B (with S power) Description: Does a Burn Knuckle-like fist, with flashy effects. This move has no invicibility time, but is quick, and can be used in a combo as well as a counter. If you are aiming for a hit in the air, the timing is right when the opponent is in front of you, or else you will fly right underneath your opponent. Also useful to attack opponent when he messes up (due to the Shine Knuckle's speed) but most times both of you will get hit, and there is very little damage. Move Name: Raging Storm (P) Command: qcf, qcf + C (hold) (with P power) Description: Like the S. version, but this one has more range. It is also slower to come out compared to the S. version. You can hold it to throw off Just Defense timings. In general use the S. one. Move Name: Shine Knuckle (P) Command: qcf, qcf + D (with P power) Description: Hard Edge elbow --> d + AB (elbow) --> Rising Tackle. This is best if used in combos. The first elbow needs to hit for the rest to come out. As an air hit, the second elbow and R. Tackle misses (R. Tackle hits in corner). Better off with the S. version as an air counter or combo. Move Name: Deadly Rave - Neo Command: hcb, f + A, ,A, A, B, B, C, C, D, D, qcb + C Description: Geese's rememberable command ranbu. The key to timing is to keep hitting the same button until you see the hit register, then go to next button. Most times the finish will never be seen (you'll see later). The frame rate is zero at the beginning, which makes it good. Move Name: Overhead Kick Command: During T. O. P. mode, CD Description: Slow to come out, and if has a slow recovery. But it works well as a cross-up. A mind-game move. ------------------------------------------------------------------------- TERRY BOGARD ------------------------------------------------------------------------- Move Name: Buster Throw Command: when close, f or b + C Description: A typical shoulder throw. Move Name: Power Wave Command: qcf + A or C Description: The use of this projectile is same as always. Don't overuse it, due to Just Defense. You can use this to hit opponents on the ground if the first hits as a counter. Weak travels slower, and has quick recovery time, while strong is just the opposite. Move Name: Burn Knuckle Command: qcb + A or C Description: Terry's trademark banzai --> flying fist. The weak can be used in combos (no banzai) and strong for long-range attacking, as it is fast. Use the weak one as your main. Either way, if blocked, prepare for a counter-attack. Try it just get the tip to hit. Move Name: Power Dunk Command: f, d, df + B or D Description: Shoulder charge up, jumping fist down. Difference between weak and strong is the height of his jump, the recovery time (is they block the duck part of the weak one he has almost no opening), and the power (strong is more powerful). The range on the beginning is tiny, though. Time it right and this move makes a decent anti-air. Use this as a Brake move and you can get in some damage, plus you have little openings. For strong or weak, the Brake recovery is tha same, so use strong, which has longer invincibility time. Move Name: Crack Shoot Command: qcb + B or D Description: Spinning heel kick. Difference between the buttons is mainly height, and some distance. It's an overhead. Use the weak one more, and try to get the tip to hit, that way it'll be harder to be countered. Move Name: Power Charge Command: f, f + A or C (up to 3 times) Description: Elbow --> Swipe --> Charge. Distance is the main difference. Combo-able. Guard crushes damage like hell. Weak is quick to come out, while strong has quick recovery time. Move Name: Power Geyser (S) Command: qcf, qcf + A (with S power) Description: Terry hits the ground, the launches a "geyser" of energy. Good anti-air. Move Name: Buster Wolf (S) Command: qcf, qcf + B (with S power) Description: Knuckle --> Energy wave. Quick, and can be used as a counter. VERY combo-able too. If the first hit is well-placed, the entire move will hit in the air. Move Name: Power Geyser (P) Command: qcf, qcf + C (with P power) Description: The Triple Geyser. Decent anti-air, but second tends to miss. For anti-air and air juggles, use the S. Power Geyser. It does come out quicker than the S. version, though. Move Name: Buster Wolf (P) Command: qcf, qcf + D (with P power) Description: Exactly the same as S. version, but deals more damage and hits a little earlier. Use just like the S. version. Move Name: MAX Dunk Command: During T. O. P. mode, CD Description: Charge forward --> Power Dunk. Deals good damage, and can be combo-ed. But it is slow to come out, and if blocked, you're screwed. ------------------------------------------------------------------------- KIM DONG HWAN ------------------------------------------------------------------------- Move Name: Tai-Otoshi Command: when close, f or b + C Description: Another shoulder throw. Move Name: Tai-Hineri Command: in air close, anything but u + C Description: Grabs opponent is the air with his legs, Dong Hwan twists, falling along with lightning. Move Name: Super Jump Command: d, then quickly jump (ub, u, or uf) Description: He jumps higher than usual. You can tell be a shadow following him. Move Name: Sankaku-tobi Command: in air by wall, opposite direction Description: Triangle jump. Need I say more? Move Name: Ushiro-geri Command: in air, b + C Description: Move made for cross-ups, but it's ability is limited. Move Name: Raimei Zan Command: qcb + B or D Description: Dong Hwan hops forward with a lightning Neri-chagi. Overhead attack. Weak is a little quicker than strong, but does not go as far. Move Name: Kuu Sa Jin Command: f, d, df + A or C Description: Dong Hwans spin up diagnolly, kicking each time. Completely different from Kim's version. This move has absolutely no range, and is a decent anti-air only if you wait until the last second.. Difference between weak and strong is whether or not Dong Hwan finishes it. If you use this move, use the strong one. It also is a Brake move, but you do not have much time, and you still would be hit if blocked, but I guess it's better than flying in the air waiting to be hit. Move Name: Hishou Kyaku Command: in air, d + B or D Description: Pierces downwards with his leg (like Robert's Hien Ryuujin Kyaku), and when it hits (hit or block) he will keep stabbing with his other foot (left, right, left...). Works good if you can read what the opponent is doing next. Quick, too. Move Name: Shiden Kyaku Command: qcf + B or D Description: In weak, Dong steps with his front foot, lighting appearing when his foot hits the ground. It stuns the opponent briefly, so aim for combos. It has no range, but constantly doing it can build up the power meter fast. In strong, he steps with his back foot, and lightning comes out. Slower than the weak one, but has more range and knocks opponent up. Both are low hitting, and are slow to come out, so don't overuse them. Move Name: Ashi Binta Command: hcf + C Description: In simple terms, Gen-ei Kyaku. No range, and not good in combos. Only good use is Guard Cancelling. Move Name: Super Dong Hwan Kyaku (S) Command: in air, qcf, qcf + A (hold) (with S power) Description: Dong hits opponent with a dive kick, and hit or block, he will do a bunch of spin kicks upward. Great when you are in the air and you see that the opponent messes up. You can follow-up after this move connects. Move Name: Raimei Dan (S) Command: qcf, qcf + B (with S power) Description: Dong does a quick Riamei Zan. A move with good invincibility, but otherwise useless, due to the fact that it's not an overhead. Move Name: Super Dong Hwan Kyaku (P) Command: in air, qcf, qcf + C (hold) (with P power) Description: Same as the S, version, but with lightning with each kick. Can't follow-up because he knocks them down at the end. Move Name: Raimei Dan (hold) (P) Command: qcf, qcf + D (with P power) Description: Two Raimei Dans. The first hit is shorter than the S. version, but is an overhead. You can hold it, charging the move up. Second level does 3, and Third (MAX) does 4 Raimei Zans. If you charge it up all the way and the opponent blocks all of them, it is an automatic guard crush! Use the super if the opponent is weak and starts turtling. Move Name: Ore-sama Hou-ou Kyaku Command: qcf, qcf, qcf + C (with P power) Description: Dong runs up quickly and performs his own version of the Houou Kyaku. Major damage. Good to use if the opponent screws up because it is fast. Move Name: Kaiten Dong Hwan Command: During T. O. P. mode, CD Description: Dong kicks --> spins, hitting five times. Comes out with decent time, and recovers somewhat average. Deals major damage to opponent, but has crappy guard crush ability. ------------------------------------------------------------------------- KIM JAE HOON ------------------------------------------------------------------------- Move Name: Tai-otoshi Command: when close, f or b + C Description: Ashoulder throw, same as Dong's. Move Name: Shou-Kyaku Hou Command: during backstep, B Description: After performing the command, Jae Hoon will hop forward and kick up. Great surprise attack, plus it knocks the opponent up. Cancel into a special after. Move Name: Hien Zan Command: charge d, u + B or D Description: Kim's original trademark anti-air somersault kick, with an added fire effect. If you use the strong one, you can follow up with d + D, and Jae Hoon does a Neri-chagi in the air. The range on this move is very short, and combos into this move are rare. It is Brake-able, and you can start great combos with it. Also Braking this move will help, because if the opponent blocks it, you still are on the ground and can move about the same time the opponent does. Move Name: Hangetsu Zan Command: qcb + B or D Description: Spin kick with fire. Difference between weak and strong is the distance and how fast it comes out. The weak version can combo from a standing C or D. Strong works as a decent anti-air, so long as you aim more ahead of you than above you. Move Name: Hishou Kyaku Command: in air, d + B or D Description: Exactly like Kim's Hishou Kyaku. After it hits, df + B or D will go into a low sliding attack, and qcb + B or D will do a downwards flame kick. Use the df + B or D if the original move hits, as the qcb + B or D does not combo. If blocked, mix it up, since one is high and the other low. The only problem is that the high attack is slow and can be read easily, plus half the time it will right over ducking opponents. Do the low slide only if the Hishou Kyaku hits. Move Name: Ryuusei Raku Command: qcf + B or D Description: Sweep --> jumping Neri-chagi. Low hit --> overhead. Similar to Kim's KOF Ryuusei Raku, but not as much range due to the fact that Jae Hoon does not slide. If the first hit is blocked, the overhead misses half the time. Can combo from a standing C or D. Use the strong in combos, because he jumps forward farther. Move Name: Shakka Shuu Command: qcf + A or C (hold) Description: Jae Hoon raises his leg, then slides forward a bit, throwing four rapid kicks. Can combo, again, from a strong attack. If you hold the button down, Jae Hoon will stay with his knee raised. The knee has a guard point, but there is an opening from the start to that point, so it is not that good against opponents jumping in. Can also guard special moves. Move Name: Hou-yoku Ten-Shou Kyaku (S) Command: qcf, qcf + A (with S power) Description: Hangetsu Zan --> two or three Hien Zan (in the air). This move has no range, and should be used at point blank range. It is quick, plus it is an overhead and can be used as an anti-air. Move Name: Hou-ou Kyaku (S) Command: qcf, qcf + B (with S power) Description: Jae Hoon runs forward, and if it hits, will start beating down his opponent. If the opponent misses, or you see an opening, use this move, as it is very quick. Move Name: Hou-yoku Ten-Shou Kyaku (P) Command: qcf, qcf + C (hold -- let go) (with P power) Description: Use exactly like the S. version. If it hits, keep holding the C button down, and let go after he lands. If you time it right, Jae Hoon will add an extra kick. Move Name: Hou-ou Kyaku (P) Command: qcf, qcf + D (hold) (with P power) Description: Even more flashier version of the Hou-ou Kyaku. Use same as the S. version. Move Name: High-Angle Neri-chagi Command: During T. O. P. mode, CD Description: Jae Hoon turns around, brings up is legs, turns toward the opponent, and does a Neri-chagi (axe kick). Very slow to come out, but absolutely no lag afterward and guard crushes in just three! ------------------------------------------------------------------------- HOTARU FUTABA ------------------------------------------------------------------------- Move Name: Ten Raku-tou Command: when close, f or b + C Description: Shoulder throw --> flips over. You have to watch it for this throw. You throw left, and Hotaru will flip over and end up on the left side. The throw is not good for getting opponent into the corner, but is good for getting yourself out. Move Name: Hanten-tou Command: in air close, anything but u + C Description: Hotaru throws opponent toward the ground. Pretty good throw. Move Name: Kuuchuu Furi-muki Command: in air, CD Description: She will turn around in mid-air. Great for crossing-up. Move Name: Kou-shuu Da Command: in air, d + B Description: Heel stomp, like Chun-Li's of Street Fighter fame. Cannot pull it off again, so no Jhun infinite. Can do other moves afterwards... Move Name: Hakki Shou Command: qcf + A or C Description: Projectile. Weak and strong adjust the speed. Quick recovery time for a projectile. Move Name: Ren-geki Shuu Command: in air, qcb + B or D Description: Hotaru flies down-forward, and if she hits (or blocks) she does a double kick (think Ibuki's Hien). If it is blocked, expect a counter-attack... Weak goes down more, but comes out quick. Strong goes more forward, and has speed. Move Name: Ten-Shin Shou Command: f, d, df + B or D Description: Hotaru spins up-forward, hitting multiple times. Anti-air attack. Weak does not fly far, and hits 3 or so times. Strong hits a lot, and flies very high. It comes out quick, but like all anti-air, you're wide open if you miss. Not too useful as an anti-air, because it is crushed often. Move Name: Sou-Shou Shin Command: qcb + A or C Description: Hotaru hops forward, spinning her arms, and when she lands, she finishes with a palm. Great combo move. Weak hops a little forward, and strong hops farther (and hits more). Weak also comes out quicker than the strong version. Surprisingly, the strong can be combo-ed from a standing C. Although it is hard to tell, she actually it able to move an instant before the opponent when blocked. Move Name: Sha-jou Tai Command: when close, hcf + D Description: Command throw. She runs up the opponent, stepping on their face. Range is tiny, but the move has its uses. Move Name: Ko-bi Kyaku Command: qcb + B or D Description: Hotaru turns around and kicks up (a la Tekken's Xiao Yu) and an energy field appears. This move can reflect projectiles. Its range is short, and is hard to combo. It is a Brake move, but unless in the corner, there is nothing to follow up with. Use the weak one, as it has better priority. Always brake this move. Move Name: Sou-Shou Ten-Ren-Ge (S) Command: qcf, qcf + A (with S power) Description: Sou-Shou Shin x2 --> Ten-Shin Shou --> mid air AB (heel kick). Good in combos and counter-attack move when there is an opening. Move Name: Ten-Shou Ran-Ki (S) Command: qcf, qcf + B (with S power) Description: Sen-Kai En (with a lot of "ki") --> she flies on top of opponent and releases all her "ki" (energy) at once (thus the appearance of her having an orgasm). Works good as anti-air, just don't do it too early. Major invincibility at the start too. Move Name: Sou-Shou Ten-Ren-Ge (P) Command: qcf, qcf + C (hold) (with P power) Description: Sou-Shou Shin x2 --> Ten-Shin Shou --> Rengeki Shuu (just the knee). Use the same as the S. version. But you should use this one as guard damage move. Plus, the last knee can hit people on the ground, unlike the S. version. Use that as a surprise attack. Move Name: Ten-Shou Ran-Ki (P) Command: qcf, qcf + D (with P power) Description: She just releases an even greater amount of "ki" with this version. Use exactly like S. version. Some major damage. Move Name: Sen-Kai En Command: During T. O. P. mode, CD Description: Hotaru does a flip kcik. This looks like a better anti-air than the Ten-Shin Shou, but it actually is worse. ------------------------------------------------------------------------- GATO ------------------------------------------------------------------------- Move Name: Dai-en Shin Command: when close, f or b + C Description: Picks them up and slams them. Move Name: Dan-Zetsu Tai Command: when close, f or b + D Description: Gato lift the opponent up with his foot and stomps on them. I don't why he has two throws, but maybe you can't get out of this one. Move Name: Mu-ran-Geri Command: f + B Description: Gato does a hop kick, a la Bruce Lee jump kick. It misses crouching opponents, but has no opening if blocked. Move Name: Kuuchuu Furi-muki Command: in air, CD (same time) Description: Like Hotaru, he turns around in mid-air. For cross-up. Move Name: Sai-Gaku Command: f + A Description: Gato swipes downward. Overhead. Move Name: Shin-Ga Command: qcf + A or C (follow with f, f + A or C) Description: Gato stomps (steps on opponent's feet?) and does a palm. Follows up with a hop punch (like Tung's or Kensou's). Works best in combos. Strong has more range, but has more recovery time, too. Move Name: Rai-Ga Command: f, d, df + B or D Description: Anti-air kick, like Tung's Ressen Kyaku. Aim more forward than up, otherwise you'll go straight under. Strong does a finishing downward kick. Either way, if you miss, you still jump the same height, so just use the strong one. Useful as a Brake move, because you are wide open if you miss, plus he has good combos. Move Name: Fuu-Ga Command: qcb + B or D Description: Gato stomps, then jumps up. Strong jumps higher than weak. Also, Strong knocks the opponent into the air if the stomps connects, while weak does not. In the air, Gato can perform several different moves, as listed below. Move Name: Kou-ga Command: during Fuu-Ga, A Description: A Rai-ou Ken-like move. Gato pushes his hands out and at about a 45 degree angle on the ground a blast of energy appears. Only that will hit. If the opponent is in the air right next to you, it will not hit. If you do this immediately after the Fuu-Ga, Gato will not jump in the air (like it canceled). Move Name: Sen-Ga Command: during Fuu-Ga, B Description: Gato does a kick up, working as an anti-air. Use when the opponent tries to jump over you, or to avoid getting when landing (ex: floating over a projectile), since he hops up a bit when kicking. Use mostly as a combo (when Fuu-Ga hits). Weak you must do immediately, while strong is easy enough. Move Name: Kyuu-Ga Command: during Fuu-Ga, C Description: Gato pierces down-forward with a kick. Opponent must block high. Try to hit deep, or else you still be countered. Move Name: Katsu-Ga Command: during Fuu-Ga, D Description: Gato lands and instantly does a low hit. Switch off Between this, Kyuu-Ga, and just landing and throwing. You're dead if blocked, though. Move Name: Hou-zan Sai Heki-Ga Command: charge d, u + C Description: He puts his hands out to take the opponent's move, and if it hits, he shifts his weight up and his fists at his sides. An atemi (counter) move. Great against cross-ups, since he hits on both sides. But otherwise not too useful. Move Name: Zero Kiba (S) Command: qcf, qcf + A (with S power) Description: Shin-Ga --> jumps on opponent and twists their neck with his legs. Somewhat powerful, best if used in combos. Move Name: Tatsu Kiba (S) Command: qcf, qcf + B (with S power) Description: Gato kicks straight up, and continues to do so Until he reaches the top of the screen. Great anti-air and reversal, due to the invincibility time he has. Move Name: Zero Kiba (P) Command: qcf, qcf + C (with P power) Description: Shin-Ga --> jumps on opponent and twists their neck with his legs --> slams them down with his legs and punches them at the same time. Looks great, does good damage, but the P. version has almost no use. Just use it as a Guard Cancel, or air juggles. Move Name: Tatsu Kiba (P) Command: qcf, qcf + D (with P power) Description: Same as he S. version, only the "ki" is yellow (S. is blue) and he spins. Otherwise same uses as the S. version, like anti-air and reversals. Move Name: Ten-Ryuu Retsu-Kiba Command: f, d, df + AB (up to 3 times) (with P power) Description: Shoulder --> double palm --> pose into an energy fist. Major damage. Use in combos for best outcome. Move Name: Mou-Ko Kou Hazan Command: During T. O. P. mode, CD Description: A hard palm as Gato steps forward. Slow, don't even bother using this move. ------------------------------------------------------------------------- BONNE JENET ------------------------------------------------------------------------- Move Name: Bye-Bye Boo Command: when close, f or b + C Description: Slap --> kicks opponent back. A good taunt as well as a throw. Move Name: Falling Crush Command: in air close, anything but u + C Description: Air throw. Looks like Rugal's Dead End Screamer, as she spins on them with her high heels, then jumps back blowing a kiss. Remember you switch sides after the throw. Move Name: Super Jump Command: d, then quickly jump (ub, u, or uf) Description: A higher jump. You can tell by a shadow following her. Move Name: Crazy Ivan Command: qcb + A or C Description: Simply Ryuu-En Bu. Jenet spins around, hitting the opponent with her dress's blades. Weak is quick to come out, while strong moves forward and is powerful. Use the weak one in combos. Move Name: Gulf Tomahawk Command: qcb + B or D Description: Spin Fall-type move. Jenet jumps up, and comes down with her heel and dress. An overhead. The difference between weak and strong is the height of the jump, and some distance. She does not go very far forward on on this move. If you read the opponents moves, you can use as an anticipated anti-air. If blocked, she still has a advantage, but expect a counter-attack if you miss. Move Name: The Hind Command: qcf + B or D Description: Jenet hops forward with her knee, then spins upward, Hitting with her dress. An OK charging move, but The best part is the fact that it is Brake-able. You can move about the same time as the opponent, plus if it hits, you can follow it up with some good moves. Weak hops shorter while strong hits more. Weak can be used in combos, while strong has shorter recovery time in Braking. Move Name: Buffrass Command: qcf + A or C Description: A mini version of KOF 99's Krizalid's Tornado(?). Weak goes nowhere (stays in place), and strong Goes across the screen. Gets in 3 hits. Move Name: Harrier Bee Command: in air, d + B, B, B, B, B or D, D, D, D, D Description: A move very similar to Alfred's Mayday! Mayday! Jenet flies down, and you can hits up to 4 times. On the fourth hit, she kicks up while popping back up, so you can use this to avoid stuff on the ground. Weak has a sharper angle. Move Name: Many Many Torpedo (S) Command: qcf, qcf + A (with S power) Description: Jenet jumps forward, spinning and kicking, giving the illusion of many (many) torpedoes. Good use in ground combos. Does nice block damage, too. Plus invicibility time is long (until she starts attacking) and the frame rate is zero (is the try to block after the flash, they still get hit). Move Name: Aurora (S) Command: qcf, qcf + B (with S power) Description: Jenet turns around and spins up (like the end of The Hind) 3 times then finishes it off with a blown kiss. Great anti-air super. Move Name: Many Many Torpedo (P) Command: qcf, qcf + C (with P power) Description: A longer, more powerful version of the S. power. Use the same as the S. version. Move Name: Aurora (P) Command: qcf, qcf + A (with P power) Description: Five spins --> blown kiss. In general, works the same as the S. version. Just be careful of the timing and positioning, because the wrong timing or position can cause the last spin (and the kiss). Move Name: An Oi Mademoiselle Command: during Just Defense, A then B, then C (quickly) Description: Just Defense-only Hidden. Jenet loses it, takes off one of her high heels and starts beating the opponent with it, swinging up at the end. She then realizes what she did, turns bright red, saying "Gomen asobase!" (I beg my pardon!). Great as a counter (of course, that's the only thing you can aim for). The timing for the button pressing is like sliding your hand across quickly. Does at least 60% damage ground hits, and about 40% juggling the opponent in the air. Move Name: Rolling Thunder Command: During T. O. P. mode, CD Description: Jenet flips up, and if the flip kick hits the opponent (only hit, nothing happens if she misses or is blocked), she dives forward (the pose is taken from the jump D), knocking the opponent down. Range is incredibly short, and she can be knocked out the air easily from the air, so it looks like it has no use, but in fact it works great as an anti-air Guard Cancel or in combos. ------------------------------------------------------------------------- MARCO RODRIGUEZ ------------------------------------------------------------------------- Move Name: Kyokugen Zu-Tsuki Command: when close, f or b + C Description: Headbutt. Nothing too special. Move Name: Kyokugen Hiji Command: f + A Description: Marco thrust his elbow downwards. An overhead with limited range. Move Name: Ko-ou Ken Command: qcf + A or C Description: Typical projectile, like Takuma's. Strong travels quicker than weak. Do not overuse, due to the Just Defense. Knocks opponent down from close range, and deals more damage. Move Name: Hien Shippu Kyaku Command: qcf + B or D Description: Marco flies half the screen with a kick with weak. If he hits, he will do another kick. Use this in combos. The strong goes up, like Joe's Tiger Kick, and swings his heel downwards. Not exactly sure on its uses, but maybe useful in air juggles. Do not use for anti-air; the Ko Hou works 200% better than this (it has no priority or invincibility). Move Name: Ryuu-Sen Ken Command: hold C and let go (4-level power up) Description: Marco charges forward with a straight fist. Very powerful if charged up. Useful in combos. Move Name: Ko-Sen Kyaku Command: hold D and let go (4-level power up) Description: Performs a move similar to the beginning of the weak Hien Shippu Kyaku. Also powerful if charged up and combo-ed. Can also dodge low attacks. Use this more often, as the specials with punch (Ko-ou Ken, Ko Hou) are more useful than the kick special (Hien Shippu Kyaku). Move Name: Jou-dan Harai Command: qcb + A Description: Marco dashes forward with his shoulder lowered. If the opponent hits high or mid, Marco will counter with an uppercut. Works well as an anti-air counter, or to get in close. You can follow-up with a Ryuu-Sen Ken or Ko-Sen Kyaku (level 3 or higher) or a P. Haou Shoukou Ken. Move Name: Ge-Dan Harai Command: qcb + B Description: Jou-dan Harai low version. Mix with the Jou-dan Harai. Move Name: Ko Hou Command: f, d, df + A or C Description: Jumping uppercut. Good anti-air, but range is limited. Switch between this and the Jou-dan Harai. Weak is a smaller jump. If the second hit misses on a ground hit, opponent will not get knocked down, and you will be wide open. Timing for the Brake is tough, as you have no time to do so. Best if used mainly as an anti-air, but always try to brake. Move Name: Haou Shoukou Ken (S) Command: qcf, qcf + A (with S power) Description: Kyogen style's trademark super projectile. Wind up is a bit slow, and there is no invinciblity time, so be sure to use it anticipating the opponent's moves. Fast, though. Move Name: Kyokugen Ko Hou (S) Command: qcf, qcf + B (with S power) Description: Super uppercut, with flashy effect. Decent anti-air, but it loses some damage that way. Best if in a combo, or a reversal, since it is quick and invincible at the beginning. Move Name: Haou Shoukou Ken (P) Command: qcf, qcf + C (with P power) Description: Same as S. Power, but even faster to fly across the screen, has invincibility time, and can even vaporize Super projectiles. Move Name: Kyokugen Ko Hou (P) Command: qcf, qcf + D (with P power) Description: Slightly flashier than the S. version. Same strategies with it. Move Name: Ryuuko Ranbu Command: qcf, qcf, qcf + C (hit buttons repeatedly) (with P power) Description: This Hidden is very different from Ryo's or Robert's. Marco does not jump forward, and start his Ranbu when he hits, but instead starts then and there, and start to progress forward (like Joe's Bakuretsu Hurrican Tiger Kakato). By hitting the buttons, you can charge up to four levels (like Yamazaki's Guillotine). Major damage, and if blocked, it will automatically bring the opponent's Guard Crush meter to the red. Once I figure out the difference between the levels (what he does on each level), I'll post it. Move Name: Zan-Retsu Ken Command: During T. O. P. mode, CD Description: Marco does a flurry of punches, then an uppercut with the other fist. Unlike Ryo's it does this from the start, whereas Ryo's starts up only after the arm hits. Not too useful as the range is short, and is slow to come out, so Guard Cancels do connect all the time. ------------------------------------------------------------------------- HOKUTOMARU ------------------------------------------------------------------------- Move Name: Hikkaki Command: when close, f or b + C Description: Monkey stratch. Enough said. Move Name: Non-men Tsukuri Command: in air close, anything but u + C Description: Hokutomaru grabs the opponent's head with both hands and pushes it into the ground. Move Name: Sliding Command: df + B Description: Fairly long range low attack. It is low enough to go under flying projectiles, and is good from mid-range. Move Name: Kuuten Keri Command: df + D Description: Hopping double-kick, similar to Athena's Renkan Tai. Very useful becuase you can cancel into a Kuuchuu Shuriken or a Rakka Zan. Move Name: Ni-dan Jump Command: in air, jump again Description: Double jump. Move Name: Karakusa-Giri Command: qcb + A or C (hold for just movement) Description: Hokutomaru hops forward, slicing with his wooden sword at the end. Difference between weak and strong is the distance (slightly) and number of slices (one for weak, two for strong). The weak is quick enough to combo. Holding down the button will make Hokutomaru just flip forward. A throw after that works good. Move Name: Rakka Zan - Kyou Command: qcb + B (air) Description: Hokutomaru teleports, appearing in a puff of smoke in the air just above where he was. Basically a fake move. Possible in the air. Useless. Move Name: Rakka Zan - Jitsu Command: qcb + D (air) Description: Teleports above opponent, slashing with his wooden sword. Good surprise attack, but you are wide openn if the opponent blocks it. You can do in the air, too. Move Name: Kuu Ha Dan Command: qcf + B or D Description: Andy's trademark move. Hokutomaru pushes off a handstand and hits with both feet put together. Weak is shorter while strong Hokutomaru does a forward flip first, is longer and hits more times. This is a great Brake move. If it hits, you can set up for a combo and if it is blocked, you recover and aren't left wide open. Move Name: Shuriken Command: qcf + A or C Description: Hokutomaru throws a four-pointed ninja star (shuriken). Weak throws 1 and strong throws 3 in a row (3-rapid Just Defense). Move Name: Kuuchuu Shuriken Command: in air, qcf + A or C Description: Same as the normal one, but in the air, and strong just throws a fast star. Move Name: Chou Hissatsu Shuriken Command: qcf, qcf + A (AB to finish) (with S power) Description: Throws a bunch of shurikens, finishing with a big one. Use in ground combos, or if the opponent messes up, because this move is quick to come out. Pressing AB will cause Hokutomaru to finish his move early (throw the giant Shuriken). Move Name: Ougi - Chou Hissatsu Tatsumaki Command: qcf, qcf + B (with S power) Description: Hokutomaru puts a scroll in his mouth, and spins straight up, with wind swirling around him. Good anti-air, but you must wait until the last second for maximum damage. It doesn't matter, because this move has no invincibility time but has major priority. Move Name: Chou Baku-en Kunai Command: qcf, qcf + C (AB ot finish) (with P power) Description: Throws a bunch of kunais (like Zantestu or Ibuki) that are on fire, finishing with an exploding one. Use the same as the Chou Hissatsu Shuriken. Like it, the Kunais can be finished by pressing AB. Move Name: Kyuukyoku Ougi - Chou Hissatsu Tatsumaki Command: qcf, qcf + D (with P power) Description: Hokutomaru puts a scroll in his mouth, and spins straight up, with fire swirling around him. Again wait until the last second for damage. Move Name: Nin-pou Baku-en Jump Command: During T. O. P. mode, CD Description: He puts a scroll in his mouth and poses, then the ground explodes, pushing him up-forward. Good anticipating anti-air. ------------------------------------------------------------------------- FREEMAN ------------------------------------------------------------------------- Move Name: Gore Fest Command: when close, f or b + C Description: Grabs their face, and slashes outward with his hand. Move Name: Nightmare Command: qcf + A or C Description: Freeman slides back a little, then slides forward a lot, doing an upward slash. He is invincible during the back part. Strong goes farther forward than weak. Move Name: Crow Command: qcb + B or D Description: Freeman does a small jump, spinning, and does two swipes with his claw. An overhead. Strong jumps farther forward than weak. Move Name: Phobia Command: f, d, df + A or C Description: Freeman leans back then slashes downward. Weak uses one, while strong uses two hands. Not too useful. Move Name: V. O. D. Command: qcb + A or C (up to 3 times) Description: Three swipes, like Mature's. The weak goes normal hit --> low --> push back hit and the strong goes normal hit --> normal hit --> swipe up. You can switch buttons in the middle. For minimal openings, use A --> A --> C. Move Name: Morbid Angel Command: hcf + B or D Description: Freeman flips toward the opponent. If they are standing and in range (which is actually tiny), Freeman will grab the opponent, and stab him with his hand. It will not hit in the corner, no matter what. Use in mixture with Crow, since the have crouch to avoid this and stand to block Crow. Brake this move right when he grabs the opponent, and it's a free combo. Strong just flies farther forward than weak. Move Name: Full Blast (S) Command: qcf, qcf + A (hold) (with S power) Description: Giant slash horizontally. Works as a good anti-air (aim in front). Hold to delay the timing. Move Name: Creeping Death (S) Command: qcf, qcf + B (with S power) Description: Freeman walks forward with a shadow, and if the opponent tries to hit him, he will then flash (like all other supers) and grab the opponent. In the dark, you only see shadows as Freemman beats on his opponent. Basically a counter move. Use after doing a rush or blocked combo and it works well. Move Name: Full Blast (P) Command: qcf, qcf + C (hold) (with P power) Description: Horizontal --> Vertical slash. Otherwise use the same way, and you still can hold to delay it. Move Name: Creeping Death (P) Command: qcf, qcf + D (with P power) Description: Exactly the same as the S. version, but has different beating sequence, and does more damage. Move Name: Overkill Command: During T. O. P. mode, CD Description: Freeman swings his hands by his waist, and a half-circle appears right above him. Fairly good anti-air, but best if used as a Guard Cancel. Otherwise useless. ------------------------------------------------------------------------- THE GRIFFON MASK ------------------------------------------------------------------------- Move Name: Griffon Tower Command: when close, f or b + C Description: Brain Buster. Move Name: Grif-fall Command: after Griffon Tower, df, df + C Description: Pin move. Always remember to do this when you do the Griffon Tower. The df is the direction you used to pull off hte Griffon Tower. Move Name: Gri-Hug Command: when close, f or b + D Description: Grabs the opponent, and bear hugs. I think it's one of those rapid button grabs. Move Name: Justice Hurricane Command: when close, 360 + A or C Description: Grabs the opponent and does a spinning suplex. Damaging. Use often, but don't overuse it. Learn to pull it off without jumping. A has range, while C has power. Use the strong one often, and the weak version as Guard Cancel and Reversals. Move Name: Olympus Over Command: qcb + B or D Description: Jumping elbow drop. Overhead. Works great to jump over projectiles while attacking. In the strong version, he hops back and then elbows. Only useful if you start out next to the opponent. You can Brake only the strong version during the jump back, but a backstep would work better due to the invincibility time. Move Name: Poseidon Wave Command: b, d, db + A or C Description: Griffon slides forward and does a lariat. Weak comes out quick while strong jumps back and goes farther forward. The strong works really well, because the opponent may think that it is a backstep and get hit by it. Again, you can Brake at the hop back (on strong only) but the use is minimal. Move Name: Active Tupon Command: f, d, df + A or C Description: Griffon flips forward, and if the opponent is standing, he will grab the opponent with his legs and flip back, slamming the opponent into the ground. A jumping throw. Strong flies farther than weak (weak only goes to right next to him). Use in combination with the Olympus Over, to vary it (they have block high for the Olympus Over, but the have to duck for Active Tupon). Move Name: Hercules Throw Command: when close, hcf + B Description: Griffon grabs the opponent, and throws him against the wall behind him. You can then follow up. The only good moves I know are the weak Poseidon Wave and the Gri-Dro Super Kick. This move comes out slower than the Justice Hurricane, so it is best not to use it. Move Name: Icarus Crash Command: in air, qcf + A Description: Air throw. Griffon grabs the opponent and does an air suplex. Incredibly hard to pull off due to the fact that the move just will not come out on command (I got it off 1 out of every 5 times). Damage isn't that good, either. Move Name: Big Fall Griffon (S) Command: when close, 720 + A (with S power) Description: Griffon grabs the opponent, jumps, and pushes their head into the ceiling, then puts them under his feet and lands on them. Does major damage, and the opponent cannot escape after the flash appears. If you can, I would suggest waiting until the P. power bar if full. Move Name: Daedalus Attack (S) Command: qcf, qcf + B (with S power) Description: Griffon points up, then does 3 lariats, and each hit has a giant impact to it (reminds me fo Yashiro's Million Bash Stream). This move has decent invincibility time, so use it as a reversal, but doesn't go great damage. Move Name: Big Fall Griffon (P) Command: when close, 720 + C (with P power) Description: Slams opponent's head into the ceiling, then does a Justice Hurricane. Major damage (60% normal, 75% or so on T. O. P.). Aim for it as a surprise attack, or just as you get up. Feint move (d + AC) --> Big Fall works good, too. Move Name: Daedalus Attack (P) Command: qcf, qcf + C (with P power) Description: Five lariats now. Otherwise the same as the S. version. Still has invincibility time, so aim for the reversal. This one actually deals good damage, too. Move Name: Gri-Dro Super Kick Command: During T. O. P. mode, CD Description: A drop kick in the forward direction. Slow to start, but if blocked it will push the opponent back and has almost no recovery time. Use from long range for the guard crush (only 2!), then a Justice Hurricane. ------------------------------------------------------------------------- KEVIN RIAN ------------------------------------------------------------------------- Move Name: Poli-Throw Command: when close, f or b + C Description: Shoulder throw. Move Name: Poli-Kick Command: f + B Description: Does a low kick and then with the same leg, a side kick. Both can be blocked high or low, I think, and the two hits don't even combo. Move Name: Hell Rotor (hold for 3-level power up, D to cancel) Command: qcb + A or C Description: Kevin turns his back, and spins toward the opponent. Weak is a straight backhand, and strong is an overhead backhand, but it has less range than the weak version, and cannot be combo-ed. Charging it up will make it stronger, but not unblockable. Pressing D while holding it will cancel it, but you will automatically kick (or do an Abide Mine is you cancel early). Move Name: Hell Arrest Command: when close, hcf + A or C Description: A command throw. Kevin does an uppercut followed by a straight, knocking the opponent back. Good against those who keep blocking. Use often as a Guard Cancel, it's easy to do(since it starts from back) and effective. Use the strong due to it's damage (weak has longer range). Move Name: Hell Trap Command: qcf + B or D Description: Low kick --> grab and knee. You must block the low kick low. The grab can grab in the air, but it's not worth it (timing's too hard and damage not enough). Good to use in combos, but watch out; the range is a little short, so no long combos. Braking into a Hell Snipe works good. Also, Braking works good if the opponent blocks the low kick, since you cancel the miss animation. The difference between weak and strong is the change in range. Strong can only connect from strong attacks, but weak can combo from weak attacks. Move Name: Hell Snipe Command: f, d, df + A or C Description: Kevin jumps up, and punches downward. Weak does a small hops while strong does a normal jump. At first it looks useless, but in fact is a great anti-air. Unlike the normal anti-air where you do it when you see the opponent jump, you must anticipate the opponent's movement. It seems hard, but it is very useful, as well as this move. Move Name: Abide Mine Command: qcb + D Description: Kevin rolls forward. He is invincible only at the very beginning of this teleport move (I think). You can roll around the opponent, cofusing them by switching block directions. Move Name: Creeper Command: qcb + B Description: Kevin starts to crawl a la army style. It can go under a lot of move. Pressing A during Cleaver does a low attack (sweeps with his hand). Use this often, especially when dodging moves, since it comes out the quickest. Also you can follow up if it is a counter hit. Pressing B makes Kevin do a spinning heel kick (overhead). It comes out quick, but not as quick as the low attack. Pressing C cancels Cleaver. Cancelling into the Hell Arrest is a good strategy. Move Name: Lucky Strike (S) Command: qcf, qcf + A (with S power) Description: Kevin rolls forward (the roll hits) and pulls off a punch and an uppercut (with explosions) knocking the opponent into the air. You can follow up after this move. Great in combos, since he goes forward in this attack. Invincible in the beginning. Move Name: Gatling Freezer (S) Command: qcf, qcf + B (with S power) Description: Kevin kicks up, with a bunch of explosions. If it hits on the ground the opponent is frozen for a short time, giving you a chance to combo. If it hits in the air, the opponent SLOWLY (I mean slowly) fall to the ground, giving you a chance to follow up. Decent in ground combos, but range is very limited (and I think it can be ducked under). As an anti-air, you cannot do it too early (it's quick, so you'll miss) or too late (for a split-second Kevin poses, and can be hit out of the super), so watch it. Move Name: Lucky Strike (P) Command: qcf, qcf + C (hold) (with P power) Description: Same as the S. version, but with an added explosive straight after the uppercut, which means no follow up. You will probably not use this Potential (or the other, you'll see...). Move Name: Gatling Freezer (P) Command: qcf, qcf + D (with P power) Description: Exactly the same as the Super version, but more explosions. Plus a frame rate of zero. Move Name: Blast Charge Command: During T. O. P. mode, CD Description: Shoulder charge --> spinning heel kick. Quick to come out, but a little slow to recover. Pretty good in combos, but lower guard crush damage. ------------------------------------------------------------------------- GRANT ------------------------------------------------------------------------- Move Name: Ankoku Otoshi Command: when close, f or b + C Description: Body slam. Move Name: Ma-Heki Command: df + C Description: Grant dashes forward a little, and does a pose that looks like Leona's Botlic launcher. Move Name: Kokuen-Ryuu Command: qcb + A or C Description: Grant does an uppercut motion, and a blast of energy shoot from the ground. Useful as a shield. Weak is quick, and strong lasts longer. Move Name: Kyou Chou-Jin Command: f, d, df + A or C Description: Anti-air uppercut move. Weak goes halfway up while strong goes out of the screen, then he punches the ground (which is unblockable, but jumping will avoid it). You can cancel into Messhou Hisetsu for a combo. Also it is a break move, easy to do and has many uses. Move Name: Messhou Hisetsu Command: in air, d + B or D, or during Rising Palm, d + B or D Description: Pierces downward with a kick. Weak has a sharper angle. Good suprise move, or escape move. Move Name: Gou Dangai Command: qcf + B or D Description: Grant charges with his face forward very quick. Move Name: Gou Retsu-Shou Command: f, b, f + A or C Description: Grant does a punch into the ground, then an uppercut, launching the opponent into the air. I believe that weak is quicker to come out, while strong launches higher. Move Name: Majin Haten-Dan (S) Command: qcf, qcf + A (with S power) Description: Grant kicks up-forward and launches a projectile at an angle. Nice invincibility time, and a great anti-air. Best if used as an air juggle. Move Name: Majin Engetsu-Rin (S) Command: qcf, qcf + B (with S power) Description: With his leg, he spins it in a circle several times, very similar to Haomaru's Tenma Fuujin Zan, and ends with a Charge (if the kicks hit, otherwise he just stops). Good for ground combos. Move Name: Majin Haten-Dan (P) Command: qcf, qcf + C (with P power) Description: Looks and acts exactly the same as S. version, but with yellow "ki" (S. has purple). Move Name: Majin Engestu-Rin (P) Command: qcf, qcf + D (with P power) Description: More spins. Use the same way as the Super version. Move Name: Majin Gan Command: During T. O. P. mode, CD Description: Grant quickly dos a kick while sliding forward, and if it connect (or is blocked), he does a shoulder into a palm. A bit slow to come out, but has good recovery time. Can be used in combos, though. ------------------------------------------------------------------------- KAIN R. HEINLEIN ------------------------------------------------------------------------- Move Name: Schwarzer Mond Command: when close, f or b + C Description: Grabs, then a flaming somersault kick. In or near the corner, you can actually combo after the throw. Move Name: Schwarze Flamme Command: charge b, f + A or C Description: Flame projectile. Kain hops back when doing it. Weak goes forward and strong goes at about a 45 degree angle. Move Name: Schwarz Cutter Command: charge b, f + B or D Description: A charge move. Kain dashes forward with flames around his elbow. Weak comes out quick, while in strong Kain sets a flame in front of him, then charges forward. I think that the weak version in combo-able. Only the strong version is breakable. Move Name: Schwarze Lanze Command: charge d, u + B or D Description: Kain kicks flames from the ground, knocking the opponent up, jumps up, and shoot fire down, hitting the floating enemy. Works as an anti-air, and has very little opening due to the fact that on the way down, Kain throws a projectile. The difference between weak and strong is the angle he throws the projectile; weak has a sharper angle than strong. Brake this to minimize openings when blocked, and to set up combos. Move Name: Himmlischer Atem (S) Command: qcf, qcf + A (with S power) Description: Kain does a motion like a slash, and a fire (energy?) rains from the sky in front of him. Pretty useful as as anti-air, but not much of range. Move Name: Himmlische Seele (S) Command: qcf, qcf + B (with S power) Description: Kain shoot out a ball of energy that floats slowly forward. Hits multiple times. Good for air juggles. Move Name: Himmlischer Atem (P) Command: qcf, qcf + C (with P power) Description: Same as before, but with three projectiles. Move Name: Himmlische Seele (P) Command: qcf, qcf + D (with P power) Description: Kain shoots a yellow ball (the S. was blue I think) of energy. Same as the S. version, but hit more times. Move Name: Schwarzer Stoß Command: During T. O. P. mode, CD Description: Performs a move similar to Joe's Slash Kick, but with a fire effect. A little slow to come out, and not too quick on the recovery side, but the movement is quick as hell. Nice damage, so use in combos. ========================================================================= 5. TAUNTS, POSES, AND PHRASES ========================================================================= I was in a rush to do this, so it's still incomplete. I forgot some characters poses, or forgot what they said. Sometimes I put what I think I hear them saying. If you remember, or have a correction, email me. ------------------------------------------------------------------------- ROCK HOWARD ------------------------------------------------------------------------- Entrance: "Genkai made tobasu ze...!" (I gonna speed till the limit...!) as he zips down his sleeves. Entrance 2: (vs Terry) "Tekagen nashi daze, Terry!" (I'm not gonna lay off, Terry!" Entrance 3: (vs Kain) "Chi ga...uzuku noka? Ku!" (My blood...is boiling? Ku!) Win: "Kono teido jane--daro?" Rock takes off a glove with his mouth and shakes his hads. Final Win 1: "Dokomademo...agaite yaru..!" (No matter how far...I will fight it..!" Turns around, and wings of energy briefly appears. Final Win 2: (T.O.P. or Shine Knucklu finish) Throws his jacket on the fallen opponent. "...Abayo." (...So long.) Final Win 3: (Geese move finish) Holds his wrist, trying to control the evil power flowing from his other hand, "Kuuuu...! Ha, ha, ha..." and falls to his knees, breathing hard. Taunt: "Shanto shina!" (Do it right!) He points his hand to the opponent. Post-Win Taunt 1: "Chi...dase--na..." (Hmph...pathetic...) Rock shrugs his shoulders and puts his hand on his forehead. Post-Win Taunt 2: "Nige-chimai yo..." (Run away...) as Rock pushes his hair back. Small KO: "Ko...Kokomade ka..." Flying KO: "Uwaaaaaaaa!" Draw: "Chi..." Time Loss: "Souka yo..." Reppuu Ken: "Reppuu Ken!" Double Reppu Ken: "Double Reppu Ken!" Rising Tackle: "Rising Tackle!" Rasetsu: "Haaaa...Morata" Rage Run Type D: "Du--nk!" Shine Knuckle (S): "Kurai na! Urya--!" Shine Knuckle (P): "Kurai na! Urya Sei! Iyaa--!" Raging Storm (S): "Raging Storm!" Raging Storm (P): "Raging...Stooorm!" Deadly Rave - Neo "Deadly Rave!" ------------------------------------------------------------------------- TERRY BOGARD ------------------------------------------------------------------------- Entrance: Hops up and down, getting warmed up, pushes his hair back, then beckons the opponent "C'mon get serious!" Entrance 2: (vs Rock) Puts his hands on his hand, relaxed, "Hey, rookie!" Win: Points his finger to the downed opponent, "Stand up!" Final Win 1: "OK!" Terry tosses his jacket up and catches it, putting it over his shoulders. Final Win 2: (vs Rock) "Tsk, tsk, tsk" as he waves his finger "All right!" takes a guts pose (raises an arm) Taunt: "Hey, c'mon, c'mon!" motioning to get over here Post-Win Taunt 1: Bows courteously, "Sorry" Post-Win Taunt 2: Wipes his forehead with his arm, "Good going!" Small KO: "Shit!" Flying KO: "Uwaaaaaaaa!" Draw: "....." Time Loss: "You're dead!" MAX Dunk: "Crash!" Power Wave: "Rock you!" Crack Shoot: "Kick bat!" Burn Knuckle: "Burning!" Power Charge: "Shoo! Ha! Charging!" Power Geyser (S): "Go bang!" Power Geyser (P): "Live wire! (Gin-gin daze!) Go bang! Buster Wolf: "Are you OK?" >hit "Buster Wolf!" ------------------------------------------------------------------------- KIM DONG HWAN ------------------------------------------------------------------------- Entrance: "Nja, karu--ku ikouka." (Now, let's go very lightly) Dong stretches his legs over his head, and flips into fighting position. Entrance 2: (vs Jae Hoon) "Ganbaru ne!" (You're working hard!) as he picks his ear. "Honja ma---, yaru ka!" (Well, I guess we should fight!) Dong stretches lazily. Win: "Ko--nna kanji de...dou?" (How's it like this?) Final Win 1: "Koko no deki ga chigaun dayo!" (This's made differently!) as he slaps his leg. Final Win 2: (Perfect) "Touzen no kekka te yatsu?" (Is this what you call an expected outcome?" Dong says, smiling. "Amai!" (Not enough!) Kim jumps out of nowhere behind Dong. "Giku!" (the sound one makes when one is scared or guilty, no real translation) Dong starts sweating. Taunt: "Oni-san, kochi da!" (Devil, over here!) (the devil he means here is the equivalent of being "it") waves his foot around. Post-Win Taunt 1: "Pompe, pompe." as Dong shrugs his shoulder and does a taunting dance Post-Win Taunt 2: "Makeru no mo akitarou?!" (You're tired of losing, huh?!) Dong says while squatting down. Small KO: "Ma..maji kayo..." Flying KO: "Sonnan ari kayo--!!" Draw: "Gege!" Time Loss: "Yabe..!!" Kaiten Dong Hwan: "Douyo?: Shiden Kyaku (weak): "Yo!" Shiden KYaku (strong): "Sora YO!" Raimei Zan: "So---Ra!" Ashi Binta: "Uryaryaryaryarya, sei!" Kuu Sa Jin (weak): "Sorya!" Kuu Sa Jin (strong): "Sorya! Omake!" Super Dong Hwan Kyaku (S): "Iku ze!? Ora, ora, ora, ora---!!" Super Dong Hwan Kyaku (P): "Iku ze!? Ora, ora, ora, ora--! Kurae-tteno!" Raimei Dan (S): "So--...re!" Raimei Dan (P): "Ora! Ittoke!" Ore-sama Hou-ou Kyaku: "Hajimaru ze! Ore no hitori butai..hyahoooo!" ------------------------------------------------------------------------- KIM JAE HOON ------------------------------------------------------------------------- Entrance: "Ichi, ni, san, shi...shobu desu!" (One, two, three, four...I challenge you!) Jae Hoon stretches, then jumps up into fighting position. Entrance 2: (vs Dong Hwan) "Honki dashte kure yo, Niisan!" (Please be serious, Big Brother!" Jae Hoon points toward Dong. Entrance 3: (vs evil) Back to opponent "Aku wa, yurushimasen!" (Evil cannot be forgiven!) Turns around, foot on fire. Win: Jae Hoon snaps his fingers, and a girl comes out with a kettle. Jae Hoon drinks the water, and the girl starts clapping Final Win 1: "Ii shobu deshta...Yosh!" (It was a good battle) Jae Hoon wipes his head with a towel. Final Win 2: (Perfect) "Okega wa arimasen ka?" (Are you injured?) Jae Hoon runs toward the fallen opponent, checking for injuries. Taunt: "Dame janai deska." (That's no good.) Jae Hoons turns around, shrugging his sholders. Post-Win Taunt 1: Jae Hoon turns around for a seconds, "Douda!" (How's this!) Jae Hoon flashes a smile, teeth sparkling. Post-Win Taunt 2: "Omigoto desu!" (Wonderful!) Jae Hoon claps. Small KO: "Munen...desu..." Flying KO: "Mairimashta---!" Draw: "Yarimasu ne." Time Loss: "Shimatta!" High-Angle Neri-chagi: "Neri-chagi!" Hien Zan: "Hien Zan!" Ryuusei Raku: "Ryuusei Raku!" Hangetsu Zan: "Hangsetsu Zan!" Shakka Shuu: "Shakka Shuu!" Hishou Kyaku: "Hishou Kyaku!" >kick "Ue!" >slide "Shita!" Hou-Yoku Ten-Shou Kyaku: "Hou-Yoku...Ten-Shou---Kyaku!" Hou-ou Kyaku: "Ikimasu!" >hit "Watatatata....Hou-ou Kyaku!" ------------------------------------------------------------------------- HOTARU FUTABA ------------------------------------------------------------------------- Entrance: "Oniichan..." (Big Brother) Back to her opponent, sad. Itokatsu hisses at the opponent, and Hotaru turns around. "Ima, iku kara ne!" (I'm coming right now (to find you)!) She wipes her tears. Entrance 2: (vs Gato) "A! Itokatsu!" Her pet runs around Gato, friendly. "Onii..chan..?" (Big..Brother..?) looking very serious. Entrance 3: (her stage) "Are? Arere?" (Huh? Huh?) As the doves fly about her, taking off her coat. "Minna arigatou!" (Thank you everyone) Win: "(giggles)" while spinning around. She bends down while a big smile on her face "Ehehe!" Final Win 1: She looks sad, "Kitto..." (We will...), and Itokatsu jumps into her "Kya! Aeruno ne!" (...meet him!) Final Win 2: (vs Gato) "Onichan...gomen ne..." (Big Brother... I'm sorry...) She says dissapointed. Final Win 3: (perfect) She turns around. "Oide!" (Come here!) Itokatsu runs into her arms, and she falls over with a smile. "Kyahaha..." Taunt: "Gambaranakya!" (I must do my best) She smacks her cheeks and shakes her face. Post-Win Taunt 1: "I---da!" Hotaru sticks her tongue out, in a sense that she dislikes the opponent. Post-Win Taunt 2: Hotaru puts her fingers in her mouth, whistles, and Itokatsu, her ferrot, drops from the sky, landing on the opponent, and runs behind her. Small KO: "Sonna..." Flying KO: "Onicha-----nn!!" Draw: "Nmou!" Time Loss: "Uso!" Hakki Shou: "Nrya!" Ko-bi Kyaku: "Hai!" Ten-Shin Shou (weak): "Ei!" Ten-Shin Shou (strong): "E---i!" Sou-Shou Shin: "Sou-Shou Shin!" Rengeki Shuu: "Rengeki Shuu!" Sha-jou Tai: "Yayaya!" Sou-Shou Ten-Ren-Ge: "Sou-Shou Ten-Ren-Ge! Ei!" Ten-Shou Ran-Ki (S): "Kakugo shite ne! Yaa-----h!" Ten-Shou Ran-Ki: "Kakugo shite ne! So-...Re! Yayayayayayaya! Yaaaaah! Fu-----..." ------------------------------------------------------------------------- GATO ------------------------------------------------------------------------- Entrance: "Kisama no ougi wo...misetemiro!" (Show me your... secret technique!), flips and his clothes are magically tied. Entrance 2: (own stage) Same poses as above, but he says, "Komono wo aite suru ki wa nai!" (I don't feel like dealing with small fish!" Entrance 3: (vs Hotaru) With Itokatsu walking around him, Gato grips his fists. "Komusume ga...usero!" (Little girl...be gone!" Win: "Zuibun to tanoshimasete kureru..." (You're making this enjoyable..." As he turns his back. Final Win 1: "Sono teido nara, yameteshimae!" (If that's all, then quit (fighting)!) Pops off his top, showing a giant bear scratch on his back. Final Win 2: (vs Hotaru) "Tatakai kara mi wo hike..." (Leave the world of fighting...) Taunt: Sits down and says "Tsumaran yatsu da!" (You're an uninteresting person!) Post-Win Taunt 1: "Kudaranu! Shouke Shiai da." Folds his arms. Post-Win Taunt 2: "Koshi-nuke ga!" (Coward!) Looks back. Small KO: "O...Onore..." Flying KO: "Aitsu wo taosu madewa-!" Draw: "....." Time Loss: "Inochi-biroi shita na..." Mou-ko Kou Ha-Zan "Kono katonpo ga!" Shin-Ga: "Torya-!" >follow up: "Tei!" Rai-Ga: "Haihaihaihaihai!" Fuu-Ga: "Fuun!" Kou-Ga: "Haaa!" Sen-Ga: "Cherya!" Katsu-Ga: "Torya!" Kyuu-Ga: "Tsuea!" Hou-zan Sai Heki-Ga: "Baka ga!" Zero Kiba: "Mezawari da! Kiero! Fuun! Zako ga!" Tatsu Kiba: "Ho--! Nameruna!" Ten-Ryuu Rettsu-Kiba: "Fuun! Sei! Kudakero!" ------------------------------------------------------------------------- BONNE JENET ------------------------------------------------------------------------- Entrance: "Viva! Lilien Nights!" All her comrades take a gulp and they all throw the mugs on the ground, breaking it. Entrance 2: (vs Kain, Grant) "Hontou no anata wo oshiete ageru." (I'll show you the real you.) Win: "A--n Daru" (A--n I'm tired) as she stratches her head. Final Win 1: "Beautiful victory!" She says as she puts her hands out toward the screen. Final Win 2: (Perfect) "Very good! Ahaha!" Jenet takes a guts pose, and the rest of the Lilien Nights throw her up and down. "Kanchou!" (Captain!) Taunt: "Non, non!" Jenet taunts in French. Post-Win Taunt 1: "Be---!" Jenet sticks out her toungue and makes a face with her fingers. Post-Win Taunt 2: "Da--me da!" (You're no good!) She says as she points to the opponent with both her fingers at her waist. Small KO: "Funi--" Flying KO: "Zen-in tetai---!" (All troops fall back!) Draw: "....." Time Loss: "Boo!" Rolling Thunder: "Rolling...Thunder!" Crazy Ivan: "Hi-Ho!" Gulf Tomahawk: "Hello!" The Hind: "Yahoo!" >Brake "Hi---!" Buffrass: "Sore---!" Harrier Bee: "Hyu Hyu!" Many Many Torapedo: "Danmaku! Final Goodnight!" Aurora: "Lock on! Gekitsu--i!" An Oi Mademoiselle: "Koitsu...Mukatsuku! Mukatsuku! Makatsuku! Muki---! Gomen asobase." ------------------------------------------------------------------------- MARCO RODRIGUEZ ------------------------------------------------------------------------- Entrance: "N----!" Marco charges his "ki". "Iku zo!" (Let's go!) Entrance 2: (own stage) "Chesto--!" Win: "Kyokugen fight!" (Go Kyokugen!) Marco becomes too buff for his shirt. Final Win 1: "Mitaka, Kyokugen-ryuu!" (Did you see it, (this is) Kyokugen-style!) Marco brings out his Kyokugen signboard. Taunt: "Ocharakeruna!" (Don't screw around!) Points. Post-Win Taunt 1: Marco shakes his head and has his arms folded. "Nattoran na..." (You're not "into" it...) Post-Win Taunt 2: "Osu!" He bows. Small KO: "Chi.ka..ra..yo..." Flying KO: "Shishou--!!" Draw: "...." Time Loss: "Naze da?!" Ko-ou Ken: "Ko-ou Ken!" Zan-Retsu Ken: "Zan-Retsu Ken!" Hien Shippu Kyaku: "Hien Shippu Kyaku!" Ko Hou: "Urya!" Jou(Ge)-Dan Harai: "Amai!" >fail: "Nanto!" Ryuu-Sen Ken: "Dosei!" Ko-Sen Kyaku: "Chesto--!" Haou Shoukou Ken: "Haou Shoukou Ken!" Kyokugen Ko Hou: "Kowappa ga---!" Ryuuko Ranbu: "Kitta-! Tsue! Tsuetsue! Todome!" Ryuuko Ranbu Lv 4: "Oryaryaryaryaryaryarya!" ------------------------------------------------------------------------- HOKUTOMARU ------------------------------------------------------------------------- Entrance: Appears in a cloud of smoke. "Mi--kke! Uhya! Arya?" (I found you! Heh! Huh?) He's all black, and puffs out smoke, then shakes off the black. Entrance 2: (his level only) "Ko-natta no mo ome-- no sei da zo!" (It's your fault that this happened!) A tire hits him on the head. "Aitta---!" (Ow--!) Win: "Kore zo! Shiranui Ninpo..." (This is Shiranui Ar...) He says flipping over and taking a pose, but his cape gets in his face. "te ne..." He laughs it off. Final Win 1: Juggles apples, and eats two, and then accidentally eats a bomb, smoking his mouth. "Kore ga...oira no...jitsuryoku da! Ge?!" (This is...my...skills! Huh?!) He says while eating. Final Win 2: (perfect) "DA! I! SHOU! RI!" Hokutomaru acts like a cheerleader while spelling out "Big Victory" Taunt: Flips up, and dances like a monkey. Post-Win Taunt 1: Hokutomaru sneeze, then rubs his nose, a little embarrassed. Post-Win Taunt 2: He teleports in front of the opponent, steps on him, raising his wooden sword, "Uchi tottari!" (I won!) Small KO: "Oira..maketa no?" Flying KO: "Makechatta yo--!" Draw: "..." Time Loss: "Accha--!" Ninpo Bakuen Jump: "Shwachu!" Kuu Ha Dan: "Kuu Ha Dan!" Karakusa-giri: "Darya!" Rakka Zan: "Kocchi da yo-!" Shuriken (weak): "Sha!" Shuriken (strong): "Shashasha!" Chou Hissatsu Shuriken: "Ikkuzo! Ryaryaryarya... Oddoroke-!" Chou Bakuen Kunai: "Attsui zo-!" Ougi - Chou Hissatsu Tatsumaki: "Koitsu ga...oku no te da-!" Kyuukyoku Ougi Chou Bakuen Tatsumaki: "Shiranui...Kyuukyoku Ougi-!" ------------------------------------------------------------------------- FREEMAN ------------------------------------------------------------------------- Entrance: (his level) "Jitsu ni...Subarashi yoru da." (What a wonderful night) Dressed up in a pierot costume bowing, he cuts it up. Entrance 2: "Kono kawaki wo...iyashitekure" (Heal this thirst), doing his taunt pose. Win: "Kono akumu he youkouso..." (Welcome to this nightmare...) Freeman bows, snickering. Final Win 1: (perfect) Takes this weird pose. "Kore ga...ai aru satsuriku da..." (This is murder with love...) Final Win 2: Stretches back (like the Overkill pose) and says "Gokujou no shi ni kansha shiro..." (Thank me for the best death...) Taunt: "Tomadou na." (Don't hold back.) Siging with both hands to come here. Post-Win Taunt 1: "Subarashi zo..." (It's wonderful) I forgot what he does. Post-Win Taunt 2: "Ima sugu messarero...!" (Die right now...!) Thumb across the throat. Small KO: "Subarashi..i.." Flying KO: "Ushaaaaoooo!" Draw: "Kore dewa...dame da..." Time Loss: "....ku!" Overkill: "I-sakero-!" Nightmare: "Shaaa!" Crow: "Shine--!" Morbid Angel: "Iidarou? Kukuku..." V. O. D.: "Shu! Sha! Chire--!" Full Blast: "Uuu-----aaaaa a a a a...Shaaaoo!" Creeping Death (S): "Ikuzo..kukuku" Creeping Death (P): "Ikuzo..u.a.a.a.A.A.AA! NModaero!!" ------------------------------------------------------------------------- THE GRIFFON MASK ------------------------------------------------------------------------- Entrance: Takes off his cape, "Muteki ni iku zo!" (I'm going in invincible!) Entrance 2: (vs Grant) "Yukuzo ko-akutou!" (Here I come, evil-doer!) Entrance 3: (vs Kain) "Kakugo dai-akutou!" (Prepare yourself, villain!) Win: Raises both hands and yells "Daah!" Final Win 1: Points forward and says "Kono mune ni toukon ga aru kagiri!" (As long as there is a fighting spirit in this chest!" Taunt: Spins around "Hey hey!" Guts pose with one hand. Post-Win Taunt 1: "Miyo kono fukukin!" (Look at these abdominal muscles!) Griffon does a bridge, and gets back up. Post-Win Taunt 2: Puts his hand to his chest "Ouen arigatou!" (Thanks for the support!) Small KO: "Guho!" Flying KO: "Kodomo-tachi yo, sumanu--!" Draw: "..." Time Loss: "Sonna baka na..!" Gri-Dro Super Kick: "Ki-----ck!" Poseidon Wave: "Poseidon Wave!" Olympus Over: "Olympus Over!" Active Tupon: "Active Tupon!" Justice Hurricane: "Justice Hurricane!" Icarus Crash: "Icarus Crash!" Daedalus Attack: "Daedalus Attack!" Big Fall Griffon: "Big! Fa---ll!" ------------------------------------------------------------------------- KEVIN RIAN ------------------------------------------------------------------------- Entrance: (with Marky) He reads the paper. "O! Yaru kai!" (Oh! Let's do it!) Marky: "Cool ni Kate yo!" (Win cool, ok?) Kevin: "Ryoukai!" (Roger!) They knock fists. Marky jumps into the background. Entrance 2: (without Marky) "Kyou wa hiban daze!" (Today's my day off!) Win: (with Marky) Puts his hands on his waist. "Ochitsuke yo." (Calm down) Win 2: (without Marky) "Fun! Kono akutou me!" (You punk!) Final Win 1: (with Marky) Marky: "Mission!" Kevin: "Complete!" They high five. Final Win 2: (without Marky) "Mitaka! Koumuin ni iji wo!" (Did you see that! The pride of a government worker!" Taunt: Pulls his gloves up and says "Chanto nerai na!" (Aim correctly) Post-Win Taunt 1: Salutes and says "Hettare da ne!" (You suck) Post-Win Taunt 2: "N! N! N--!" As he winds up his arm. Blast Charge: "O--ra!" Hell Trap: "Sorayotto!" Abide Mine: "Ikuze!" Hell Snipe: "Ochina!" Hell Rotor: "Dodai?!" Hell Arrest: "Au?" >hit: "Tsukame..ta!" Creeper: "Hmm, hm, hm, hmm" (Humming) >A "Ora!" >B "Ame!" Lucky Strike: "Yokete mi na!" >P finish: "Bakuha!" Gatling Freezer: "Bingo!" ------------------------------------------------------------------------- GRANT ------------------------------------------------------------------------- Entrance: Powers up. "Kukugo---!" (Prepare yourself) Entrance 2: Busts out from a pile a rock with a skull on top. "Nanji no sadame...'Horobi' nari!" (Thoust fate is destruction!) Entrance 3: (vs Kain) Points to Kain "Warera wa chikawan, yuukyuu no kizuna wo!" (We pledge an eternal alliegence) Win: "Ware wa tatakai no gakyousha nari..." (I am the martyr of battle...) Final Win 1: "Mada da...mada shinan zo!" (Not yet...I will not die yet!) Taking a guts pose. Final Win 2: (vs Kain) "Doushita...ude ga namatta ka..." (What's wrong...Your skill has fallen...) Taunt: "Kisama wa katenu!" (You cannot beat me!) Post-Win Taunt 1: Hits the ground, shaking the earth. Post-Win Taunt 2: Covers himself with his mantle, and says . Small KO: "Mada mada..." Flying KO: "Kain yo----!" Draw: "..." Time Loss: "Kuchi oshi ya..." Kyou Chou-Jin: "Kurae!" Messhou Hisetsu: "Ochiyou!" Kokuen-Ryuu: "Funka kase!" Gou Retsu-Shou: "Kudakero!" Gou Dan-Gai: "Tsuranuke!" Majin Haten Dan S: "Haten Dan!" Majin Haten Dan P: "Unare...Majin Haten Dan!" Majin Engetsu Rin S: "Engetsu Rin!" Majin Engetsu Rin P: "Unare...Majin Engetsu Rin!" ------------------------------------------------------------------------- KAIN R. HEINLEIN ------------------------------------------------------------------------- Entrance: Holds his hand up, flames coming out, then brings it back. "Omoi shiru ga ii, onore no mijuku-sa wo!" (Realize your own weakness!) Entrance 2: (vs Grant) Points to Grant. "Warera wa chikawan, yuukyuu no kizuna wo!" (We pledge an eternal alliegence) Win: "Make-inu ni wa you wa nai...!" (I have no business with losers!) Kain turns his back. Final Win 1: "Osore ononoke, waga honou no mae ni!" (Shudder in fear before my flames!) Kain spreads his arms out and flames come out, in the shape of a cross. Final Win 2: (vs Rock) "Kimi wa mou...watashi no mono da." (You are now...mine) Same pose as the other win. Final Win 3: (vs Terry) "Shosen sono teido da." (In the end, that is all you have.) Taunt: "Sate, tsugi no te wa?" (So, what's your next move?) Kain points to the opponent. Post-Win Taunt 1: "Yume wo misugita you da na..." (You seemed to have dreamed too much...) Post-Win Taunt 2: "Buzama na!" (How pathetic!) Kain brushes back his hair. Small KO: "Yaru na..." Flying KO: "Uoooo---------!" Draw: "Kyouzameda..." Time Loss: "Miayamatta ka?" Special CPU loss: "Fu, tsuyoi na...ku!" schwarzer Stoß: "Moratta!" Schwarz Flamme: "Schwarze Flamme" Schwarzer Panzer: "Schwarzer Panzer" Schwarze Lanze: "Schwarze Lanze" Himmlischer Atem (S.): "Himmlischer Atem!" Himmlischer Atem (P.): "Owari da! Fieln!" (?) Himmlische Seele (S.): "Himmlische Seele!" Himmlische Seele (P.): "Otonashiku shite moraouka...Himmlische Seele!" ========================================================================= 6. COMBINATION ATTACKS AND COMBOS ========================================================================= Tell me any more combination attacks, since I can't remember all in one sitting. I'll add strategies later. Jump - do while jumping Standing - do standing Close - do while standing close to the opponent Crouching - do while crouching (Brake) - Brake the special move indicated (x#) - do move as many times as indicated (#) (counter hit) - combo can only initiate if the first hit is a counter hit. (mid-air hit) - hit the opponent while he is in the air (BGH) - Both the opponent and you get hit at the same time (corner) - Must do while opponent is in the corner (near corner) - Do combo while close to corner, but not starting in it ------------------------------------------------------------------------- ROCK HOWARD ------------------------------------------------------------------------- ------------------------[ Combination Attacks ]------------------------- Jump A --> C -Not too useful, because the other mid-air combination attack works better. Jump C --> B -A mid-air combination attack. Useful because most people will automatically crouch after the first hit. Note that there are certain characters that the 2nd hit will miss in mid-air. Close D --> f + D -Normal kick into and overhead. -------------------------------[ Combos ]-------------------------------- Jump D --> Crouching C --> weak Hard Edge -Basic combo starting from a jumping attack. If blocked try a Reppuu Ken, or a combo with the Rage Run - Type "Shift". Crouching B (x2) --> Shine Knuckle -Nice combo, especially since it starts from a low hit, and it does good damage. Either Shine Knuckle will do, since they both start the same. If the crouching B is blocked, cancel into a Rage Run - Type "Dunk" to throw the opponent off. Rage Run - Type "Shift" --> Shinkuu Nage (Brake) --> Raging Storm -Not really a combo, but if the opponent does not react quick enough, the Shinkuu Nage will grab them. If you have your back to the corner when you start the combo, a P. Raging Storm, delayed a little can do massive damage (still does with it), but this combo can be done anywhere. If you don't have a bar, a Double Reppuu Ken works well, because the opponent will land afterwards, allow you to continue on your attack. This combo is great because it can be started off a blocked combo (Jump D (blocked) --> Standing C (blocked) --> Rage Run Type "Shift"..., etc.). Jump D --> Close C --> Deadly Rave - Neo (up to ninth hit) --> Crouching C --> strong Hard Edge -Major damage combo, plus it take skill. Like Geese, Rock will never finish the Deadly Rave, but instead continue into another combo. It deals about 70% or so (on a human opponent). You must do the strong Hard Edge immediately after the Crouching C, but if you do it too quick, the C won't even connect (because it cancels into the Hard Edge. Reppu Ken or Double Reppu Ken (counter hit) --> Reppu Ken -Somewhat of a useless combo, but good if the first hits from across the screen, since you can't follow up from far away. weak Hard Edge (counter hit) --> Raging Storm -Not too bad of a combo, does good damage off a counter. Use another weak Hard Edge if you don't have a bar. Shine Knuckle (S.) (BGH) --> Crouching B (x2) --> Shine Knuckle (S.) -Works only if you get hit while doing the first Shine Knuckle. You can exclude the two crouching B's. (corner) Jump strong attack (C or D) --> high dodge attack (d + AB) --> cancel feint move (d + AC) --> close standing A --> close standing or crouching C --> special moves -Best to use Shine Knuckle or Deadly Rave Neo. If you have no bar, Reppu Ken or Hard Edge will work good. After using the feint, you have to walk up a little or the A won't be close. Jump strong attack (C or D) --> high dodge attack (d + AB) --> cancel Rising Tackle -A variation of the combo above, remixed for the mid-screen battles. (corner) Shinkuu Nage (Brake) --> Double Reppu Ken (2 hits) --> Deadly Rave Neo (P.) -When you do the Shikuu Nage, you must have your back to the wall. Try doing this off of a Rage Run Type Shift. Do the Deadly Rave just as the opponent lands, and they cannot block! ------------------------------------------------------------------------- TERRY BOGARD ------------------------------------------------------------------------- ------------------------[ Combination Attacks ]------------------------- Close C --> f + C -Double upper. Does OK damage, but you can't cancel into a special, so I'd refrain from using this combo. -------------------------------[ Combos ]-------------------------------- Jump D (deep) --> Close C --> feint move --> Close C --> weak Burn Knuckle -A technical combo, but more useful (and damaging) than the typical jump attack --> stand attack --> special combo. Standing A (x2) --> weak Power Charge (x3) -A good combo starting from a jab. strong Power Charge (x1) --> Standing C --> Power Dunk (Brake) --> Power Geyser or Buster Wolf -Nice because the Power Charge allows you to get in close. I suggest a Power Geyser for S. and Buster Wolf for P. (make sure you delay the Buster Wolf to get all the hits). Power Wave (counter hit) --> strong Power Wave -Only useful if the first Power Wave hits from across the screen, otherwise you'd want to follow up with another move. Burn Knuckle or Crack Shoot (counter hit) --> Power Geyser -Another useful counter combo. Close C --> f + C --> (no cancel) Power Geyser (P.) -The Potential Triple Geyser is quick enough to combo without cancelling. (corner) close standing C --> feint move (f + AC) close standing C --> feint move (f + AC) --> close standing C --> feint move (f + AC) --> crouching C --> cancel Power Wave (strong) or a S. or P. -If you can master this combo, Terry will become a force to reckon with. After each feint, you have to walk a bit forward, or the standing C will become a far C and not a close C. (near corner) Power Dunk (brake) (counter hit) --> Buster Wolf (S.) --> Power Geyser (S.) or Buster Wolf (S.) -Right after landing from the Brake, quickly do the B. Wolf, and the instant you can move, do it again or the Geyser. I prefer the Geyser because it's giving the opponent a full course. Power Dunk (brake) (counter hit) --> Power Dunk (brake) --> weak Burn Knuckle -A no bar, no corner remix of the above combo. ------------------------------------------------------------------------- KIM DONG HWAN ------------------------------------------------------------------------- ------------------------[ Combination Attacks ]------------------------- Jump A --> C -Pretty good mid-air combination attack, at least you can combo it. Jump B --> C -Same as above. -------------------------------[ Combos ]-------------------------------- (corner) Super Dong Hwan Kyaku (S.) --> Super Dong Hwan Kyaku (S.) --> strong Kuu Sa Jin -A maniac combo, but does major damage, and is cool to watch. strong Shiden Kyaku --> strong Raimei Zan -A combo that starts from a low hit. Just time the Raimei Zan right. Does a good amount of damage. But watch the opening, since the Shiden Kyaku comes out slow. strong Shiden Kyaku --> Ore-sama Hou-ou Kyaku -Make sure you do the Hou-ou Kyaku late, because he runs fast. The trick is to roll the joystick slowly, not too fast, so it will come out. Jump D --> Crouching C --> Kuu Sa Jin (Brake) --> Ore-sama Hou-ou Kyaku -It does not matter what strength you use for the Kuu Sa Jin, but you have very little time to do the Hou-ou Kyaku. Close C --> Kaiten Dong Hwan (T. O. P.) -Simple, yet damaging combo. Jump D --> Hishou Kyaku or Super Dong Hwan Kyaku -Easy combo to do, and into a Super or Potential. Nice. (corner) weak Shiden Kyaku or (Jump A --> Jump C) --> Jump A (rising) --> cancel Super Dong Hwan Kyaku (S.) --> Super Dong Hwan Kyaku (S.) --> Kuu Sa Jin (strong) -A great combo, but it is hard to master. When you do the Jump A (rising), do while doing (d, df, f, uf) so it makes the S. Dong Hwan Kyaku easier to do. (corner) (close standing D (1st hit) --> cancel feint) x n --> follow up -Remember to walk forward after the feint move. The "n" should be anywhere from 3 to 7 times, whatever you feel you're capable of. As for the follow up, crouching B --> crouching C (if you're too far, just the use the crouching B) --> a special move or rising jump A. From the rising jump A, you can do the S. Dong Hwan combo. ------------------------------------------------------------------------- KIM JAE HOON ------------------------------------------------------------------------- ------------------------[ Combination Attacks ]------------------------- Jump A --> C -You don't need this. If the opponent is on the ground and crouching, the second hit will completely miss. Jump B --> C -You don't need this either. If the opponent is on the ground, you can't come out with the second hit. -------------------------------[ Combos ]-------------------------------- Jump D --> Close C --> Shakka Shuu or weak Hangetsu Zan or strong Ryuusei Raku -Either way, it does good damage. Just pick whatever you feel like at the time. Jump D --> Hisshou Kyaku --> Slide -Simple combo, but not too damaging. Hien Zan (Brake) --> strong Hien Zan --> finish -A decent combo, but I have not found a really good way to incorporate it into my strategy besides as a wake-up move. Hien Zan (Brake) --> Hou-ou Kyaku -Either S. or P. will do, but make sure you do it late, because Jae Hoon runs up fast. Hou-yoku Ten-Shou Kyaku (S.) (mid-air hit) --> Hou-ou Kyaku (S.) -I haven't tried this combo yet, but it looks kind of useful. ------------------------------------------------------------------------- HOTARU FUTABA ------------------------------------------------------------------------- ------------------------[ Combination Attacks ]------------------------- Jump A --> B -This is your main mid-air combination attack. Jump A --> C -The second hit misses crouching opponents, so use the other one. -------------------------------[ Combos ]-------------------------------- Jump D --> Close C --> Ten-Shou Ran-Ki or Sou-Shou Ten-Ren-Ge -I'd use the Sou-Shou Ten-Ren-Ge just to be safe, since the Ten-Shou Ran-Ki might miss if you take too long. (corner) Jump D --> close standing D --> cancel weak Ko-bi Kyaku (Brake) --> strong Rengeki Shuu (rising) --> Ten-Shou Ran-Ki -You can use the Jump A --> C to start up, but it's not worth the effort. Kou-shuu Da --> Kuuchuu Furi-muki --> Rengeki Shuu -Not really a combo, but it works good as a cross-up. (corner) close standing D --> cancel weak Ko-bi Kyaku (Brake) --> strong Hakki-Shou --> Ten-Shou Ran-Ki -Hotaru's main combo. Aim for the Ten-Shou Ran-ki right as they land. Ten-Shin Shou (mid-air hit) (BGH) --> strong Ten-Shin Shou ------------------------------------------------------------------------- GATO ------------------------------------------------------------------------- ------------------------[ Combination Attacks ]------------------------- Jump B --> A -A useful air combination attack. -------------------------------[ Combos ]-------------------------------- Jump D --> Close C --> Shin-Ga (--> f, f + A or C) or Ten-Ryuu Retsu-Kiba -Use the Ten-Tyuu Retsu-Kiba as often as possible, as it does, in the combo, major damage. (corner) Jump C --> crouching A --> cancel strong Fuu-Ga --> Sen-Ga --> weak Fuu-Ga --> Sen-Ga --> Zero Kiba -If you use the Potential Zero Kiba, it's an instant death 100% combo. After the Fuu-Gas, do the Sen-Ga IMMEDIATELY. If you just do the Fuu-Ga once, you can do the Zero Kiba from the middle of the screen. (corner) Jump D --> Close C --> Rai-Ga (Brake) --> Tatsu Kiba -Good damage, and easy to do. (corner) Jump C --> close standing C --> cancel weak Rai-Ga (Brake) --> weak Rai-Ga --> Zero Kiba -A great combo, plus it's easy to aim for. Sai Gaku --> Zero Kiba -Overhead start. Jump D --> Close C --> Rai-Ga (Brake) --> walk forward --> Zero Kiba -You need to walk up a little before doing the Zero Kiba, or you will miss. You have little time to do so, so do it quick. Jump D --> Close C --> strong Fuu-Ga --> Sen-Ga --> Zero Kiba -Not sure if this all works, but at least if does from the strong Fuu-Ga. ------------------------------------------------------------------------- BONNE JENET ------------------------------------------------------------------------- ------------------------[ Combination Attacks ]------------------------- close standing A --> A --> A -Good for pushing away the opponent, or aiming for guard crush. far standing C --> C -Good for zoning and guard crush. Straight Jump D --> A -Not very useful, since you can only do it on a straight jump. -------------------------------[ Combos ]-------------------------------- (cross-up) Jump C --> Close C --> weak Crazy Ivan or Many Many Torpedo -Great due to the cross-up. Crouching B (x2) --> weak Crazy Ivan or Many Many Torpedo -Starts from a low hit. Nice. strong The Hind (Brake) --> strong The Hind -Good damage for just two moves. (corner) strong The Hind (Brake) --> weak Gulf Tomahawk or Aurora -At least in the corner you can get in a Super or Potential. strong The Hind (Brake) --> weak Crazy Ivan --> Aurora -You'll be using this combo a lot. Aim the Aurora for when they land. (corner) crouching B --> weak The Hind (Brake) --> Aurora -Works well. (corner) Harrier Bee (until the third hit)--> Aurora -Looks like it will not connect, but it picks the opponent up right before it hits the ground. (corner) crouching B --> close standing D (1st hit) --> cancel feint (d + AC) --> high dodge attack (d + AB) --> cancel Many Many Torpedo -A great combo. (corner) (high dodge attack (d + AB) --> cancel feint (d + AC)) x 3 --> high dodge attack (d + aB) --> cancel Many Many Torpedo -I'd stick with the above combo. ------------------------------------------------------------------------- MARCO RODRIGUEZ ------------------------------------------------------------------------- ------------------------[ Combination Attacks ]------------------------- Jump B --> A Jump B --> C -------------------------------[ Combos ]-------------------------------- Jump D --> Close C --> weak Hien Shippu Kyaku or Ryuu-Sen Ken or Ko-Sen Kyaku -If you charged up a while, use the Ryuu-Sen Ken or Ko-Sen Kyaku. If blocked try the Ko-ou Ken, or a Harai, aiming for a counter. Close C --> Ko Hou (Brake) --> Zan-Retsu Ken (T. O. P.) or Haou Shoukou Ken -Incredibly difficult to do, because the Ko Hou is extremely difficult to Brake. Jou-dan Harai or Ge-dan Harai --> Haoh Shoukou Ken (P.) -Great for aiming for the counter. close standing A --> crouching C --> specials -What can connect are Ko-ou Ken, weak Hien Shippu Kyaku, Ko-Sen Kyaku, Haoh Shoukou Ken, and Ryuuko Ranbu. I'd stick with Ko-ou Ken. Try aiming for it after a dash. Kyokugen Hiji --> Ryuuko Ranbu -Major damage from a quick overhead (as long as you do Level 4). (corner) Jump D --> crouching C --> cancel weak Ko Hou (Brake) --> weak Hien Shippu Kyaku --> Kyokugen Ko Hou -A combo to aim for. You have to do the Kyokugen Ko Hou right after the Hien Shippu Kyaku. (corner) Jump D --> crouching C --> cancel weak Ko Hou (Brake) --> Zan-Retsu Ken --> Kyokugen Ko Hou or Haoh Shoukou Ken or Ryuuko Ranbu -A T.O.P. remix of the above. Right after the Ko Hou, you should do the Zan-Retsu Ken. The supers have to be potentials. Damage! ------------------------------------------------------------------------- HOKUTOMARU ------------------------------------------------------------------------- ------------------------[ Combination Attacks ]------------------------- GROUND *note* Hokutomaru has mess up poses at the end of some combination attacks. I mark them as (&) stand A --> stand C --> C (&) crouching A or B --> crouching C --> C (&) standing B --> standing D --> C (&) crouching B --> crouching D --> C (&) standing A --> standing B crouching A --> crouching B high dodge attack --> BC MID-AIR Jump A --> B Jump A --> C Jump A --> D Jump B --> A Jump B --> C Jump B --> D Jump C --> A Jump C --> B Jump C --> D Straight Jump D --> A Straight Jump D --> B Straight Jump D --> C -------------------------------[ Combos ]-------------------------------- Kuuten Geri --> Kuuchuu Shuriken -If blocked, try cancelling into a mid-air Rakka Zan - Jitsu, or just landing and throwing the opponent. Jump D --> B --> D --> cancel weak Karakusa-Giri or Chou Hissatsu Shuriken or Chou Baku-en Kunai -Good standard combo. Will be Hokutomaru's main combo. Jump D --> Crouching C --> strong Kuu Ha Dan (Brake) --> strong Kuu Ha Dan -Use to push the opponent into the corner. Plus, if the block the combo, stop at the first Kuu Ha Dan. (corner) Jump D --> Crouching C --> strong Kuu Ha Dan (Brake) --> Ougi - Chou Hissatsu Tatsumaki or Kyuukyoku Ougi - Chou Hissatsu Tatsumaki -Wait until the last second to do the Tatsumaki. close standing D --> cancel strong Kuu Ha Dan (Brake) --> Kuuten Geri (only the 2nd hit hits) --> Rakka Zan - Jitsu -Good combo. (corner) Jump D --> close standing D --> cancel strong Kuu Ha Dan (Brake) --> Kuuten Geri (only 2nd hit hits) --> Tatsumaki (S.) or (P.) -Do the Tatsumaki as soon as you land. A --> A --> B --> cancel Ougi - Chou Hissatsu Shuriken or P. version -Aim for it while dashing in. ------------------------------------------------------------------------- FREEMAN ------------------------------------------------------------------------- ------------------------[ Combination Attacks ]------------------------- close standing A --> A --> A -Easy to do. far A --> A -------------------------------[ Combos ]-------------------------------- Jump C --> Close A --> V. O. D. (x3) -I believe the a C will knock the opponent too far back. Use Creeping Death if the beginning is blocked once in a while to catch the counter-attacking opponents. crouching B --> cancel V. O. D. (x3) -Main Freeman combo. crouching B x 2 --> Full Blast (S.) or (P.) -Use if you have a meter or two. high dodge attack --> cancel V. O. D. (x3) or Full Blast -This is useful, too. strong V. O. D.(3rd hit counters) --> Full Blast or C -The third hit of the V. O. D. must be the first hit. strong Phobia (mid-air counter hit) --> C or Full Blast -Similar to the above, but you'll use this one more. (corner) Creeping Death --> crouching C -You hit them when they're kneeling. Nightmare or Phobia (counter hit) --> Full Blast -Easy damage off a counter hit. Morbid Angel (Brake) --> Close C --> V. O. D. (x3) or Full Blast -Once the Morbid Angel connects, it's a free combo! ------------------------------------------------------------------------- THE GRIFFON MASK ------------------------------------------------------------------------- -------------------------------[ Combos ]-------------------------------- Hercules Throw --> weak Poseidon Wave or Gri-Dro Super Kick (T. O. P.) -The Daedalus Attack works, but not all the hits connect. (back to corner) Hercules Throw --> Icarus Crash -Just a cool looking combo. No use. feint move (d + AC) --> Big Fall Griffon -Not a combo, but allows you to spin 720 without jumping. An A --> feint --> BF Griffon works well. ------------------------------------------------------------------------- KEVIN RIAN ------------------------------------------------------------------------- -------------------------------[ Combos ]-------------------------------- Crouching C --> Hell Trap (Brake) --> weak Hell Snipe -If you start with the Jump C, the grab of the Hell Trap will not connect, so Brake it. Jump C (deep) --> Crouching C --> Gatling Freezer (S.) --> Jump C (deep) --> Crouching C --> Gatling Freezer (S.) --> Jump C (deep)--> Crouching C --> strong Hell Trap (Brake) --> weak Hell Snipe -Big combo here! Instant death! close standing C --> feint (d + AC) --> crouching C --> specials -strong Hell Trap (Brake) --> weak Hell Snipe or one of the potentials works. Jump C --> Crouching C --> Lucky Strike (S.) --> Gatling Freezer (S.) --> weak Hell Snipe -A much easier combo, due to the fact that the Lucky Strike can combo from a Jump C --> Crouching C, without hitting deep. ------------------------------------------------------------------------- GRANT ------------------------------------------------------------------------- -------------------------------[ Combos ]-------------------------------- Jump D --> Close C --> Kyou Chou-Jin (Brake) --> Kyou Chou-Jin (--> Messhou Hisetsu) --> Majin Haten-Dan -Good, damaging combo. Gou Retsu-Shou --> Kyou Chou-Jin (--> Messhou Hisetsu) or Majin Haten-Dan or Kokuen-Ryuu -Not a combo to be aimed for, but when the Double Kong hits, go for it. Jump D --> Close C --> Majin Engetsu-Rin -Does major damage as a Potential. ------------------------------------------------------------------------- KAIN R. HEINLEIN ------------------------------------------------------------------------- -------------------------------[ Combos ]-------------------------------- strong Schwarze Flamme (counter hit) --> weak Schwarze Flamme -Good for tricking the opponent by using the weak a lot, then throwing in a strong Flame, and combo-ing from across the screen. (corner) Schwarzer Mond --> Shwartz Lanze -One of the only combos from a throw. Schwarze Lanze (Brake) --> Schwarze Lanze -Typical Brake combo. (near corner) Schwarze Lanze (Brake) --> Himmlische Seele (S.) --> Himmlischer Atem (S.) --> Schwarze Lanze -Crappy damage. But a great crowd-pleasure. You're sure to get "Oohs" and "Ahhs". ========================================================================= 7. SECRETS ========================================================================= Different Colors -OK, so not much of a secret, but each character has 4 colors, corresponding to each button. Survival Mode -After inserting coins, hold ABCD down while pressing start. You will fight all characters with one life bar, gaining some back after each match. Roulette -to get a random character every match, hold start and hit a button. Play as Grant -At Dong Hwan, hold start, and hit u, u, d, d, u, d and Grant appears. Play as Kain -At Jae Hoon, hold start, and hit d, d, u, u, d, u and Kain appears. ========================================================================= 8. MISCELLANEOUS ========================================================================= There are several interesting things in Hokutomaru's stage. 1) In the background in the middle, a signboard with Mai and Andy holding hands is there. 2) In the background, at the very left, there is a signboard of the Real Bout 2 advertisement (Terry with his hat on the ground and Rick's leg). 3) At the left, a little right of the RB2 advertisement, there is the Real Bout advertisement (Geese sitting in his chair with Billy, Ripper, and Hopper on both sides). 4) In the middle of the level, Kaede and Moriya from Gekka no Kenshi (Last Blade). In round one, they are both in the car, with their heads out of the car. In round two, Moriya looks in the hood while Kaede is held back by an officer (he's awakened, with blonde hair). In round three, they are both sitting on the hood of the car (Kaede is back to normal). 5) Below the Mai and Andy board, there is a board of Alfred. I'm not sure if this is true or not, but my friend pointed out some very strange coincidences. That Bonne Jenet is a play on Jean Bonet, of that baffling murder case. The pronunciation is very, very similar, just with the front letter switched around. And Jenet is blonde. Plus, I believe that Jean Benet, 10 years from now (which Garou takes place) she would be more or less 19. Maybe it's just coincidence, but that's kind of eerie. In Kim Jae Hoon's stage. if his opponent is not Dong Hwan, then Dong is in the background. All the Tae Kwon Do students and Dong clap and cheer for Jae Hoon when he wins, and are disappointed when he loses. If Dong Hwan is the opponent, then he is not in the background, and the students in black cheer for Dong Hwan while those white are for Jae Hoon. They clap and are sad when their side wins or loses, respectively. In the stage openings, if you are Dong Hwan and the computer Jae Hoon, there is a special stage opening. At first it looks the same, but if you keep watching... Each character has his or her own win mark. Rock - Wing Terry - Star Dong Hwan - Lightning Jae Hoon - Flame Hotaru - Ribbon Gato - Fist Jenet - Skull Marco - The character "Kyoku" from Kyokugen Hokutomaru - Four-pointed Shuriken Freeman - Spider Griffon - Feather Kevin - Bullet Grant - Silver Sun (his pin) Kain - King of Fighters Maximum Mayhem logo Taunting causes something in the stage to move. Try it! Very minor but I like this detail! When you win a certain amount of matches against other players, a handicap is initialized (the store can turn it on/off). 10 wins - challenger can charge guage with taunts 20 wins - challenger starts match with full guage 30 wins - challenger's bar goes up quicker 40 wins - challenger's bar automatically refills 50 wins - challenger's life bar is one big T. O. P. area To fight Kain, your Fighting Level average must be AAA. Pick the first player side as much as possible. The first player side has slight advantages. For instance, if Jae Hoon did a strong Hien Zan (Brake) and backstepped immediately after while the opponent goes for a normal grab, 1st player will get away but the 2nd player Jae Hoon will be thrown. There are exceptions to this, keep in mind. SNK has a secret Garou website up. The secret address is: http://www.neogeo.co.jp/garou/gsp0125/garo_pwd.html The password is: trikara Try it, and check out some of the stratched character designs! Plus the endings! ========================================================================= 9. AUTHOR'S COMMENTS ========================================================================= Tell me if I'm wrong with the names of the moves, though I know that most are right (I'm Japanese). Not sure of The Griffon's T. O. P. Attack. I had fun searching the net for some of those Greek Gods.... Well, the "B" in Jenet means "good" not "beautiful," and it's her last name, so that doesn't really count (I think she uses her last name first just as a pun). There's one more Kain saying that's in German... Anyone know German? ========================================================================= 10. SPECIAL THANKS ========================================================================= Here is a list of all the people I must thank for this FAQ. If you feel you deserve credit, email me, James Kuroki (This email address is being protected from spambots. You need JavaScript enabled to view it.), making sure you put why you deserve credit (sometimes I forget, so you need to remind me), and I'll stick you on the list. But remember, it's first-come, first-serve, and I may be the first to find stuff out. SNK of Japan (www.neogeo.co.jp) -as of now, they are my only resource for the moves! Of course, they also made the game.... Neo Geo Freak -this magazine keeps me updated, as well as teaches me some combos that are near impossible! This has given me some crazy combos. Arcadia -this magazine gave me the mook, with the sayings and some bugs, plus it had some cool fan art (really erotic, hehe). Kao Megura -he was the reason why I'm writing FAQs, so I must thank him. I also stole his FAQ layout, so I guess he deserves credit (just kidding, man, you DO deserve it). cHaNgFuI <This email address is being protected from spambots. You need JavaScript enabled to view it.> -he played the game before I did....and gave me some extra info on some moves. Lord Pyron Ikari <This email address is being protected from spambots. You need JavaScript enabled to view it.>
       -he's really my friend, but he wants to be credited this way. He got
        Grant and Kain on Roulette enough times for me to get down an 
        accurate move list.
    
    Ura no Ura                               <http://www2.airnet.ne.jp/~tac/>
       -a sight that I frequent.  Got some of the Hiddens there, and will 
        take some combos later on.  Great place!
    
    Famitsu
       -I got some other Hiddens from this magazine, plus Kain and Grant's
        move names.
    
    OKmen
       -He's the first to tell me of the Kain/Grant codes.  He pulled them
        off a newsgroup, which in turn pulled them off a Japanese web site.
    
    Tough Sutsune (spelling?)
       -For telling me what Chi ge is.
    
    Katica Puljic & Dragon4S
       -Both gave my Kain's spellings.  And it helped a load!
    
    Gunsmith
       -For giving me a bunch of combos.  I'm only putting up the ones you
        should know, or if it looks cool (so mostly from NG Freak).  Sorry
        bout that, Gunsmith, but I'll leave the combo stuff to you.
    
    =========================================================================
    11.  REVISION HISTORY
    =========================================================================
    
    
    Version 0.5               (November 30, 1999)
        -Whew!  All this in one day!  And before the game reaches most
         arcades (official Japan release date was 11/26/99).  Still gotta
         help my friend work on his KOF 99 FAQ....and now this...  I'm a 
         busy man!
    
    Version 0.6               (December 2, 1999)
       -Some minor changes and corrections.  Still need to add profiles...
    
    Version 1.0               (December 6, 1999)
       -Still need the profiles, dammit.  But I did get in a preliminary
        move list for Grant and Kain.  Now for the profiles and taunts...
    
    Version 3.0               (December 16, 1999)
       -What happend to 2.0, you say?  I don't know!  I typed so much, I
        say that it deserves a 3!  I even brought a laptop to the arcade!
        Almost all the stuff, was done by pure research.  Took out stress
        by beating down the people who only picked Rock (one of those
        one-character people who steal any combos you show them the instant
        they see it) with Roullette!!
    
    Version 3.5               (December 17, 1999)
       -Got the names of Grant's and Kain's moves.  Last minute update
        right before I go on my snowboard trip to Utah!  Next update after
        X-Mas.
    
    Version 3.8               (January 11, 2000)
       -Corrected some minor mistakes, and that's about all.  Changed the
        code for Grant and Kain, to the SNK one.  Sorry it took so long,
        but after I got back, Garou was gone (should be getting the final
        version soon), so I kind of lost the will.  This FAQ will blow up
        at the end of February, though, when I get the home version...
    
    Version 5.0               (April 2, 2000)
       -I'm eating my words right now.  I got kinda lazy, plus finals and
        all this other stuff to do, and once finals are over, the flow of
        games increase, cutting my time again!  I'm hooked on Gekka no
        Kenshi and Metal Slug 2nd Mission for the NGP!  I noticed a flood of
        emails for me to update my FAQ once the ROM was released on the
        net...  Sheesh, greedy bastards, you want more after getting
        something for free (^_^:).  KOF 99 Evolution is great!  They
        actually fixed some bugs!  Looks like 2000's gonna be a great one!
        But it will take a lot to surpass Garou IMHO!  You know, I always
        write FAQs when I am into the game like hell, then get lazy later on.
        I don't know why I keep writing FAQs...  Oh, well.  I started it, I
        have to finish it.  Gotta wipe your own ass in this world...
    
    
    *************************************************************************
    Unpublished work Copyright 1999-2000 James Kuroki
    *************************************************************************
  •  __________________ __________________ *_____ \ ___/ / ____/ /_/ /_ __/ ____/ _ >/ __/ Fighter's / __// / /_ / __ / / / / __/_/ __ / \_ \ History / / _/_/_____/_/_/_/_/_/_/_____/_/ /_//____/ Dynamite \_/ __ ____________________ ______ ____ / /_/ / / _____ __/ _ \/ _ \ \/ __/ (Karnov's / __ / /\_ \ / / / /_/ / __ / \/ / Revenge) /_/ /_/_/_____/ /_/ \____/_/ /_/ /_/ 95d8.3f ______ __ __ ___ __ _____ __ __ __ _______ _______ | _ || |_| | \| || _ || \_/ | |__ __| ____| | |_| |\_ _/| | _ | _ | | | | | __|_ |______| |_| |__|\___|__| |__|__| |__|__| |_| |_______| Like always, all assume right facing on move diagrams. _ Ray McDougal: _____________________________________________ USA __ | weak point: "lightning" on chest 1967.3.21 | | art: Martial Arts 185cm 95kg | | occupation: police detective B | | likes: curry ruce, hamburger, coffee | | dislikes: tobacco, doctors | |--------------------------------------------------------------------| | | \ -O Punch Big Tornado | | O O | |--------------------------------------------------------------------| | -O -O Punch Dynamite Tackle | |--------------------------------------------------------------------| | | / O- Kick Wheel Kick | | O O | |--------------------------------------------------------------------| | (jump) | / O- Kick Flying Wheel Kick | | O O | |--------------------------------------------------------------------| | O-. -O -O Punch Thunder Dynamite Tackle * | |____________________________________________________________________| _ Liu Feilin: _____________________________________________ China __ | weak point: breastplate 1966.11.11 | | art: Mantis Fist 169cm ?kg | | likes: strong & beautiful herself, Almond pudding O | | dislikes: reptiles (especially snakes) | |--------------------------------------------------------------------| | | \ -O Punch TourohZan | | O O Mantis Claw | |--------------------------------------------------------------------| | (jump) O- / | Punch Kuuchu TourohZan | | O O Midair Mantis Claw | |--------------------------------------------------------------------| | | O Punch HakkakuSoubiKen | | O. | Flying Crane Strike | |--------------------------------------------------------------------| | | / \ -O O Punch Kakkou HakkakuSoubiKen * | | O. O O / Sliding Crane Strike | |--------------------------------------------------------------------| | (jump) | D HishouKyaku | | O Flying Kick | |--------------------------------------------------------------------| | - The KakkouHakkakuSoubiKen may alternately be charged in the | | defensive crouch, then carried through as given to the forward | | up position. It slides under projectiles. | |____________________________________________________________________| _ Kano Ryoko: _____________________________________________ Japan __ | weak point: headband 1977.1.21 | | art Judo 168cm 57kg | | occupation: high school student B | | likes: Judo, fried pork cutlet, Grandpa Gengoro | | dislikes: dishonest person, mushroom | |--------------------------------------------------------------------| | (throw) | | Punch Submission Hold | | O O | |--------------------------------------------------------------------| | (close) -O \ | / O- Punch ChoYamaArashi | | O O O Mountain Storm | |--------------------------------------------------------------------| | O-. -O Punch ZenTenUkeMi | | Rolling Body Attack | |--------------------------------------------------------------------| | (near) -O \ | / O- Punch Ippon Seoi | | O O O One arm shoulder throw | |--------------------------------------------------------------------| | (jump) -O \ | / O- Punch Midair Ippon Seoi | | (near) O O O | |--------------------------------------------------------------------| | (close) -O O O O O- Punch KataGuruma * | | / | \ Shoulder Carry | |--------------------------------------------------------------------| | - the moves using half-circle motions may be done forward to | | back or back to forward, regardless of facing. | | - the ChoYamaArashi must be done next to your opponent, else the | | IpponSeoi will result. | | - The KataGuruma does not harm directly, it sets up the opponent | | for an air attack. | |____________________________________________________________________| _ Matlock Jade: __________________________________ United Kingdom __ | weak point: headgear 1968.7.12 | | art: independent "Punk" style 172cm 60kg | | occupation: musician O | | likes: live performances, "legendary" guitar | | dislikes: heavy-metal rock, pickles | |--------------------------------------------------------------------| | | Kick Dancing Head Press | | O | |--------------------------------------------------------------------| | O-. -O Punch Spinning Wave | |--------------------------------------------------------------------| | O-. -O Kick Overhead Kick | |--------------------------------------------------------------------| | | O Kick Road Hurricane | | O. | | |--------------------------------------------------------------------| | | O CD Loop Hurricane * | | O. | (tap CD to maintain spin, stick to move) | |____________________________________________________________________| _ Samchay Tomyamgun: ___________________________________ Thailand __ | weak point: armband 1971.11.11 | | art: Muetai 190cm 77kg | | occupation: boxer of Thai Kick Boxing AB | | likes: little brothers, Kuiteu & Waikuku | | dislikes: poverty, weak challenger | |--------------------------------------------------------------------| | | \ -O Punch Maddron Jusarop | | O O | |--------------------------------------------------------------------| | | \ -O Kick Ti-Kaukoun | | O O | |--------------------------------------------------------------------| | -O / \ Kick Ti-KauRoi | | O O | |--------------------------------------------------------------------| | Punch & Kick at same time Pap Soukau | | | |--------------------------------------------------------------------| | - Samchay does not have a "hidden" move. | |____________________________________________________________________| _ Lee Diendo: _____________________________________________ China __ | weak point: knees 1965.8.14 | | art: Kung-Fu 175cm 75kg | | occupation: boatman A | | likes: mushroom, nature, self-training | | dislikes: lazy person, automobile | |--------------------------------------------------------------------| | | \ -O Punch ZesshouHou | | O O | |--------------------------------------------------------------------| | | \ -O O- Punch Super ZesshouHou | | O O | |--------------------------------------------------------------------| | (ZesshouHou) -O -O Weak Punch ChoshinKou | |--------------------------------------------------------------------| | (ZesshouHou) -O -O Strong Punch TetsuzanKou | |--------------------------------------------------------------------| | O- -O / \ AB MouKo Kouhazan * | | O O Tiger Claw | |--------------------------------------------------------------------| | | \ -O Kick SenKyuuTai | | O O | |____________________________________________________________________| _ Mizoguchi Makoto: ______________________________________ Japan __ | weak point: headband 1976.1.1 | | art: Jissen Karate 188cm 95kg | | occupation: high schol student B | | likes: beef rice, enka, Chie (girlfriend) | | dislikes: study, non-serious person, disease | |--------------------------------------------------------------------| | | \ -O Punch Tiger Bazooka | | O O | |--------------------------------------------------------------------| | O- / | Punch KoRyuuSai | | O O Tiger Smash | |--------------------------------------------------------------------| | | \ -O Kick RenZokuKeri | | O O (repeat motion for up to five kicks) | |--------------------------------------------------------------------| | | \ -O All 4 Buttons Gottsui Tiger Bazooka | | O O | |--------------------------------------------------------------------| | O- / | All 4 Buttons ShoTenSai * | | O O Rising Smash | |--------------------------------------------------------------------| | - performed next to your opponent, the ShoTenSai will carry them | | off the screen(!). | |____________________________________________________________________| _ Jean Pierre: ___________________________________________ France __ | weak point: leg band 1969.9.15 | | art: Gymnastics 183cm 95kg | | occupation: research fellow at Sorbonne University AB | | likes: croissant, cafe au'lait, rose hip salad | | dislikes: Samchay, dog sh*t | |--------------------------------------------------------------------| | Tap Punch Needle Shower | |--------------------------------------------------------------------| | O-. -O Punch Ball Rose | |--------------------------------------------------------------------| | \ Kick Sliding Kick | | O | |--------------------------------------------------------------------| | | O Kick Flic Flac | | O. | | |--------------------------------------------------------------------| | -O. | / O- Kick Rondato * | | O O | |--------------------------------------------------------------------| | All 4 buttons Chojaku Needle Shower | |--------------------------------------------------------------------| | - the Rondato may be charged in the forward crouch position. | |____________________________________________________________________| _ Marstorius: _____________________________________________ Italy __ | weak point: leg warmers 1949.6.9 | | art: Pro-Wrestling 203cm 150kg | | occupation: professional wrestler O | | likes: wrestling, cats, watermelon, training | | dislikes: anti pro-wrestling fans, non pro-wrestling fights | |--------------------------------------------------------------------| | O-. -O Punch Dash Lariot | |--------------------------------------------------------------------| | | O Punch Moonsault Press | | O. | | |--------------------------------------------------------------------| | -O \ | / O- Punch Double German | | O O O | |--------------------------------------------------------------------| | -O O O O O- Punch Drill Power Slam * | | / | \ | |--------------------------------------------------------------------| | O-. -O Kick Kneel Kick | |--------------------------------------------------------------------| | - moves with half-circle motions may be done foward to back or | | back to forward regardless of facing. | |____________________________________________________________________| _ Liu Yungmie: ______________________________________ South Korea __ | weak point: waistband 1972.1.2 | | art: TaeKwondo 166cm 54kg | | occupation: tour conductor AB | | likes: Korean BBQ, TaeKwondo, mama&papa | | dislikes: weak person, liquor | |--------------------------------------------------------------------| | Jump to screen edge, Triangle Jump | | Press joystick & button. | |--------------------------------------------------------------------| | Tap AC Fire Kick * | |--------------------------------------------------------------------| | (jump) | \ -O Punch Aura Smash | | O O | |--------------------------------------------------------------------| | -O / \ Kick <nerichagi> | | O O | |____________________________________________________________________| _ Zazie Muhaba: __________________________________________ Africa __ | weak point: headband 1959.8.20 | | art: karate 103cm 100kg | | occupation: Chairman of African Nature Protection Society O | | likes: Africa, animals, karate | | dislikes: poachers, nature destroyer | |--------------------------------------------------------------------| | Tap Punch Vulcan Hook | |--------------------------------------------------------------------| | | / O- Punch Hellfire | | O O | |--------------------------------------------------------------------| | -O -O Kick Ducking | |--------------------------------------------------------------------| | -O O- Kick Step Back | |--------------------------------------------------------------------| | O | Kick <deshikakato> * | | | O | |--------------------------------------------------------------------| | All 4 buttons Chojaku Vulcan Hook | |--------------------------------------------------------------------| | - Ducking and Step-Back are not offensive moves, they will pass | | through projectiles and other attacks. | |____________________________________________________________________| _ Clown: ______________________________________________________ ? __ | weak point: mask 1960.8.29 | | occupation: owner of the Clown's Circus 179cm 64kg | | likes: pretty young boy, bear, fortune telling cards A | | dislikes: nonpretty boy, staying late at night (bad for beauty!) | |--------------------------------------------------------------------| | O-. -O Punch Pick-a-Card | |--------------------------------------------------------------------| | / O Punch Head Stamp | | O. / | |--------------------------------------------------------------------| | / -O Kick Spin Attack | | O. | |--------------------------------------------------------------------| | / O Kick Spin Drop | | O. | | |--------------------------------------------------------------------| | - Clown has no "hidden" moves. | |____________________________________________________________________| _ Karnov: ________________________________________________ Russia __ | weak point: necklace 1944.12.25 | | occupation: Oracle 180cm 135kg | | likes: treasure, power, ladder A | | dislikes: never-give-up challenger, farm-work | |--------------------------------------------------------------------| | | \ -O Punch Fireball | | O O | |--------------------------------------------------------------------| | -O -O Any Button Fire Breath | |--------------------------------------------------------------------| | O-. -O Kick Super 100-kick | |--------------------------------------------------------------------| | (jump) -O \ | / O- O Punch Balloon Attack | | O O O \ | |--------------------------------------------------------------------| | - Karnov has no "hidden" moves. | |____________________________________________________________________| "<tekkusuto>" names were copied directly from Katanana, (from a Japanese magazine article) unsure of translation. Hidden Moves, marked with a star (*), were undocumented moves. However, as special they may seem, not all are high-damage moves as the general trend with fighters. Samchay, Clown, and Karnov do not have these hiddens. Finishing the game with no losses and no continues will give a special fight with an Ox. The game must be set at level 4 or higher. (Normal or higher on home units.) Release History: 94c?.0 Initial release. 94e31.2 Further updated with moves. 94d6.1 Updated with moves. 95d8.3f FINAL EDIT. Thanks: Ryo Saeba <This email address is being protected from spambots. You need JavaScript enabled to view it.> Masahiro Abe <This email address is being protected from spambots. You need JavaScript enabled to view it.> Copyright 1994,1995 Galen Komatsu. Permission to distribute freely granted provided no fee is charged beyond reproduction costs. Additions & Corrections to list are appreciated. This email address is being protected from spambots. You need JavaScript enabled to view it.
  • ============================================================================ GGGGGG AAAA LL AAAA XX XX YY YY FFFFFF II GGGGGG HH HH TTTTTT GG AA AA LL AA AA XXXX YYYY FF II GG HH HH TT GG GGGG AAAAAA LL AAAAAA XX YY FFFF II GG GGGG HHHHHH TT GG GG AA AA LL AA AA XXXX YY FF II GG GG HH HH TT GGGGGG AA AA LLLLL AA AA XX XX YY FF II GGGGGG HH HH TT "THE UNIVERSE TREMBLES! THE GREATEST BATTLE EVER BEGINS NOW!" ============================================================================ FAQ File v2.5 by : Joe Palanca (This email address is being protected from spambots. You need JavaScript enabled to view it.) This FAQ can be found at : http://www.geocities.com/TimesSquare/9673 Any ascii pics, questions, comments, other cool stuff, send to me at address above. This Document may be freely copied or distributed, provided proper credit is given to it's author. ---------------------------------------------------------------------------- VERSION HISTORY : v0.1 - Initial early version; All (Known at this time ) moves for characters covered. (By Mark O'Neill) v1.0 - Expanded with more character info, Bonus Kun and Rouwe inserted (Joseph Palanca new author) v1.5 - Character endings added; How to get to Rouwe v2.0 - How to beat Felden inserted for each character; revisions on character endings; minor editing v2.2 - Minor revisions and editing v2.5 - Saturn & PSX codes added, few refinements, minor edits ---------------------------------------------------------------------------- CONTENTS : - Introduction - Game Details General Move Info Buttons Basic Movement Instant Death Move Color Selection Convert Score/Timer Display Speech Select Scoring Other Features - Codes - Character Details Rolf Kazuma Juri Roomi Gunter Alvan G. Done Musafar CPU players: Bonus Kun (Bonus Game) Yacopu (Sub-Boss; Mirror Match) Felden (Boss) Rouwe (Hidden Boss/Bonus Game) - Credits/Thanks ---------------------------------------------------------------------------- ============== INTRODUCTION ============== A number of legends exist throughout the planets of our galaxy that say the Divine Being appears once every millenia. The millenia is upon us now, and many have converged on the Denius system to greet the Diving Being. Without this God of legend, all is dark and empty. His name is Felden Crais and he knows only one way of doing things. He is neutral; neither benevolent nor malvolent, but his power is omnipotent. No one mortal being is more powerful than he. (N.Rox Review from DHGF Magazine) On a system completely overrun with fighting games, it's usually hard get excited about another one. This is not the case with Sunsoft's Galaxy Fight : Universal Warriors. This 170-meg wonder is, truly, the most amazing Neo*Geo game I have ever seen. From the hyper high-quality FMV intro to the last boss' scaling, warping and color cycling background, Galaxy Fight is total quality, and highly unorthodox : The stages have no boundaries, meaning you can advance or retreat endlessly, adding up to no corner traps and a much larger playfield for defensive players to work with. Combos come out almost effortlessly in GF (the novice player will have no difficulty whipping out five-hitters), and this is the only fighting game I know of in which two super moves can be two-in-oned into each other, making for insane, beautiful- looking combos. Galaxy Fight's most impressive trait is its art and special effects - visual effects featured in this title are so amazing that seeing them for the first time is comparable to your first encounter with Gunstar Heroes : Each level features up to five layers of parallax and amazing deep line-scrolling, while scaling in and out! Power! It ain't just the backgrounds that are a beauty, though, as Galaxy Fight's characters are animated extremely well and are very unique, not only in design but special moves. GF's music is another of its strong points : It ranges anywhere from odd ambient tracks with vague snippets of half-heard conversation, Art of Fighting-style, to raging techno and to subdued yet too-cool Japanese Samurai Shodown-esque tunes. The sound effects are nice too, but the speech is unfortunately spoken with thick Japanese accents. ---------------------------------------------------------------------------- ============== GAME DETAILS ============== BUTTONS : A - Weak Attack B - Medium Attack C - Strong Attack D - Taunt There are no defined kicks or punches in this game for the buttons, the characters punch or kick when a button is pressed depending upon the situation they are in. BASIC MOVEMENT : UB U UF O O O \ | / B O-- --O F / | \ O O O DB D DF Holds & Throws - Holds or Throws can be done with O-- or --O + A, B, C or on some characters the D button. More details are shown in each character's section. Some characters can also Air Throw, using the above method. Again, more details are shown in each characters section. O O O Double Jump - Jump, while in the air : \ or | or / * Only ROLF can double jump * On the Ground - Back Dash: O-- O-- Forward Dash: --O --O (Back Dash to stop, or do a Special move!) More Damage - When in dash mode, the effects of hits are multi- plied by 50%, and there is a greater loss of strength, even if you are defending. Auto-Chasing - In some cases, using a dashing attack will send the opponent flying and your character will auto- matically run after. INSTANT DEATH MOVE : Any character can perform an instant Death Move on their opponent. To do this, turn your characters head and move while pressing the A, B or C button. (???) Haven't a CLUE what this means!!! If anyone does, please contact me to update this FAQ with what it DOES mean! COLOR SELECTION : 2 colors are available. Player 1 is always the normal color for a character. Player 2 is always the alternate color. So whichever color you want to be, you have to play as player 1 or player 2 accordingly. CONVERT SCORE/TIMER DISPLAY (IN ONE-PLAYER MODE) : At the start of a new game, press and hold the "start" button be- fore the round begins to change the score and time displays on the screen. Do the same to change back. SPEECH SELECT (IN TWO-PLAYER MODE) : To choose the ending speech in a VS match, hold either A, B, or C buttons at the after winning the second round. A is for small, humble speech, B for regular, and C for forceful and cheer. If no button is pressed, B will play automatically. SCORING : The scoring categories are as follows : Splendid (You get this if you beat your opponent in under 15 seconds.), Numbers (I still haven't figured out what this is for.), Perfect (If you win with full life meter.), Vitality (The higher your life meter, the more points.), Narrow (If you win with nothing left on your life meter.), and Time (The more time left on the counter, the more points.). OTHER FEATURES : There are some other features also of note. There is air juggling. You can juggle your opponent in the air for a maximum of two to three hits depending on the character. You can also attack your opponent as you fall if you take a hit in the air. ---------------------------------------------------------------------------- ======= CODES ======= BOSS CODE : US Saturn -> highlight (but do NOT select) VS. mode, hold down left button, right button, and Y, then press and hold start, while holding all the above until the character select screen appears. If you beat the game on very hard level, and win every match 2-0, you get the code from Roomi. Japan Saturn -> Same as above except hold left, right, and Y on both controllers. PSX -> ??? GAMESHARK/PAR CODES : Saturn -> Master Code = F6000924 C305 B6002800 0000 Infinite Energy = 16063044 FFFF PSX -> Infinite Energy Player 1 = 8019F5A6 FFFF Infinite Energy Player 2 = 8019F77E FFFF Infinite Time = 8018D430 99D4 ---------------------------------------------------------------------------- =================== CHARACTER DETAILS =================== All moves shown are for characters facing to the right. When (close) is specified next to a move, the move must be executed when next/close to an opponent. Note : I'm not 100% positive on what they say during taunts, so forgive me if they're not exactly accurate. If anyone does know what they say exactly or have translations, please send me mail about it. If you want more detailed endings...beat the game!!! ################################## ROLF ################################## "The Hero of the Galaxy" Origin: Atlas, a world in Outer Space (AIRASS) Searches for adventure throughout the galaxy in his spaceship "Silver." Known as a hero by all in the Milky Way. Age : 25 Ht. : 180.5 cm Wt. : 87 kg Taunts : Points hand at opponent (like gun) and pretends to shoot while saying, "Bang," then blows finger. ---= Holds/Throws =--------------------------------------------------------- Boost Over Drop | B Button -----------------------------|---------------------------------------------- Boost Pressure | C Button -----------------------------|---------------------------------------------- Comet Tail | \ + A button (close) ? | O -----------------------------|---------------------------------------------- Star Dust Arrow | \ + B button (close) ? | O -----------------------------|---------------------------------------------- Meteor Launch | \ + C button (close) ? | O ---= Air Throws =----------------------------------------------------------- | (none) | | ---= Special Moves =-------------------------------------------------------- Planet Breaker | -O | \ + A/B/C button | O O -----------------------------|---------------------------------------------- Rolf Shot | | \ -O + A/B/C button | O O -----------------------------|---------------------------------------------- Rolling Rolf Shot | O- / | \ -O + A/B/C button | O O O -----------------------------|---------------------------------------------- Rapid Crush | | / O- + A/B/C button | O O -----------------------------|---------------------------------------------- Striking Bomb | Rotate 360 + A/B/C button | ---------------------------------------------------------------------------- Fighting Felden : Try to keep the fight close in. Don't let Felden get a full length of the screen away, or you'll be blocking fireballs and facing his uppercut. Use the Rolf Shot to block fireballs. If you get close, try this combo : Rapid Crush, Ducking A x3, Rolf Shot, Planet Breaker (can substitute last two for Striking Bomb). Ending : Rolf feels sorry for Felden because he abused his power and thinks he now needs a vacation, but his partner tells him of a monster in another galaxy on the rampage and he goes off to save the galaxy. The final picture is of him, Kazuma, and Musafar in a fighting pose. ################################# KAZUMA ################################# "The Raging Storm" Origin: Outer Space (AIRASS) Following in his late father's footsteps. Travelled to continue his martial arts training. Age : 25 Ht. : 180 cm Wt. : 81 kg Taunts : Takes a stance and does arm movement and grunts. ---= Holds/Throws =--------------------------------------------------------- Oniyarai | B Button -----------------------------|---------------------------------------------- Mizuchi | C Button -----------------------------|---------------------------------------------- Tensui | \ + A button (close) ? | O -----------------------------|---------------------------------------------- Bassohanshu | \ + B button (close) ? | O -----------------------------|---------------------------------------------- Chikokagsetsu | \ + C button (close) ? | O ---= Air Throws =----------------------------------------------------------- | (none) | | ---= Special Moves =-------------------------------------------------------- | Blade Storm | -O | \ + A/B/C button | O O -----------------------------|---------------------------------------------- Ninja Replicant | | \ -O + A/B/C button | O O -----------------------------|---------------------------------------------- Hurricane | | / O- + A/B/C button Destruction | O O (also can do | in the air) -----------------------------|---------------------------------------------- Ninja Death | -O O- / | \ -O + D button (close) Tornado | O O O ---------------------------------------------------------------------------- Fighting Felden : Using the Jumping C, Crouching C combo a lot. But don't jump too much or you'll be eating his uppercut. If you jump and attack and he blocks, get ready to block his uppercut. Use the crouching C when he comes down. Every now and then, you can get the Ninja Death Tornado off (if he's close enough), but it's a very risky move. Ending : Felden says he hasn't been beaten since Rouwe, but dissappears before Kazuma can get anything more out of him. He then says that someday he'll avenge his father. ################################## JURI ################################## "The Space Bandit" Origin: Unknown (LEZAAR) A beautiful woman who harnesses some awesome strength. Can often out- maneuver an opponent. Age : 23 Ht. : 165 cm / 3 (?) Wt. : 49 kg Measurements : B87/W56/H91 Taunts : Wipes mouth with hand then points at opponent and says one of the following : "Sore dio senai" "Aka teo de" "Sore teo nano" ---= Holds/Throws =--------------------------------------------------------- Grand Dump | B Button -------------------------------|-------------------------------------------- Air Dump | C Button | ---= Air Throws =----------------------------------------------------------- | Air Toss | C Button | ---= Special Moves =-------------------------------------------------------- | Garing Elbow | O- + B button -------------------------------|-------------------------------------------- Laser Stroke | -O | \ + A/B/C button | O O -------------------------------|-------------------------------------------- Rolling Slicer | | \ -O + A/B/C button | O O -------------------------------|-------------------------------------------- Somersault Kick | | / O- + A/B/C button | O O -------------------------------|-------------------------------------------- Needle Shot | Jump, O- / | \ -O + A/B/C button | O O O -------------------------------|-------------------------------------------- Galactica Cyclone | -O O- / | \ -O + ABC buttons | O O O ---------------------------------------------------------------------------- Fighting Felden : Using her B when you jump, because it stays out. Counter with her crouching C when you block his uppercut or his elbow. Then run up while he's down and perform this combo : Standing A x3, Crouching A, Rolling Slicer. Continue this combo as long as you keep knocking him down. (Four times in a row and he's dizzy. Then do the Galatica Cyclone to finish him off.) Ending : She says she thought Felden was immortal, but he was weaker than her and one must be both beautiful and strong to survive. For if you are weak, you will be destroyed and ugly, cast aside, so she vows to become more beautiful and stronger and someday good fortune will be hers. ################################## ROOMI ################################# "The Fighter Destined for Fame" Origin: LUTECIA Famous on her home planet before leaving on her journey. Senses her opponent's feelings before they strike. Age : 8 (her years)/ 16 (our years) Ht. : 160 cm / 3 (?) Wt. : 52 kg Measurements : B89/W52/H84 Taunts : Waves one hand, then both and says, "Ena Enu" ---= Holds/Throws =--------------------------------------------------------- Suppoko Ride | C Button | ---= Air Throws =----------------------------------------------------------- (none) | | ---= Special Moves =-------------------------------------------------------- | Star Punch | | + C button (in air) | O ------------------------------|--------------------------------------------- Rabbit Blow | | \ -O + A/B/C button | O O | This can be done 3 times for | a 3 hit combo. ------------------------------|--------------------------------------------- Rolling Crush | Hold O- , -O + A/B/C button ------------------------------|--------------------------------------------- Rolling Bomber | Jump, ABC buttons ------------------------------|--------------------------------------------- Giant Knuckle | Rotate 360 + A/B/C button ---------------------------------------------------------------------------- Fighting Felden : Using her jumping B since it stays out. Use her Crouching C because he doesn't block it very often. Play turtle a lot. Ending : She's now famous and a great fighter. She then tells everyone to listen to her as she sings a song in a concert. ################################# GUNTER ################################# "The Worthy Warrior" Origin: GULJEFF A warrior with his native tribe. In order to fulfill a prophecy that he would protect his people against all enemies, he has come to fight. Age : ? Ht. : 240 cm Wt. : 283 kg Taunts : Lifts arms (like wings) and squeals while sticking tongue out at opponent. ---= Holds/Throws =--------------------------------------------------------- | Bull Smash | C Button | ---= Air Throws =----------------------------------------------------------- | (none) | | ---= Special Moves =-------------------------------------------------------- | Gunter Bomber | -O | \ + A/B/C button | O O --------------------------------|------------------------------------------- Gunter Breath | -O \ | / O- + A/B/C button | O O O --------------------------------|------------------------------------------- Gunter Shoulder | Hold O- , -O + A/B/C button --------------------------------|------------------------------------------- Wild Shake | Rotate 360 + A/B/C button (close) --------------------------------|------------------------------------------- Hammer Brake | Rotate 360 + ABC buttons (close) ---------------------------------------------------------------------------- Fighting Felden : Use his jumping C whenever Felden throws a fireball. Block his uppercuts and use the Standing C. Play very defensively, attack only when Felden's attacks are blocked or missed. Ending : He beats Felden and his wife approaches with their new baby. His wife says that she's sorry she thought he was a bad father for going off to fight. Gunter says it's okay and that he's going to be the best father he can be for his son. ################################## ALVAN ################################# "The Prince of the Lost Kingdom" Origin: ROZALIS Prince of his homeworld. Has special powers he utilizes in his attacks. Age : 93 (his years) / 12 (our years) Ht. : 153 cm Wt. : 46 kg Taunts : Clenches a glowing/electric fist. ---= Holds/Throws =--------------------------------------------------------- | Head Bat | B Button ---------------------------------|------------------------------------------ Gamba Through | C Button, tap C repeatedly | ---= Air Throws =----------------------------------------------------------- | (none) | | ---= Special Moves =-------------------------------------------------------- | Aldigy | Jump, O + B button | | ---------------------------------|------------------------------------------ Aerial Al Blast | -O | \ + A/B/C button | O O ---------------------------------|------------------------------------------ Al Blast | | \ -O + A/B/C button | O O (also can do | in the air) ---------------------------------|------------------------------------------ Al Fire | O- / | \ -O + A/B/C button | O O O ---------------------------------|------------------------------------------ Al Slugger | ABC Buttons ---------------------------------|------------------------------------------ Al Thunder | Hold |, O + A/B/C button | O | ---------------------------------|------------------------------------------ Super Alvan | When Energy Bar Flashing: | | -O O- / | \ -O + ABC buttons | O O O ---------------------------------------------------------------------------- Fighting Felden : Use his fireball attacks often to counter Felden's. He has limited range, so make sure Felden's in range of normal attacks. The fireball/uppercut method works occassionally. Ending : He says now the curse is lifted, and his homeworld is restored to its original beauty (his stage losses the dreary look). He then gets on his horse to find other evil and end it. ################################# G. DONE ################################ "The Amnesiac Warrior" Origin: Unknown (MANI) Although his past is unknown, there are many in the galaxy who know of him. Age : 1000 Ht. : 189.3 cm Wt. : 58 kg Taunts : Says, "You want some?!?" as he points to himself with his thumb, then continues to cut himself spurting out blood. ---= Holds/Throws =--------------------------------------------------------- | Double Knee Kick | -O + A Button ---------------------------------|------------------------------------------ Front Suplex | O- + A button ---------------------------------|------------------------------------------ German Suplex | -O + B Button ---------------------------------|------------------------------------------ Brain Buster | O- + B button ---------------------------------|------------------------------------------ Tombstone Piledriver | -O + C Button ---------------------------------|------------------------------------------ Block Buster | O- + C button | ---= Air Throws =----------------------------------------------------------- | (none) | | ---= Special Moves =-------------------------------------------------------- | Overhead Kick | \ + C button | O ---------------------------------|------------------------------------------ Diving Head Butt | Dash, -O | \ + A/B/C button | O O ---------------------------------|------------------------------------------ Hurricane Bolt | Jump, | \ -O + A/B/C button | O O ---------------------------------|------------------------------------------ Shoring Roll | | \ -O + A/B/C button | O O ---------------------------------|------------------------------------------ Flying Cross Chop | Jump, O- / | \ -O + A/B/C button | O O O ---------------------------------|------------------------------------------ Retro Attack | Jump, -O \ | + A/B/C button | O O ---------------------------------|------------------------------------------ Final Mega Diver | Jump, -O | \ + A/B/C button | O O ---------------------------------------------------------------------------- Fighting Felden : Play turtle at the beginning, blocking until you get a full screen length away. Then, let him throw fireballs until he runs and jumps at you. Jump back with B. Stay full screen away, and repeat above. Ending : Felden says that he was foolish to destroy him because G.Done would be the next after he died. G.Done says that he knows, but he had to discover who he was. ################################# MUSAFAR ################################ "The New Weapon of the Military Empire" Origin: FAKIR A robot sent from the Imperial Army of the planet Faquil. He gather data on his opponents to pick his strengths and exploit weaknesses. Age : NA Ht. : 220 cm Wt. : 560 kg Taunts : Bends down, firing retro rockets, then straightens and fires retro rockets again (sounds almost like a car revving up). ---= Holds/Throws =--------------------------------------------------------- | Face Knee Kick | B Button ---------------------------------|------------------------------------------ Hard Slam | C button | ---= Air Throws =----------------------------------------------------------- | Air Throw | B Button ---------------------------------|------------------------------------------ Head Crusher | C button | ---= Special Moves =-------------------------------------------------------- | Reverse Spin Kick | When Defending: | | -O + C button ---------------------------------|------------------------------------------ Reverse Back Knuckle | When Defending: | | \ + B button | O ---------------------------------|------------------------------------------ Musafar Punch | -O \ | / O- + A/B/C button | O O O ---------------------------------|------------------------------------------ Musafar Kick | Hold |, O + A/B/C button | O | ---------------------------------|------------------------------------------ Musafar Missile | Hold O- , -O + A/B/C button ---------------------------------|------------------------------------------ Musafar Bomber | Rotate 360 + A/B/C button ---------------------------------|------------------------------------------ Head Upper | Dash, | + A button | O ---------------------------------|------------------------------------------ Sliding Kick | Dash, | + B button | O ---------------------------------|------------------------------------------ Head Sliding | Dash, | + C button | O ---------------------------------------------------------------------------- Fighting Felden : Play like Guile (in Street Fighter). Sit back and play turtle. Block the fireballs and wait for Felden to jump at you. Use the A Musafar Kick (B and C never connect right). Use the Musafar Missile to hit as he's getting up. Repeat the strategy continuously. Ending : After defeating Felden, he remembers what happened to him. The Fakir empire then comes to get him because they need him somewhere else, but Musafar destroys the messenger and vows that he will not let what happened to him happen to anyone else. He wages a personal war against the Fakir empire. ############################################################################ -------- CPU Opponents -------- ############################## BONUS KUN ################################### "The punching bag with technique!" Origin : Unknown (whatever the third character's stage is) He was Rouwe's punching bag come to life. Rouwe trained him in the basics. Age : ? Ht. : 160.5 cm Wt. : 70 kg Note : He cannot block. ---= Holds/Throws =--------------------------------------------------------- | (none) | | ---= Air Throws =----------------------------------------------------------- | (none) | | ---= Special Moves =-------------------------------------------------------- | - Head Butt | Hits you with his head ---------------------------------------------------------------------------- - Butt Butt | Hits you with his posterior ---------------------------------------------------------------------------- - Fire Ball | Spits a fireball out of his mouth ---------------------------------------------------------------------------- ################################## YACOPU ################################ "A cute well 'ard Little Bunny!" Origin: LETUCIA He is Rouwe's pet from Roomi's homeworld. Age : 2 (his years) / 6 (our years) Ht. : 60 cm Wt. : 55 kg Notes : If you continue to attack him in the second round and not give him a chance, he will not morph into your character. ---= Holds/Throws =--------------------------------------------------------- | (none) | | ---= Air Throws =----------------------------------------------------------- | (none) | | ---= Special Moves =-------------------------------------------------------- | Once beaten after a round, will morph into your character and use your own moves against you! ---------------------------------------------------------------------------- Sliding Foot Kick | Slides across ground ---------------------------------------------------------------------------- Jumping Foot Kick | Jumps and kicks ---------------------------------------------------------------------------- * Can't be thrown. | High hitting moves cannot hit him as | well ---------------------------------------------------------------------------- ################################# FELDEN ################################# "The Boss Dude..." Origin: OUTER SPACE He might have once been a student of Rouwe. However, he claims that only Rouwe has beaten him before. Age : ? Ht. : ? Wt. : ? ---= Holds/Throws =--------------------------------------------------------- | Grab 'n' Plasma Punch | Grabs, drains energy holding you up | the slams you with hand across screen ---------------------------------------------------------------------------- Dash 'n' Slam | Grabs, lifts, then slams you into | ground ---------------------------------------------------------------------------- Shadow Throw | Throws you across the ground as his | image trails behind him ---= Air Throws =----------------------------------------------------------- | (none) | | ---= Special Moves =-------------------------------------------------------- | Flaming Spin | An uppercut type move ---------------------------------------------------------------------------- Ground Fireball | Throws a large fireball that flames (big and fast) | opponent if it hits ---------------------------------------------------------------------------- Bouncing Plasma Ball | Throws a large purple sphere from the (from the air after he | air which bounces (usually dizzies if jumps) | it hits) ---------------------------------------------------------------------------- Flying Elbow | Jumps at you with his elbow ---------------------------------------------------------------------------- ################################## ROUWE #################################### "The hidden warrior" Origin : ? Age : ? Ht. : 146 cm Wt. : 62 kg Note : To fight Rouwe, you must win all your matches without losing a round. You can lose credits, but you cannot lose a round. So if you lose a round, just lose the game and continue. He will appear after your ending. Your ending does not change though. But if you are able to reach him, there is a special credits ending which goes through some sketches of the characters while displaying the credits. If you beat Rouwe, you get a congratulations picture of all the characters before the credits sequence. ---= Holds/Throws =--------------------------------------------------------- | Ground Roll Throw | Like Juri's throw ---------------------------------------------------------------------------- Ground Slam | Slams you into the ground ---------------------------------------------------------------------------- Face Bash | Jumps on you and pounds on your face | then holds as blood spurts out ---= Air Throws =----------------------------------------------------------- | (none) | | ---= Special Moves =-------------------------------------------------------- | Uppercut | Like the Sho-Ryu-Ken (SF2) -----------------------------------|---------------------------------------- Hurricane Kick | A faster version of Ryu's (SF2) -----------------------------------|---------------------------------------- Air Wave | A wave of air flies along the ground -----------------------------------|---------------------------------------- Combos | He has a lot of quick combos to beat | you senseless ---------------------------------------------------------------------------- ================ CREDITS/THANKS ================ Mark O'Neill (* FLEA *) (CServe : 100125,2005 attn: Mark O'Neill) (Internet : This email address is being protected from spambots. You need JavaScript enabled to view it.) Author of original FAQ Sunsoft For making the game. Jason Saddrick (This email address is being protected from spambots. You need JavaScript enabled to view it.) For showing me pics in Diehard Game magazine and introducing the game to me; giving me the Gamest mag with all the pictures including the ones of Rouwe; teaching me to play the game Kelya Saddrick (This email address is being protected from spambots. You need JavaScript enabled to view it.) Contributing writer; giving me hours of practice against her; editing and spelling corrections; other stuff Eric Estantino First person I know who found and played Rouwe I can't find the name (This email address is being protected from spambots. You need JavaScript enabled to view it.) Info on how to reach Rouwe John E. Larkspur/Lark (This email address is being protected from spambots. You need JavaScript enabled to view it.) Saturn Boss Code Barberman (This email address is being protected from spambots. You need JavaScript enabled to view it.)
            Codes for PSX and Saturn
    
    ============================================================================
    END OF GALAXY FIGHT FAQ                          (C)1995, 1996 JGPalanca
    ============================================================================
  • GnGeo is a NeoGeo emulator for Linux (and maybe some other UNIX).
    It use the following cpu core:
    • The 68k core from the Generator project by James Ponder.
    • Starscream 680x0 emulation library by Neill Corlett.
    • Raze Z80 emulator by Richard Mitton.
    • Z80 Mame core from the Mame project.
    • YM2610 Mame core by Tatsuyuki Satoh.

    Finding the rpm for SuSe 9.3 is quite easy if You know http://rpm.pbone.net The GnGeo specific page is here.

    You need to unzip the NeoGeo romset in /usr/share/gngeo in order to make it work. You will have to google a little bit, search for "neogeo bios rom" or download them at Spooman homepage or use emule (P2P).
    Copy NEO-GEO.ROM, ng-lo.rom, ng-sfix.rom and ng-sm1.rom to /usr/share/gngeoas root.

    GnGeo 0.6.5.2 now has an experimental gui. You will find a menu entry in KDE/System/GnGeo.
    Please see the /usr/share/doc/packages/gngeo/sample_gngeorc for more information on how to use NeoRageX style Hotkeys.


  • Jakks_Namco_TV_Games_Video_Game_System_00

    Simply plug in your Jakks Namco unit through RCA to your television, select a game from the menu and hit the fire button. A small body but with a great value for the price. It contains the following games:

    1. Pac-Man
    2. Galaxian
    3. Rally-X
    4. Dig Dug
    5. Bosconian

    Jakks_Namco_TV_Games_Video_Game_System_02

    Jakks_Namco_TV_Games_Video_Game_System_01

     

    Jakks_Namco_TV_Games_Video_Game_System

    digdugpacmanrallyx

     

    Links

  • This game console is part of my growing collection of vintage gaming system, so don’t forget to visit the tag vintagegaming to not miss any items. I don’t sell anything but you can contact me for donating/selling me missing items. This page will be continually edited if I add new items to my collection.

    SpongeBobSquarePantsTVgameSystems

     

    Release Date: June 12, 2006
    MSRP:$19.99

    Bought2010.09.19 
    Price paid: 0.5€

     

     

     

    Get your trigger-finger ready for the new SpongeBob SquarePants TV Games from JAKKS Pacific. SpongeBob SquarePants TV Games is a plug and play, 8-bit gaming system that contains five games all in the single joystick. This newest TV Game, based on Nickelodeon's SpongeBob SquarePants, the no. 1 kids’ show on TV for kids' ages 2-11, has five unique games showcasing the popular sea sponge and his friends from Bikini Bottom.

  •  ____ ______________ ___________ ______ ___ ___ | | | | |/ /*/ __ |/ / / / / / / / __ / _______/ / <_/ / <_/ / / /___/ / / | / /_____ \___ /\___ / / ____/ / / / / / / / / _ _/_ _/\ _ \__/_ /__/ _/_________/ ____ /__/_ __/__/____ ____ ____ | |/ | | \| |/ ___|// _ \| __|| __| |/ ___| |_| |_ _| __| _ \/ __| | <| | | |_ || |_| | _| | _|| | |_ | _ | | | | _|| _ <\__ \ |_|\_|_|_|\__|\__,_|_\___/|_| |_| |_|\__,_|_| |_| |_| |____|_| \_|____/ / / /___/ |________/ / | / | / The King Of Fighters '94 FAQ |_/ ------------------ |_/ ------ Release 5 94k25.5 -------------------- _ General __________________________________________________________ | O O O A Weak Punch | | \ | / Subscripting | B Weak Kick | | O- O -O dot (".") | C Strong Punch | | / | \ indicates a | D Strong Kick | | O O O "charge". | AB Sidestep Attack | | | CD Strong Attack | | Motions given in "right | ABC Power Up | | facing" manner, use mirror | when dizzy ABC Assist Attack | | image for left facing. | -O A/B Defensive Attack | | A/C = press A or C | center stick C Tease Opponent | | BC = press B and C | close -O C Throw | | MAX = do on low strength | -O -O Dash | | or charge POWer to Max. | O- O- Quick Escape | |____________________________________________________________________| ___ | |_ _ ___ _ _ _ _ Kusanagi Kyo 19y 181cm 75kg _| |/ ' | \/ ' | ' \ Nikkaido Benimaru 20y 180cm 70kg |___/\_,_| _/\_,_|_||_| Daimon Goro 28y 204cm 103kg | Headed |_| by Kusanagi Kyo, Japan's Strongest Fighters-------------- |_ Kyo ______________________________________________________________ | | \ -O A/C Hyakuhasshiki-YamiBarai | | O O [Form 108: Darkness Sweep] | |--------------------------------------------------------------------| | -O | \ A/C Hyakushiki-OniYaki | | O O [Form 100: Demon Burn] | |--------------------------------------------------------------------| | O- | / B/D Hyakuisshiki-OboroGuruma | | O O [Form 101: Twilight Ride] | |--------------------------------------------------------------------| | | / O- / | \ -O C UraHyakuHasshiki-OrochiNagi | | O O O O O [Hidden Form 108: Great Sweep] MAX | |____________________________________________________________________| | |_ Benimaru _________________________________________________________ | -O | \ A/C RaijinKen [Thunder Fist] | | O O | |--------------------------------------------------------------------| | jump | D foot drill | | O | |--------------------------------------------------------------------| | | \ -O B/D IaiGeri | | O O | |--------------------------------------------------------------------| | -O \ | / O- B/D Shinkuu KatateGoma | | O O O [Vaccuum Kick] | |--------------------------------------------------------------------| | | \ -O | \ C RaikoKen [Lightning Fist] | | O O O O MAX | |____________________________________________________________________| | |_ Goro _____________________________________________________________ | -O | \ A/C JiraiShin [Minelayer] | | O O | |--------------------------------------------------------------------| | | / O- B/D ChoUkemi [Super Tumble] | | O O (move does not strike) | |--------------------------------------------------------------------| | close -O \ | / O- -O C Tenchi Gaeshi [Heaven Drop] | | O O O | |--------------------------------------------------------------------| | close -O / | \ D Cho OhsotoGari [Super Trip] | | O O O | |--------------------------------------------------------------------| | -O \ | / O- -O \ | / O- C Jigoku Gokuraku Otoshi | | close O O O O O O [Hell Drop] MAX | |____________________________________________________________________| _ _ ____ ___ | | | | __|/ _ \ Brian Battler 27y 219cm 142kg | |_| |__ | _ | Heavy D! 28y 208cm 113kg \___/|____|_| |_| Lucky Glauber 27y 222cm 105kg | The American Sports Heroes------------------------------------------ |_ Brian ____________________________________________________________ | -O | \ A/C Brian Tornado | | O O | |--------------------------------------------------------------------| | -O \ | / O- A/C Hyper Tackle | | O O O | |--------------------------------------------------------------------| | jump | \ -O B/D Screw Body Press | | O O | |--------------------------------------------------------------------| | | / O- -O \ | / O- C Big Bang Tackle | | O O O O O MAX | |____________________________________________________________________| | |_ HeavyD! __________________________________________________________ | -O | \ A/C R.S.D | | O O | |--------------------------------------------------------------------| | O- / | \ -O A/C Soul Flower | | O O O | |--------------------------------------------------------------------| | | \ -O O B/D Blast Upper | | O O / | |--------------------------------------------------------------------| | | \ -O \ | / O- C D.Crazy | | O O O O O MAX | |____________________________________________________________________| | |_ Lucky ____________________________________________________________ | | \ -O A/C Death Bound | | O O | |--------------------------------------------------------------------| | | / O- O B/D Cyclone Break | | O O \ | |--------------------------------------------------------------------| | O- / | \ -O B/D Lucky Vision | | O O O | |--------------------------------------------------------------------| | | / O- / -O BC Hell Bound | | O O O MAX | |____________________________________________________________________| _ _ | |/ | __ _ _ ___ _ _ Kim Kaphwan 29y 176cm 78kg | < / \| '_|/ _// ' | Chang Koehan 38y 227cm 203kg |_|\_|\__/|_| \__|\_,_| Choi Bounge 35y 153cm 44kg | Kim & His Mysterious Korean pair------------------------------------ |_ Kim ______________________________________________________________ | jump | B/D HishoKyaku [Flying Kick] | | O | |--------------------------------------------------------------------| | | O B/D HienZan [Flying Slice] | | O. | | |--------------------------------------------------------------------| | | / O- B/D HangetsuZan [Half Moon Slice] | | O O | |--------------------------------------------------------------------| | | / O- / -O BD HououKyaku [Phoenix Kick] | | O O O MAX | |____________________________________________________________________| | |_ Chang ____________________________________________________________ | tap A/C Tekkyu DaiKaiten [Iron Spin] | |--------------------------------------------------------------------| | O-. -O A/C Tekkyu FunsaiGeki [Iron Smash] | |--------------------------------------------------------------------| | | \ -O \ | / O- C Tekkyu DaiBouSou [Iron Rush] | | O O O O O MAX | |____________________________________________________________________| | |_ Choi _____________________________________________________________ | O-. -O A/C (A/C) KaitenHienZan [Monkey Spin] | |--------------------------------------------------------------------| | | O A/C TatsumakiShippuuZan | | O. | [Hurricane Cutter] | |--------------------------------------------------------------------| | | O B/D HishouKuuretsuzan [Flying Slash] | | O. | | |--------------------------------------------------------------------| | O-. / | O BC Chouzetsu Tatsumaki ShinkuuZan | | O O | [Vaccuum Slash] MAX | |____________________________________________________________________| ___ _ _ | \ _ _ _ _ ___(_| | Heidern 42y 192cm 90kg | <| '_|/ ' |_ Z| | | Ralf 38y 188cm 90kg |___/|_| \_,_|/__|_|_| Clark 33y 187cm 89kg | The Legendary Men of Ikari------------------------------------------ |_ Heidern __________________________________________________________ | O-. -O A/C Cross Cutter | |--------------------------------------------------------------------| | | O A/C Moon Slasher | | O. | | |--------------------------------------------------------------------| | | O B/D Neck Rolling | | O. | | |--------------------------------------------------------------------| | close -O \ | / O- C Storm Bringer | | O O O | |--------------------------------------------------------------------| | O-. / | O BC Final Bringer | | O O | MAX | |____________________________________________________________________| | |_ Ralf _____________________________________________________________ | tap A/C Vulcan Punch | |--------------------------------------------------------------------| | O-. -O A/C Gatling Attack | |--------------------------------------------------------------------| | close O- / | \ -O D Super Argentine Back Breaker | | O O O | |--------------------------------------------------------------------| | / O- -O C BariBari Vulcan Punch | | O. MAX | |____________________________________________________________________| | |_ Clark ____________________________________________________________ | tap A/C Vulcan Punch | |--------------------------------------------------------------------| | O-. -O A/C Gatling Attack | |--------------------------------------------------------------------| | close O- / | \ -O D Super Argentine Back Breaker | | O O O | |--------------------------------------------------------------------| | -O \ | / O- -O \ | / O- C Ultra Argentine Back Breaker | | close O O O O O O MAX | |____________________________________________________________________| ____ _ _ | __| |_ (_)___ _ _ Asamiya Athena 17y 163cm 50kg | |__| \| | \ / ' | Sie Kensou 18y 172cm 61kg |____|_||_|_|_||_|\_,_| Chin Gentsai 88y 164cm 53kg | The Psycho Soldier Team--------------------------------------------- |_ Athena ___________________________________________________________ | jump | D "oshiri attack" [butt attack] | | O =^) | |--------------------------------------------------------------------| | | / O- A/C Psycho Ball Attack | | O O | |--------------------------------------------------------------------| | O- / | \ -O B/D Psycho Barrier | | O O O | |--------------------------------------------------------------------| | jump | / O- A/C Phoenix Arrow | | O O | |--------------------------------------------------------------------| | O- -O \ | / O- O BC Shining Crystal Bit | | O O O \ MAX | |____________________________________________________________________| | |_ Kensou ___________________________________________________________ | | / O- A/C ChoKyuudan [Super Shot] | | O O | |--------------------------------------------------------------------| | O- / | \ -O A/C RyuuRenga [Dragon Fang] | | O O O | |--------------------------------------------------------------------| | O- | / B/D Ryuugakusai [Dragon Smash] | | O O | |--------------------------------------------------------------------| | | \ -O O- -O D Shinryu TenbuKyaku | | O O [Great Dragon Kick] MAX | |____________________________________________________________________| | |_ Gentsai __________________________________________________________ | | / O- A/C HyoutanGeki [Gourd Attack] | | O O | |--------------------------------------------------------------------| | O- | / A/C KiSuishuu [Demon Spirits] | | O O | |--------------------------------------------------------------------| | O- / | \ -O B/D KaitentekiKuutotsuKen | | O O O [Rolling Thrust] | |--------------------------------------------------------------------| | | \ -O | \ C Gouran Enhou [Thunder Inferno] | | O O O O MAX | |____________________________________________________________________| _ _ _ _ | ' ' \ _____ __(_) ___ __ Ryo Sakazaki 23y 179cm 68kg | |_| |/ _/\ ' /| |/ _// \ Robert Garcia 23y 180cm 85kg |_| |_|\__|/_,_\|_|\__\\__/ Takuma Sakazaki 49y 180cm 70kg | The Kyokugenryu Karate Team----------------------------------------- |_ Ryo ______________________________________________________________ | | \ -O A/C KohKen [Tiger Fist] | | O O | |--------------------------------------------------------------------| | jump | \ -O A/C mid-air KohKen (downward) | | O O | |--------------------------------------------------------------------| | -O | \ A/C Kohoh [Tiger Roar] | | O O | |--------------------------------------------------------------------| | -O \ | / O- A/C ZanretsuKen [Fist Fury] | | O O O | |--------------------------------------------------------------------| | / -O B/D HienShippuuKyaku [Gale Kick] | | O. | |--------------------------------------------------------------------| | -O O- / | \ -O A/C HaohShohkohKen [Supreme Roar] | | O O O | |--------------------------------------------------------------------| | | \ -O \ | / O- C RyuukoRanbu [Ryuuko Rampage] | | O O O O O MAX | |____________________________________________________________________| | |_ Robert ___________________________________________________________ | | \ -O A/C RyuugekiKen [Dragon Fist] | | O O | |--------------------------------------------------------------------| | -O | \ A/C Ryuuga [Dragon Fang] | | O O | |--------------------------------------------------------------------| | jump | / O- B/D HienRyuujinKyaku [Dragon Kick] | | O O | |--------------------------------------------------------------------| | -O \ | / O- B/D GeneiKyaku [Illusion Kick] | | O O O | |--------------------------------------------------------------------| | / -O B/D HienShippuuKyaku | | O. | |--------------------------------------------------------------------| | -O O- / | \ -O A/C HaohShohkohKen | | O O O | |--------------------------------------------------------------------| | | \ -O \ | / O- C RyuukoRanbu | | O O O O O MAX | |____________________________________________________________________| | |_ Takuma ___________________________________________________________ | | \ -O A/C KohKen | | O O | |--------------------------------------------------------------------| | -O \ | / O- A/C ZanretsuKen | | O O O | |--------------------------------------------------------------------| | / -O B/D HienShippuuKyaku | | O. | |--------------------------------------------------------------------| | close -O \ | / O- B/D ShoranKyaku [Rising Knee Kick] | | O O O | |--------------------------------------------------------------------| | -O O- / | \ -O A/C HaohShikohKen [Supreme Fist] | | O O O | |--------------------------------------------------------------------| | | \ -O O- -O AC RyuukoRanbu | | O O MAX | |____________________________________________________________________| _ _ _ | || | _ _| |_ _ Terry Bogard 23y 182cm 77kg | | _|/ ' | | || | Andy Bogard 22y 171cm 69kg |_|\__|\_,_|_|\_ | Joe Higashi 22y 180cm 72kg | The Legendary\__/ Trio of Garou------------------------------------- |_ Terry ____________________________________________________________ | | \ -O A/C Power Wave | | O O | |--------------------------------------------------------------------| | | / O- A/C Burn Knuckle | | O O | |--------------------------------------------------------------------| | | O A/C Rising Tackle | | O. | | |--------------------------------------------------------------------| | | / O- O B/D Crack Shoot | | O O \ | |--------------------------------------------------------------------| | | / O- / -O BC Power Geyser | | O O O MAX | |____________________________________________________________________| | |_ Andy _____________________________________________________________ | | \ -O A/C Shoryuudan [Dragon Strike] | | O O | |--------------------------------------------------------------------| | | / O- A/C Hishoken [Flying Fist] | | O O | |--------------------------------------------------------------------| | / -O A/C Zaneiken [Shadow Slice] | | O. | |--------------------------------------------------------------------| | / O B/D Kuuhadan [Sonic Split] | | O. / | |--------------------------------------------------------------------| | | \ -O BD ChoReppadan [Super Split] | | O. O MAX | |____________________________________________________________________| | |_ Joe ______________________________________________________________ | tap A/C BakuretsuKen [TNT Punch] | |--------------------------------------------------------------------| | O- / | \ -O A/C Hurricane Upper | | O O O | |--------------------------------------------------------------------| | / O B/D Slash Kick | | O. / | |--------------------------------------------------------------------| | | \ -O O B/D Tiger Kick | | O O / | |--------------------------------------------------------------------| | -O / | \ BC Screw Upper | | O O O MAX | |____________________________________________________________________| ____ _ _ | __|_ _ _ _| | _ _ _ _ _| | King 23y 175cm 58kg | _|| ' \ / ' | |/ ' | ' \ / ' | Yuri Sakazaki 19y 168cm 50kg |____|_||_|\_ |_|\_,_|_||_|\_,_| Shiranui Mai 19y 164cm 50kg | Gorgeous!\___/ The Tournament's Only All-Female Team---------------- |_ King _____________________________________________________________ | | \ -O B/D Venom Strike | | O O | |--------------------------------------------------------------------| | | / O- B/D MoshuuKyaku [Fury Kick] | | O O | |--------------------------------------------------------------------| | O- | / B/D Tornado Kick | | O O | |--------------------------------------------------------------------| | -O | \ B/D Trap Shot | | O O | |--------------------------------------------------------------------| | -O O- -O \ | B/D Double Strike | | O O | |--------------------------------------------------------------------| | O- -O \ | / O- BD Illusion Dance | | O O O MAX | |____________________________________________________________________| | |_ Yuri _____________________________________________________________ | | \ -O A/C KohKen | | O O | |--------------------------------------------------------------------| | | / O- A/C Saiha [Smasher Wave] | | O O | |--------------------------------------------------------------------| | close -O | \ A/C Hyakuretsu Binta [100 slaps] | | O O | |--------------------------------------------------------------------| | | \ -O B/D RaiohKen [Thunder Strike] | | O O | |--------------------------------------------------------------------| | -O O- / | \ -O A/C HaohShohkohKen | | O O O | |--------------------------------------------------------------------| | -O O- -O \ | / O- BC HienHououKyaku [Phoenix Kick] | | O O O MAX | |____________________________________________________________________| | |_ Mai ______________________________________________________________ | | \ -O A/C Kachosen [Butterfly Fan] | | O O | |--------------------------------------------------------------------| | | / O- A/C Ryuuenbu [Dragon Flame Dance] | | O O | |--------------------------------------------------------------------| | | O C Musasabi-no Mai | | O. | | |--------------------------------------------------------------------| | O- / | \ -O B/D Hissatsu Shinobibachi | | O O O [Ninja Bees] | |--------------------------------------------------------------------| | -O / -O BC Cho Hissatsu Shinobibachi | | O MAX | |____________________________________________________________________| Copyright 1994 Galen Komatsu. No part of this FAQ is to be altered without author's consent. Permission granted to freely distribute provided no fee is charged outside of raw reproduciton costs. Contact author for any inclusion in media, print, or otherwise. gtk __ ______ ______ ____ __ __ / / / / _ \/ ____/*/ __ |/ / / / yatta ze! / /__/ / / > / /__ / <_/ / /_/ / / _ __/ / / / ___/ \__ /\__ / Galen Komatsu / / \ \/ <_/ / / / / / / This email address is being protected from spambots. You need JavaScript enabled to view it.
    / /  /_/\____/ /         /_/   /_/
    |/           |/  The King of Fighters '94             send corrections
  •  ____ ______________ ___________ ______ ________ | | | | |/ /*/ __ |/ _____/ / / / / __ / _______/ / <_/ / <____ / /___/ / / | / /_____ \___ /\___ / / ____/ / / / / / / \__/ / _ _/_ _/\ _ \__/_ /__/ _/_________/ ____ /__/_\_____/____ ____ ____ | |/ | | \| |/ ___|// _ \| __|| __| |/ ___| |_| |_ _| __| _ \/ __| | <| | | |_ || |_| | _| | _|| | |_ | _ | | | | _|| _ <\__ \ |_|\_|_|_|\__|\__,_|_\___/|_| |_| |_|\__,_|_| |_| |_| |____|_| \_|____/ / / /___/ |________/ / | / | / AND IN THIS BATTLE, ONLY THE BEST WILL SURVIVE |_/ ------------------ |_/ ----------------------------------------------- ============================================================================ The King of Fighters '95 FAQ v5.5 by : Joseph Palanca (This email address is being protected from spambots. You need JavaScript enabled to view it. or This email address is being protected from spambots. You need JavaScript enabled to view it.) Any replies, cool ascii pictures, more info and codes, etc. that I can use, e-mail me please. This file can be found at -> http://users.aol.com/jgpalanca/private/INP.HTML This FAQ is strictly PUBLIC DOMAIN - it's FREE and no one should profit from selling any part of this FAQ to anyone. If anyone uses part of this guide in another publication, please acknowledge your source of information. ---------------------------------------------------------------------------- (Manual Introduction) COME TO MY PARTY - IF YOU DARE! 1995 Announcing the KING OF FIGHTERS - '95. All rules will follow the procedure of last year's tournament by teams of your own making. If you still have not learned your lesson, previous combatants are welcome to join. See you there suckers!!!.................. .........Your pal, The Mysterious [R] (Game Introduction) Announcing the 1995 King of Fighters Tournament. The event will be conducted as the previous one, and we welcome both old and new victims...er teams. Break a spine. [R] (The Kusanagi/Yagami Story) Beware the Purple Red Flames of the Yagami! 1800 years ago, the evil Orochi Yamatano was silenced by the fists of Kusanagi, Hasshaku and the power of Magatama. In a bitter dispute, the Hasshaku family broke legion with the Kusanagi clan. 660 years of battle followed. The Hasshakus, seeking domination and a life of earthly pleasure, allied with the Orochi family in a blood contract, rising in terror under the name of Yagami. Behind the scenes, the dreaded Yagami clan manipulated the power holders of time, buffeting all good souls with winds of chaos. In the shadows of history, the Yagamis collided with the Kusanagis continuously. And now, the final battle is set to take place...... 1995 Kyo and Iori meet to battle it out! (Manual Ending) Who is the mysterious organizer of the KING OF FIGHTERS? Just what is the identity of the Mysterious [R]? And what enigmatic personage waits at the end of the line.....? The solution to all these questions rests in your hands! ---------------------------------------------------------------------------- CONTENTS : Version History Acknowledgements Old Things/New Things Blood Code Boss Code Bugs Basic Player Movements Teams and Their Special Moves Special Moves Addendum Intermissions and Endings Air Juggling Counter Attacks Most Used/Best Team Combinations Info Needed/Lacking ---------------------------------------------------------------------------- VERSION HISTORY : 0.5 - This is the basic move list for almost all the characters 1.0 - All moves found; blood code; new/old things section; quotes 1.5 - Boss code added along with their move list; taunts and finishes 2.0 - Quotes from the game; endings 2.5 - Full stories added (includes intermissions); introduction 3.0 - Character sayings and translations added; Air Juggling and Chain Combos sections added; reorganized slightly 3.5 - More info added; move names revised; counter attack section added; old stuff refined 3.7 - Sections touched up; more info added; corrections made 4.0 - More revisions; Bugs and Guard Drops sections added; non-special extra attacks added; move names revised and fixed; some Japanese/English names missing added; Example Combos added 4.5 - Finally!!! Chain Combos updated (Benimaru's listed); other small revisions; better example combos 4.7 - Some character speech fixed; minor editing 5.0 - Major additions; more editing and techinical corrections 5.5 - Final revisions; hopefully the final version ---------------------------------------------------------------------------- ACKNOWLEGEMENTS : SNK For making yet another kick @$$ game Galen Komatsu (This email address is being protected from spambots. You need JavaScript enabled to view it.) Writer of KoF'94 FAQ; most artwork and basic setup was taken from his FAQ Jason Saddrick (This email address is being protected from spambots. You need JavaScript enabled to view it.) Giving me the money to buy the game; helped test moves and some of the team combinations; Thanks for the Neo Geo once again Kelya Saddrick (This email address is being protected from spambots. You need JavaScript enabled to view it.) Contributing writer; move tester; etc. etc.; POW counters Alex Minh (?@csupomona.edu) Boss Code and move list (for the bosses) Jodi Lumsdane (This email address is being protected from spambots. You need JavaScript enabled to view it.) Spelling/editing/corrections Luis Boix (This email address is being protected from spambots. You need JavaScript enabled to view it.) Other interesting things in background; Benimaru's air throw; counter attack Joey Alpern (This email address is being protected from spambots. You need JavaScript enabled to view it.) Move names (japanese and english) Scott Fujimoto (This email address is being protected from spambots. You need JavaScript enabled to view it.) Non-special extra attacks list; information from KoF mailing list NeoGeo Mailing List (This email address is being protected from spambots. You need JavaScript enabled to view it.) Lots of people here sent me info on translations and stuff...so a great many thanks to all of them Eric Estantino Move tester; little details; Initial version of Benimaru's CC R Foo (This email address is being protected from spambots. You need JavaScript enabled to view it.) Info taken from NeoGeo Voice FAQ Sandro (This email address is being protected from spambots. You need JavaScript enabled to view it.) Cancellations of specials King of Fighters Mailing List (This email address is being protected from spambots. You need JavaScript enabled to view it.)
            Lots of info recieved from discussions
    
    ----------------------------------------------------------------------------
    OLD THINGS/NEW THINGS :
    
    --> Characters that have returned : All but the USA Sports Heroes Team
    --> Characters that are new : Iori Yagami, Eiji Kisaragi (AoF), Billy Cane
            (Fatal Fury), Saisyu Kusanagi (Kyo's Father)
    --> The USA Sports Heroes Team is gone (most people are happy, and some are
            not).  But the new team has the USA stage.
    --> There is now a dodge attack (some say it's in KoF'94 too, but I haven't
            been able to do it), CD is now a knockdown, BC is now the taunt, and
            there's a new shadow jump (if anyone knows what this is good for, let
            me know please).
    --> There are now two bosses : Omega Rugal (yes, he's back) and Saisyu
            Kusanagi (and Kyo's dad is back too).  Saisyu is your first round
            opponent and Rugal is the second round opponent.  Both are usable
            with the code below.
    --> There is an afterimage jump (still trying to figure out what it's for),
            which makes you jump faster and farther.
    --> There is air juggling to a greater extent.  (It was limited in '94.)
    --> There are chain combos.  (I've yet to find all of these and how it
            exactly works.)
    --> Counter Attack : If your POW meter is full, you can perform a quick
            counter attack with a POW special or a regular special.
    --> Guard Drops : There are now Guard Drops a la World Heroes Perfect.
    --> And of course the best new thing : TEAM EDIT.  You can now choose your
            own combination of three!!!
    
    ----------------------------------------------------------------------------
    BLOOD CODE :
    
    This is for the home systems : As in KoF'94, the code is the same.  Wait for
    the high scores to appear, then press A & D on controller one and B & C on
    controller two at the same time.  Then press start.  The blood and Mai's
    bouncy...er...attributes should be back.
    
    ----------------------------------------------------------------------------
    BOSS CODE :
    
    This works in both the arcade and home systems : At the team edit screen (you
    can do this even if you don't use team edit, but you won't be able to play
    the two bosses), the 15 second counter, press and hold start.  While holding
    start, push up and B, right and C, left and A, and down and D.  The two
    bosses should then appear on either side of the counter and the counter
    should reset back to 15.
    
    ----------------------------------------------------------------------------
    BUGS :
    
    A couple of bugs have been reported and I myself have run into these on
    occasion.  Some moves performed while opponent is barely in range or as an
    interrupt, can freeze up the opponent.  This has happened to me twice so
    far, so it is possible.  To undo the freeze, just hit your opponent again (It
    would be wisest to perform the POW special at this point.).  Another bug is
    attacking an opponent who is in the process of performing a special move of
    his own.  The attack you perform may go through the opponent and he will just
    stand there until you try to hit him again.  There may be other bugs, but
    these are the only two I know of that I myself have come across as well.
    
    ----------------------------------------------------------------------------
    BASIC PLAYER MOVEMENT :
    
     _ General _________________________________________________________________
    |  O  O  O                    |  A                  Weak Punch              |
    |   \ | /     Subscripting    |  B                  Weak Kick               |
    |  O- O -O    dot (".")       |  C                  Strong Punch            |
    |   / | \     indicates a     |  D                  Strong Kick             |
    |  O  O  O    "charge".       |  AB                 Sidestep Attack         |
    |                             |  A/B/C/D (after AB) Defensive Attack        |
    |                             |  CD                 Knockdown Attack        |
    |  Motions given in "right    |  ABC                Power Up                |
    |  facing" manner, use mirror |  when dizzy  ABC    Assist Attack           |
    |  image for left facing.     |  -O  A/B            Defensive Attack        |
    |  A/C  = press A or C        |  BC                 Tease Opponent          |
    |  BC   = press B and C       |  close  -O  C,D     Throw                   |
    |  MAX! = do on low strength  |  -O -O              Dash                    |
    |     or charge POWer to Max. |  O- O-              Quick Escape            |
    |                             |  | \  -O  O         Afterimage Jump         |
    |                             |  O  O    /          (Reverse for back jump) |
    |_____________________________|_____________________________________________|
    
    The following characters have/can :
    - Air throws : Yuri, Mai, Athena, Jeidern, and Benimaru
    - Crawl forward : Mai, Terry, Andy, Joe, Kim, and Billy
    - Do MAX special in the air : Ryo, Kim, Mai, Kensou, and Robert
    - A triangle jump : Mai, Athena, Choi, and Eiji
    - Run rather than hop forward : Eiji and Takuma (Iori slides forward)
    - Slapdowns : Kyo and Mai (Any downwards direction and C in air)
    
    Key :   - Quote : Quote from the game manual
            - Style : Style of Martial Arts character uses
            - Taunt : What the character does in BC move
            - Poses : What the character does when he/she wins
            - Sayings : What they say after the match
            - Example Combo : A sample combo that ranges from easy to difficult
    
    Note : You can cancel special moves (Athena's POW Special, Benimaru's Vacuum
            Kick or Chang's Spinning Iron Ball) by pressing ABCD.
    
    ----------------------------------------------------------------------------
    TEAMS AND THEIR SPECIAL MOVES :
      ___
     |   |_ _ ___  _ _ _ _
     _| |/ ' |   \/ ' | ' \
    |___/\_,_|  _/\_,_|_||_|
    Headed   |_| by Kusanagi Kyo, Japan's Strongest Fighters--------------
    KYO KUSANAGI :
    "You're no more than a smoldering flame, Yagami!  Feel what areal blast of
     Hades is!"
    Style : Magatama (?)
    Taunt : Waves finger at opponent saying, "Tch, tch, tch!"
    Poses : - Blows out flaming finger saying, "Heh heh, moetarou."
              (you're burned)
            - Raises fist in victory saying, "Oreno kachida!" (I won)
    Sayings : - That's it? Well I'm not angry, just disappointed.
              - Burn in the fury of my flames, you worthless weakling.
              - So long weenie king.  We won't meet again.
    Example Combo : Jumping D, Crouching C, Crescent Slash, Dark Thrust
     ____________________________________________________________________
    |  \   D                           Double Foot Sweep                 |
    |   O                                                                |
    |--------------------------------------------------------------------|
    |  -O  D                           Double Overhead Kick              |
    |--------------------------------------------------------------------|
    |  |  \   -O  A/C                  Fire Ball - Darkness Sweep        |
    |  O   O                           (YamiBarai)                       |
    |--------------------------------------------------------------------|
    |  -O  |  \   A/C                  Dark Thrust - Demon Burn          |
    |      O   O                       (OniYaki)                         |
    |--------------------------------------------------------------------|
    |  O-  |   /  B/D                  Spinning Kick - Twilight Ride     |
    |      O  O                        (OboroGuruma)                     |
    |--------------------------------------------------------------------|
    |  -O  \   |   /  O-   B/D         New Wave Smash                    |
    |       O  O  O                    (Atarashii Saiha)                 |
    |--------------------------------------------------------------------|
    |  |  \  -O   B*B/D*D              Crescent Slash                    |
    |  O   O                           (Kogetsuzan)                      |
    |--------------------------------------------------------------------|
    |    /  O-  /  |  \   -O  C        Serpent Wave - Great Sweep        |
    |   O      O   O   O               (OrochiNagi)               MAX!   |
    |____________________________________________________________________|
    BENIMARU NIKAIDO :
    "Hey all you fight groupies!  Just watch my moves!"
    Style : Muy Thai (Thai Kick-boxing)
    Taunt : Shrugs saying, "Hmm?"
    Poses : - With back toward player, turns and points a finger to player and
              says, "Thank you!"
            - Runs hand through hair as lightning crackles behind him.
    Sayings : - Rumors of your strength seem greatly exaggerated, pansy.
              - Lambs are tougher than you. How do I know? Well...uh...
              - Someone who looks as good as me just has to win. Later!
    Example Combo : Cross Jump D, Crouching B, Sando Geri
     ____________________________________________________________________
    |  jump  |  D                      Foot drill                        |
    |        O                                                           |
    |--------------------------------------------------------------------|
    |  -O  |  \   A/C                  Lightning Fist                    |
    |      O   O                       (RaijinKen)                       |
    |--------------------------------------------------------------------|
    |  |  \   -O  B/D                  Iaido Kick                        |
    |  O   O                           (IaiGeri)                         |
    |--------------------------------------------------------------------|
    |  |  O      B/D                   Triple Resist Kick                |
    |  O  |     (no charge is needed)  (Sando Osu Kyaku)                 |
    |--------------------------------------------------------------------|
    |  -O  \   |   /  O-  B/D          Shinku Katategoma                 |
    |       O  O  O                    (Vacuum Kick)                     |
    |--------------------------------------------------------------------|
    |  | \  -O  B/D  |  O  B/D         Sando Geri                        |
    |  O  O          O  |              (Triple Swift Kick)               |
    |--------------------------------------------------------------------|
    |  |  \   -O  |  \   C             Heaven Blast Flash                |
    |  O   O      O   O                (RaikoKen)                 MAX!   |
    |____________________________________________________________________|
    GORO DAIMON :
    "Whoa!"
    Style : Judo
    Taunt : Raises open palms grunting a challenge.
    Poses : - Raises fist in victory as thunder is heard.
            - Steps around throwing head back and flexing as thunder is heard.
    Sayings : - Life is only training. Training and bowling.
              - You did good slick!  C'iao for now.
              - You had no chance against me.  The ultimate fighting machine.
    Example Combo : Cross Jump C, Standing A, Standing C, Stump Throw
     ____________________________________________________________________
    |  -O  |  \   A/C                  Minelayer (JiraiShin)             |
    |      O   O                       (C fakes, A lays)                 |
    |--------------------------------------------------------------------|
    |  |   /   O-  B/D                 Super Ukemi (Super Tumble)        |
    |  O  O                            (move does not strike)            |
    |--------------------------------------------------------------------|
    |  O-  /  |  \  -O  A              Cloud Tosser                      |
    |     O   O   O                                                      |
    |--------------------------------------------------------------------|
    |  O-  /  |  \  -O  C              Stump Throw                       |
    |     O   O   O                                                      |
    |--------------------------------------------------------------------|
    |  close  -O   /  |  \   D         Super Ohsotogari                  |
    |             O   O   O            (Super Trip)                      |
    |--------------------------------------------------------------------|
    |  close  -O   /  |  \   C         Earth Mover - Heaven Drop         |
    |             O   O   O            (Tenchi Gaeshi)                   |
    |--------------------------------------------------------------------|
    |   -O \  |  / O- -O \  |  / O- C  Heaven to Hell Drop               |
    | close O O O         O O O        (Jigoku Gokuraku Otoshi)   MAX!   |
    |____________________________________________________________________|
    
    Notes : Their stage has Neo Geo Land in the background.  (This is also a
            scene in Fatal Fury : The Motion Picture and a real place in Japan.)
            People of note in background :  Ripper from Fatal Fury is in the
            center leaning against a post; Golden Done from Galaxy Fight is in
            the center, lying down; Chin Sien Zan from Fatal Fury series is in
            the center rubbing his chin; Hon Fu is somewhere in the center crowd;
            Ryujin from Fatal Fury 3 is at the right end of the center crowd;
            Billy Cane (don't ask cuz I don't know why either) is in a suit on
            the right; Elvis is on the left side on the phone; Yacopu (from
            Galaxy Fight) is being held up by the center guy in the main crowd;
            Kyo is on the far right rubbing his stomach (once again, don't
            ask...)
    
     ____           _              _
    |  __|_ _   _ _| | _ _ _ _   _| |
    |  _|| ' \ / ' | |/ ' | ' \ / ' |
    |____|_||_|\_  |_|\_,_|_||_|\_,_|
      Gorgeous!\___/ The Tournament's Only All-Female Team----------------
    YURI SAKAZAKI :
    "Sorry, everyone, the prize money is mine."
    Style : Kyokugenryu Karate
    Taunt : Waves hands beside head then pats butt saying, "Kotchi, kotchi!"
            (Here, here)
    Poses : - Cools off, using shirt, then looks at player and gives thumbs up
              saying, "Nn? Yoyutchi!" ([still have] reserve)
            - Swings arm in circle, then jumps up and gives two finger victory
              sign, saying the above.
    Sayings : - Oh fudge!  Over so soon?  I'll never lose those extra pounds!
              - Why are you such a weenie?  I was hoping for a workout!
              - Why am I so strong?  Talent, just pure talent!
    Example Combo : Jumping C, Crouching C, Ko Oh Ken or Saiha
     ____________________________________________________________________
    |  -O D                            Butt Attack                       |
    |--------------------------------------------------------------------|
    |  |  \   -O  A/C                  Ko Oh Ken                         |
    |  O   O                                                             |
    |--------------------------------------------------------------------|
    |  |   /  O-  A/C                  Saiha                             |
    |  O  O                            (Smasher Wave)                    |
    |--------------------------------------------------------------------|
    |  -O  \   |   /  O-  C            Hundred Blows Attack              |
    |       O  O  O                    (Hyakuretsu Binta Attack)         |
    
    |--------------------------------------------------------------------|
    |  close, -O  \   |   /  O-  A     Hundred Blows                     |
    |              O  O  O             (Hyakuretsu Binta)                |
    
    |--------------------------------------------------------------------|
    |  |  \   -O  B/D                  Rai Koh Ken                       |
    |  O   O                           (Thunder Strike)                  |
    |--------------------------------------------------------------------|
    |  -O  O-   /  |  \   -O  A/C      Haoh Sho Koh Ken                  |
    |          O   O   O               (Supreme Roar)                    |
    |--------------------------------------------------------------------|
    |  -O  |  \   A/C                  Yuri Super Upper                  |
                         |
    |      O   O                                                         |
    |--------------------------------------------------------------------|
    |  -O  O-  -O  \   |   /  O-  BC   Flying Phoenix Kick               |
    |               O  O  O            (HienHououKyaku)           MAX!   |
    |____________________________________________________________________|
    MAI SHIRANUI :
    "A girl as pretty and tough as I am just has to win."
    Style : Shiranui-Ryu Ninjitsu
    Taunt : Laughs behind fan and says, "Doushitano?" (What's wrong?)
    Poses : - Waves fan saying, "Me bouncy!"
            - Turns around opening a big umbrella and says, "Ase kaichatta." (I
              broke a sweat.)
    Sayings : - Trapped in my spell of beauty, another peasant bites the dust.
              - I thought you were stronger than that.  Bummer city!
              - Another blow for ninja ladyhood has been struck today.  Banzai!
    Example Combo : Cross Jump D, Crouching C, Deadly Ninja Bees
     ____________________________________________________________________
    |  |  \   -O  A/C                  Kacho Sen                         |
    |  O   O                           (Butterfly Fan)                   |
    |--------------------------------------------------------------------|
    |  |   /  O-  A/C                  Ryu En Bu                         |
    |  O  O                            (Dragon Flame Dance)              |
    |--------------------------------------------------------------------|
    |  |  O  A\C press down            Flying Squirrel Dance             |
    |  O. |                            (Musasabi-no Mai)                 |
                               |
    |--------------------------------------------------------------------|
    |  jump, | \  -O A/C               Flying Squirrel Dance             |
    |        O  O                      (Musasabi-no Mai)                 |
                               |
    |--------------------------------------------------------------------|
    |  -O  |  \    B\D                 Flying Dragon Blast               |
    |      O   O                       (Hiryuko)                         |
    |--------------------------------------------------------------------|
    |  O-   /  |  \  -O  B/D           Deadly Ninja Bees                 |
    |      O   O   O                   (Hissatsu Shinobibachi)           |
    |--------------------------------------------------------------------|
    |  -O   /  -O  BC                  Super Deadly Ninja Bees           |
    |      O                           (Cho Hissatsu Shinobibachi)MAX!   |
    |____________________________________________________________________|
    KING :
    "Just pack it up and go home if you don't want to get hurt!"
    Style : Muy Thai (Thai Kick-boxing)
    Taunt : Gestures with hand saying, "Come on, baby!"
    Poses : - Tosses out a handkerchief and says, "Nasakenai!" (Pitiful)
            - Removes jacket and slings it over shoulder saying the above.
    Sayings : - So you won't be saying, "Babe" anytime soon.  Right beefcake?
              - Okay, let's call it a day before you're seriously hurt.
              - Hit the showers stud.  I'm a woman, hear me roar.  Uaah!
    Example Combo : Jumping D, Standing Close B, Standing Close D, buffer with
                    Trap Shot
     ____________________________________________________________________
    |  \   D                           Slide Kick                        |
    |   O                                                                |
    |--------------------------------------------------------------------|
    |  |  \   -O  B/D                  Venom Strike                      |
    |  O   O                                                             |
    |--------------------------------------------------------------------|
    |  O-   /  |  B/D                  Tornado Kick                      |
    |      O   O                                                         |
    |--------------------------------------------------------------------|
    |  -O  |  \   B/D                  Trap Shot                         |
    |      O   O                                                         |
    |--------------------------------------------------------------------|
    |  -O  O-  -O  \   |   B/D         Double Strike                     |
    |               O  O                                                 |
    |--------------------------------------------------------------------|
    |  |   /  O-  O   B/D              Surprise Rose                     |
    |  O  O        \                                                     |
    |--------------------------------------------------------------------|
    |  O-  -O  \   |   /  O-  BD       Illusion Dance                    |
    |           O  O  O                                           MAX!   |
    |____________________________________________________________________|
    
    Notes : Their stage is King's bar.  On the left side, Duck King (Fatal Fury)
            and Heavy D (KoF'94) are playing cards.  The waitresses cheer if the
            female team wins and turn around and hold their heads in sorrow if
            they lose.  When King does her entrance pose and tosses her cup, you
            can hear it as it hits the floor in any stage.  Todo from AoF is also
            in the background behind Duck and Heavy.  If you look closely at the
            walls, especially around the center pillar (near the combined NeoGeo
            logo), you can see faces.  I can only make out Nakoruru's face on
            the center pillar.  I can see other faces, but can't tell whose they
            are.  On Mai's umbrella (in her win pose), the Kanji translates to
            "Nippon ichi!"  Ripper is in the back bar on the phone (most likely
            reporting in to Geese).
    
      _   _ ____  ___
     | | | |  __|/ _ \
     | |_| |__  |  _  |
      \___/|____|_| |_|
      Each man is looking for revenge------------------------------------
    IORI YAGAMI :
    "Eat this, Kyo. The flames of revenge from the Yagami clan!"
    Style : Magatama (?)
    Taunt : Puts hands in pockets and says, "Orega kowaii no ka?" (Are you scared
            of me?)
    Poses : - Laughs like a maniac with hand on head.
            - Puts hands in pocket and bends over saying, "Sonomama shine!" ([In
              your current state] die!)
    Sayings : - Another young one bites the dust.  Tough break, dweeb!
              - Oh, cheer up.  You never even had a chance to begin with!
              - A rose blooms best near death.  You're in full bloom, pal!
    Example Combo : Jumping C, Crouching A, Standing A, Deadly Flower, use Dark
            Thrust in place of third Deadly Flower attack
     ____________________________________________________________________
    |  -O D                             Double Overhead Kick             |
    |--------------------------------------------------------------------|
    |  -O C x2                          Double Knuckle Slash             |
    |--------------------------------------------------------------------|
    |  O- D in air                      Reverse Kick (hits behind)       |
    |--------------------------------------------------------------------|
    |  |  \  -O  A/C                    Fire Ball                        |
    |  O   O                                                             |
    |--------------------------------------------------------------------|
    |  |   /  O-  A/C x3                Deadly Flower                    |
    |  O  O                                                              |
    |--------------------------------------------------------------------|
    |  -O  |  \  A/C                    Dark Thrust                      |
    |      O   O                                                         |
    |--------------------------------------------------------------------|
    |  |   /  O- B/D                    Dark Crescent Slice              |
    |  O  O                                                              |
    |--------------------------------------------------------------------|
    |  |   /  O-  /  |  \   -O  C       Maiden Masher                    |
    |  O  O      O   O   O                                         MAX!  |
    |____________________________________________________________________|
    BILLY CANE :
    "Terry, this pole's for you!"
    Style : Bo/Staff Fighting
    Taunt : Raps pole against shoulder saying, "Hey, hey, hey!"
    Poses : - Raps pole against shoulder then shrugs.
            - Spins pole then sticks it in ground.
    Sayings : - To bad, "defeat" is just not in my personal dictionary!
              - What was that?  Over so soon?  Bummer, dude!
              - I've no business with losers.  Hit the pavement, slug-face!
    Example Combo : Jumping D, Crouching C, Club Biow
     ____________________________________________________________________
    |  -O D                            Vaulting Kick                     |
    |--------------------------------------------------------------------|
    |  tap A/C                         Club Twist                        |
    |--------------------------------------------------------------------|
    |  O-  /  |  \  -O  A/C            Club Biow                         |
    |     O   O   O                                                      |
    |--------------------------------------------------------------------|
    |   /  |  \   -O B\D               Super Power Club                  |
    |  O   O   O                                                         |
    |--------------------------------------------------------------------|
    | |   /  O-  O     A/C             Sparrow Drop                      |
    | O  O         \                                                     |
    |--------------------------------------------------------------------|
    | |  \   -O  \   |   /  O-  AC     Flaming Hurricane                 |
    | O   O       O  O  O                                         MAX!   |
    |____________________________________________________________________|
    EIJI KISARAGI :
    "My sworn enemies of Kyuoku-gen karate! The day of fate is at hand."
    Style : Ninjitsu
    Taunt : Folds arms and says, "Kakate kina!" (Come on)
    Poses : - Pulls out two jitte (or sai) and takes a defensive pose.
            - Bows with folded hands and says, "Hmph, shoshi!" (Hmph, pitiful)
    Sayings : - The ways of the ninja are the ways of victory.  You lose!
              - Victory is near.  Let the heavens sing, "Kisaragi!"
              - My ninja-style's invincible!  And I'm not too bad either!
    Example Combo : Jumping C, Standing Close D, Bone Cutter, Standing A, Spirit
            Blast
     ____________________________________________________________________
    |  O-  /  |  \   -O   A/C           Shadow Slicer                    |
    |     O   O   O                                                      |
    |--------------------------------------------------------------------|
    |  |  \  -O  A/C                    Spirit Blast                     |
    |  O   O                                                             |
    |--------------------------------------------------------------------|
    |  |  \  -O  B/D                    Shadow Attack                    |
    |  O   O                                                             |
    |--------------------------------------------------------------------|
    |  -O \   |   /  O- B/D             Bone Cutter                      |
    |      O  O  O                                                       |
    |--------------------------------------------------------------------|
    |  |   /  O-  O   B/D               Stallion Kick                    |
    |  O  O        \                                                     |
    |--------------------------------------------------------------------|
    |  |   /  O-  A/C                   Mist Slash                       |
    |  O  O                                                              |
    |--------------------------------------------------------------------|
    |  |  \  -O  \   |   /  O- A/C      Steel Wave Slasher               |
    |  O   O      O  O  O                                                |
    |--------------------------------------------------------------------|
    |  O-   /  |  \   -O  \   |  B      Mantis Punch                     |
    |      O   O   O       O  O                                    MAX!  |
    |____________________________________________________________________|
    
    Notes : They take the old USA team's stage.  It's a chemical factory with the
            New York cityscape in the back.  Check out the gaseous foreground.
            An interesting note is that if the computer decides to do a team edit
            as well, this is the only team that will not be edited.  One of the
            buildings in the cityscape on the left is Geese's tower (the one with
            the most lights on).  This is the setting for the opening scene in
            Fatal Fury 3.
    
     _  _       _
    | || |_ _ _| |_  _
    | |  _|/ ' | | || |
    |_|\__|\_,_|_|\_  |
      The Legendary\__/ Trio of Garou-------------------------------------
    TERRY BOGARD :
    "King of Fighters? Well, sign me up and call me winner!"
    Style : Hakyokusaken
    Taunt : Fixes hat, then gestures with hand saying, "C'mon, c'mon!"
    Poses : - Tosses hat saying, "Okay!"
            - Removes hat and dusts knees, then puts hat back on.
    Sayings : - You had guts kid, now clean them up off the pavement.
              - You've improved all right.  But I still won easy!
              - Even though it took only a few seconds, good fight!
    Example Combo : Jumping D, Crouching B, Standing Close B, Power Dunk
     ____________________________________________________________________
    |  -O C                            Spinning Elbow Smash              |
    |--------------------------------------------------------------------|
    |  |  \   -O  A/C                  Power Wave                        |
    |  O   O                                                             |
    |--------------------------------------------------------------------|
    |  |   /  O-  A/C                  Burn Knuckle                      |
    |  O  O                                                              |
    |--------------------------------------------------------------------|
    |  |  O  A/C                       Rising Tackle                     |
    |  O. |                                                              |
    |--------------------------------------------------------------------|
    |  |   /  O-  O   B/D              Crack Shot                        |
    |  O  O        \                                                     |
    |--------------------------------------------------------------------|
    |  -O  |  \   B/D                  Power Dunk                        |
    |      O   O                                                         |
    |--------------------------------------------------------------------|
    |  |   /  O-  /  |  \  -O  BC      Power Geyser                      |
    |  O  O      O   O   O                                        MAX!   |
    |____________________________________________________________________|
    ANDY BOGARD :
    "What, again? This time, I walk away victorious!"
    Style : Kopoken
    Taunt : Runs hand through hair then gestures with hand.
    Poses : - Takes stance and says, "Yosh!" (Very good)
            - Folds hands and closes eyes.
    Sayings : - You can't win with just tough talk, wimp!
              - You move like an elephant in a tutu.  Hit the showers!
              - You just don't have what it takes, pal, take a powder!
    Example Combo : Jumping D, Crouching C, ChoReppaDan
     ____________________________________________________________________
    |  -O  |  \   A/C                  Sho Ryu Dan                       |
    |      O   O                       (Rising Dragon Strike)            |
    |--------------------------------------------------------------------|
    |  |   /  O-  A/C                  Hisho Ken                         |
    |  O  O                            (Flying Fist)                     |
    |--------------------------------------------------------------------|
    |   /  -O  A/C                     Zan Ei Ken                        |
    |  O.                              (Shadow Slice)                    |
    |--------------------------------------------------------------------|
    |   /   O  B/D                     Sonic Split                       |
    |  O.  /                           (Kuuhadan)                        |
    |--------------------------------------------------------------------|
    |  |   /  O-  A/C x3               Dam Breaker Punch                 |
    |  O  O                                                              |
    |--------------------------------------------------------------------|
    |  |  \   -O  BD                   Super Sonic Swirl                 |
    |  O.  O                           (ChoReppadan)              MAX!   |
    |____________________________________________________________________|
    JOE HIGASHI :
    "Oh-shaaa! The genius Joe Higashi is about to twirl like a typhoon!"
    Style : Muy Thai (Thai Kick-boxing)
    Taunt : Smacks fists then points to opponent and says, "Ora, ora!" (C'mon,
            c'mon)
    Poses : - Goes down on knees, kisses fists, then raises them saying,
              "Oh-shaa!"  (Alright)
            - Puts hands on hips and throws head back laughing wildly.
    Sayings : - You never had a chance against the kick-boxing king!
              - Sorry about your nose; I can recommend a good doctor.
              - At this pace, I can win before lunch!  Yo-shaaa!
    Example Combo : Jumping D, Crouching B x2, Tiger Kick
     ____________________________________________________________________
    |  \   D                           Slide                             |
    |   O                                                                |
    |--------------------------------------------------------------------|
    |  tap A/C                         TNT Punch (BakuretsuKen)          |
    |--------------------------------------------------------------------|
    |  |  \  -O during TNT punch       TNT Punch Finisher                |
    |  O   O                                                             |
    |--------------------------------------------------------------------|
    |  O-   /  |  \   -O  A/C          Hurricane Upper                   |
    |      O   O   O                                                     |
    |--------------------------------------------------------------------|
    |   /   O  B/D                     Slash Kick                        |
    |  O   /                                                             |
    |--------------------------------------------------------------------|
    |  |  \   -O   O  B/D              Tiger Kick                        |
    |  O   O      /                                                      |
    |--------------------------------------------------------------------|
    |  |   /  O-     B/D               Golden Heel Hurter                |
    |  O  O                                                              |
    |--------------------------------------------------------------------|
    |  -O   /  |  \   BC               Screw Upper                       |
    |      O   O   O                                              MAX!   |
    |____________________________________________________________________|
    
    Notes : In the very back of the center of the stage, you can see 'KoF' on a
            sign.  Also, there's a monkey-like creature that follows the fight
            (he's the monkey on Terry's shoulder in the Fatal Fury 3 close up),
            cheering for the Fatal Fury team.  One of the two men in the center
            background looks a lot like Lawrence Blood (could it be him?).  When
            Terry's hat flies off, and when King tosses her handkerchief, they
            float to the left.  Also, in when King does her entrance pose and
            tosses her cup, you can hear it splash in the water.  Cool thing of
            note is when Terry does his Power Dunk, he turns his hat backwards.
    
     _ _ _           _
    | ' ' \ _____ __(_) ___ __
    | |_| |/ _/\ ' /| |/ _//  \
    |_| |_|\__|/_,_\|_|\__\\__/
      The Kyokugenryu Karate Team-----------------------------------------
    RYO SAKAZAKI :
    "I will be victorious!  They don't call me the invincible dragon for
     nothing!"
    Style : Kyokugenryu Karate
    Taunt : Gestures with hand saying, "Hora, hora!" (Come on, come on)
    Poses : - Fixes shirt and flexes saying, "Osu!" (Greeting b/w fighters)
            - Tears shirt and raises fist saying, "Osu!" (No real translation)
    Sayings : - Gee.  You really need to work on your technique.
              - No second chances pal, go home and wrap those wounds.
              - Fight, fight, fight.  It's the only way to get tough.
    Example Combo : Cross Jump D, Crouching B, Standing C, Kyoku Gen Punch Dance
            Zan Rethu Ken
     ____________________________________________________________________
    |  -O C                            Overhead Smash                    |
    |--------------------------------------------------------------------|
    |  |  \  -O  A/C                   Tiger Flame Punch                 |
    |  O   O                           (KohKen)                          |
    |--------------------------------------------------------------------|
    |  jump  |  \  -O  A/C             Flying Tiger Flame Punch          |
    |        O   O                     (KohKen)                          |
    |--------------------------------------------------------------------|
    |  -O  |  \   A/C                  Koho                              |
    |      O   O                       (Tiger Roar)                      |
    |--------------------------------------------------------------------|
    |  -O  \   |   /  O-  A/C          Zan Rethu Ken                     |
    |       O  O  O                    (Fist Fury)                       |
    |--------------------------------------------------------------------|
    |   /  -O  B/D                     Lightning Legs Knockout Kick      |
    |  O.                              (HienShippuuKyaku)                |
    |--------------------------------------------------------------------|
    |  -O  O-   /  |  \   -O  A/C      Haoh Sho Koh Ken                  |
    |          O   O   O               (Supreme Roar)                    |
    |--------------------------------------------------------------------|
    | close, O-  /  |  \   -O  C       Kyoku Gen Punch Dance             |
    |           O   O   O                                                |
    |--------------------------------------------------------------------|
    |  |  \   -O  \   |   /  O-  C     Ryuko Ranbu                       |
    |  O   O       O  O  O             (Ryuko Rampage)            MAX!   |
    |____________________________________________________________________|
    ROBERT GARCIA :
    "The king of Kyoku-gen karate is about to clean up.  Grrr."
    Style : Kyokugenryu Karate
    Taunt : Gestures with hand saying, "Donnai shitan ya?" (What're you doing?)
    Poses : - Turns around and flips coin in air then catches it.
            - Turns around and points to himself with thumb saying, "Ma zatto
              konnai mon ya?" (That's all?)
    Sayings : - What, again? C'mon, I'm just too tough for a wimp like you.
              - You can't beat me with your one-pattern fighting.  Bonehead.
              - You're one of the strongest opponents yet.  Not!
    Example Combo : Jumping D, Kyoko Gen Kick Dance, Lightning Legs Knockout Kick
     ____________________________________________________________________
    |  |  \  -O  A/C                   Dragon Blast Punch                |
    |  O   O                           (RyuugekiKen)                     |
    |--------------------------------------------------------------------|
    |  -O  |  \   A/C                  Ryuga                             |
    |      O   O                       (Dragon Fang)                     |
    |--------------------------------------------------------------------|
    |  jump  |   /  O-  B/D            Flying Dragon Blast Punch         |
    |        O  O                      (HienRyuujinKyaku)                |
    |--------------------------------------------------------------------|
    |  -O  \   |   /   O-  B/D         Great Spirit Kick                 |
    |       O  O  O                    (GeneiKyaku)                      |
    |--------------------------------------------------------------------|
    |   /  -O  B/D                     Lightning Legs Knockout Kick      |
    |  O.                              (HienShippuuKyaku)                |
    |--------------------------------------------------------------------|
    |  -O  O-   /  |  \   -O  A/C      Haoh Sho Koh Ken                  |
    |          O   O   O               (Supreme Roar)                    |
    |--------------------------------------------------------------------|
    |  close, O-  /  |  \  -O  D       Kyoku Gen Kick Dance              |
    |            O   O   O                                               |
    |--------------------------------------------------------------------|
    |  |  \   -O  \   |   /  O-  C     Ryuko Ranbu                       |
    |  O   O       O  O  O             (Ryuko Rampage)            MAX!   |
    |____________________________________________________________________|
    TAKUMA SAKAZAKI :
    "My Kyoku-gen karate cannot lose."
    Style : Kyokugenryu Karate
    Taunt : Gestures with both hands saying, "Kakatte konu ka?" (You gonna fight
            me?)
    Poses : - Raises one fist saying, "Mijuku mono mega." ([A] beginner [before
              me])
            - Drops shirt off shoulders and says, "Yah!"
    Sayings : - Come again slug.  Just try to beat me.  Nyah, nyah!
              - The way of Kyokugen Karate is invincible.  Real tough!
              - Stop whining.  Your face will heal -- in a few years.
    Example Combo : Jumping C, Crouching C, Lightning Legs Knockout Kick, Zan
            Retsu Ken
     ____________________________________________________________________
    |  |  \  -O  A/C                   Tiger Flame Punch                 |
    |  O   O                           (KohKen)                          |
    |--------------------------------------------------------------------|
    |  -O  \   |   /  O-  A/C          Zan Retsu Ken                     |
    |       O  O  O                    (Fist Fury)                       |
    |--------------------------------------------------------------------|
    |   /  -O  B/D                     Lightning Legs Knockout Kick      |
    |  O.                              (HienShippuuKyaku)                |
    |--------------------------------------------------------------------|
    |  close  -O  \   |   /  O-  B     Shoran Kyaku                      |
    |              O  O  O             (Rising Knee Kick)                |
    |--------------------------------------------------------------------|
    |  -O  \   |   /  O-  D            Shoran Kyaku Attack               |
    |       O  O  O                    (Rising Knee Kick Attack)         |
    |--------------------------------------------------------------------|
    |  -O  O-   /  |  \   -O  A/C      Haoh Shi Koh Ken                  |
    |          O   O   O               (Supreme Fist)                    |
    |--------------------------------------------------------------------|
    |  |  \   -O  O-  -O  AC           Tyuko Ranbu                       |
    |  O   O                           (Tyuko Rampage)            MAX!   |
    |____________________________________________________________________|
    
    Notes : The statues on either side of the background were also shown in the
            training grounds of Terry and Andy in the Fatal Fury 2 video.  In the
            first round/match, you see the bottom of the statue.  In the second,
            it's the chest area of the statue, and the third, the head.
    
     ____ _    _
    |  __| |_ (_)___   _ _
    | |__|   \| |   \ / ' |
    |____|_||_|_|_||_|\_,_|
      The Psycho Soldier Team---------------------------------------------
    ATHENA ASAMIYA :
    "No one's going to take my place as a superstar fighting babe!"
    Style : Wu Shu
    Taunt : Yawns and stretches.
    Poses : - Jumps up and down then raises fist saying, "Yatta! Gu!" (Yeah or I
              did it)
            - Snaps fingers across and says, "Yay! Kampeki!" (Yay! Perfect)
    Sayings : - You weren't that bad!  You were pathetic!  Go home!
              - There's no tea time for heroines.  Let's go!
              - I may be a woman, but I'm one tough, fabulous babe!
    Example Combo : Jumping D, Standing Close D, Buffer with Psycho Sword
     ____________________________________________________________________
    |  jump  |  D                      Butt attack                       |
    |        O                         (Oshiri Attack)                   |
    |--------------------------------------------------------------------|
    |  |   /  O-  A/C                  Psycho Ball Attack                |
    |  O  O                                                              |
    |--------------------------------------------------------------------|
    |  O-   /  |  \   -O  B/D          Psycho Reflector                  |
    |      O   O   O                                                     |
    |--------------------------------------------------------------------|
    |  jump  |   /  O-  A/C            Phoenix Arrow                     |
    |        O  O                                                        |
    |--------------------------------------------------------------------|
    |  -O  |  \        A/C             Psycho Sword (can be done in air) |
    |      O   O                                                         |
    |--------------------------------------------------------------------|
    |  O-  -O  \   |   /  O-  O   BC   Shining Crystal Bit               |
    |           O  O  O        \                                  MAX!   |
    |--------------------------------------------------------------------|
    |  |   /  O-  A/C                  Crystal Shoot (during Shining     |
    |  O  O                            Crystal Bit)               MAX!   |
    |____________________________________________________________________|
    SHII KENSU (Sie Kensou) :
    "Athena, just sit back and watch my stuff!"
    Style : Variation of Wu Shu (?)
    Taunt : Runs hand through hair and says "Nani yatten nen?" (What're ya doin?)
    Poses : - Flips backwards and says, "Yo! Yatta ze!" (Yeah)
            - Turns around and waves finger at opponent saying, "Mada mada shugyo
              ga tarin na!" (You need to practice more)
    Sayings : - I can read you like an open book, moron.  Rewrite!
              - If you want to beat me, you'll need years of practice.
              - So, do you still think I fight like a girl?  Twit!
    Example Combo : Jumping D, Standing D, Dragon's Fang
     ____________________________________________________________________
    |  -O C                            2-handed Overhead Smash           |
    |--------------------------------------------------------------------|
    |  -O D                            Leaping Spin Kick                 |
    |--------------------------------------------------------------------|
    |  |   /  O-  A/C                  Super Bullet Attack               |
    |  O  O                            (ChoKyuudan)                      |
    |--------------------------------------------------------------------|
    |  O-   /  |  \   -O  A/C          Dragon's Fang                     |
    |      O   O   O                   (RyuuRenga)                       |
    |--------------------------------------------------------------------|
    |  O-  |   /  B/D                  Dragon Uppercut                   |
    |      O  O                        (Ryuugakusai)                     |
    |--------------------------------------------------------------------|
    | jump, |   /  O-  A/C             Dragon Talon Tear                 |
    |       O  O                                                         |
    |--------------------------------------------------------------------|
    |  |  \   -O  O-  -O  D            Dragon God Drubbing               |
    |  O   O                           (Shinryu TenbuKyaku)       MAX!   |
    |____________________________________________________________________|
    CHIN GENZAI :
    "I'm comin' home a winner, honey!"
    Style : Drunken Monkey Fist (variation of Kung Fu)
    Taunt : Puts hand up to forehead and looks around saying, "Doko ka doko ja?"
            (Where is he, where is she?)
    Poses : - Drinks from sake jug and hiccups.
            - Drunkenly skips across the screen, mumbling to himself.
    Sayings : - To make things easier, next time I'll fight drunk!
              - Geez, you looked bad, but your fighting skill were worse!
              - You need a lot more work.  Go back to the gym, tadpole!
    Example Combo : Jumping C, Standing Close C, Drunken Monkey Roll Attack
     ____________________________________________________________________
    |  |   /  O-  A/C                  Gourd Attack                      |
    |  O  O                            (HyoutanGeki)                     |
    |--------------------------------------------------------------------|
    |  -O  |  \   A/C                  Drunken Monkey Roll Attack        |
    |      O   O                                                         |
    |--------------------------------------------------------------------|
    |  O-   /  |  \   -O  B/D          Rolling Punch                     |
    |      O   O   O                   (KaitentekiKuutotsuKen)           |
    |--------------------------------------------------------------------|
    |  |  \   -O  |  \   C             Thunder Biast                     |
    |  O   O      O   O                (Gouran Enhou)             MAX!   |
    |____________________________________________________________________|
    
    Notes : Their background can be seen in their old background in KoF'94.  The
            mountains are still in the distance too.
    
     ___              _ _
    |   \ _ _  _ _ ___(_| |
    |   <| '_|/ ' |_ Z| | |
    |___/|_|  \_,_|/__|_|_|
      The Legendary Men of Ikari------------------------------------------
    JEIDERN (Heidern) :
    "If you want to walk away alive, you'll have to win."
    Style : Green Beret Training
    Taunt : Stands to attention.
    Poses : - Removes hat and eye glimmers.
            - Fixes glove, turns around and flicks blood off hand.
    Sayings : - Some fight to win, I fight to kill.  Scary, huh?
              - You can't avoid the bite of my steel.  Scary, huh?
              - You can't win against real style like us, bozo!
    Example Combo : Cross Jump C, Standing Close D, Crouching B, Moon Slasher
     ____________________________________________________________________
    |  O-. -O  A/C                     Cross Cutter                      |
    |--------------------------------------------------------------------|
    |  |  O  A/C                       Moon Slasher                      |
    |  O. |                                                              |
    |--------------------------------------------------------------------|
    |  |  O  B/D                       Neck Roller                       |
    |  O. |                                                              |
    |--------------------------------------------------------------------|
    |  close  -O  \   |   /  O-  C     Storm Bringer                     |
    |              O  O  O                                               |
    |--------------------------------------------------------------------|
    |  O-.  /  |  O  BC                Final Bringer                     |
    |      O   O  |                                               MAX!   |
    |____________________________________________________________________|
    RALF :
    "To live, to die......the fate of a mercenary is simple."
    Style : Armed Forces Training
    Taunt : Gestures with hand saying, "Woo!"
    Poses : - Raises fist the draws back saying, "Yea!"
            - Smacks fists then flexes and drops head back groaning.
    Sayings : - No matter how hard you try, you've hit the wall loser.
              - You're so bad, I could've killed you 5 times, bozo!
              - Next time, I'll only use one hand.  Not!
    Example Combo : Jumping C, Standing A, Standing Close C, Gatling Attack
     ____________________________________________________________________
    |  tap A/C  (Ralf can move)        Vulcan Punch                      |
    |--------------------------------------------------------------------|
    |  O-. -O  A/C                     Gatling Attack                    |
    |--------------------------------------------------------------------|
    |  close  O-   /  |  \   -O  D     Super Argentine Back Breaker      |
    |             O   O   O                                              |
    |--------------------------------------------------------------------|
    |  |  O   A/C                      Blitzkrieg Punch                  |
    |  O. |                                                              |
    |--------------------------------------------------------------------|
    |   /  O-  -O  C                   Super Vulcan Punch                |
    |  O.                                                         MAX!   |
    |____________________________________________________________________|
    CLARK :
    "If you're that conceited, I guess I'll have to rough you up."
    Style : Armed Forces Training
    Taunt : Gestures with hand saying, "Hey, c'mon!"
    Poses : - Lifts hat a little giving thumbs up and says, "Hey!"
            - Gives silent salute.
    Sayings : - Go back home wimp.  I don't waste my time with amateurs.
              - With strength like yours, you losing was to be expected.
              - Oh, how I long for a real battle.  This is just too easy.
    Example Combo : Jumping D, Standing A, Vulcan Punch, Gatling Attack
     ____________________________________________________________________
    |  tap A/C  (not movable)          Vulcan Punch                      |
    |--------------------------------------------------------------------|
    |  O-. -O  A/C                     Gatling Attack                    |
    |--------------------------------------------------------------------|
    |  close  O-   /  |  \   -O  D     Super Argentine Back Breaker      |
    |             O   O   O                                              |
    |--------------------------------------------------------------------|
    |  O-  /  |  \  -O  C              Super Arabian Burglary Back       |
    |     O   O   O                    Breaker                           |
    |--------------------------------------------------------------------|
    |   -O \  |  / O- -O \  |  / O- C  Ultra Argentine Back Breaker      |
    | close O O O         O O O                                   MAX!   |
    |____________________________________________________________________|
    
    Notes : Their stage is a stage in the old Ikari Warriors game.  When someone
            is knocked down or a powerful move is performed, rocks fall from the
            top of the screen.  It is also a scene (very brief) in the Fatal Fury
            Motion Picture.
    
     _  _
    | |/ | __  _ _  ___ _ _
    |   < /  \| '_|/ _// ' |
    |_|\_|\__/|_|  \__|\_,_|
      Kim & His Mysterious Korean pair------------------------------------
    KIM KAP HWAN :
    "Hey, everyone, follow me into battle!"
    Style : Tae Kwon Do
    Taunt : Shrugs.
    Poses : - Takes a defensive pose and says, "Hmph."
            - Clenches his fist as a tooth glimmers.
    Sayings : - I fight in the name of justice.  Meet my wrath, kimchee breath.
              - I can't lose.  I fight for truth, justice, and the Korean way.
              - Justice always wins.  Sulk in defeat, you bad person, you!
    Example Combo : Jumping D, Crouching A x2, Comet Cruncher, Phoenix Flattener
     ____________________________________________________________________
    |  jump  | \ -O  B/D               Flying Kick                       |
    |        O  O                      (HishoKyaku)                      |
    |--------------------------------------------------------------------|
    |  |  O  B/D                       Flying Slice                      |
    |  O. |                            (HienZan)                         |
    |--------------------------------------------------------------------|
    |  |   /  O-  B/D                  Crescent Moon Slash               |
    |  O  O                            (HangetsuZan)                     |
    |--------------------------------------------------------------------|
    | O-. -O  B/D                      Comet Cruncher                    |
    |--------------------------------------------------------------------|
    |  |   /  O-   /  |  \  -O  BD     Phoenix Flattener                 |
    |  O  O       O   O   O            (HououKyaku)               MAX!   |
    |____________________________________________________________________|
    CHANG KOEHAN :
    "I'm really getting tired of that Kim goodie-two-shoes guy."
    Style : Variation of Tae Kwon Do (?)
    Taunt : Laughs at opponent.
    Poses : - Drops to one knee and clenches fist grunting.
            - Polishes iron ball and hums to himself as head glimmers.
    Sayings : - No matter how hard you train, you can't beat me, insect!
              - Don't upset me, I have the strength of a 1000 linemen!
              - You may have speed, but I have this big iron ball.
    Example Combo : Jumping D, Crouching Close C, Crouching B, Flying Ball
            Breaker
     ____________________________________________________________________
    |  tap A/C                         Spinning Iron Ball                |
    |                                  (Tekkyu DaiKaiten)                |
    |--------------------------------------------------------------------|
    |  O-. -O  A/C                     Breaking Iron Ball                |
    |                                  (Tekkyu FunsaiGeki)               |
    |--------------------------------------------------------------------|
    |  |  O    B/D                     Flying Ball Breaker               |
    |  O. |                            (Tekkyu Koware)                   |
    |--------------------------------------------------------------------|
    |  |  \   -O  \   |   /  O-  C     Wild Ball Attack                  |
    |  O   O       O  O  O             (Tekkyu DaiBouSou)         MAX!   |
    |____________________________________________________________________|
    CHOI BOUNGE :
    "Give me a break, Kim. Let me sharpen my nail first!"
    Style : Variation of Tae Kwon Do (?)
    Taunt : Pats his posterior and covers mouth with hand while squealing.
    Poses : - Spins on one leg, then stops with open arms and a big smile saying,
              "Kachi de yansu." (I win)
            - Same as above but with a different pose, while teeth glimmer and
              says, "Ka eka." (?)
    Sayings : - I love the sound of stainless steel on raw flash (sic).  Yes!!!
              - No one beats me!  I fight for justice -- and lots of cash!
              - Those who play with razors are bound to get cut.  Watch out!
    Example Combo : Jumping Deep C, Crouching A x2, Hurricane Cutter
     ____________________________________________________________________
    |  -O C                            Rolling Double Slash              |
    |--------------------------------------------------------------------|
    |  -O D                            Double Flip Kick                  |
    |--------------------------------------------------------------------|
    |  O-. -O  A/C                     Kaiten Hienzan (Monkey Spin)      |
    |--------------------------------------------------------------------|
    |  |  O  A/C                       Hurricane Cutter                  |
    |  O. |                            (TatsumakiShippuuZan)             |
    |--------------------------------------------------------------------|
    | jump, |  \  -O                   Soaring Kick                      |
    |       O   O                      (HishoKyaku)                      |
    |--------------------------------------------------------------------|
    |  |  O  B/D press down            Hisho Kuretsuzan                  |
    |  O. |                            (Flying Slash)                    |
    |--------------------------------------------------------------------|
    |  O-. -O B/D                      Flying Monkey Slice               |
    |--------------------------------------------------------------------|
    |  O-.  /  |  O  BC                Tornado Ripper                    |
    |      O   O  |                    (Chouzetsu Tatsumaki ShinkuuZan)  |
    |                                                             MAX!   |
    |____________________________________________________________________|
    
    Notes : Chang and Choi each have new moves, which are similar to one of Kim's
            moves.  Perhaps he really did teach them since '94.  More evidence of
            such is their stage is a campground with training equipment strewn
            all over.
    
    
     * BOSSES *
    
    SAISYU KUSANAGI (Saishu Kusanagi) :
    Style : Magatama (?)
    Taunt : Scratches chin, shaking head and says, "Nusumi wa ikan na." (lit.
            Stealing isn't good)
    Poses : - Scratches chin (beard) and says, "Yoasobi wa kikenjazo." (lit.
              Going out at night is dangerous)
    Sayings : - That's all you have?  Get a life pal.  Now shove off!
              - My strength comes from hate, and no chemical substitutes!
              - Is there no one to match me?  Oh, I'll just go mad!
    Example Combo : Jumping C, Crouching A, Standing A, Fireball or Dark Thrust
     ____________________________________________________________________
    |  -O C                            Overhead Smash                    |
    |--------------------------------------------------------------------|
    |  |  \  -O  A/C                   Fire Ball                         |
    |  O   O                           (YamiBarai)                       |
    |--------------------------------------------------------------------|
    |  -O  |  \   A/C                  Dark Thrust                       |
    |      O   O                       (OniYaki)                         |
    |--------------------------------------------------------------------|
    |  |   /  O-  A/C                  Wave Smash                        |
    |  O  O                            (Saiha)                           |
    |--------------------------------------------------------------------|
    |  |   /  O-  /  |  \   -O  C      Serpent Wave                      |
    |  O  O      O   O   O             (OrochiNagi)                MAX!  |
    |____________________________________________________________________|
    
    Notes : Saisyu is Kyo's dad and the leader of the Kusanagi clan.  He was
            killed in '94 (see Japan's intro to fight with Rugal in KoF'94) and
            has been brought back to life by Omega Rugal.
    
    
    OMEGA RUGAL :
    Style : Combination of Geese (Hakyokusaken), Krauser, and his own (?)
    Taunt : Gestures with hand and chuckles.
    Poses : - Clenches fist and laughs.
            - Rips chest skin with fingers then screams.
    Sayings : - Try again.  Next time I'll show you how tough I am!
              - I'm more than a god!  I'm a superstar!  Hah, hah!
              - You never had a chance, blowhard!  Good day!
    Example Combo : Jumping C, Standing Close D, Buffer with God Press
     ____________________________________________________________________
    |                                                                    |
    |  |  \   -O  A/C                  Reppuken                          |
    |  O   O                           (Violent Wave Technique [Punch])  |
    |--------------------------------------------------------------------|
    |  -O  O-  /  |  \  -O  A/C        Kaiser Wave                       |
    |         O   O   O                                                  |
    |--------------------------------------------------------------------|
    |  -O  \   |   /  O-  O   B/D      Genocide Cutter                   |
    |       O  O  O        \                                             |
    |--------------------------------------------------------------------|
    |  |   /  O-  A/C                  God Press                         |
    |  O  O                                                              |
    |--------------------------------------------------------------------|
    |  |   /  O-  B/D                  Dark Crystal Reflector            |
    |  O  O                                                              |
    |--------------------------------------------------------------------|
    |  -O  \   |   / O- -O  \   |  BC  Demon (Death) Press               |
    |       O  O  O          O  O                                  MAX!  |
    |____________________________________________________________________|
    
    Notes : Omega Rugal is either ressurected, possessed, or a cyborg.  It seems
            to be a combination of all three, but he really did die in '94.  His
            story is really strange.  He has a lot of female servants, in '94 had
            an aircraft carrier, and now his stage is the interior of a missle
            base.  Note the large missle in the back as you're moving up on the
            platform.
    
    ----------------------------------------------------------------------------
    SPECIAL MOVES ADDENDUM :
    
    Air MAX specials for Robert, Kensou, & Mai (Ryo & Kim - same as on ground) :
            To perform their MAX special in the air, you must cancel from a
    normal attack (after hit or guard) into the air MAX special.  Whether or not
    this is a requirement is still unknown at this point.
    
    Robert - vertical/normal jump strong kick, cancel :
    
            |  \   -O  \   |   /  O-  C then D      Ryuko Ranbu
            O   O       O  O  O
    
    Kensou - vertical/normal jump weak punch or normal jump strong kick, cancel :
    
            |  \   -O  \   |   /  O-  -O  D then C  Shinryu TenbuKyaku
            O   O       O  O  O
    
    Mai - she can do either her MAX or her Flying Dragon Blast :
    
    1. vertical/normal jump weak punch/strong kick, cancel :
    
            -O  \   |   /  O-  -O  B then C         Super Deadly Ninja Bees
                 O  O  O
    
    (C must be pressed 3/60 sec after B is pressed; NOT at the same time)
    
    2. don't know the condition :
    
            -O  \   |   /  O-  \   B then A         Flying Dragon Blast
                 O  O  O        O
    
    More than one fireball on screen :
    
    Ryo :  |  \   -O  A  O-   /  |  \   -O  C
           O   O             O   O   O
    
           The second motion and button press must be done RIGHT as Ryo recovers
           from throwing the first fireball.  This also works for Rugal (A Kaiser
           Wave, C Reppuken).
    
    Athena and King can have multiple projectiles on screen as well.  For Athena,
    do the A Crystal Shoot after the MAX Special, then do a C Psycho Ball RIGHT
    as you recover.  For King, do a B Double-Strike, then a B Venom Strike, JUST
    as you recover, then do another B Double-Strike after you recover from the
    Venom Strike, repeat...  (King can have 3 projectiles on screen.)
    
    ----------------------------------------------------------------------------
    INTERMISSIONS AND ENDINGS :
    (Note : Rugal and Saisyu's endings are the same as the edited team.)
    
     * First Intermission *
    The basic setup for the first intermission is the same for all teams :
    (Secretary bowing.) Secretary : Monsieur Rugal.  [Team members names or if
    edited, 'The New Team'] {have} won 4 {times} matches!  (Rugal's shoulder/
    arm.)  Rugal : [What he says is different for each team.  They are listed
    below.]
    
    JAPAN : Hah, hah, hah.  If they've come this far, they'll meet their doom.
            Yah, hah, hah!
    ENGLAND : Heh, heh.  They'll make fine decoration (sic) for my living room!
              Hah, hah, hah!
    USA : Hah, hah, hah.  This Yagami...  Oh well, they're dead anyway.  Yah,
          hah, hah!
    ITALY : Hmm.  Just as I thought.  But their streak will soon end.  Hah, hah,
            hah!
    MEXICO : Kyokugen Karate, huh.  To bad it ends today!  Hah, hah, hah!
    CHINA : Hah, hah, hah.  Just more fools fighting for justice.  I'll put an
            end to those idiots.  Yah, hah, hah!
    BRAZIL : Heh, heh, heh...  It seems are (sic) friends must be dealt with...
             Hah, hah, hah!
    KOREA : Hmmm.  Another group of freedom fighters.  Charming.  Hah, hah, hah!
    EDITED TEAM : Heh, heh.  A new team.  Interesting.  Let's watch!  Hah, hah,
                  hah!
    
    * Second Intermission *
    (Same for all teams.)
    (Rugal's Face.) Rugal : Heh, heh, heh.  Hurry up, I'm waiting for you.
    (Silouette of Saisyu.)  (Saisyu's eyes.)  I know you can't wait.
    
    * Endings *
    (The first part is before the final fight, the second is after defeating
     Saisyu, and the third is the ending.)
    
    JAPAN : - (Blackness) Daimon : What in blazes?  (The team is choking as gas
    swirls around.)  Benimaru : Oh, no! Gas!  Kyo : We're trapped!  (Fade to
    black.)  Daimon : Uh...oooooh...  (Rugal in chair.)  Rugal : Wake up my asian
    friends.  (The team.)  Benimaru : Ru..Rugal!  I knew it!  (Close up of Rugal)
    Rugal : Heh heh.  A final revelation before death.  Just desserts for foiling
    my evil plans.  (The team again.)  Benimaru : Well, you sure fooled us good!
    Kyo : The Kusanagi blood boils with rage!  You're meat pal!  (Worm's eye view
    of Rugal in chair.)  Rugal : Tough talk for a fly.  Now, something for the
    Kusanagis!  I know you can't pass this up.  (Saisyu.)  (Close up on Saisyu's
    face.)  Saishu : Long time, no see Kyo!  (Back to the team.)  Kyo : I don't
    believe...papa-san?  (Half of Saisyu's face.)  Saishu : Yes, reincarnated by
    Rugal!  I now know the ultimate!  Join me, and feel the universe's full
    power.  (Back to team.)  Benimaru : Kyo!  Don't be fooled -- he's brain-
    washed!  Kyo : Rugal!  You monster!  (Worm's eye view of Rugal.)  Rugal : A
    touching reunion.  (Rugal's face.)  Saishu, kill them!
    - (Kyo holding Saisyu.)  Kyo : Papa-san!  Saishu : Heh, Kyo.  My power wasn't
    so great after all.  Kill him, Kyo.  Avenge me...!  (Angry Kyo.)  Kyo : Rugal
    you slime!  (Rugal.)  Rugal : Heh, heh.  The defeated dog barks loudest!
    (Raises hand.)  Taste my fury!  (Rugal powers up, shredding shirt.)  Rugal :
    Wooooo...
    - (Rugal holding bloody arm.)  Rugal : Even with my new power, I lost.
    What?  My body.....?????  (Far shot of Rugal as light appears from above.)
    (Close up on Rugal.)  Rugal : No...to meet such a fate!  But I'll be back...
    you jerks!  (Light consumes Rugal.)  (Kyo and a puzzled Benimaru.)
    Benimaru : What was that shade?!  Kyo : I don't believe it!  Benimaru : What?
    Kyo : Ah, nothing.  Just......  (Benimaru and Daimon.)  Benimaru : Huh?  Kyo,
    your father!  Daimon : Yeah, where did he go?  (Overhead view of the team.)
    Kyo : I knew he wasn't dead.  He'll find his way home.  Benimaru : Yeah, I
    guess you're right.  Kyo : Well, let's go back to Japan.  Benimaru, Daimon :
    Yeah!  (Scrolls to cliff with Saisyu.)  (Close up on Saisyu.)  Saishu : Kyo,
    you can't escape the Kusanagi fate.  We face a greater battle, soon to begin.
    (Back to far view.)  Strengthen yourself, Kyo.  Good Luck!
    
    ENGLAND : (Blackness) Mai : Hey, it's beauty mist!  (Team surrounded by gas.)
    Yuri : It's gas, bimbo!  King : A trap?  Again?  (Fade to black.)  Yuri :
    Where are we?  (Rugal in chair.)  Rugal : Pretty, even in the morning.
    (Team.)  King : Rugal!  You're alive!  (Rugal's face.)  Rugal : Perceptive
    as always!  But you must die!  A just dessert for hindering my evil plans!
    (Team.)  Mai : Don't ya think that's too much.  I mean, death?  (Worm's eye
    view of Rugal.)  Rugal : Charming to the last.  I wish I could do it myself.
    (Saisyu.)  (Close up on face.)  Saishu : Saishu Kusanagi's the name.  Let's
    engage in full contact.  (Team.)  Yuri : Hey, do you know Kyo?  Mai : Wow, he
    looks brainwashed -- or just stupid!  King : Rugal, you beast!  (Worm's eye
    view of Rugal.)  Rugal : "Beast"?  I like the ring to that.  (Close up on
    face.)  Your mine, Kingy.  Kiss, kiss.
    - (Saisyu sitting against wall, beaten.)  Saishu : My fate was to lose.  I'm
    impressed.  (Rugal.)  Rugal : Heh, heh.  You did well.  (Raises hand.)  But
    now face evil's wrath, tootsies!  (Powers up, shredding shirt.)  Rugal :
    Woooooo....
    - (Rugal holding bloody arm.)  Rugal : Even with my new power, I lost.
    (Light appears behind.)  What?  My body....?????  (Far shot of Rugal sur-
    rounded by light, then close up.)  Rugal : No...to meet such a fate!  But
    I'll be back...you jerks!  (Light consumes Rugal and skull appears.) (Yuri
    and Mai's profile and shoulder of King.)  Mai : What just went on here?
    (Move up to show King's profile.)  King : The power was too much.  Whose evil
    shadow was that?  (Mai with hands up and Yuri and King on either side.)
    Yuri : Well, everyone's all right, and we won.  We can live with that, right?
    Mai : Yeah, that's right.  Let's party, hearty!  King : Yeah, back to the
    club.  And drinks on the house!  Mai, Yuri : Yeah!  (Yuri and Mai at a table,
    drunk.)  Mai : Hey, Andy!  Mai, Yuri : Kyaaah!  (King moves into view holding
    her head.)  King : Next time, new partners.
    
    USA : - (Blackness) Kisaragi : What's going on?  (Team surrounded by gas.)
    Billy : It's bleedin' gas!  Yagami : Gasp!  (Fade to black.)  Billy : Hey,
    where are we?  (Rugal in chair.)  Rugal : Wakey, wakey, sleepy heads!
    (Team.) Billy : Rugal!  I knew you were behind this!  (Rugal's face.) Rugal :
    Perceptive, to the last.  How about working for me?  (Team.)  Billy : Too bad
    pal, I only have one boss!  Kisaragi : And I work only for me!  Yagami : I
    hate being an employee, garlic breath!  Billy : Anyway, the answer's up
    yours!  (Worm's eye view of Rugal in chair.)  Rugal : You sadden me.  I
    thought you were smarter!  Very well.  I've no use for you.  (Saisyu.) (Close
    up on face.)  Saishu : Saishu Kusanagi here.  Shall we mix it up?  (Team.)
    Yagami : Saishu Kusanagi?  What brings you here?  (Saisyu.)  Saishu : How
    you've grown from a snot-nosed kid.  (Team.)  Yagami : Don't push it, fossil
    face!  (Worm's eye view of Rugal.)  Rugal : Enough.  (Rugal's face.)  Dispose
    of them.
    - (Saisyu sitting against wall, beaten.)  Saishu : Sadly, my fate was to
    lose.  (Rugal.)  Rugal : Heh, heh.  You did well! (Raises hand.)  But, now
    face evil's wrath! (Rugal powers up, shredding shirt.)  Rugal : Woooooo.....
    - (Rugal holding bloody arm.)  Rugal : Even with my new power, I lost.
    (Light appears behind.)  What?  My body....?????  (Far shot of Rugal sur-
    rounded by light, then close up.)  Rugal : No...to meet such a fate! (Iori's
    face.)  Yagami : Only a the bloodline can control such power.  You hadn't a
    chance.  (Rugal surrounded by light.)  Rugal : Is that so?  Dare you seize
    this power?  I'll be back!  (Light consumes Rugal and skull appears.)  (Billy
    and Kisaragi.)  Billy : What the...?  (Iori's head moves into view.)  Yagami:
    What a fool!  Such power can only by mine!  Well, shall we wrap this up?
    Kisaragi : What?  (Billy and Eiji bloody and beaten.)  Billy : Hey!  You're..
    .you're Geese!  (Iori.)  Yagami : Just wait, Kyo.  You're next for extermin-
    ation.  (Fade to black.)  You and all Kusanagis!  Yah, hah, hah!
    
    ITALY : - (Blackness) Joe : What the heck is this?  (Team surrounded by gas.)
    Andy : It's gas!  Terry!  Terry : Ugh.  A trap.  It's...  (Fade to black.)
    Andy : Where is this?  (Rugal in chair.) Rugal : Long time, no see, my boys.
    Sleep well?  (Team.)  Terry : Rugal!  You're alive!  (Rugal's face.)  Rugal :
    Very much so.  But you're soon to see the end.  For ruining my plans, I take
    your pathetic lives!  (Team.)  Joe : Don't flatter yourself.  I read you like
    a book.  (Worm's eye view of Rugal in chair.)  Rugal : Predictable to the
    last.  But first, meet my partner!  (Saisyu.)  (Close up on face.)  Saishu :
    Saishu Kusanagi is the name.  Shall we flail away?  (Team.)  Terry :
    Kusanagi?  Kyo's...?  Andy : Rugal.  You've brainwashed him!  (Worm's eye
    view of Rugal.)  Rugal : In a word.  (Rugal's face.)  Now meet the legend and
    his fists.
    - (Saisyu sitting against wall, beaten.)  Saishu : My fate was to lose.  I'm
    impressed.  (Rugal.)  Rugal : Heh, heh.  You did well, young ones.  (Raises
    hand.)  But now you're going to face the wrath of evil!  (Powers up,
    shredding shirt.)  Rugal : Woooooo....
    - (Rugal holding bloody arm.)  Rugal : Even with my new power, I lost.
    (Light appears behind.)  What?  My body....?????  (Far shot of Rugal sur-
    rounded by light, then close up.)  Rugal : No...to meet such a fate!  But
    I'll be back, you jerks!  (Light consumes Rugal and skull appears.)  (Team
    on top of cliff.)  Joe : What is going on here?!  Andy : He couldn't control
    his power.  But whose evil shadow...?  Joe : It sure gave me a bad case of
    goose bumps.  Terry : Worse than Geese and Krauser, I fear we'll be facing
    it, too.  (Close up of the team.)  Andy : Terry...  Terry : Someday, that is.
    Not now.  Maybe it's nothing to do with us.  Joe : Of course, we're no
    heroes.  (The trio's hands on top of each other.)  Andy : Well, when the time
    comes, we'll fight together.  Terry, Joe : Yeah.  The kings of fighters!
    (Geese's office.)  I knew Billy would fail...  But next time, I'll be in
    charge!  Later, Terry!  (Geese's face.)  Geese : Wah, hah, hah!
    
    MEXICO : - (Blackness) Robert : What the?  (Team surrounded by gas.)  Ryo :
    It's gas, samurai-head!  Takuma : Nuts!  To be trapped like...  (Fade to
    black.)  Ryo : What in heavens?  (Rugal in chair.)  Rugal : Welcome, back, my
    friends.  Sleep well?  (Team.)  Takuma : Rugal!  You're alive!  (Rugal's
    face.)  Rugal : Perceptive as always.  Of course!  But you must die!  A just
    dessert for hindering my evil plans!  (Back to team.)  Robert : Face Kyokugen
    Karate's power, garlic breath!  (Worm's eye view of Rugal.)  Rugal : Well,
    you're in for a full course!  Meet the appetizer!  (Saisyu.)  (Close up of
    face.)  Saishu : We meet again, Takuma!  (Back to team.)  Takuma : Saishu
    Kusanagi.  How?  (Saisyu.)  Saishu : Resurrection!  Be warned!  Kusanagi
    power fills me!  (Back to team.)  Takuma : Rugal, you fiend.  Snap out it
    Kusanagi!  (Worm's eye view of Rugal.)  Rugal : Hah, hah!  A touching re-
    union!  (Close up of his face.)  Get on with the battle!
    - (Saisyu sitting against wall, beaten.)  Saishu : My fate was to lose.  I'm
    impressed.  (Rugal.)  Rugal : Heh, heh.  You did well.  (Raises hand.)  Now
    you'll face evil's wrath!  (Powers up, shredding shirt.)  Rugal : Woooooo....
    - (Rugal holding bloody arm.)  Rugal : Even with my new power, I lost.
    (Light appears behind.)  What?  My body....?????  (Far shot of Rugal sur-
    rounded by light, then close up.)  Rugal : No...to meet such a fate!  But
    I'll be back...you jerks!  (Light consumes Rugal and skull appears.)  (Back
    of Takuma with Robert and Ryo kneeling behind him.)  Robert : Just what is
    going on here?  Takuma : Controlling such power just ate him up.  Where's
    Kusanagi?  Ryo : Yeah, where did he...  Takuma : Saishu?  He couldn'tve (sic)
    died from that.  Take care, Saishu...  Wherever you are.  (Robert and Ryo
    with stunned look.)  By the way, it's time I left you two.  (Back to first
    view.)  Ryo : What?  Robert : Huh?  Takuma : I'm just too old for this.  You
    guys take over for me at the gym.  Robert : M-Master!  Takuma : Of course,
    I'll have say in all decisions and train you two.  Ryo, Robert : What?
    Robert : But master, it's no different than before!  Takuma : Oh yeah.  Well,
    no matter.  Robert : I got a bad feeling about this.  Hey, let's team up with
    Yuri.  Ryo : Good idea.  (Angry Takuma.)  Takuma : What are you gabbing
    about.  It's training time!  (Robert holding head and Ryo with pained look.)
    Ryo, Robert : Ah, I thought so!
    
    
    CHINA : - (Blackness) Athena : Kyah!  What?  (Team choking on gas.)  Chin :
    Oh no!  Gas!  Kensou : Uh oh!  A trap!  (Fade to black.)  Athena : Uh, where
    are we?  (Rugal in chair.)  Rugal : Good morning, my heroes!  (Team.)  Chin :
    Just as I thought, Rugal!  (Rugal's face.)  Rugal : Heh, heh.  That's right.
    Now you must die!  For ruining my plans, death is my present to you.  (Team.)
    Kensou : Why, you fiend!  (Worm's eye view of Rugal.)  Rugal : Fiend?  Take
    it easy, dudley!  And say "hi" to my henchman!  (Saisyu.)  (Close up on
    face.)  Saishu : Heh, heh.  Nice to meet you.  Shall we mix it up?  (Team.)
    Athena : Kusanagi?  Not Kyo's....  Chin : Wait, he's possessed with evil!
    (Worm's eye view of Rugal.)  Rugal : Hah, hah!  (Close up of face.)  Know my
    power and eat the fists of legend!
    - (Saisyu sitting against wall, beaten.)  Saishu : As I thought.  Oh, it's
    over...!  (Rugal.)  Rugal : Hmm.  The only justice is total power!  (Raises
    hand.)  Now I'll teach you that lesson!  (Powers up, shredding shirt.)
    Rugal : Woooooo....
    - (Rugal holding bloody arm.)  Rugal : Even with my new power, I lost.
    (Light appears behind.)  What?  My body....?????  (Far shot of Rugal sur-
    rounded by light, then close up.)  Rugal : No...to meet such a fate!  But
    I'll be back...you jerks!  (Team.)  Athena : Don't count on it, slick!
    (Rugal in light.)  Rugal : Humanity is destined for destruction.  I'll be
    back! (Light consumes Rugal and skull appears.)  (Team on cliff.)  Kensou :
    What happened?  Chin : Consumed by his own evil.  But what evil drove him to
    such an end?  Athena : Are we really doomed, master?  Chin : We must fight
    our own evil.  But doomed?  Nah!  Kensou : Master, things aren't really that
    hopeless, right, Athena?  Athena : Yeah...right...heh.  Chin : Yes, you may
    be correct.  Athena : Come on, let's go home.  (Close up of the team sitting
    down on cliff.)  Kensou : Better still, let's eat!  I'm starving!  Athena :
    Hee, hee.  Kensou, you'll never change, ya big lug!  (Kensou's expression
    changes to a frown.)  Kensou : What does that mean?  Athena, Kensou, Chin :
    Wah, hah, hah!
    
    BRAZIL : - (Blackness) Ralf : What's that?  (Team choking on gas.)  Clark :
    Oh no!  Gas!  Heidern : Can't...can't stay...awake...  (Fade to black.)
    (Rugal in chair.)  Rugal : Hah, hah, hah.  I knew you were faking it!  (Ralf
    stands up.)  Ralf : Saw through us, huh!  (Heidern and Clark stand up.)
    Heidern : I thought it was you!  Rugal!  Just what are you planning?!
    (Rugal's face.)  Rugal : Always in the way, huh?  This time, you won't get
    out alive!  (Team.)  Ralf : We'll just see about that, garlic breath!
    (Worm's eye view of Rugal.)  Rugal : You seem quite confident.  But, you
    don't have a chance!  (Saisyu.)  (Close up on face.)  Saishu : Heh, heh. Nice
    to meet you.  Shall we mix it up?  (Back to team.)  Heidern : Why you...!
    Clark : You know him?!  Heidern : He's the leader of the Kusanagis.  Saishu
    Kusanagi!  Rugal.  You've brainwashed him!  (Worm's eye view of Rugal.)
    Rugal : Don't be silly!  There was nothing to wash anyway!
    - (Saisyu sitting against wall, beaten.)  Saishu : As I thought, oh, it's
    over...!  (Rugal.)  Rugal : Hmm.  You fought well, I'll give you that!
    (Raises hand.)  But, you can't even lift a finger to me!  (Rugal powers up,
    shredding shirt.)  Rugal : Woooooo.....
    - (Rugal holding bloody arm.)  Rugal : Even with my new power, I lost.
    (Light appears behind.)  What?  My body....?????  (Far shot of Rugal sur-
    rounded by light, then close up.)  Rugal : No...to meet such a fate!  But
    I'll be back...you jerks!  (Light consumes Rugal and skull appears.)
    (Heidern's face in foreground and Ralf on one knee in background.)  Ralf :
    Huh?  Heidern : Finally, consumed by his own evil power.  (Screen moves to
    show Clark between.)  Clark : But, just what was that power?  Heidern : I
    don't know, but Rugal was a simple puppet.  Ralf : You mean, we have to fight
    again?  Heidern : Someday.  (Worm's eye view as three helicopters fly by.)
    Now, let's go home.  Ralf, Clark : Roger!  (Close up of Heidern's face.)
    Heidern : Sandra.  Clara.  Rest in peace.  The battle is over.
    
    KOREA : - (Blackness.)  Choi : What is going on?  (Team surrounded by gas.)
    Chang : It's gas, stupid!  Kim : Oh, no, a trap!  (Fade to black.)  Kim : Uh
    Ooooh.  (Rugal in chair.)  Rugal : Rise and shine, sleepyheads!  (Team.)
    Choi : Rugal!  Chang, go ahead!  Chang : Rugal, let us join you!  Kim :
    Rugal!  I thought it was you!  (Rugal's face.) Rugal : It's me, all right.
    But now you'll die a slow, horrible death!  It's the price you pay for
    thwarting evil!  (Team.)  Choi : Hey, wait...!  Kim : We can't lose to a
    baddie like you, garlic breath!  (Worm's eye view of Rugal.)  Rugal : Chill,
    dude.  First, meet my flunky!  (Saisyu.)  (Close up on face.)  Saishu :
    Saishu Kusanagi's the name.  Shall we flail away?  (Team.)  Chang : If I
    could just have a word with you!  Kim : Kusanagi?  Kyo's...!  Brainwashed by
    Rugal!  (Worm's eye view of Rugal.)  Rugal : What do you think?  (Close up on
    face.)  Face the mythic fists of fury.  (Desperate and angry close up of Choi
    and Chang.)  Chang, Choi : Hold on here!
    - (Saisyu sitting against wall, beaten.)  Saishu : My fate was to lose.  I'm
    impressed.  (Rugal.)  Rugal : Heh, heh.  You did well.  (Raises hand.)  But
    now face evil's wrath!  (Powers up, shredding shirt.)  Rugal : Woooooo....
    - (Rugal holding bloody arm.)  Rugal : Even with my new power, I lost.
    (Light appears behind.)  What?  My body....?????  (Far shot of Rugal sur-
    rounded by light, then close up.)  Rugal : No...to meet such a fate!  But
    I'll be back...you jerks!  (Light consumes Rugal and skull appears.)  (Kim's
    face.)  Kim : What was that?  (Profiles of Choi and Chang looking at each
    other with Kim's back in the distance.)  Choi : Chang.  Chang : What?  Choi :
    I'm getting sick of hanging out with Kim.  You too?  Chang : Yeah, I know
    what you mean.  He's boring!  Choi : Yeah, you're right!  (Kim turns around
    and teardrops appear on Choi and Chang.)  Kim : Hey, you two!  Chang, Choi :
    Yeah?  Kim : Tommorrow we train for the next king of fighters tournament,
    okay?  Chang, Choi : Yeah...uh...right.  Choi : Geez, again!  I'm speechless!
    Chang : I knew it!  (Choi and Chang turn with scared looks and run away as
    Kim chases after them.)  Chang, Choi : Run away!!!  Kim : Hey, get back here!
    Choi : This is just like the last time!
    
    EDITED TEAM : - (Blackness) What? (Team surrounded by gas.)  What's this
    smoke?  Gas!  Ah--gasp!  My body.....  (Fade to black.)  What?  Where is
    this?  (Rugal in chair.)  Rugal : Rise and shine, sleepyhead.  (Team.) Rugal!
    (Rugal's face.)  Rugal : Yup, but now it's time for you to join me.  (Team.)
    What?  (Worm's eye view of Rugal.)  Rugal : I'm going to make you into cyborg
    warriors.  You'll be terrors : assasinate, destroy, and massacre.  Enough
    talk.  I'll show you what I mean.  (Saisyu.)  (Close up on face.)  Saishu :
    Saishu Kusanagi's the name.  Let's have a little fun, eh?  (Team.)  I don't
    believe it.  (Worm's eye view of Rugal.)  Rugal : You're right!  The Kusanagi
    clan's leader and Kyo's father.  I gave life to this corpse!  (Close up of
    face.)  Surrender or die like lemmings!
    - (Saisyu sitting against wall, beaten.)  Saishu : My fate was to lose.  I'm
    impressed.  (Rugal.)  Rugal : Heh, heh.  You did well for a product.  (Raises
    hand.)  But now you're going to give me your power.  (Powers up, shredding
    shirt.)  Rugal : Woooooo....
    - (Rugal holding bloody arm.)  Rugal : Even with my new power, I lost.
    (Light appears behind.)  What?  My body....?????  (Far shot of Rugal sur-
    rounded by light, then close up.)  Rugal : No...to meet such a fate!  But
    I'll be back...you jerks!  (Light consumes Rugal and skull appears.)  (Black
    screen.)  Rugal befeated (sic), King of Fighters 95 ends.  Using the prize
    money, each member retired happily.  At least until 1996, when.... [To be
    continued?]
    
    ----------------------------------------------------------------------------
    AIR JUGGLING :
    
            Air juggling was in King of Fighters '94 on a limited level.  I know
    that one combo that works involving air juggling in '94 was Takuma's Light-
    ning Legs Knockout Kick and then perform the Tiger Flame Punch before the
    opponent hit the ground.  This works once again in '95, but can also be
    changed to either use the standing C (if you're close enough) or the Zan
    Retsu Ken.  Another example of air juggling is using Kyo's New Wave Smash and
    then performing the Dark Thrust before the opponent comes down.  With this
    system, combos can go from spectacular to devastating.
    
    ----------------------------------------------------------------------------
    COUNTER ATTACKS :
    
            King of Fighters '95 has also taken a variation of the Alpha Counter
    (from Street Fighter Alpha), where you can block then retaliate quickly.  If
    your POW meter is full, in the moment you block an attack, perform the motion
    for the POW special or any other special move, and it comes out immediately,
    taking your opponent by surprise.  The best POW counter that I've seen is
    when I was playing my friend.  She was using King and I was using Robert.  We
    were at opposite ends of the screen, and she had maximum POW.  I threw a
    fireball, which she blocked, and the next thing I knew, she was at my end of
    the screen with a Tornado Kick.  It took less than a second for her to block
    and hit me with the move, and we were at opposite ends of the screen.  A 2nd
    incident is Takuma doing his D Lightning Legs Knockout Kick, and being
    interrupted in between the two kicks to be caught in King's Trap Shot.
    
    ----------------------------------------------------------------------------
    MOST USED/BEST TEAM COMBINATIONS :
    
    The following is a list compiled by myself and some friends of which team
    combinations are most used and best to be used together.  This is in no way
    official, but rather the opinion and survey taken from players like yourself.
    
    1. Ryo - Terry - Kyo (The main men!)
    2. Saisyu - Kyo - Iori (KoF's characters!)
    3. Takuma - Yuri - Ryo (The Sakazaki Family!)
    4. Joe - Andy - Mai (Fatal Fury's second dream team!)
    5. King - Robert - Rugal (The best dressed fighters!)
    6. Kensu - Robert - Mai (Masters of the double air strike!)
    7. Clark - Robert - Terry (It's the look...)
    8. Benimaru - Joe - King (The kick-boxing trio!)
    9. Takuma - Chin - Saisyu (The fathers...masters of their art!)
    10. Choi (Rugal) - Eiji - Jeidern (Slice 'n' dice!)
    11. Athena - Yuri - Kensu (The token "cute" fighters!)
    12. King - Robert - Billy (The bouncers!)
    13. Benimaru - Joe - Iori (It's the hair!)
    14. Ralf - Kyo - Mai (They're on fire!)
    15. King - Iori - Rugal (This is my favorite combination...)
    
    All of these combinations seem to be pretty popular around where I play. I've
    only included the ones that are interesting and seem to work well however.
    There are a lot of people that pick the characters with fireballs and upper-
    cut moves, which is not a good basis for a team, so I haven't included those.
    Also, there are a few teams which one person is juggled around (i.e. the 1st
    team listed above...Terry is usually replaced with Robert, Yuri, etc.), so I
    just took the most popular fill in.  But all of these are good teams and are
    used by a lot of people on a frequent basis.
    
    ----------------------------------------------------------------------------
    INFO NEEDED/LACKING :
    
    --> Easier way of performing Robert, Kensou, and Mai's air POW specials
    --> Anything you think is lacking.
    
    ============================================================================
    The King of Fighters '95 FAQ                        (C)1995/1996 JGPalanca
    ============================================================================
  • You will need Netscape 2.0+ or Microsoft Internet Explorer 3.0+ to view this.. If you want to print...make sure your printer setting is landscape. Weird, but true. There is a chart below that can only be seen sideways if you want to print for best results. Lynx and/or other text browers won't show that well. I'm not responsible for any technical mishaps on your printer and/or printer settings. Consult your manual or a service technican for it. Enjoy! The King of Fighters 96 Moves List 1.99 [ Best view with MSDOS editor or Window Note Pad ] ver.1.10[Names corrected,moves added version date 11/8/96] ver.1.20[More Moves,ways to beat Kagura added/corrected version date 16/8/96] ver.1.30[More Moves Names corrected,moves added version date 18/8/96] ver.1.40[Cancel,Moves Names corrected,Ways to beat Goenitz version date 20/8/96] ver.1.41[More Ways to beat Kagura,Goenitz added version date 24/8/96] ver.1.50[More Moves /Names ,Ways to beat bosses added version date 27/8/96] ver.1.51[Infinite Combo Added version date 2/9/96] ver.1.52[Infinite Combo 2 version date 10/9/96] ver.1.60[Goenitz,Kagura 's move names version date 13/9/96] ver.1.61[More Ways to beat Kagura,Goenitz added version date 23/9/96] ver.1.70[Code,multi hits ,moves of bosses added version date 13/10/96] ver.1.71[Throw names ,more tricks added version date 17/10/96] ver.1.72[one of Kagura 's move corrected version date 21/10/96] ver.1.80[More tricks added version date 4/11/96] ver.1.81[Two errors corrected vesion date 12/11/96] ver.1.82[Super Saiya Jin Athena trick corrected date 13/11/96] ver.1.85[Misc and Gamest Ranking added version date 15/11/96] ver.1.90[Assist Attack Chart added version date 17/11/96] ver.1.95[Heaven's gate inviciblity chart,Snowpeak peach counter chart 17/12/96] ver.1.99[Mature Infinite,multihit. Kagura's 100% combo Athena bug 6 April 97] -------------------------------------------------------------------------- Key ---------------------- A B C D P=punch K=Kick QCF=quater circle forward HCF=halfcircle forward QCB= " " " " Back HCB=" " ' back dn=down up=up bk=back fw=forward s=store 2 sec --------------------------------------------------------------------------- General Moves ----------------------- CD = Knockdown Blow ABC = Charge up AB = back roll fw AB = front roll AB when block = back roll ( only in MAXIMUM) fw AB when block = font roll ( only in MAXIMUM) AB when knock down = back roll instant recovery from knockdown bk,bk or fw,fw = dash jump when dash or QCFupfw/QCBupbk = Hyper jump up once = low jump down,up once = middle jump hold up = high jump hold bk, jump = Air block BC = Taunt bk once when BC = instant recovery from Taunt BCD = Dodge ( KOF95's AB ) ,only for Goro , Clark ABCD = Cancel moves ,moves can be cancel are note with " **** " ------------------ G A M E S Y S T E M S ---------------------- ------------------------------------------------------------------- Dash During dash, you can immediately attack by pushing a button or stop suddenly with bk. Assist Attack The assist attack has 3 different probabilities depending on the relationship between the helped and the helping one. The probabilities are as follows; Often : The fighting caracter is helped under the condition that; 1. There are a team mate who haven't been defeated yet. 2. The fighting caracter are dizzy or holded. 3. The team mate is in the screen. Normal : The probability that fighting caracter can be helped is one in two under the condition that; 4. (Adding above,) the energy gauge of fighting one is less than his opponent. Never Helped -------------------------------- ASSIST ATTACK CHART --------------------------------------- Helping Attack 0 -- often help 1 -- normal 2 -- never help | Helped +------------------------------------------------------------------------------------------------------- |Kyo Benimaru Daimon |Terry Andy Joe |Ryo Lobert Yuri | Leona Ralf Clark |Athena Kensou Chin ------------+----------------------+-----------------+------------------+--------------------+---------------------- | Kyo | 1 1 | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 1 |Benimaru| 1 1 | 1 1 1 | 1 1 0 | 0 1 1 | 0 1 1 |Daimon | 1 1 | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 1 |--------+----------------------+-----------------+------------------+--------------------+---------------------- |Terry | 1 1 1 | 0 1 | 1 1 1 | 1 1 1 | 1 1 1 |Andy | 1 1 1 | 0 1 | 1 1 1 | 1 1 1 | 1 1 1 |Joe | 1 1 1 | 1 1 | 1 1 1 | 1 1 1 | 1 1 1 |--------+----------------------+-----------------+------------------+--------------------+---------------------- |Ryo | 1 1 1 | 1 1 1 | 1 0 | 1 1 1 | 1 1 1 H |Lobert | 1 1 1 | 1 1 1 | 1 0 | 1 1 1 | 1 1 1 E |Yuri | 1 1 1 | 1 1 1 | 1 1 | 1 1 1 | 1 1 1 L |--------+----------------------+-----------------+------------------+--------------------+---------------------- P |Leona | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 | 1 1 1 I |Ralf | 1 1 1 | 1 1 1 | 1 1 1 | 0 1 | 1 1 1 N |Clark | 1 1 1 | 1 1 1 | 1 1 1 | 0 1 | 1 1 1 G |--------+----------------------+-----------------+------------------+--------------------+---------------------- |Athena | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 |Kensou | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 1 | 0 1 |Chin | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 |--------+----------------------+-----------------+------------------+--------------------+---------------------- |Kasumi | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 1 |Mai | 1 1 1 | 1 0 1 | 1 1 0 | 1 1 1 | 1 1 1 |King | 1 1 1 | 1 1 1 | 0 1 0 | 1 1 1 | 1 1 1 |--------+----------------------+-----------------+------------------+--------------------+---------------------- |Kim | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 1 |Chang | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 1 |Choi | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 1 |--------+----------------------+-----------------+------------------+--------------------+---------------------- |Iori | 2 2 2 | 2 2 2 | 2 2 2 | 2 2 2 | 2 2 2 |Mature | 2 1 1 | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 1 |Vice | 2 1 1 | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 1 |--------+----------------------+-----------------+------------------+--------------------+---------------------- |Geese | 2 2 2 | 2 2 2 | 2 2 2 | 2 2 2 | 2 2 2 |Klauser | 2 2 2 | 2 2 2 | 2 2 2 | 2 2 2 | 2 2 2 |BIG | 2 2 2 | 2 2 2 | 2 2 2 | 2 2 2 | 2 2 2 |--------+----------------------+-----------------+------------------+--------------------+---------------------- |Chizuru | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 1 |Goenitz | 2 2 2 | 2 2 2 | 2 2 2 | 2 2 2 | 2 2 2 | Helped ----------------------------------------------------------------------------------------------------- | Kasumi Mai King | Kim Chang Choi | Iori Mature Vice | Geese Klauser BIG |Chizuru Goenitz ------------+-------------------+------------------+--------------------+---------------------+------------------ |Kyo | 1 1 1 | 1 1 1 | 2 2 2 | 2 2 2 | 1 2 |Benimaru| 0 0 0 | 1 1 1 | 2 1 1 | 2 2 2 | 0 2 |Daimon | 1 1 1 | 1 1 1 | 2 2 2 | 2 2 2 | 1 2 |--------+-------------------+------------------+--------------------+---------------------+------------------ |Terry | 1 1 1 | 1 1 1 | 2 2 2 | 2 2 2 | 1 2 |Andy | 1 0 1 | 1 1 1 | 2 2 2 | 2 2 2 | 1 2 |Joe | 1 1 1 | 1 1 1 | 2 2 2 | 2 2 2 | 1 2 |--------+-------------------+------------------+--------------------+---------------------+------------------ |Ryo | 1 1 0 | 1 1 1 | 2 2 2 | 2 2 2 | 1 2 |Lobert | 1 1 1 | 1 1 1 | 2 2 2 | 2 2 2 | 1 2 |Yuri | 1 0 0 | 1 1 1 | 2 2 2 | 2 2 2 | 1 2 H |--------+-------------------+------------------+--------------------+---------------------+------------------ E |Leona | 1 1 1 | 1 1 1 | 2 2 2 | 2 2 2 | 1 2 L |Ralf | 1 1 1 | 1 1 1 | 2 2 2 | 2 2 2 | 1 2 P |Clark | 1 1 1 | 1 1 1 | 2 2 2 | 2 2 2 | 1 2 I |--------+-------------------+------------------+--------------------+---------------------+------------------ N |Athena | 1 1 1 | 1 1 1 | 2 2 2 | 2 2 2 | 1 2 G |Kensou | 1 1 1 | 1 1 1 | 2 2 2 | 2 2 2 | 1 2 |Chin | 1 1 1 | 1 1 1 | 2 2 2 | 2 2 2 | 1 2 |--------+-------------------+------------------+--------------------+---------------------+------------------ |Kasumi | 0 0 | 1 1 1 | 2 2 2 | 2 2 2 | 1 2 |Mai | 1 1 | 1 1 1 | 2 2 2 | 2 2 2 | 1 2 |King | 1 1 | 1 1 1 | 2 2 2 | 2 2 2 | 1 2 |--------+-------------------+------------------+--------------------+---------------------+------------------ |Kim | 1 1 1 | 1 1 | 2 2 2 | 2 2 2 | 1 2 |Chang | 1 1 1 | 2 0 | 0 1 1 | 0 0 0 | 1 0 |Choi | 1 1 1 | 2 0 | 0 1 1 | 0 0 0 | 1 0 |--------+-------------------+------------------+--------------------+---------------------+------------------ |Iori | 2 2 2 | 2 2 2 | 1 1 | 2 2 2 | 2 1 |Mature | 1 1 1 | 1 1 1 | 1 1 | 2 2 2 | 2 1 |Vice | 1 1 1 | 1 1 1 | 1 1 | 2 2 2 | 2 1 |--------+-------------------+------------------+--------------------+---------------------+------------------ |Geese | 2 2 2 | 2 2 2 | 2 2 2 | 2 2 | 2 2 |Klauser | 2 2 2 | 2 2 2 | 2 2 2 | 2 2 | 2 2 |BIG | 2 2 2 | 2 2 2 | 2 2 2 | 2 2 | 2 2 |--------+-------------------+------------------+--------------------+---------------------+------------------ |Chizuru | 1 1 1 | 1 1 1 | 1 2 2 | 2 2 2 | 2 |Goenitz | 2 2 2 | 2 2 2 | 2 2 2 | 2 2 2 | 2 MAXIMUM The continurous time is longer than when becoming MAX guarding or being hit attacks. The enegy gauge when becoming MAX has something to do with the continurous time. If the enegy bar is less than the divisions at 3, the time becomes longer. If the enegy bar is less than one forth, the time becomes more longer. Air Block When the caracter jumps upward pr backward, he can use aid block. Only jumping attack or projectile can be blocked. Avoiding Throw Non special move's throw can be avoided by AB or downward + a Button. Counter The caracter win 'counter' and the damage gains slightly when he hits the opponent who begins special movw. When the caracter win 'counter' by knockdown attack (Kockdown Blow or Special Move which let the opponent kockdown), he can purse the opponent in air. While the opponent in MAXIMUM, the caracter win 'counter' more easily. He can also win it by hitting the opponent who begins normal attack or is in dush motion. Guard Crash If the caracter guards the opponent's attack manytimes for specific time, he is crashed guard and left defenseless for a moment. --------------------------------------------------------------------------- Japan Team ---------------------------------------------------------------------------- KYO Kusanagi : --------------- Hatsu gane : near fw or bk + C Issetsu Seoi Nage : near fw or bk + D 100 Oniyaki : fw,dn,fwdn P 212 Kototuki You (Crescent slash) : HCB K 75 modify : QCF K ,K 114 Ara Kami(Wicked Chew) : QCF A 128 Kono Kizu(nine wounds) : during Wicked Chew , QCF A 127 Yano Sabi(Eight Rust) : during nine wounds , P or when Wicked Chew, HCB P 125 Nana Se (Seven Chance) : during nine wounds or Eight Rust , K Ge-shiki.Migiri Ugachi : during Eight Rust , P 115 DokuKami(Poison GnawFest) : QCF C 401 TumiYomi(Sin Fest) : during Poison fest , HCB P 402 BatuYomi(Punish Fest) : during Sin Fest , fw P R.E.D Kick : bk,dn,bkdn K 910 Nue Tumi : QCB P *Ri108 Orochiinagi : QCB,QCF hold P BENIMARU Nikaido ------------------ Catch and Shoot : near fw or bk + C Front Suplex : near fw or bk + D Spinning Knee Drop : in air near fw or bk or dn + C or D Raijinken : QCF P Air Raijinken : Jump QCF P Shinku Katategoma : HCB K Iaido Kick : QCF K Triple Resist Kick : QCF K ,then dn,up K Single Resist Kick : bk,dn,dnbk K Super Lighting(Sanda) Kick : fw,dn,fwdn K Bendimaru Koreda : near HCF C *Raikoken : QCFx2 P GORO daimon ------------- Juji Shime (close range) : near fw or bk + C Tsukamitatakitsuke (far range) : near fw or bk + C Okuriashibarai : near fw or bk + D Jiraishin (MineLayer) : fw,dn,fwdn P Super Ukemi : QCB K Kumo Tsukami Nage(Cloud Toss) : HCF A Kirikabukaeshi : HCF C Tenchikaeshi : near HCB fw C ChouOosotogari : HCF B *Jigoku Gokuraku Otoshi(Heaven to Hell Throw) : HCBx2 C Fatal Fury Team --------------------------------------------------------------------------- TERRY Bogard ------------------- Graspin Upper: near fw or bk + C Buster Throw : near fw or bk + D Burn Knuckle : QCB P Power Wave : QCF P Crack Shot : QCB K Rising Tackle : fw,dn,fwdn P Power Dunk : fw,dn,fwdn K *Power Geyser : QCB,QCF P ANDY Bogard ------------------- Gourin Kai : near fw or bk + C Kakaekomi : near fw or bk + D Zaneiken : bkdn,fw P Gadankoh : after Zaneiken QCF P Shoryudan : fw,dn,fwdn P KuHadan : HCF K Hishoken : QCB P Genei Shiranui : in air QCF K Genei Shiranui ShimoAgito : when Genei Shiranui , P Genei Shiranui UwaAgito : when Genei Shiranui , K GekiHekiHaisuiSho(Dam Breaker) : near HCF C *Chorehadan: QCB,QCF K JOE Higashi ----------------- Hiza Jigoku : near fw or bk + C Leg Throw : near fw or bk + D Hurrican Upper : HCF P Tiger Kick : fw,dn,dnfw K Slash Kick : HCF K Golden heel : QCB K BakuretsuKen(TNT punch) : Repeat P Bakuretsuken Finish : after TNT punch, QCF A or C *Screw Upper : QCFx2 P Kyogukenryu Team ------------------------------------------------------------------------ Ryo Sakazaki ------------------------------- Tani Otoshi : near fw or bk + C Tomoe Nage : near fw or bk + D Kohoken : QCF P Hienshipukyaku : HCB K Ko Hoh(Tiger Cannon) : fw,dn,fwdn P MoKoRaijinKo(Tiger Upper) : QCB P can cancel into Tiger Cannon Kyogukenryu Renbuken : near HCF C *Haohshokoken : fw,HCF P *RyuKoranbu : QCF,QCB P Yuri Sakazaki ------------------------------ Oniharite : near fw or bk + C Sairento nage : near fw or bk + D Tsubame Otoshi : in air near bk or fw or dn + C or D Kohoken : QCF P Raihoken : QCF K Yuri ChouUpper(Kuga) : fw,dn,fwdn P Double Yuri ChouUpper(ura kuga) :after heavy YuriUpper,fw,dn,fwdn P Yuri ChouKnuckle : QCB P Yuri ChouKick : QCB K Hundred Blow : HCB P *Haohshokoken : fw,HCF P *HienHouohKya : QCF,QCB K Robert Garcia ------------------------------ Ryuchouukyaku : near fw or bk + C Kubikiri nage : near fw or bk + D Ryugekiken : QCF P Hienshipukyaku : HCB K Dragon Fang : fw,dn,dnfw P HienRyushinkya : in air QCB K KyogukenryuDance : near HCF C *Haohshokoken : fw,HCF P *RyuKorubu : QCF,QCB P Psycho Soldier Team ---------------------------------------------------------------------- Athena Asamiya ----------------------------- Bit throw : near fw or bk + C Psychic Throw : near fw or bk + D Psychic shoot : in air near , bk or fw or dn + C or D PsychoBall Attack : QCB P Phoenix Arrow : in air QCB P Psycho Sword : fw,dn,fwdn P (air or land) Psycho Teleport : QCF K Neo Psycho Reflector : HCB K *Shining Crystal Bit : bk , HCB P (air or land) **** *Crystal Shoot : during shiningCrystalbit,QCB hold P Sie Kensou ----------------------------- Hakkei : near fw or bk + C Tomoe nage : near fw or bk + D Choukyudan : QCB P Ryugakusai : bk,dn,bkdn K Ryurenga.Chiryu : HCF A Ryurenga.Tenryu : HCF C Ryusougeki : in air ,QCB P *Shinryutenbukya : QCF,QCB D *Shinryuseiohrekkyaku : QCF,QCB B Chin Gensai ----------------------------- Alcoholic Forcing : near fw or bk + C Sakakyaku nage : near fw or bk + D HyotanGeki(Gourd attack) : QCB P Ryurin Hourai : fw,dn,fwdn P Roll airstrike punch : HCF K Bogetsusui(Mochizuki Intoxicator): QCB K Roll airstrike punch : during Bogetsusui ,HCF K Roja Hanhoh(DragonSnake Counter) : during Bogetsusui , up B RigyoHanhoh(Carp Counter) : during Bogetsusui , up D Suikankanoh(Drunken Twister) : QCF P Choshurikugyo : during Suikankanoh, fw P Roll airstrike punch : during Suikankanoh, HCF K *Goranenpoh(Thunder Blast) : QCFx2 P KIM Team --------------------------------------------------------------- Kim Kaphwan --------------------------- Kubi Kiwame otoshi : near fw or bk + C Sakkyaku nage : near fw or bk + D Hienzan : dn s up K Hangetsuzan : QCB K Hishokya : in air QCF K Kusajin : dn s up P Ryuseiraku : bk s fw K *Houohkya : QCB,QCF K Chang Koehan ------------------------------ Hagan Geki : near fw or bk + C Kusari Jime : near fw or bk + D Tekkyu hunsaigeki : bk s fw P Tekkyu daikaiten : repeat P **** Tekkyu hienzan : dn s up K Big Destroyer Throw : near HCB fw C *Tekkyu daibousou : QCF,QCB P Choi Bounge ----------------------------- Zujo Sashi : near fw or bk + C Tatsumakishibuzan : dn s up P Hishokuretsuzan : dn s up hold K Hishokya : in air QCF K Flying Monkey Slice : bk s fw K Hokotenkan : during FlyingMonkey or Kuretsuzan ,level + button shissohishozan : bk s fw P *Shin!Chotatsumakishinkuzan : HCBx2 P New.Ikari Team ----------------------------------------------------------------- LEONA (Orochi Blood !) ----------------------- Killer Bite near fw or bk + C Orient Buckler near fw or bk + D Herdien Inferno in air near fw or bk or dn + C or D Moon Slasher dn s up P X-Caliber dn s up K Balilc.Launcher bk s fw P GRAND SABRE bk s fw K Sonic Kick during heavy Grand Sabre ,fw D *V Slasher : QCF,QCB bkup + P or jump QCF,QCB P Clark ---------------------- Pyramid Driver EX : near fw or bk + C Fisherman Buster : near fw or bk + D Death Lake Dive : in air near fw or bk or dn + C or D Vulcan Punch : repeat P Rolling Cradler : HCF P Frankenstainer : HCF B Napalm Stretch : fw,dn,fwdn P Super A.BackBreaker : near HCF D Flashing Elbow ( after any command throw ) : QCF P *Ultra A.BackBreaker:near HCBx2 C Ralf ----------------------- Dynamite head butt : near fw or bk + C Northern light Bomb : near fw or bk + D Vulcan Punch : repeat P Gatling Attack : bk s fw P Blitzkrieg Punch : dn s up P or jump QCF P Ralf Kick : bk s fw K Super A.BackBreaker : near HCF D *VarivariVulcan Punch : QCF,QCB P *Umanori Vulcan Punch : QCF,QCB K New.Gorgeous Team ------------------------------------------------------------------ Kasumi Todoh ------------------------ Mukade Tatami : near fw or bk + C Katatsumuri Gake: near fw or bk + D Kasaneate : QCF P Air Kasaneate : Jump QCF P MESSINMUNAGE : HCF B Sashoyinkya : HCF D Snowpeak peach : QCB P Tatsumaki Soda : near HCB C *ChouKasaneate : QCFx2 hold P Mai Shiranui ------------------------- Shiranui Gourin : near fw or bk + C Kazekurumabonshi : near fw or bk + D Yumesakura : in air near,bk or fw ,or dn + C or D Kachosen : QCF P Ryuenbu : QCB P Hishoryuenjin : fw,dn,fwdn K Musasabi's dance : HCB hold P or in air QCB P Hisatsu shinobibachi : HCF K *Chohisatsu shinobibachi : QCB,QCF K King -------------------------- Hold rush : near fw or bk + C Hook buster : near fw or bk + D Trap shot : DP K Venom Strike : QCF K Double VenomStrike : QCFx2 K Tornado Kick : HCB K Suprise Rose : fw,dn,dnfw P Mirage Kick : HCF K *Illusion Dance : QCF,QCB K Yagami Team --------------------------------------------------------- Iori Yagami ----------------------------------------- Sakahagi : near fw or bk + C Saka sakahagi : near fw or bk + D 100 Oniyaki : fw,dn,dnfw P 212 Kototuki In (Dark Cresent Slice) : HCB K 117 Aoi Hana (Deadly flower) : (QCB P)x3 108 Yamiharai : QCF P Kuzu Kaze (Scum Gale) : near HCF C *Kin(Resticted)1211 Yaotome(Maiden Mesher) : QCB,QCF P MATURE ----------------------- Death Blow near fw or bk + C Back rush near fw or bk + D Death Downer QCB Px3 METAL MASSACRE QCB K Despair QCF P Deceaser HCF P *Heaven's Gate QCB,QCF K VICE ----------------------- Death blow near fw or bk + C Back rush near fw or bk + D Outrage QCB K Rave Fest jump QCB K Gore Fest near HCB,fw C Da Cide HCF P *Negative Gain near HCBx2 C Boss Team ----------------------------------------------------------- GEESE HOWARD ------------------------ Tate Katate Nage : near fw or bk + C Shinkuu Nage : near fw or bk + D Reppuken : QCF P Jaenken : HCB P Shippuken : in air QCB P Joudan Atemi Nage(COUNTER THROW UP) : HCF B Chuudan Atemi Nage(COUNTER THROW LOW): HCF D Hishonichirinzan : fw,dn,dnfw P *RAISING STORM : dnbk,HCB,dnfw P *DEADLY RAVE : ???(SNK joke)??? W.KRAUSER ------------------------ Cliff Hanger Drop : near fw or bk + C Kraiser Driver 91 : near fw or bk + D BLITZ BALL : QCB P (high) BLITZ BALL : QCB K (low) LEG TOMOHAWK : QCF K KRAISER SUPLEX : near HCB,fw C KRAISER KICK : fw,dn,dnfw K KRAISER DUEL SOBAT : HCF B *KRAISER WAVE : fw,HCF P MR BIG ----------------------- MillionDollar Buster: near fw or bk + C High lift Throw : near fw or bk + D GROUND BLASTER : QCF P CROSS DIVING : HCB P SPINNING LANCER : HCB K CALIFORNIA ROMANCE : fw,dn,dnfw P CRAZY DRUM : A/C repeatly *BLASTER WAVE : QCFx2 P The 3 Weapons of God Team ------------------------------------------------------------------- KYO KUSANAGI ------------ See Japan Team (above) for his moves IORI YAGAMI ----------- See Yagami Team (above) for his moves CHIZURU KAGURA -------------- See Guardian of Clan Yata (below) for her moves Goenitz Team ---------------------------------------------------------- GOENITZ plus any other two (except KAGURA). see Last Boss (Orochi wind user) (below) for his moves Guardian of Clan Yata ------------------------- Chizuru Kagura ---------------------- Reigetsu : near fw or bk + C Kaiten : near fw or bk + D Hyakukatsu tenshin no kotowari : fw,dn,fwdn P (100 Heaven God 's truth) NihyakuJyuunikatsu Shinsoku no nokori : HCB any button @ (212 Fast Pray) NihyakuJyuunikatsu Shinsoku no nokori . tenzui : during Fast Pray ,QCB anybutton @ (212 Fast Pray . Heaven's limit) Hyakuhachikatsu Tamayura no shitsune : HCF P (108 Tamayura 's wonderful sound) *Rimenihachijyugokatsu Reigi no Ishizue *(inter85 Zero tactices 's Ishizue) : QCB,QCB B (seal enemy's special) *Rimenichikatsu Sanrai no fujin : QCB,QCF P *(inter 1 Sanrai 's formation) Ways to beat her ******************* Use hyper jump to jump over her ,she will use her "shadow uppercut" but will not hit you,sweep or CD her when she land. Other ways== Choi :repeat use flying strike ,fw K,fw K,fw K,bk K. Mai : repeat Use Ryuenbu . Clark/Ralf :back to corner,when Kagura near,HCF D."S.A.backbreaker" Geese : repeat Use air Shippuken Koehan : repeat Use light MetalBall Crush Mature : repeat CD cancel into QCB K Terry : repeat Power Wave force her to corner then back back then repeat.. Kyo : jump CD,land CD ,QCF A ,jumpCD ,.... Benimaru : near ,use Koreda ,then hyper jump away , near use koreda.... Goro : don't move ,kagura near,use Tenchikaeshi ,.... Andy : repeat hisoken force her to corner Joe : repeat heavy Hurrivan upper Ryo : Crouch in corner ,she come near , use crouch heavy Punch ,repeat.. Robert : stand heavy leg Big : Use Ground Blaster Krauser : when near ,use Krauser Slam Iori : at corner Use Scum Gale to throw her to corner . . . Vice : use light HCF P . Chin : QCB K then when near her , up D Athena: jump then use QCB P or use supermove(SCB) Goenitz: use HCF A or QCB C Last Boss (Orochi Wind User) ---------------------------- Goenitz ---------------------- Meifunomon : near fw or bk + C Soukatsusatsu : near fw or bk + D Yonokaze : HCF any button Wanpyuu tokobuse : QCB A Wanpyuu Mametsu : QCB C Hyuuga : QCB K (teleport) *Yamidoukoku : near HCBx2 P *Shinyaotome.Mizumi : QCB,QCF P *Shinyaotome.Jittsouko : during MAX ,QCB,QCF P Ways to beat him ************************* Anyone with a short-ranged fireball : Do fireball at close-range, Goenitz teleports behind... do crouching D Anyone with long range fireball : Throw fireball from long-range, he then teleports towards you, do CD. or When he come close ,jump up ,CD or D repeat wait for him to disappear , he will reappear at your back , CD him or sweep him . (sure win tactice!) *NOTE * Cannot do this at corner !! or jump toward him without attack ,when land, throw him !! (another sure win tactice!) Others = Mature : repeat CD cancel into QCB K Choi , Kim : repeat Use Hishokya(in air QCF K) then jump away Terry : Do Crouching D, interrupt into Power Wave, Standing C after teleport. Kyo : near jump up ,heavy kick ,goenitz teleport, CD him Benimaru : near use Koreda ,when Goenitz is about to get up , heay kick cancel into koreda . Goro : don't move , when he come near , tenchikaeshi. Andy : wait for his hurrican to stop , then Zaneiken , then back jump heavy kick .. Joe : near hurrican upper ,he teleport , joe use TNT punch... Ryo : repeat Haohshokoken Yuri : repeat Haohshokoken Robert : far , use QCF P ,Goenitz will jump and get hit , repeat.... Chin : far , QCB K , he will use super but not hit Chin , then up D to hit him. --------------------------------------------------------------------------------------------- Infinite Combos for Iori Yagami !!!! --------------------------------------- 1. back to corner , enemy near ,use Scum gale,the enemy is now in corner, use QCB P ,QCB P , C , QCB P,QCB P , stop , QCB P................. 2. ScumGale,dash heavy P ,scumgale,dash heavy P,scumgale ....... Infinite Combos for Geese Howard !!!! --------------------------------------- To do it, you must be on Maximum. Go near the oponent then little forward jump+C, little forward jump+C... something like 20 hits Benimaru infinite combo (from Gamest 182) ------------------------------------------- only works against Clark,a sort of bug. Do the Benimaru Koreda (HCT+C), when opponent is laying down, you can hit him ! So : Benimaru Koreda, crouching B into Benimaru Coreda etc... Kim 's infinite combo (from Gamest video) ------------------------------------------- Jump A cancel QCF K , hyper jump A , cancel QCF K . . . Trapping Combo for Leona ! --------------------------- Grand Sabre ,crounch heavy P cancel to light Grand Sabre ,crounch heavy P..... Mature infinite combo (provided by Moonrun) --------------------------------------------- when MAX, jump light kick, jump light kick . . . ---------------------------------------------------------------------------------- ---------------------------------------------------------------------------------- C O D E S & T R I C K S ---------------------------------------------------------------------------------- ---------------------------------------------------------------------------------- Use Kagura and Goenitz : at character select screen , hold start, up B , fw C , bk A , dn D (For Neogeo CD only) ------------------------------------------------------------------------------ The tricks below are posted by Lionel <This email address is being protected from spambots. You need JavaScript enabled to view it.> in R.G.V.A. ------------------------------------------------------------------------------ Multi hits : Normal P or K or CD can make into multi hits by cancel with a super move. (don't need MAX , don't need red life meter) Easy way to do this : As you know (or not) you can do the Iori type super move like this : down then HCF+C (works with other characters) So do the folowing : down, Neutral, C+D, HCF+C then many others HCF+C. So you will do the 5 or 6 hits C+D ! Try with other characters ! From: Lionel <This email address is being protected from spambots. You need JavaScript enabled to view it.> Example : Leona jumping C+D can hit 3 times !!! ----Goro 's ground Grab : Goro can catch opponent on the ground with HCF+C . Example : crouching D, go forward then hcf+C : 2 hits ! ----Run backward : Yes you can run back. It means that you you are facing your opponent, running, but backwards. Like the Mickael Jackson Moon Walk (but it is a Moon Run ^^) Do a run (forward twice) then immediately go up-back, then immediately go forward (or down-forward). Seems hard to do, just catch the timing. ----Bug VS Mr Big : This one is from Shinichi Nakada and it's confirmed by the video. Goro do the special throw (hcb-f+C) against Big and can juggle him with a jumping CD (or hcf+A). Cool looking ! Other characters can do this against Big. Example : Joe can juggle with two Screw Upper ! ----Choi's "Maximum Spider" : Here's the 100% combo against a tall character. Pretty hard ! Choi's in the right corner, opponent is near him. Little jump to the left then C (two hits), jump to the right immediately C (1 hit) cancel with hishokyak (qcf+k). Immediately vertical jump+C (1hit) cancel with hishokyak. Crouching C cancel with diagonal rebound (down charged then up+B). Then two crouching A cancel with tornado (down charged then up+C) : MARVELLOUS ! ----Athena Super Saiya Jin (Dragonball) : She must be hit at the start of her Super, but as soon as she being hit, she must do the Super one more time to make the balls appear ! Now she can move with the two blue balls protecting her ! She can do a lot of Super move and the blue balls will stay and hit her opponent ! ----Kyo's "infinite" : A strange bug in fact. Kyo VS King or Kyo. Kyo counter the C+D of King (or stand D of Kyo) with his qcb+P. He will be hit on guard but his crushing move will not connect. So you can repeat this thing again and again. The hit counter will increase each time you do this and WON'T DISAPEAR ! The hit counter stays until you hit King with any move. Infinite combo ! ----Freeze the opponent : Make Chang running toward a wall and keep him running. Take Kim and jump on Chang with a cross-up jump. Do the air Super move at the last time. Normally Kim will do his Super on the wall and Chang will be behind him, frozen ! If you wait for a Time Over, the game will not continue and stay frozen too ! -It's also works with Yuri's Super move against any character keeping running on a wall. ----Chang's Airwolf throw : I don't know how to do this one (didn't try yet) , i can just descibe. Clark in the corner, gauge on Maximum. Chang does the "thousand iron ball" (P rapidly) and hit Clark on Guard. Clark do a Guard Cancel forward roll. As soon as he get up, Chang do the Special throw. During the animation of the throw, the iron ball keep turning over his head ! ----Athena in the twillight zone : Just do the Super move of Goro when Atena starts her Super. Looks very strange. ----Kasumi cool juggle : A usefull one ! Opponent in the corner doing a normal move. Kasumi counters him with HCT+D, just after she kicked the opponent she can juggle him with another move. ----Clark 2 hit light kick : (provided by Omega Mad) Clark standing near light kick can cancel into 2 hit by press BCD. eg. near press B ,then press BCD = 2hit light kick . ----Mature's Multi-hit standing light kick : (provided by Moonrun) First, do standing B, then do her special(there will be a 3-hit light Kick),then immediately press B, then do her special again,(now,there will be 6-hits shown on the Rush counter). Repeat the steps and you will be able to get up to 15-hits in the corner with big characters. ----Chizuru Kagura's 100% damage unblockable move : (provided by James Hsui) 1. Your life must be flashing and you must be charged to maximum. 2. Do her QCB X 2 D move about half to one person's spacing from enemy. 3. Immediately run towards him and while holding down, keep pressing C. 4. If the enemy gets to far away, run towards him and continue doing it. Making it unblockable: When QCB X 2 D hits the enemy, if he is blocking while crouching, do a jumping B and if he is standing, do a crouching B. Then quickly move in and do the crouching Cs. ----Athena 's glitch : (provided by James Hsui) This is a cool glitch that can be used to cheat for Athena 1. Make the enemy have less life than you do 2. Quickly do a Shining Cystal Bit. 3. As soon as the balls disappear, do a Psyco Teleport 4. This will cause Both parties to injure each other until the next round after time is over. ------------------------GAMEST CHARACTERS RANKING ----------------------- ------------------------------------------------------------------------- 1-Chin : 77 2-Iori : 70 3-Clark : 48 4-Mature : 47 5-Choi : 44 6-Leona, Daimon : 40 7-Mai, Kyo : 37 8-Kim, Ryo : 35 9-Big, Benimaru, Geese, Chang : 34 10-Krauser, Robert, Kensou : 32 11-Ralf, Higashi : 26 12-Terry : 22 13-Kasumi : 17 14-Atena : 16 15-Andy : 15 16-King : 14 17-Yuri : 12 18-Vice : 8 --------------------MATURE 'S SUPERMOVE "HEAVEN'S GATE" INVICIBLITY CHART ----------------- ---Below are the moves that HEAVEN 'S GATE can pass through -- KYO : RALF : MAI : 212 Kototuki You (Crescent slash) Light Ralf Kick Kochosen *VarivariVulcan Punch Hasatsu Shinobibachi TERRY : *UmanoriVulcan Punch ChouHasatsu Shinobibachi(1/2%) Burning Knuckle CLARK : KING : ANDY : Rolling Cradler Mirage Kick Zaneiken Venom Strike Hishoken ATHENA : Double Strike Psychic Teleport *Illusion kick JOE : Psycho Ball Attack Slash Kick *MAX SCB (1/2%) IORI : *Screw Upper(exclude MAX version) Crescent Slash KENSOU : Maiden Masher Choukyudan Ryurenga.Chiryu MATURE : *Shinryutenbukya Metal Massacre *Shinryuseiohrekkyaku Heaven 's Gate(1/2%) RYO : Kohoken GEESE : Hienshipukyaku Jaenken *Ryokoranbu (1/2%) CHIN : BIG : HyotanGeki(Gourd attack) Cross Diving Ryurin Hourai Roll airstrike punch KRAUSER : ROBERT : *Thunder Blast Blitz Ball (upper) Hienshipukyaku Kaiser Wave *Ryukoranbu (1/2%) KIM : Ryuseiraku YURI : *Hoankyaku(1/2%) Kohoken Yuri ChouKnuckle CHOI : Hundred Blow Flying Monkey Slice *HienHouohKya Shisohisozan LEONA : CHANG : Grand Sabre Tekkyu hunsaigeki Baltic launcher *Tekkyu Daibousou ------------------------------------------------------------------------------------ --------------------KASUMI 's SNOWPEAK PEACH COUNTER CHART -------------------- ---Below are the moves that SNOWPEAK PEACH can counter -- KYO : Leona : Mai : Wicked Chew Moon slasher All moves except throws PoisonGnawFest X caliber 75 modify V slasher King : Crescent slash venom strike R.E.D Kick Ralf : trap shot *Orochinagi Ralf Kick tornado kick Umanori Vulcan Punch illusion dance Bendimaru : SuperLightingKick Athena : Iori : Iaido Kick Psycho Ball cresent slash Psycho sword aoi hana(first move only) Terry : Neo Psycho reflect Burning Knuckle SCB shoot Mature : Rising Tackle (near cannot) Metal massacre PowerWave(counter,can't hit) Kensou : Despair(counter,no hit) Crackshot(near cannot) Choukyudan Decease Power Dunk Ryugakusai Heaven 's gate Power Geyser(counter,can't hit) Chin : Vice : Andy : Gourd attack Da Cide hishoken Choshirikugyo Zaneiken Geese : shoryudan Kim : Reppuken(counter,no hit) Hienzan shitsupuuken(counter,no hit) Joe : Kogetsuzan Raising Storm(counter,no hit) Hurrican Upper Sand Blaster slash kick Ryuseiraku Krauser : tiger kick(counter,no hit) Houohkya all moves except throws Golden heel Chang : Big : Ryo : Tekkyu Husaigeki all moves except throws Kohoken Tekkyu Spinning(50%) Koho tekkyu hienzan Hienshipukyaku Tekkyu Daibousou Ryokoranbu Chou : Robert : Shitsupuuzan Ryugekiken FlyingMonkeyslice Ryuga Hisozan(counter,no hit) Ryokoranbu Kasumi : Yuri : Kasanaete Kohoken(counter,no hit) Air Kasanaete Chou Knuckle Chou Kasanaete(counter,no hit) Chou Upper Raiohken Moving Hundred Blow(counter,no hit) *HienHouohKya ------------------------------------------------------------------------------------ 6/April/97 KOF96 moves list 1.99 Final . . . ? END Special Thanks --------------------------------------------------- James Coulter <This email address is being protected from spambots. You need JavaScript enabled to view it.> for pointing out the mistakes in Version 1.20. Takeshi Chijimatsu <This email address is being protected from spambots. You need JavaScript enabled to view it.> for correcting the move names in Version 1.30. Lord BBH<This email address is being protected from spambots. You need JavaScript enabled to view it.> for more ways to beat Kagura and Goenitz. Death Pig <This email address is being protected from spambots. You need JavaScript enabled to view it.> for more moves . Friends for borrowing me Gameplayer. kotani harumi <This email address is being protected from spambots. You need JavaScript enabled to view it.> for game system , more moves ,more move's name , and translate many of the throw names !!! And sending the Assist Attack Chart !!!! My friend from Outram Insititue ! Lionel <This email address is being protected from spambots. You need JavaScript enabled to view it.> : provider of multi hit secret , Geese and Bendi 's infinite. And many tricks !! and Gamest Ranking. Omega MAD <This email address is being protected from spambots. You need JavaScript enabled to view it.> : correcting the errors that I never spot !! Original Credit of Counter chart goes to HK GamePlayers Magazine. James Hsui <This email address is being protected from spambots. You need JavaScript enabled to view it.> : Kagura 100% damage, Athena glitch. Moonrun <This email address is being protected from spambots. You need JavaScript enabled to view it.> : Mature infinite, multihit . BY Lancer : This email address is being protected from spambots. You need JavaScript enabled to view it. 
    	    http://home.pacific.net.sg/~lancer 
    
    
    --------------- [ KOF96 FAQ for internet ] Made in Singapore ---------------------------
  •  ____ ______________ ___________ ______ ______ | | | | |/ /*/ __ |/ ___ \ / / / / __ / _______/ / <_/ /__/ / / / /___/ / / | / /_____ \___ / / / / ____/ / / / / / / / / _ _/_ _/\ _ \__/_ /__/ _/_________/ ____ /__/ ___/_ /___ ____ ____ | |/ | | \| |/ ___|// _ \| __|| __| |/ ___| |_| |_ _| __| _ \/ __| | <| | | |_ || |_| | _| | _|| | |_ | _ | | | | _|| _ <\__ \ |_|\_|_|_|\__|\__,_|_\___/|_| |_| |_|\__,_|_| |_| |_| |____|_| \_|____/ / / /___/ |________/ / The King of Fighters '97 FAQ v7.5 | / | / by : Joe Palanca (This email address is being protected from spambots. You need JavaScript enabled to view it.) |_/ ------------------ |_/ -------and the rest of the Cool Creations Crew ============================================================================ Any replies, cool ascii pictures, more info and codes, etc. that we can use, e-mail us at the addresses above. This FAQ can be found at : http://www.geocities.com/TimesSquare/9673 This FAQ is strictly PUBLIC DOMAIN - it's FREE and no one should profit from selling any part of this FAQ to anyone. If anyone uses part of this guide in another publication, please acknowledge your source of information. ============================================================================ As it happens, I got a great response from my KoF'95 and KoF'96 FAQs. At first, I wasn't planning on doing a KoF'97 FAQ. Lately I've been too busy to even have time to play with my NeoGeo system and really haven't been keeping up in the world of SNK. But I've been flooded with e-mail asking when my KoF'97 FAQ was coming out, so...here it is. Hope it still meets everyone's expectations. Enjoy! -JoE- ============================================================================ * WHAT'S IN THIS FAQ? * Who has helped out? What's the version history? What's this game about? What's New/Old to the game? What's the key? Are there any codes or special tricks? What're the basic moves? Who are the characters and what are their moves? - Japan's Strongest Fighters - All-Female Fighting Team - The Kyokugenryu Karate Team - The Legendary Trio of Garou - The Psycho Soldiers Team - The Legendary Warriors of Ikari - Korea's Strangest Team - Orochi's Power Team - '97 Team Special - Single Entry and Code Fighters What happens during the intermissions & endings? Are there any bugs? What more do you need for this FAQ to be complete? ============================================================================ * WHO HAS HELPED OUT? * Cool Creations Crew (This email address is being protected from spambots. You need JavaScript enabled to view it.) Great group of friends who helped a lot in making this FAQ... Edits, play testing, formatting, design, etc... NeoGeo Mailing List (This email address is being protected from spambots. You need JavaScript enabled to view it.) KoF Mailing List (This email address is being protected from spambots. You need JavaScript enabled to view it.) Various info from these great Mailing Lists Henry Moriarty (This email address is being protected from spambots. You need JavaScript enabled to view it.) Lots of info at his website and FAQ K. Megura (This email address is being protected from spambots. You need JavaScript enabled to view it.) Moonrun (This email address is being protected from spambots. You need JavaScript enabled to view it.) Galen Komatsu (This email address is being protected from spambots. You need JavaScript enabled to view it.) Onaje Everett (This email address is being protected from spambots. You need JavaScript enabled to view it.) Sephiroth (This email address is being protected from spambots. You need JavaScript enabled to view it.) Matt (This email address is being protected from spambots. You need JavaScript enabled to view it.) <- Sorta a Shingo FAQ ^_^ These guys had some FAQs (not just '97 ones either) I referenced GUNSMITH (This email address is being protected from spambots. You need JavaScript enabled to view it.) Great info at website, FAQ, and stuff sent to me Richard (This email address is being protected from spambots. You need JavaScript enabled to view it.) Endings; other various info Mai/Sheila Khosla (This email address is being protected from spambots. You need JavaScript enabled to view it.) AMANO (This email address is being protected from spambots. You need JavaScript enabled to view it.) Andrew Seyoon Park (This email address is being protected from spambots. You need JavaScript enabled to view it.) David Loredo (This email address is being protected from spambots. You need JavaScript enabled to view it.) Omega MAD (This email address is being protected from spambots. You need JavaScript enabled to view it.) Luis Boix (This email address is being protected from spambots. You need JavaScript enabled to view it.) Kusanagi (This email address is being protected from spambots. You need JavaScript enabled to view it.) Joey Alpern (This email address is being protected from spambots. You need JavaScript enabled to view it.) Derek Eung (This email address is being protected from spambots. You need JavaScript enabled to view it.)
            They all contributed info to help make this FAQ more complete such as
            codes, moves, names, poses, sayings, combos, etc.
    
    ============================================================================
    * WHAT'S THE VERSION HISTORY? *
    
    v1.0 - Initial Release
    v1.5 - Major corrections, fill-ins, more info found, etc.
    v1.7 - More info added, some endings, more corrections & fill-ins
    v2.0 - More endings, more info filled in
    v2.2 - Some minor info filled in, more corrections, etc.
    v3.0 to v6.0 - Lots of info filled in as well as corrections
    v7.0 - Possibly the final draft of this FAQ
    v7.5 - Quotes and move names corrected
    
    ============================================================================
    * WHAT'S THIS GAME ABOUT? *
    
            During the last tournament, something unexplained happened and the
    tournament was forced to be postponed.  However, it was still very
    successful.  There were some rumors that they were the act of terrorists but
    it was calmed down by an unknown personnel.  What was his aim and who was he
    are still unknown...under a mysterious atmosphere, it was all taken care of.
            As the year 1997 approaches, other big companies and empires decided
    to organize the tournament.  And same as always, contestants from all over
    the world can take part in it...and so let the fight begin!!!
    
    ============================================================================
    * WHAT'S NEW/OLD TO THE GAME? *
    
    Old Characters : Everyone from '96 except Kasumi, Vice, Mature, Geese, Mr.
            Big, Krauser, and Goenitz.
    New Characters : Billy Kane (KoF'95, Fatal Fury), Blue Mary (Fatal Fury),
            Ryuji Yamazaki (Fatal Fury), Yashiro (new), Shermie (new), Chris
            (new), Orochi versions of Iori, Leona, Yashiro, Shermie, and Chris,
            Shingo (Kyo's student), '94 Kyo (KoF'94), and Orochi (stronger
            version of Chris; new boss)
    Two Modes of Play : Extra Mode ('95 Style) or Advanced Mode ('96 Style)
    Help System revised : Depending on your teammates, you may or may not get
            help when dizzy, held, etc. (see codes for details)
    
    ============================================================================
    * WHAT'S THE KEY? *
    
    u = Up, d = Down, l = Left, r = Right, b = Back, f = Forward
    qcf = Quarter Circle Forward, qcb = Quarter Circle Back
    hcf = Half Circle Forward, hcb = Half Circle Back
    P = Punch, K = Kick
    hold = Hold for 2 seconds
    close = must be close to opponent to perform move
    jump = jump then perform motion
    stand = move must be done standing or against standing opponent
    crouch = move must be done crouching or against crouching opponent
    air = move must be done in air or against jumping opponent
    A, B, C, D = Buttons
    A/C = A or C, AC = A & C, B * B = Press B then press B again
    x2 = do motion or press button 2 times
    Tap = press button continuously
    after = move done after listed move as follow up attack
    counter = move counters other attack; may not strike otherwise
    * = Super Move (must be done with POW meter/red life meter)
    Move Names listed as = Japanese Name (English Name)
    
    ============================================================================
    * ARE THERE ANY CODES OR SPECIAL TRICKS? *
    
    Team Mate Test ->
            During order select, hold down C button when picking character and
            you will see a face :
            Smile = Always Aid; (advanced mode) add one bar to 2nd character
            Neutral = Random Aid; (advanced mode) no change
            Frown = Never Aid; (advanced mode) all bars will be removed
    Choosing the Win Pose ->
            You can select your win pose by pressing A, B, or C after your final
            hit and before the pose starts.  You can also select the pose for the
            CPU character by pressing A, B, or C on the other set of controls.
    KoF'94 Kyo ->
            At Character Select Screen, hold START and press A/D for color.
    Orochi Iori (appears below and to left of Iori) ->
            At Character Select Screen, hold START and press
            l, r, l, r, l, r + AC
    Orochi Leona (appears below and to right of Yabuki) ->
            At Character Select Screen, hold START and press
            u, d, u, d, u, d + BD
    Orochi Band Team (must either have Orochi Iori and Leona code done first) ->
            At Character Select Screen, hold START and press
            u, l, d, r, u, d, + BC
    
    ============================================================================
    * WHAT'RE THE BASIC MOVES? *
    
    A = Weak Punch, B = Weak Kick, C = Strong Punch, D = Strong Kick
    CD = Knockdown, AB (when knocked down) = Quick Recovery
    AB (while blocking) = Guard Cancel Roll
    CD (while blocking) = Guard Cancel Attack
    START = Taunt
    Tap ABCD while dizzy/held = Team Assistance
            (Your teammate(s) must be visible on screen, undefeated, and willing
             to help; the less life you have, the greater chance of getting aid.)
    
    -=Extra Mode ('95 Style)=-
    AB = Dodge, ABC = Power Up
    f, f = Hop Forward
    b, b = Hop Back
    Tap u = After Image Jump
    
    CAN/CANNOT :
    Can do DMs when life meter is flashing.
    Hop Back is invincible.
    Cannot escape throws.
    Must have flashing life meter to do SDM.
    Cannot air block.
    No MAX counter like in '95.
    Taunting does not decrease opponents POW meter.
    Can parry (but POW must be at MAX).
    
    -=Advanced Move ('96 Style)=-
    AB = Roll
    AB (while being thrown) = Throw Escape
    ABC = Execute POW (must have 2+ POW Bars)
    f, f = Dash Foward; hold to continue running
    b, b = Hop Back
    Tap u = Hop
    Tap, d, u = Super Jump
    
    CAN/CANNOT :
    Can accumulate 3 power meters.
    Can do SDMs with red life meter.
    Can air block.
    Cannot power up.
    Cannot dodge.
    Cannot do DMs with red life meter.
    Need at least 2 power meters to do SDM.
    
    ============================================================================
    * WHO ARE THE CHARACTERS AND WHAT ARE THEIR MOVES? *
    
    Key : -=NAME=-
          "Descriptive Quote"
          Fighting Style of Character
          Opening Pose if Character is first to fight (not all have)
          Opening Pose
          Taunt Pose
          Idle Pose (Pose when you leave your character alone for a certain
                     period of time.)
          Win Poses (Poses are random unless a button is pressed right before
                     character begins win pose.)
            - A Button
            - B Button
            - C Button
          Loss to Time Pose
          Movelist
    
    Notes :
            - Shortcuts for DM/SDM from '96 still work.
    
    Unblockable Moves :
            - Running throws (i.e. Shermie Shoot, Clark's, Yuri's, etc.)
            - Kensou's SenkiHagin
            - Ralf's Galactica Phantom
    
    +++JAPAN'S STRONGEST FIGHTERS (Hero Team)+++++++++++++++++++++++++++++++++++
    
    -=KYO KUSANAGI=-
    "The Burning Young Noble"
    Fighting Style : Magatama
    Opening : Raises hand, brings it down and says, "Ikuze!" (Let's go!)
    vs. Iori : Stands facing away and says "Keri o tsukeyoze, Yagami." (Let's
    	settle this Yagami.)
    Taunt : Waves finger at opponent saying, "Nani kusubutten da?" (You're
            smoking, aren't you?)
    Poses : - Raises fist in victory saying, "Ore no..kachi da!" (This is my...
              victory!)
            - Raises finger at enemy, turns away and says, "Anta ja moe ne."
               (You've been burned, eh?)
            - Blows out flaming finger saying, "Heh, heh, moetarou." (Heh, heh,
              you're burned.)
    Loss to Time : Wipes mouth with fist.
     __________________________________________________________________________
    | Hatsu Gane                                close, b/f + C                 |
    |--------------------------------------------------------------------------|
    | Issetsu Seoi Nage                         close, b/f + D                 |
    |--------------------------------------------------------------------------|
    | (Axe Kick)                                f + B                          |
    |--------------------------------------------------------------------------|
    | (Double Foot Sweep)                       df + D                         |
    |--------------------------------------------------------------------------|
    | (Double Handed Slam)                      air, d + C                     |
    |--------------------------------------------------------------------------|
    | 100 Shiki Oniyaki                         f, d, df + P                   |
    | (Type 100 Burning Demon)                                                 |
    |--------------------------------------------------------------------------|
    | 910 Shiki Nue Tumi                        qcb + P      (reversal attack) |
    | (Type 910 Snipping Nue)                                                  |
    |--------------------------------------------------------------------------|
    | 212 Shiki Kototuki You                    hcb + K                        |
    | (Type 212 Moon of Koto the Positive)                                     |
    |--------------------------------------------------------------------------|
    | 707 KomaHoFuri                            b, d, db + K                   |
    | (Type 707 R.E.D. Kick)                                                   |
    |--------------------------------------------------------------------------|
    | 75 Shiki Kai                              qcf + K * K                    |
    | (Type 75 Modify)                                                         |
    |--------------------------------------------------------------------------|
    | 114 Shiki Ara Kami                        qcf + A                        |
    | (Type 114 Wild Bite)                                                     |
    |--------------------------------------------------------------------------|
    | 128 Shiki Kono Kizu                       qcf + P      during Ara Kami   |
    | (Type 128 Nine Wounds)                                                   |
    |--------------------------------------------------------------------------|
    | 127 Shiki Yano Sabi                       hcb + P      during Ara Kami   |
    | (Type 127 Eight Rust)                                  or Kono Kizu      |
    |--------------------------------------------------------------------------|
    | 125 Shiki Nana Se                         K    during Kono Kizu or Yano  |
    | (Type 125 Seven Chance)                        Sabi or after Ara Kami    |
    |--------------------------------------------------------------------------|
    | Ge-Shiki : Migiri Ugachi                  P     during Yano Sabi or      |
    | (Extra Type Digging Stone Pavement)                after Ara Kami        |
    |--------------------------------------------------------------------------|
    | 115 Shiki Doku Kami                       qcf + C                        |
    | (Type 115 Poison Gnaw Fest)                                              |
    |--------------------------------------------------------------------------|
    | 401 Shiki Tumi Yomi                       hcb + P    during Doku Kami    |
    | (Type 401 Compose Sin)                                                   |
    |--------------------------------------------------------------------------|
    | 402 Shiki Batu Yomi                       f + P      during Tumi Yomi    |
    | (Type 402 Compose Retribution)                                           |
    |--------------------------------------------------------------------------|
    | *Hi-ougi Ura 108 Shiki Orochinagi         qcb, hcf + P    hold P button  |
    | (The Hidden Secrets Reverse Type 108 Mowing Serpent)      to delay attack|
    |--------------------------------------------------------------------------|
    | *SaishuKetsuken Ougii                     qcf x 2 + P                    |
    | (Pseudo Type Absolute Flame)                                             |
    |--------------------------------------------------------------------------|
    | Desperation Taunt                         Tap C after either DM/SDM      |
    |__________________________________________________________________________|
    
    -=BENIMARU NIKKAIDO=-
    "The Human Lightning Bolt"
    Fighting Style : Thai Kickboxing
    Opening : Hugs himself then adjusts hair.
    Taunt : Turns around with back towards player and flexes, saying, "Yare,
            yare." (Oh, well.)
    Poses : - With back toward player, turns and points finger to player and
              says, "Thank you."
            - Blows a kiss saying, "I love you."
            - Raises hand and brings it down across face as a bolt of lighting
              goes through him.
    Loss to Time : Holds face in hand and shakes head.
     __________________________________________________________________________
    | (Catch & Shoot)                          close, f/b + C                  |
    |------------------------------------------------------------------------- |
    | (Front Suplex)                           close, f/b + D                  |
    |------------------------------------------------------------------------- |
    | (Spinning Knee Drop)                     air, close, f/b/d + D           |
    |------------------------------------------------------------------------- |
    | (Foot Drill)                             jump, d + D                     |
    |------------------------------------------------------------------------- |
    | (Step In Kick)                           f + B                           |
    |------------------------------------------------------------------------- |
    | Raijin Ken                               qcf + P                         |
    | (Lightning Fist)                                                         |
    |------------------------------------------------------------------------- |
    | Kuuchuu Raijin Ken                       jump, qcf + P                   |
    | (Air Lightning Fist)                                                     |
    |------------------------------------------------------------------------- |
    | Shinku Katategoma                        hcb + P                         |
    | (Vacuum Kick)                                                            |
    |------------------------------------------------------------------------- |
    | Super Inazuma Kick                       f, d, df + K                    |
    | (Super Lightning Kick)                                                   |
    |------------------------------------------------------------------------- |
    | Iai-geri                                 qcf + K                         |
    | (Iaido Kick)                                                             |
    |------------------------------------------------------------------------- |
    | Handou San-dan-geri                      d, u + K       during Iai-geri  |
    | (Reactionary Triple Kick)                or hcb + K                      |
    |------------------------------------------------------------------------- |
    | Benimaru Koreda Crunch                   close, hcb, f + P               |
    |------------------------------------------------------------------------- |
    | *Raikoken                                qcf x2 + P                      |
    | (Heaven Blast Flash)                                                     |
    |------------------------------------------------------------------------- |
    | *(Electro Trigger)                       close, hcb x2 + P               |
    |__________________________________________________________________________|
    
    -=GORO DAIMON=-
    "The Stainless-Steel Macho Man"
    Fighting Style : Judo
    Opening : Stands shoulder width apart and clasps hands together.
    Taunt : Raises open palms grunting a test of strength challenge.
    Poses : - Raises fist in victory grunting as thunder echoes.
            - Steps around throwing head back and flexing as he roars.
            - Makes a fist and gives a lopsided grin.
    Loss to Time : Drops to one knee.
     __________________________________________________________________________
    | Juji Shime                               close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | Tsukamitatakitsuke                       close, f/b + C  (not too close) |
    |--------------------------------------------------------------------------|
    | Okuriashibarai                           close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | (Smashing Elbow)                         f + A                           |
    |--------------------------------------------------------------------------|
    | (Crouching Backfist)                     df + C                          |
    |--------------------------------------------------------------------------|
    | Jirai Shin                               f, d, df + P                    |
    | (Mine Layer)                             A = strikes, C = fakes          |
    |--------------------------------------------------------------------------|
    | (Foot Flicker)                           close, f, d, df + K             |
    |--------------------------------------------------------------------------|
    | Chou Ukemi                               qcb + K                         |
    | (Super Tumble)                           (move does not strike)          |
    |--------------------------------------------------------------------------|
    | (Root Smasher)                           qcf + K                         |
    |                                          (counter)                       |
    |--------------------------------------------------------------------------|
    | Kumo Tsukami Nage                        hcf + A                         |
    | (Cloud Tosser)                                                           |
    |--------------------------------------------------------------------------|
    | Kirikabu-gaeshi                          hcf + C                         |
    | (Stump Throw)                                                            |
    |--------------------------------------------------------------------------|
    | Chou Ousotogari                          hcf + B                         |
    | (Super Ousotogari)                                                       |
    |--------------------------------------------------------------------------|
    | Tenchi-gaeshi                            close, hcb, f + P               |
    | (Earth Mover and Heaven Drop)                                            |
    |--------------------------------------------------------------------------|
    | Ura Nage                                 hcb, f + K                      |
    | (Reverse Throw)                                                          |
    |--------------------------------------------------------------------------|
    | *Jigoku Gokuraku Otoshi                  close, hcb x2 + P               |
    | (Heaven to Hell Drop)                                                    |
    |--------------------------------------------------------------------------|
    | *Kaze No Yama                            close, hcf x2 + K               |
    | (Mountain Wind)                                                          |
    |--------------------------------------------------------------------------|
    | (Root Grappler Plus)                     hcf + K    during Kaze No Yama  |
    |--------------------------------------------------------------------------|
    | (Heaven Dusk Ultimate)                   f, d, df + P    during Root     |
    |__________________________________________________________________________|
                                                                                
    +++ALL-FEMALE FIGHTING TEAM (New Heroine Team)++++++++++++++++++++++++++++++
    -=CHIZURU KAGURA=-
    "Heaven's Appointed Guardian"
    Fighting Style : The Ancient Art of Kagura
    Opening : Stands still, holding out hand saying, "Saa, hajimemashou." (Now,
            let's begin.)
    vs. Orochi : Dressed in another costume, tosses it off, powers up (a la
            Rugal), and says "Sa, owari ni shimasho?" (Shall we finish this?)
    Taunt : Adjusts her collar and hair saying, "Mada omattenai wa yo." (It's not
            over yet.)
    Idle : Fixes her hair.
    Poses : - Raises hand in pose, then brings it down sighing and closes eyes.
            - She does a victory dance.
            - Turns slightly sideways and plays with her hair, saying, "Kagami
              no naka no honto no anata ga mieru." (I see the real you in the
              mirror.
    Loss to Time : Closes her eyes and lowers her head.
    Note : If the CPU has more life than her opponent, and her opponent stays 3
            or more character spaces away, she will stay idle.
     __________________________________________________________________________
    | ReiGetsu                                 close, f/b + C                  |
    | (Moon Command)                                                           |
    |--------------------------------------------------------------------------|
    | Kaiten                                   close, f/b + D                  |
    | (Heaven's Gate)                                                          |
    |--------------------------------------------------------------------------|
    | Hyakukatsu Tenshin NoKotowari            f, d, df + P                    |
    | (100 Heaven God's Truth)                                                 |
    |--------------------------------------------------------------------------|
    | NihyakuJyuunikatsu Shinsoku NoNokori     hcb + A/B/C/D                   |
    | (212 Fast Pray)                                                          |
    |--------------------------------------------------------------------------|
    | Tenzui                                   qcb + A/B/C/D  during Shinsoku  |
    | (Heaven's Limit)                       NoNokori; must use same button    |
    |--------------------------------------------------------------------------|
    | NihyakuJyuunikatsu Choumon NoIsshin      qcf + A/B/C/D                   |
    | (212 Condolence)                                                         |
    |--------------------------------------------------------------------------|
    | Hyakuhachikatsu Tamayura No Shitsune     hcf + P   (reflects projectiles)|
    | (108 Tamayura's Wonderful Sound)                                         |
    |--------------------------------------------------------------------------|
    | *Rimenichikatsu Sanrai NoFujin           qcb, hcf + P   (no damage; vs   |
    | (Inter 1 Sanrai's Formation)                    unable to do specials)   |
    |--------------------------------------------------------------------------|
    | *Rimenichijugokatsu Reigi NoIshizue           qcf x2 + K   (can move but |
    | (Inter 805 Foundation Stone Abidance)                  no specials)      |
    |__________________________________________________________________________|
    
    -=MAI SHIRANUI=-
    "The Captivating Ninja Cutey"
    Fighting Style : Shiranui-Ryu Ninjitsu
    1st Round Opening : Has her back to player in kimono, then whips around with
            her fans and tails, and ends up in her fighting outfit and says,
            "Shiranui Mai mairi masu!" (Mai Shiranui is coming!)
    Opening : Points toward opponent with fan, wiggles and says, "Kakatte 
    	rasshai!" (Come at me!)
    vs. Andy : Mai is in a wedding dress and throws flowers to Andy saying,
            "Nengu no osame toki yo, Andy." (Marry me, Andy.)
    Taunt : Shakes a closed fan at opponent and smiling says, "Hora, ganbatte."
            (Use more effort.)
    Poses : - Turns around opening a big umbrella, winks, blows a kiss, and says,
             "Iyo, Nippon ichi!" (Japan is number one!)
            - Same as above except in a kimono.
            - Tosses her fan to her other hand, waves it, "bounces", and says,
              "Me bouncy!" (Actually, it's "Nippon ichi!" as well, but hey...)
    Loss to Time : Turns around and swings red/blue tail back and forth.
     __________________________________________________________________________
    | Shiranui Gourin                          close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | Kazekurumabonshi                         close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | Yumesakura                               air, close, f/b/d + C/D         |
    |--------------------------------------------------------------------------|
    | (Sliding Flip Kick)                      df + B                          |
    |--------------------------------------------------------------------------|
    | Kacho Sen                                qcf + P                         |
    | (Butterfly Fan)                                                          |
    |--------------------------------------------------------------------------|
    | Ryu En Bu                                qcb + P                         |
    | (Dragon Flame Dance)                                                     |
    |--------------------------------------------------------------------------|
    | HishoRyuEnJin                            f, d, df + K                    |
    | (Flying Dragon Blast)                                                    |
    |--------------------------------------------------------------------------|
    | Musasabi-no Mai                          hold d, u + P or jump, qcb + P  |
    | (Flying Squirrel Dance)                       (hold P to attack)         |
    |--------------------------------------------------------------------------|
    | Hissatsu Shinobibachi                    hcf + K                         |
    | (Deadly Ninja Bees)                                                      |
    |--------------------------------------------------------------------------|
    | ShiroiTsuru-no Mai                       f, d, df + P                    |
    | (White Crane Dance)                                                      |
    |--------------------------------------------------------------------------|
    | *Cho Hissatsu Shinobibachi               qcb, hcf + K                    |
    | (Super Deadly Ninja Bees)                                                |
    |--------------------------------------------------------------------------|
    | *Houou RyuSei                            qcb x2 + P                      |
    | (Phoenix Meteor)                                                         |
    |--------------------------------------------------------------------------|
    | *SuiChou-no Mai                          qcf x2 + P                      |
    | (Ominous Dance of Decline)                                               |
    |__________________________________________________________________________|
                                                                                
    -=KING=-
    "The Beautiful Kick Boxing Lady"
    Fighting Style : Thai Kickboxing
    Opening : Flicks hair and says, "Aite ni naru wa." (I'll fight with you.)
    Taunt : Crosses arms and beckons with one hand saying, "Honki de oide yo!"
            (Try harder!)
    Poses : - Tosses out a handkerchief and says, "Hmph!  Nasakenai!" (Hmph!
              Pitiful!)
            - Stands smiling with hand on hip, facing player and blows the hair
              off her face saying, "Karui mono ne." (Nothing to it.)
            - Turns her back and holds a wine glass saying, "Tanoshikatta!  Mata
              oide." (That was fun!  Let's do it again sometime.)
    Loss to Time : Snaps fingers in a "darn it" type way.
     __________________________________________________________________________
    | (Hold Rush)                              close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | (Hook Buster)                            close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | (Slide Kick)                             df + D                          |
    |--------------------------------------------------------------------------|
    | (Venom Strike)                           qcf + K                         |
    |--------------------------------------------------------------------------|
    | (Double Strike)                          qcf x2 + K                      |
    |--------------------------------------------------------------------------|
    | (Tornado Kick)                           hcb + K                         |
    |--------------------------------------------------------------------------|
    | (Mirage Kick)                            hcf + K                         |
    |--------------------------------------------------------------------------|
    | (Surprise Rose)                          f, d, df + P                    |
    |--------------------------------------------------------------------------|
    | (Trap Shot)                              f, d, df + K                    |
    |--------------------------------------------------------------------------|
    | *(Illusion Dance)                        qcf, hcb + K                    |
    |--------------------------------------------------------------------------|
    | *(Silent Flash)                          qcb x2 + K                      |
    |__________________________________________________________________________|
    
    +++THE KYOKUGENRYU KARATE TEAM (Ryuuko no Ken Team)+++++++++++++++++++++++++
    -=RYO SAKAZAKI=-
    "The Unbeatable Tiger"
    Fighting Style : Kyokugenryu Karate
    Opening : Gestures with hand, tugs at shirt, then says, "Ora, ora!" (C'mon,
            c'mon!)
    Taunt : Same as opening.
    Poses : - Fixes shirt and grins then flexes saying, "Osu!" (Karate salute.)
            - Fixes knot in belt, tightening it, then smiles saying, "Osu!"
            - Does a couple punches, kicks, and turns to face player in ready
              stance and says, "Osu!"
    Loss to Time : Sits indian style and looks away disappointed.
     __________________________________________________________________________
    | Tani Otoshi                              close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | Tomoe Nage                               close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | (Overhead Smash)                         f + A                           |
    |--------------------------------------------------------------------------|
    | KohKen                                   qcf + P                         |
    | (Tiger Flame Punch)                                                      |
    |--------------------------------------------------------------------------|
    | Koho                                     f, d, df + P      can be done   |
    | (Tiger Roar)                                      during Mo-ko Raijin Ko |
    |--------------------------------------------------------------------------|
    | Mo-ko Raijin Ko                          qcb + P                         |
    | (Fierce Thunder Tiger God's Might)                                       |
    |--------------------------------------------------------------------------|
    | Mo-ko Raijin Satsujin                    qcf + K                         |
    | (Fierce Thunder Tiger God's Murder)                                      |
    |--------------------------------------------------------------------------|
    | HienShippuuKyaku                         hcb + K                         |
    | (Lightning Legs Knockout Kick)                                           |
    |--------------------------------------------------------------------------|
    | Kyokugenryu Ranbuken                     close, hcf + C                  |
    | (Kyokugenryu Punch Dance)                                                |
    |--------------------------------------------------------------------------|
    | *Haoh Sho Koh Ken                        f, hcf + P                      |
    | (Supreme Roar)                                                           |
    |--------------------------------------------------------------------------|
    | *Ryuko Ranbu                             qcf, hcb + P                    |
    | (Tiger Boisterious Dance)                                                |
    |--------------------------------------------------------------------------|
    | *Tenchi Haoh Ken                         qcf x2 + P                      |
    | (Heaven and Earth's Supreme Roar)                                        |
    |__________________________________________________________________________|
    
    -=ROBERT GARCIA=-
    "The Invincible Dragon"
    Fighting Style : Kyokugenryu Karate
    Opening : Adjusts gloves and gestures with hand saying, "Ora, ikimase!"
            (C'mon, let's go!)
    vs. Kensou : Gestures with hand saying, "Mochi, mochi...denna." (Pretty good,
            I guess.)
    Taunt : Gestures with hand saying, "Donnai shitan ya?" (What are you up to?)
    Poses : - Raises fist then brings it down, gives a thumbs up saying,
              "Yo-sha!" (Alright!)
            - Turns around and flips a coin in the air, then catches it.
            - Turns around with back to player, points to himself with thumb
              saying, "Donnai ya?" (What's up?)
    Loss to Time : Throws fist down, baring his teeth.
     __________________________________________________________________________ 
    | Ryuchouukyaku                            close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | Kubikiri Nage                            close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | (Reverse thrust kick)                    f + B                           |
    |--------------------------------------------------------------------------|
    | RyuGekiKen                               qcf + P                         |
    | (Dragon Blast Punch)                                                     |
    |--------------------------------------------------------------------------|
    | Ryuga                                    f, d, df + P                    |
    | (Dragon Fang)                                                            |
    |--------------------------------------------------------------------------|
    | HienShippuuKyaku                         hcb + K                         |
    | (Lightning Legs Knockout Kick)                                           |
    |--------------------------------------------------------------------------|
    | Kyokugenryu RanbuKyaku                   close, hcf + D                  |
    | (Kyokugenryu Kick Dance)                                                 |
    |--------------------------------------------------------------------------|
    | HienRyuujinKyaku                         jump, qcb + K                   |
    | (Flying Dragon Blast Kick)                                               |
    |--------------------------------------------------------------------------|
    | Ryuzan Sho                               f, d, df + K                    |
    | (Dragon's Mistake)                                                       |
    |--------------------------------------------------------------------------|
    | *Haoh Sho Koh Ken                        f, hcf + P                      |
    | (Supreme Roar)                                                           |
    |--------------------------------------------------------------------------|
    | *Kyokugenryu RanbuKyaku                  qcf, hcb + P                    |
    | (Dragon Boisterous Dance)                                                |
    |--------------------------------------------------------------------------|
    | *MuenShippuuJyuuDanKyaku                 qcf x2 + K                      |
    | (Unidentified Galde Flying Through Kick)                                 |
    |__________________________________________________________________________|
    
    -=YURI SAKAZAKI=-
    "The Kyoku Gen Bombshell"
    Fighting Style : Kyokugenryu Karate
    Opening : Stares at opponent with hands on hip, smacks fists together, and
            points saying, "Babitisu yattsukechau zo!" (You're in for a real
            fight!)
    Taunt : Puts hands on hips, bends forward and says, "Anta [wa] baka?" (Are
            you dumb?)
    Poses : - Swings arm in circle then jumps up and gives two finger victory
              sign saying, "Ei! Ei! Oh! Oh! Jaanpu! Bui! Bui!" (Untranslatable.)
            - Leans forward with one hand on hip, waves a "shame, shame" finger
              and says, "Saabisu, saabisu!" (Service, service.)
            - Cools off using shirt, then looks at player and gives a thumbs up
              saying, "Chou yoyutchi!" (I'm not even tired!)
    Loss to Time : Cries then falls to ground, shirt sliding down revealing one
            shoulder.
     __________________________________________________________________________
    | Oniharite                                close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | Sairento Nage                            close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | Tsubame Otoshi                           air, close, f/b/d + C/D         |
    |--------------------------------------------------------------------------|
    | Oshiri Attack                            f + B                           |
    | (Butt Attack)                                                            |
    |--------------------------------------------------------------------------|
    | Ko Oh Ken                                qcf + P                         |
    | (Tiger Blast Punch)                                                      |
    |--------------------------------------------------------------------------|
    | Rai Koh Ken                              qcf + K                         |
    | (Thunder Strike)                                                         |
    |--------------------------------------------------------------------------|
    | Yuri Cho Upper                           f, d, df + P                    |
    | (Yuri Super Upper)                                                       |
    |--------------------------------------------------------------------------|
    | Double Yuri Cho Upper                    f, d, df + P    during C Yuri   |
    | (Double Yuri Super Upper)                                  Cho Upper     |
    |--------------------------------------------------------------------------|
    | Yuri Cho Knuckle                         qcb + P                         |
    | (Yuri Super Knuckle)                                                     |
    |--------------------------------------------------------------------------|
    | Yuri Cho Mawashi-geri                    qcb + K                         |
    | (Yuri Super Spin Kick)                                                   |
    |--------------------------------------------------------------------------|
    | Hyakuretsu Binat Attack                  hcb + P                         |
    | (Hundred Blows Attack)                                                   |
    |--------------------------------------------------------------------------|
    | *Haoh Sho Koh Ken                        f, hcf + P                      |
    | (Supreme Roar)                                                           |
    |--------------------------------------------------------------------------|
    | *HienHououKyaku                          qcf, hcb + K                    |
    | (Flying Phoenix Kick)                                                    |
    |--------------------------------------------------------------------------|
    | *HienRekkou                              qcf x 2 + P                     |
    | (Flying Violent Attack)                                                  |
    |__________________________________________________________________________|
    
    +++THE LEGENDARY TRIO OF GAROU (Garou Densetsu Team)++++++++++++++++++++++++
    
    -=TERRY BOGARD=-
    "The Legendary Lone Wolf"
    Fighting Style : Hakyokusaken
    Opening : Fixes hat, then gestures with hand saying, "Hey, c'mon, c'mon!"
    vs. Mary : Gives thumbs up w/ cap backwards and turns it around.
    Taunt : He whistles at opponent.
    Poses : - Removes hat and dusts knees with it, then puts it back on.
            - Turns with back to player, tosses hat saying, "Okay!"
            - Tosses hat behind him saying, "Alright!"
    Loss to Time : Goes down on one knee resting on one arm with other hand
            holding hat over brow.
     __________________________________________________________________________
    | (Grasping Upper)                         close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | (Buster Throw)                           close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | (Spinning Elbow Smash)                   f + A                           |
    |--------------------------------------------------------------------------|
    | (Crouching Uppercut)                     df + C                          |
    |--------------------------------------------------------------------------|
    | (Power Wave)                             qcf + P                         |
    |--------------------------------------------------------------------------|
    | (Burn Knuckle)                           qcb + P                         |
    |--------------------------------------------------------------------------|
    | (Crack Shot)                             qcb + K                         |
    |--------------------------------------------------------------------------|
    | (Rising Tackle)                          f, d, df + P                    |
    |--------------------------------------------------------------------------|
    | (Power Dunk)                             f, d, df + K                    |
    |--------------------------------------------------------------------------|
    | (Power Charge)                           hcf + K                         |
    |--------------------------------------------------------------------------|
    | *(Power Geyser)                          qcb, db, f + P                  |
    |--------------------------------------------------------------------------|
    | *(Overshot Geyser)                       qcf x2 + K                      |
    |__________________________________________________________________________|
    
    -=ANDY BOGARD=-
    "The Master Bonebreaker"
    Fighting Style : Kapoken
    Opening : Holds ponytail with one hand and gestures with other.
    vs. Mai : Mai is in a wedding dress and throws flowers to Andy who catches
            and hides them in his shirt, then looking away, holds face in hands,
            and smacks face.
    Taunt : Holds ponytail with one hand and gestures with other.
    Idle : Same as '96.
    Poses : - Takes stance and says, "Yosh." (Okay.)
            - Faces player, closes eyes, and folds hands together meditating.
            - Sweeps arms around in circular motion with trailing images and ends
              in pose exhaling deeply.
    Loss to Time : Bends over and covers face with forearm.
     __________________________________________________________________________
    | Gourin Kai                               close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | Kakaekomi                                close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | (Crescent Axe Kick)                      f + B                           |
    |--------------------------------------------------------------------------|
    | Hisho Ken                                qcb + P                         |
    | (Flying Fist)                                                            |
    |--------------------------------------------------------------------------|
    | Sho Ryu Dan                              f, d, df + P                    |
    | (Rising Dragon Blast)                                                    |
    |--------------------------------------------------------------------------|
    | Kuuhadan                                 hcf + K                         |
    | (Sonic Split)                                                            |
    |--------------------------------------------------------------------------|
    | Geki-Heki Hai-Sui Sho                    close, hcf + C                  |
    | (Dam Breaker Punch)                                                      |
    |--------------------------------------------------------------------------|
    | Zan Ei Ken                               db, f + P                       |
    | (Shadow Slice)                                                           |
    |--------------------------------------------------------------------------|
    | Gadankoh                                 qcf + P     after C Zan Ei Ken  |
    | (Self Bomb Bliss)                                                        |
    |--------------------------------------------------------------------------|
    | Genei Shiranui                           air, qcf + K                    |
    | (Mysterious Phantom Lights)              or, qcf, uf + K                 |
    |--------------------------------------------------------------------------|
    | Genei Shiranui Shimo-Agito               f + P     after Genei Shiranui  |
    | (Mysterious Phantom Lights Underjaw)                                     |
    |--------------------------------------------------------------------------|
    | Genei Shiranui Uwa-Agito                 f + K     after Genei Shiranui  |
    | (Mysterious Phantom LIghts Upperjaw)                                     |
    |--------------------------------------------------------------------------|
    | *ChoReppadan                             qcb, hcf + K                    |
    | (Super Sonic Swirl)                                                      |
    |--------------------------------------------------------------------------|
    | *Hisho Ryusei Ken                        qcf x 2 + P                     |
    | (Flying Meteor Fist)                                                     |
    |__________________________________________________________________________|
     
    -=JOE HIGASHI=-
    "The Kick-Boxing Storm"
    Fighting Style : Muay Thai
    1st Round Opening : Brings both fists down in a slamming motion saying, "Ey!"
    Opening : Smacks fists then points to opponent and says, "Saku saku ikuze."
            (Let's do this quick.)
    Taunt : Pulls down shorts and moons opponent saying, "Ora, ora!" (Hey, hey!)
    Poses : - Goes down on knees, kisses fists, then raises them saying,
              "Oh-shaaaa!" (Alriiiight!)
            - Smacks fists together then points to fallen opponent saying, 
              "Tate!" (Get up!)
            - Does a couple punches towards opponent, then a foward elbow towards
              player and says, "Oh shaaa!"
    Loss to Time : Kneels on one knee and lowers head.
     __________________________________________________________________________
    | Hiza Jigoku                              close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | (Leg Toss)                               close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | (Slide)                                  df + B                          |
    |--------------------------------------------------------------------------|
    | (Standing Sweep Kick)                    f + B                           |
    |--------------------------------------------------------------------------|
    | (Hurricane Upper)                        hcf + P                         |
    |--------------------------------------------------------------------------|
    | (Tiger Kick)                             f, d, df + K                    |
    |--------------------------------------------------------------------------|
    | (Slash Kick)                             hcf + K                         |
    |--------------------------------------------------------------------------|
    | Ohgon No Kakato                          qcb + K                         |
    | (Golden Heel Hurter)                                                     |
    |--------------------------------------------------------------------------|
    | BakuretsuKen                             Tap P                           |
    | (TNT Punch)                                                              |
    |--------------------------------------------------------------------------|
    | BakuretsuKen Finisher                    qcf + P     during BakuretsuKen |
    | (TNT Punch Finisher)                                                     |
    |--------------------------------------------------------------------------|
    | *(Screw Upper)                           qcf x2 + P                      |
    |--------------------------------------------------------------------------|
    | *Bakuretsu Shippu Kokakato               qcf, hcb + P                    |
    | (Exploding Hurricane Tiger Heel)                                         |
    |__________________________________________________________________________|
    
    +++THE PSYCHO SOLDIERS TEAM+++++++++++++++++++++++++++++++++++++++++++++++++
    -=ATHENA ASAMIYA=-
    "The Psychic High School Coed"
    Fighting Style : Wu Shu
    1st Round Opening : Tosses singing outfit off saying, "Athena, ikimasu!"
            (Here comes Athena!)
    Opening : Raises hand saying, "Athena, ikimasu!"
    vs. Kensou :
    Taunt : Sneezes and says, "Go...gomen nasai." (E...excuse me.)
    Poses : - Spins around saying, "Yatta!  Gu!" (Yeah! or I did it!)
            - Snaps fingers across, gives two finger victory sign, and says,
              "Yay!  Kampeki!" (Yay!  Perfect!)
            - Does a Sailor Moon type pose, winks, and says, "Watashitachi wa
              makenai wa!" (We'll never lose!)
    Loss to Time : Shakes her head, holding hands together before her and weeps.
     __________________________________________________________________________
    | (Bit Throw)                              close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | (Psychic Throw)                          close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | (Split Knee-Kick)                        f + B                           |
    |--------------------------------------------------------------------------|
    | Oshiri Attack                            air, d + B                      |
    | (Butt Attack)                                                            |
    |--------------------------------------------------------------------------|
    | (Psycho Ball Attack)                     qcb + P                         |
    |--------------------------------------------------------------------------|
    | (Phoenix Arrow)                          jump, qcb + K                   |
    |--------------------------------------------------------------------------|
    | (Psycho Sword)                           f, d, df + P    (or in air)     |
    |--------------------------------------------------------------------------|
    | (Psycho Teleport)                        qcf + K                         |
    |--------------------------------------------------------------------------|
    | (Psycho Reflector)                       hcb + K  (reflects projectiles) |
    |--------------------------------------------------------------------------|
    | (Super Psycho Throw)                     hcf + P                         |
    |--------------------------------------------------------------------------|
    | *(Shining Crystal Bit)                   b, hcb + P   (ABCD to cancel)   |
    |--------------------------------------------------------------------------|
    | (Crystal Shoot)                          qcb + P   (hold to delay)       |
    |  (during Shining Crystal Bit)                                            |
    |--------------------------------------------------------------------------|
    | *(Phoenix Fang Arrow)                    jump, qcf x2 + K                |
    |__________________________________________________________________________|
    
    -=SIE KENSOU=-
    "The Fiery Psychic Boy"
    Fighting Style : Dragon's Claw Kung Fu
    1st Round Opening : Puts the whole bao (Chinese bun) in his mouth, then
            chokes on it, turning blue.  He hits his chest and reverts back to
            normal and says, "Ka!  Shinukato omotta!" (Ka! I thought I was gonna
            die!)
    Opening : Holds up smoking bao, then swallows it in one bite.
    vs. Robert : Waves a finger over shoulder and says, "Donnai de ka?" (How's it
    	going?)
    Taunt : Turns his back, waves a finger and says, "Benyou shinatte!" (Go
            study more!)
    Poses : - Turns around and waves finger at opponent saying, "Mada mada shugyo
              ga taran na!" (You haven't practiced enough!)
            - Flips backwards, looks down at shorts which are torn at the crotch,
              then freaks out.
            - Flips backwards and says, "Yatta ze!" (I did it!)
    Loss to Time : Stops toward player, swinging arms like a gorilla and looking
            like an idiot.
     __________________________________________________________________________
    | Hakkei                                   close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | Tomoe Nage                               close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | (2-Handed Overhead Smash)                f + A                           |
    |--------------------------------------------------------------------------|
    | (Leaping Spin Kick)                      f + B                           |
    |--------------------------------------------------------------------------|
    | ChoKyuudan                               qcb + P                         |
    | (Super Bullet Attack)                                                    |
    |--------------------------------------------------------------------------|
    | RyuSoGeki                                jump, qcf + P                   |
    | (Dragon Talon Tear)                                                      |
    |--------------------------------------------------------------------------|
    | RyuRenGa                                 close, f, d, df + P             |
    | (Dragon Barrage)                                 (Tap P)                 |
    |--------------------------------------------------------------------------|
    | RyuRenGa ChiRyu                          hcf + A                         |
    | (Earth Dragon Fang Nibble)                                               |
    |--------------------------------------------------------------------------|
    | RyuRenGa TenRyu                          hcf + C                         |
    | (Heaven Dragon Fang Nibble)                                              |
    |--------------------------------------------------------------------------|
    | RyuGakuSai                               b, d, db + K                    |
    | (Dragon Jaw Crusher)                                                     |
    |--------------------------------------------------------------------------|
    | *Shinryu Tenbu Kyaku                     qcf, hcb + B                    |
    | (Divine Dragon Air Dance Kick)                                           |
    |--------------------------------------------------------------------------|
    | *Shinryu Seioh Rekkyaku                  qcf, hcb + D                    |
    | (Divine Dragon Terrific Glitter Tear)                                    |
    |--------------------------------------------------------------------------|
    | *SenkiHagin                              close, qcf x2 + P               |
    | (Silver Hermit Mind Destroyer)                                           |
    |--------------------------------------------------------------------------|
    | *(Mighty Bun)                            qcb x2 + P                      |
    |                                          A = Life Recover, C = Fake      |
    |__________________________________________________________________________|
    
    -=CHIN GENZAI=-
    "The Lifetime Wild Guy"
    Fighting Style : Drunken Monkey Fist Kung Fu
    1st Round Opening : Lying, propped on one elbow, drinks from gourd and says,
            "Bochi, bochi, hajimeru ka no?" (Shall we begin?)  Then flips upward
            to feet as a yellow butterfly/moth flies around.
    Opening : Jumps in, falling flat on stomach, then gets up saying, "Bochi,
            bochi, hajimeru ka no?"
    Taunt : Raises hand to forehead, searching around saying, "Hette, doko ita ka
            no?" (Let's see, where did you go?)
    Poses : - Drunkenly skips across screen singing to himself.
            - Tips sake jug into mouth from crook of elbow, drinks, hiccups, then
              puts hand to forehead.
            - Puts pipe in mouth, takes a puff, and makes a high-pitched cry.
    Loss to Time : Falls sideways holding gourd behind his head and crosses one
            leg.
     __________________________________________________________________________
    | (Alcoholic Forcing)                      close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | Sakakyaku Nage                           close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | (Drunken Shoulder Slam)                  f + A                           |
    |--------------------------------------------------------------------------|
    | HyotanGeki : Jaku                        qcb + A                         |
    | (Gourd Attack : Weak)                                                    |
    |--------------------------------------------------------------------------|
    | HyotanGeki : Kyou                        qcb + C                         |
    | (Gourd Attack : Strong)                                                  |
    |--------------------------------------------------------------------------|
    | Ryurin Hourai                            f, d, df + P                    |
    | (Willow-the-Wisp Legendary Wizard's Mountain)                            |
    |--------------------------------------------------------------------------|
    | Kaiten-teki Karatokken                   hcf + K   (can be done during   |
    | (Rolling Airstrike Punch)                             BouGetsuSui)       |
    |--------------------------------------------------------------------------|
    | Suikankanoh                              qcf + P    (ABCD cancels)       |
    | (Drunken Twister)                                                        |
    |--------------------------------------------------------------------------|
    | ChoShuRikuGyo                            f + P    (during Suikankanoh)   |
    | (Butterfly Type Land Carp)               or qcf + P    (hold)            |
    |--------------------------------------------------------------------------|
    | Kaiten-teki KuuTotsuKen                  f + K    (after Suikankanoh or  |
    | (Rolling Airstrike Punch)                             BouGetsuSui)       |
    |--------------------------------------------------------------------------|
    | BouGetsuSui                              qcb + K    (can move f/b)       |
    | (Full Moon Drunkard)                                (ABCD cancels)       |
    |--------------------------------------------------------------------------|
    | RoJa Hanhoh                              u + B  (during BouGetSui/       |
    | (Dragon Snake Counter)                            Mochidzuki Sui)        |
    |--------------------------------------------------------------------------|
    | Rigyo Hanhoh                             u + D  (during BouGetsuSui)     |
    | (Clever Carp Counter)                                                    |
    |--------------------------------------------------------------------------|
    | *GouRan EnPoh                            qcf x2 + P                      |
    | (Thunder Biast)                                                          |
    |--------------------------------------------------------------------------|
    | *GouRai EnPoh                            qcf, hcb + P                    |
    | (Exploding Thunder Biast)                                                |
    |__________________________________________________________________________|
    
    +++THE LEGENDARY WARRIORS OF IKARI (New Ikari Team)+++++++++++++++++++++++++
    -=LEONA=-
    "The Serene Woman Warrior"
    Fighting Style : Amazon/Green Beret Training
    1st Round Opening : Stands w/ desert blanket over her head, throws it off and
            says, "Ninmu suikou shimasu." (I shall perform my duty.)
    Opening : Removes dogtags from neck and ties a ponytail with them.
    Taunt : Turns away from opponent fixing gloves and says, "Nigeru no yo..." 
    	(Run away...)
    Idle : Draws back then stands straight.
    Poses : - Salutes then folds hands at chest facing player and closes eyes.
            - Ties her shoelace, looks up, tosses hair from face, then continues.
            - Pulls dogtags down around neck, puts hand on hip and says, "Ninmu
              kanryou." (I've completed my duty.)
    Loss to Time : Turns away and fixes her shorts.
     __________________________________________________________________________
    | (Killer Bite)                            close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | (Orient Buckler)                         close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | (Heidern Inferno)                        air, close, f/b/d + C/D         |
    |--------------------------------------------------------------------------|
    | (Moon Slasher)                           hold d, u + P                   |
    |--------------------------------------------------------------------------|
    | (X-Caliber)                              hold d, u + K                   |
    |--------------------------------------------------------------------------|
    | (Voltaic Launcher)                       hold b, f + P                   |
    |--------------------------------------------------------------------------|
    | (Grand Saber)                            hold b, f + K                   |
    |--------------------------------------------------------------------------|
    | (Sonic Kick Finisher)                    f + D      (after Grand Saber)  |
    |--------------------------------------------------------------------------|
    | (I Slasher)                              qcb + P                         |
    |--------------------------------------------------------------------------|
    | *(V Slasher)                             jump, qcf, hcb + P              |
    |--------------------------------------------------------------------------|
    | *(Gravity Storm)                         qcf x2 + P                      |
    |--------------------------------------------------------------------------|
    | *(Rebel Spark)                           qcb, hcf + K                    |
    |__________________________________________________________________________|
    
    -=RALF=-
    "The Battleground Tough Guy"
    Fighting Style : Armed Forces Training & Native American Wrestling
    1st Round Opening : Wipes bottle of whiskey with bandanna, drinks then tosses
            it past opponent putting bandanna on saying, "Oowah!  Kakatte koi!"
            (Oowah!  Come on, let's fight!)
    Opening : Ties on his bandanna and cracks knuckles saying, "Oowah!  Kakatte
            koi!"
    vs. Clark : Says, "Ikuze, Clark!" then strikes five poses synchronized.  The
            first four the same, the fifth powering up and saying together, 
            "Cross Changer!"
    Taunt : Puts hands on hips, looks down, then puts hand up beckoning and says,
            "Yoshi, todome iku ka?" (All right, shall we finish this?)
    Idle : Bounces back and forth.
    Poses : - Smacks fists then flexes and drops head back groaning.
            - Punches down, then raises one forearm on tiptoes, then the other
              and says, "Y'sha!  Utsu wa ja!  Nenda kora!" (Yeah!  You got
              smacked!  What do you think of that!)
            - Raises fist then draws back saying, "Yay!  Ninmu kanryou!" (Yay!
              I've completed my duty!)
    Loss to Time : Turns away, unties his bandanna and holds it in his hand.
     __________________________________________________________________________
    | (Dynamite Headbutt)                      close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | (Northern Light Bomb)                    close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | (Vulcan Punch)                           Tap P     (can move f/b during) |
    |--------------------------------------------------------------------------|
    | (Gatling Attack)                         hold b, f + P                   |
    |--------------------------------------------------------------------------|
    | Kyukoka Bakudan Punch                    hold d, u + P or jump, qcf + P  |
    | (Diving Bomb Punch)                                                      |
    |--------------------------------------------------------------------------|
    | (Ralf Kick)                              hold b, f + K                   |
    |--------------------------------------------------------------------------|
    | (Super Argentine Back Breaker)           close, hcf + D                  |
    |--------------------------------------------------------------------------|
    | *Varivarivulcan Punch                    qcf, hcb + P                    |
    | (Clunk Vulcan Punch)                                                     |
    |--------------------------------------------------------------------------|
    | *Umanori Vulcan Punch                    qcb, hcf + K                    |
    | (Mount Position Vulcan Punch)                                            |
    |--------------------------------------------------------------------------|
    | *(Galactica Phantom)                     qcf x2 + P                      |
    |__________________________________________________________________________|
    
    -=CLARK=-
    "The Laconic Mercenary"
    Fighting Style : Armed Forces Training & Native American Wrestling
    Opening : Faces player and spits in hands.
    vs. Ralf : Same as Ralf except he doesn't say anything at the beginning.
    Taunt : Gestures with hand then points to chest with thumb saying, "Hey,
            c'mon!"
    Idle : Loosens hand.
    Poses : - Gives 2 silent salutes.
            - Pulls cap down over eyes and pull out dogtags from pockets saying,
              "Nurui, yo...na?" (Pathetic...aren't you?)
            - Lifts cap slightly facing player, gives thumbs up and says, "Hey!
              Ninmu kanryou!" (Hey!  I've completed my duty!)
    Loss to Time : Bends over, holding knees with head down in shame.
     __________________________________________________________________________
    | (Pyramid Driver EX)                      close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | (Fisherman Buster)                       close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | (Death Lake Dive)                        air, close, f/b/d + D           |
    |--------------------------------------------------------------------------|
    | (Heel Stomp)                             f + B                           |
    |--------------------------------------------------------------------------|
    | (Vulcan Punch)                           Tap P                           |
    |--------------------------------------------------------------------------|
    | (Napalm Stretch)                         f, d, df + P                    |
    |--------------------------------------------------------------------------|
    | (Frankensteiner)                         f, d, df + K                    |
    |--------------------------------------------------------------------------|
    | (Rolling Cradler)                        hcf + P                         |
    |--------------------------------------------------------------------------|
    | (Super Argentine Back Breaker)           close, hcf + D                  |
    |--------------------------------------------------------------------------|
    | (Flashing Elbow)                         qcf + P   (after command throw) |
    |--------------------------------------------------------------------------|
    | *(Ultra Argentine Back Breaker)          close, hcb x2 + P               |
    |--------------------------------------------------------------------------|
    | *(Running Spree)                         close, hcf x2 + K               |
    |__________________________________________________________________________|
    
    +++KOREA'S STRANGEST TEAM (Kim Team)++++++++++++++++++++++++++++++++++++++++
    -=KIM KAP HWAN=-
    "The Teacher of Justice"
    Fighting Style : Tae Kwon Do
    Opening : Rolls up sleeves, flexes and says, "Ikuzou!" (Let's go!)
    vs. "Evil" Characters : With back to player, says, "Akuwa yurusan!" (Evil is
            unforgivable!) then turns and flexes, grunting.
    Taunt : Says, "Kakatte koi!" (Come and attack!)  Then shrugs.
    Poses : - Wipes sweat from brow and says, "Nakama kama otte maire." (An
              honorable defeat for a friend.)
            - Does his junbi (defensive stance) pose saying, "Hah!"
            - Smiles a players clenching a fist as a tooth twinkles.
    Loss to Time : Falls to knees and hits the ground as a tear falls.
     __________________________________________________________________________
    | Kubi Kwame Otoshi                        close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | Sakkyaku Nage                            close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | (Axe Kick)                               f + B                           |
    |--------------------------------------------------------------------------|
    | (Leaping Reverse Heel)                   f + A                           |
    |--------------------------------------------------------------------------|
    | HienZan                                  hold d, u + K                   |
    | (Flying Slice)                                                           |
    |--------------------------------------------------------------------------|
    | (???)                                    d      (after D HienZan)        |
    |--------------------------------------------------------------------------|
    | KuSajin                                  hold d, u + P                   |
    | (Blowing Sandblaster)                                                    |
    |--------------------------------------------------------------------------|
    | HangetsuZan                              qcb + K                         |
    | (Crescent Moon Slash)                                                    |
    |--------------------------------------------------------------------------|
    | Hishokyaku                               jump, qcf + K                   |
    | (Flying Kick)                                                            |
    |--------------------------------------------------------------------------|
    | RyuseiRaku                               hold b, f + K                   |
    | (Comet Cruncher)                                                         |
    |--------------------------------------------------------------------------|
    | *HououKyaku                              qcb x2 or qcf x2 + K            |
    | (Phoenix Flattener)                              can be done in air      |
    |--------------------------------------------------------------------------|
    | *HououTenBuken                           jump, qcf, hcb + K              |
    | (Phoenix Heaven Dance Punch)                                             |
    |__________________________________________________________________________|
                                                                                
    -=CHANG KOEHAN=-
    "The Human Wrecker Ball"
    Fighting Style : Variation of Tae Kwon Do 
    Opening : Bangs his head against his ball then howls.
    Taunt : Hits his belly saying, "Doushta?" (What's wrong?)
    Poses : - Swings ball around with one hand rapidly saying, "Ora!  Sukurete
              koi!" (Hey!  Go get some help!)
            - Polishes his iron ball with shirt humming to himself.
            - Drops to one knee and clenches a fist, grunting as his head
              glimmers.
    Loss to Time : Drops his iron ball then breaks his chains.
     __________________________________________________________________________
    | Hagane Geki                              close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | Kusari Jime                              close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | (Sliding Iron Ball)                      df + A                          |
    |--------------------------------------------------------------------------|
    | Tekkyuu DaiKaiten                        Tap P    (ABCD cancels)         |
    | (Spinning Iron Ball)                     (can move f/b; auto-block)      |
    |--------------------------------------------------------------------------|
    | Tekkyuu FunsaiGeki                       hold b, f + P     (auto-block)  |
    | (Breaking Iron Ball)                                                     |
    |--------------------------------------------------------------------------|
    | Tekkyuu HienZan                          hold d, u + K                   |
    | (Flying Ball Breaker)                                                    |
    |--------------------------------------------------------------------------|
    | Dai Hakai Nage                           close, hcb, f + C               |
    | (Big Destroyer Toss)                                                     |
    |--------------------------------------------------------------------------|
    | *Tekkyuu Daiboso                         qcf, hcb + P                    |
    | (Wild Ball Attack)                       (6 different finishes)          |
    |--------------------------------------------------------------------------|
    | *Tekkyuu DaiSatsujin                     qcf x2 + P                      |
    | (Murdering Iron Ball Attack)                                             |
    |__________________________________________________________________________|
    
    -=CHOI BOUNGE=-
    "The Incisive Mad Slasher"
    Fighting Style : Variation of Tae Kwon Do
    Opening : Slashes at the air and licks his claws saying, "Kakugo suru de
            yansu!" (Prepare yourself!)
    Taunt : Pats his posterior and covers mouth with hand while squealing.
    Poses : - Does a ballet style spin, stops and strikes a pose saying,
              "Ka-i-kan!" (Feels good!)
            - Does a baby ballet style spin, stops and strikes a pose saying,
              "Kachi de yansu." (I win.)
            - Covers his mouth and holds his posterior saying, "Upuu..." 
              (Expression) as his glasses glimmer.
    Loss to Time : Falls on his back waving arms and legs like a helpless baby.
     __________________________________________________________________________
    | Zujo Sashi                               close, f/b + C/D                |
    |--------------------------------------------------------------------------|
    | (Flipping Axe Kick)                      f + B                           |
    |--------------------------------------------------------------------------|
    | TatsumakiShippuZan                       hold d, u + P                   |
    | (Hurricane Cutter)                                                       |
    |--------------------------------------------------------------------------|
    | HishokuretsuZan                          hold d, u + K                   |
    | (Flying Slash)                           (hold K to continue attack)     |
    |--------------------------------------------------------------------------|
    | Senpu Hien Shitotsu                      hold b, f + K                   |
    | (Flying Monkey Slash)                                                    |
    |--------------------------------------------------------------------------|
    | HokotenKan                               any direction + button x3       |
    | (Change of Direction)                    (during HishokuretsuZan or      |
    |                                              Senpu Hien Shitotsu)        |
    |--------------------------------------------------------------------------|
    | Kaiten Hienzan                           hold b, f + P                   |
    | (Monkey Spin)                                                            |
    |--------------------------------------------------------------------------|
    | HishoKyaku                               jump, qcf + K                   |
    | (Flying Kick)                                                            |
    |--------------------------------------------------------------------------|
    | *Shin! ChozetsuTatsumakiShinkuZan        hcb x2 + C   (can move f/b)     |
    | (Truly! Transcendence Tornado Ripper)                                    |
    |--------------------------------------------------------------------------|
    | *HououKyaku                              qcf, hcb + K                    |
    | (Phoenix Kick)                                                           |
    |__________________________________________________________________________|
    
    +++THE NEW BAND TEAM (New Faces Team)+++++++++++++++++++++++++++++++++++++++
    -=NANAKASE YASHIRO=-
    "The Powerful Baseline"
    Fighting Style : Variation of Capoiera
    Opening : Rotates arms then bounces.
    Taunt : Gestures and rotates neck saying, "Muki ni naru na yo." (Don't be so
    	  serious.)
    Poses : - Holds fist up to face, then moves it away, unclenching it revealing
              a wicked smile saying, "Kenka ga tsuyoi ue ni, otokomae." (I'm
              handsome as well as being a strong fighter.)
            - Whistles as he holds arm up and an eagle flies in landing on his
              arm.
            - Turns to side, leans back with one hand in pocket, points to player
              with the other and smiling says, "Tano shin deru." (Are you having
              fun?)
    Loss to Time : Turns away arms crossed.
     __________________________________________________________________________
    | (Low Side Kick)                          f + B                           |
    |--------------------------------------------------------------------------|
    | (Elbow Slam)                             f + A                           |
    |--------------------------------------------------------------------------|
    | (Gut Punch)                              close, f + C                    |
    |--------------------------------------------------------------------------|
    | (Throat Grab & Slam)                     close, f + D                    |
    |--------------------------------------------------------------------------|
    | (Duel Upper)                             f, d, df + P                    |
    |--------------------------------------------------------------------------|
    | (Sledgehammer)                           qcb + K                         |
    |--------------------------------------------------------------------------|
    | (Mighty Missle Bash)                     hcb + P                         | 
    |--------------------------------------------------------------------------|
    | (Jet Counter)                            hcf + P                         |
    |--------------------------------------------------------------------------|
    | *(Million Bash Stream)                   qcb, hcf + P                    |
    |--------------------------------------------------------------------------|
    | *(Final Impact)                          qcf x2 + P    (hold to power up)|
    |__________________________________________________________________________|
    
    -=SHERMIE=-
    "The Lovable Dancer"
    Fighting Style : Variation of Capoiera
    Opening : Brushes ponytail off shoulder and says, "Hajimete da kara...
            Yasashi kushitene." (Please be gentle...it's my first time.)
    Taunt : Pulls out cell phone and saying into it, "Moshi moshi, ah...mata
            ato de ne?" (Hello, hello...oh, I'll see you later, okay?)  Then puts
            it away.
    Idle : Spins around (as though dancing with partner).
    Poses : - Does a little dance.
            - Giggles, dances and says, "Saiko no kibun." (This feels good.)
            - Giggles, puts hands on cheeks, then calls to opponent saying,
              "Nante kao." (What a face.)
    Loss to Time : Turns and puts hands on back of head.
     __________________________________________________________________________
    | (Flipping Axe Kick)                      f + B                           |
    |--------------------------------------------------------------------------|
    | (Back Drop)                              close, f + C                    |
    |--------------------------------------------------------------------------|
    | (Back Drop Toss)                         close, f + D                    |
    |--------------------------------------------------------------------------|
    | (Shermie Whip)                           hcb + K                         |
    |--------------------------------------------------------------------------|
    | (Shermie Clutch)                         f, d, df + K                    |
    |--------------------------------------------------------------------------|
    | (Axel Spin-Kick)                         qcb + K                         |
    |--------------------------------------------------------------------------|
    | (Shermie Shoot)                          hcf + K                         |
    |--------------------------------------------------------------------------|
    | (Shermie Spiral)                         close, hcf + P                  |
    |--------------------------------------------------------------------------|
    | *(Shermie Flash)                         close, hcb x2 + P               |
    |--------------------------------------------------------------------------|
    | *(Shermie Carnival)                      close, hcf x2 + P               |
    |__________________________________________________________________________|
    
    -=CHRIS=-
    "The Steady Rhythm"
    Fighting Style : Variation of Capoiera
    Opening : Stands with hands behind back and says, "Yadana, tsuyosou." (Uh-oh,
    	  he/she looks strong.)
    Taunt : Snaps fingers three times while tapping foot.  (Keeping beat.)
    Poses : - Turns with hands behind back and says, "Ashita mo hareru kana?"
              (Will it be sunny again tomorrow?)
            - Stands with hands behind back and says, "Tano shikatta desu, hai?"
              (That was fun, yes?)
            - Stands with hands behind back and chuckles.
    Loss to Time : Turns around and drops head.
     __________________________________________________________________________
    | (Shooting fist)                          f + A                           |
    |--------------------------------------------------------------------------|
    | (Overhead Kick)                          f + B                           |
    |--------------------------------------------------------------------------|
    | (Sliding Kick)                           df + B                          |
    |--------------------------------------------------------------------------|
    | (Rising Step Kick)                       close, f + C                    |
    |--------------------------------------------------------------------------|
    | (Double Leg Toss)                        close, f + D                    |
    |--------------------------------------------------------------------------|
    | (Slide Touch)                            qcf + P                         |
    |--------------------------------------------------------------------------|
    | (Gliding Stomp)                          jump, qcf + K                   |
    |--------------------------------------------------------------------------|
    | (Hunting Air Blast)                      f, d, df + K                    |
    |--------------------------------------------------------------------------|
    | (Shooting Dancer Thrust)                 hcb + P                         |
    |--------------------------------------------------------------------------|
    | (Shooting Dancer Step)                   hcb + K                         |
    |--------------------------------------------------------------------------|
    | *(Chain Slide Touch)                     qcf x2 + P                      |
    |--------------------------------------------------------------------------|
    | *(Twister Drive)                         qcb x2 + K                      |
    |__________________________________________________________________________|
    
    +++'97 TEAM SPECIAL+++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    -=RYUJI YAMAZAKI=-
    "The Gangster w/ His Own Plans"
    Fighting Style : Ware-Ryu Kenka Karate (Self-styled Fighting Karate)
    1st Opening : Throws coat off saying, "Kono zako ga." (You're a guppy.)
    Opening : Says, "Kono zako ga." while gesturing to opponent.
    Taunt : Massages neck saying, "Mono tarine na!" (I'm not satisfied!)
    Idle : Throws blood on ground then gestures.
    Poses : - Turns with back to player, then looks down on opponent saying,
              "Che, kudaran." (Hmph, you're a joke!)
            - Throws tanto on floor, turns his head, and says, "Hyaku nen
              haiyain da yo!" (You're a hundred years too early!)
            - Holds head then draws back cackling wildly.
    Loss to Time : Bends over and holds head, shaking it.
     __________________________________________________________________________
    | Bun Nage                                 close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | Bussashi                                 f + A                           |
    |--------------------------------------------------------------------------|
    | Hebi Tsukai                              qcb + A/B/C  (hold to delay)    |
    | (Snake Charmer)                                       (D cancels)        |
    |--------------------------------------------------------------------------|
    | Sabaki-no Shichikubi                     f, d, df + P                    |
    | (Judgement Slash)                                                        |
    |--------------------------------------------------------------------------|
    | Baikaeshi                                qcf + P      (hold to delay)    |
    | (Double Reflect)                                   (counters projectiles)|
    |--------------------------------------------------------------------------|
    | Suna Kake                                f, d, df + K                    |
    | (Sand Writer)                                                            |
    |--------------------------------------------------------------------------|
    | Budan Bachiki                            close, hcb, f + P               |
    | (Dynamite Headbutt)                                                      |
    |--------------------------------------------------------------------------|
    | Sadomazo                                 hcf + K                         |
    |--------------------------------------------------------------------------|
    | *(La Guillotine)                         qcf x2 + P                      |
    |--------------------------------------------------------------------------|
    | *(La Drill)                              hcb x2 + P (Tap P for more dmg) |
    |__________________________________________________________________________|
    
    -=BLUE MARY=-
    "The Undercover Wrestler"
    Fighting Style : Sanbo Wrestling
    1st Round Opening : Tosses jacket off, as dog runs by and catches it barking,
            then hops back and forth asking, "Are you ready?"
    Opening : Stretches arms above head, then points and asks, "Are you ready?"
    vs. Terry : Stands with hands on knees and says, "Hey, handsome!"
    Taunt : Uses her belt as a hool-a-hoop, saying, "Come on!"
    Idle : Bends over with hands on knees, brushes hair, and stays bent over till
            a button or stick is press/moved.
    Poses : - Sighs and fans herself, then crosses her arms saying, "Whew, I did
              it."
            - Makes a gun with her finger and "shoots" at opponent saying
              "Bakyuun!" (Bang!)
            - Turns around and says, "C'mon, Anton," as she crouches and her
              dog comes up to lick her face.
    Loss to Time : Shrugs, then looks up.
     __________________________________________________________________________
    | (Axle Hold)                              close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | (Low Swipe Punch)                        f + A                           |
    |--------------------------------------------------------------------------|
    | (Shoulder Throw & Elbow Smash)           f + C                           |
    |--------------------------------------------------------------------------|
    | (Leg Toss)                               f + D                           |
    |--------------------------------------------------------------------------|
    | (Handstand)                              df + B                          |
    |--------------------------------------------------------------------------|
    | (M. Spider)                              qcf + P                         |
    |--------------------------------------------------------------------------|
    | (Spin Fall)                              qcf + K                         |
    |--------------------------------------------------------------------------|
    | (Straight Slider)                        hold b, f + K                   |
    |--------------------------------------------------------------------------|
    | (M. Crab Clutch)                         qcf + K (after Straight Slider) |
    |--------------------------------------------------------------------------|
    | (Vertical Arrow)                         f, d, df + K                    |
    |--------------------------------------------------------------------------|
    | (M. Snatcher)                            f, d, df + K                    |
    |                                                 (after Vertical Arrow)   |
    |--------------------------------------------------------------------------|
    | (M. Head Buster)                         qcb + B           (counter)     |
    |--------------------------------------------------------------------------|
    | (Stungun Smasher)                        qcb + D           (counter)     |
    |--------------------------------------------------------------------------|
    | (Backdrop Real)                          close, hcf + P                  |
    |--------------------------------------------------------------------------|
    | *(M. Typhoon)                            close, hcb x2 + K               |
    |--------------------------------------------------------------------------|
    | *(M. Splash Rose)                        qcf, hcb + P                    |
    |--------------------------------------------------------------------------|
    | *(M. Dynamite Swing)                     qcf x2 + K                      |
    |__________________________________________________________________________|
    
    -=BILLY KANE=-
    "Geese's Right-Hand Man"
    Fighting Style : Bojitsu (Bo Fighting)
    Opening : Raps bo on shoulder, points to opponent mouthing some words off.
    vs. Iori : Stands with back to player, turns to Iori, points with stick, then
            says, "Omae o mchakucha ni shi yaruze!" (I'll tear you apart!)
    Taunt : Raps bo against shoulder then points at opponent and gestures.
    Poses : - Raps bo against shoulder then shrugs.
            - Spins bo, shrugs and grunts, then turns around and sticks it in
              ground.
            - Folds cane, takes off bandanna and says, "Who's turn is it?"
    Loss to Time : Breaks staff over knee.
    Bug vs. CPU Ralf : Do standing C; after hit or block CPU will automatically
            do a Ralf Kick every time
     __________________________________________________________________________
    | (Fish Toss)                              close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | (Mid-Thrust)                             f + A                           |
    |--------------------------------------------------------------------------|
    | Jigoku Otoshi                            f + B                           |
    | (Hell Drop)                                                              |
    |--------------------------------------------------------------------------|
    | SenpuuKon                                Tap A                           |
    | (Whirlwind Staff)                                                        |
    |--------------------------------------------------------------------------|
    | JyouTenReha Kon                          Tap C                           |
    | (Heaven Wave Staff)                                                      |
    |--------------------------------------------------------------------------|
    | SenenSa Kon                              f, d, df + P                    |
    | (Slicing Spiral Staff)                                                   |
    |--------------------------------------------------------------------------|
    | SansetsuKon                              hcf + P                         |
    | (Pole Extension)                                                         |
    |--------------------------------------------------------------------------|
    | Kaen SansetsuKon                         qcf + P   (after SansetsuKon)   |
    | (Flaming Pole Extension)                                                 |
    |--------------------------------------------------------------------------|
    | Kyoretsu HishoKon                        f, d, df + K                    |
    | (Flying Staff)                           (can move f/b)                  |
    |--------------------------------------------------------------------------|
    | KaRyu TsuigekiKon                        qcb + B    (air counter)        |
    | (Fire Dragon Reverse)                                                    |
    |--------------------------------------------------------------------------|
    | SuiRyu TsuigekiTsue                      qcb + D    (crouch counter)     |
    | (Water Dragon Reverse)                                                   |
    |--------------------------------------------------------------------------|
    | *Cho Kaen SenpuuKon                      qcf, hcb + P                    |
    | (Super Firestorm Staff)                            (cancels projectiles) |
    |--------------------------------------------------------------------------|
    | *Tai SenpuuKon                           qcf x2 + P                      |
    | (Great Whirlwind Staff)                                                  |
    |__________________________________________________________________________|
                                                                                
    +++SINGLE ENTRY & CODE FIGHTERS+++++++++++++++++++++++++++++++++++++++++++++
    -=IORI YAGAMI=-
    "The Burning Avenger"
    Fighting Style : Magatama
    Opening : Has back to opponent, turns around and says, "Sugu raku ni shite
            yaru." (I will soon end your pain.)
    vs. Kyo : Stands facing away and says, "Kimisama no shi o motte na." (With
    	  your death.)
    Taunt : Puts hands in pockets and says, "Ore ga kowai no ka?" (Are you scared
            of me?)
    Poses : - Puts hand on head and laughs like a maniac.
            - Puts hands in pockets and bends toward fallen opponent saying,
              "Sonomama shine!" (Die as you are!)
            - Raises hand overhead, saying, "Tsuki o miru tabi omoi dase." (You
              will recall this event whenever you see the moon.)
    Loss to Time : Tears shirt sleeve with teeth.
     __________________________________________________________________________
    | Sakahagi                                 close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | Saka Sakahagi                            close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | (Double Knuckle Slash)                   f + A * A                       |
    |--------------------------------------------------------------------------|
    | (Double Overhead Kick)                   f + B                           |
    |--------------------------------------------------------------------------|
    | (Reverse Kick)                           air, b + B (hits behind)        |
    |--------------------------------------------------------------------------|
    | 108 Yami-barai                           qcf + P                         |
    | (Type 108 Driving Away Darkness)                                         |
    |--------------------------------------------------------------------------|
    | 207 Aoi-hana                             qcb + P (x3)                    |
    | (Type 127 Deadly Flower)                                                 |
    |--------------------------------------------------------------------------|
    | 100 Shiki Oniyaki                        f, d, df + P                    |
    | (Type 100 Burning Demon)                                                 |
    |--------------------------------------------------------------------------|
    | 212 Shiki Kototuki In                    hcb + K                         |
    | (Type 212 Moon of Koto the Negative)                                     |
    |--------------------------------------------------------------------------|
    | Kuzu Kaze                                close, hcb, f + P               |
    | (Scum Gale)                                           (doesn't strike)   |
    |--------------------------------------------------------------------------|
    | *Kin 1211 Shiki Yaotome                  qcf, hcb + P                    |
    | (Ban Type 1211 Eight Shrine Maiden)                                      |
    |--------------------------------------------------------------------------|
    | *Ura 108 Yattsu Sakazuki                 qcb, hcf + P                    |
    | (Reverse Type 108 Eight Wine Cups)                                       |
    |__________________________________________________________________________|
     
    -=Shingo Yabuki=-
    "Kyo's Junior Pupil"
    Fighting Style : Unperfected Magatama (Kyo's Student)
    Opening : With hand on chest, breathes and says, "Cool ni ikoze, Shingo." 
    	  (Stay cool, Shingo.)
    Taunt : Saying, "Ito, Ari Kami wa?" (Um, how do you do the Wicked Chew?) pulls
            out notepad and writes something down.
    Poses : - Raises fist and says, "Ore no, kachida!" (This is my victory!)
            - Poses, then looks up with fist on chest saying, "Yoshi!  Yari
              mashita yo, Kusanagi-san!" (Alright!  I did it Kyo!)
            - Falls to his knees breathing hard, and says, "Kate ta." (I won.)
    Loss to Time : With hands at back of head, he looks up frustrated.
     __________________________________________________________________________
    | (Axe Kick)                               f + B                           |
    |--------------------------------------------------------------------------|
    | (Grab and Punch)                         f + C                           |
    |--------------------------------------------------------------------------|
    | (Shoulder Toss)                          f + D                           |
    |--------------------------------------------------------------------------|
    | Mikansei Ara Kami                        qcf + A                         |
    | (Wicked Chew Unfinished Misery)                                          |
    |--------------------------------------------------------------------------|
    | Mikansei Doku Kami                       qcf + C                         |
    | (Poison Gnaw Fest Unfinished Misery)                                     |
    |--------------------------------------------------------------------------|
    | Mikansei Oniyaki                         f, d, df + P                    |
    | (Burning Demon Unfinished Misery)                                        |
    |--------------------------------------------------------------------------|
    | 101 Privatations (Twilight Ride Modify)  qcb + K                         |
    |--------------------------------------------------------------------------|
    | Shingo Kick                              hcf + K                         |
    |                                                                          |
    |--------------------------------------------------------------------------|
    | *ChoKototuki You                         qcf x2 + P    (stun vs block)   |
    | (Phosphorous Phoenix Flash)                                              |
    |--------------------------------------------------------------------------|
    | *(Burning Shingo)                        qcb, hcf + P                    |
    |__________________________________________________________________________|
    
    -='94 KYO KUSANAGI=-
    Fighting Style : Unawakened Magatama
    Opening : Same.
    Taunt : Same.
    Poses : - '97 C pose.
    Loss to Time : Same.
     __________________________________________________________________________
    | Hatsu Gane                               close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | (Double Fisted Slam)                     air, d + C                      |
    |--------------------------------------------------------------------------|
    | Issetsu Seoi Nage                        close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | (Axe Kick)                               f + B                           |
    |--------------------------------------------------------------------------|
    | (Double Foot Sweep)                      df + D                          |
    |--------------------------------------------------------------------------|
    | Hyakuhasshiki-YamiBarai                  qcf + P                         |
    | (Form 108 : Darkness Sweep)                                              |
    |--------------------------------------------------------------------------|
    | Hyakushiki-OniYaki                       f, d, df + P                    |
    | (Form 100 : Demon Burn)                                                  |
    |--------------------------------------------------------------------------|
    | Kyakuisshiki-OboroGuruma                 b, d, db + K                    |
    | (Form 101 : Twilight Ride)                                               |
    |--------------------------------------------------------------------------|
    | *UraHyakuHasshiki-OrochiNaagi            qcb, hcf + P    (hold to delay) |
    | (Hidden Form 108 : Great Sweep)                                          |
    |__________________________________________________________________________|
    
    -=OROCHI IORI YAGAMI=-
    "Moonlit Instanity"
    Fighting Style : Orochi Awakened Magatama
    Opening : Draws back and yells, "Goowwwaaah!"
    Taunt : Same as opening.
    Poses : - Same as opening.
    Loss to Time : None.
     __________________________________________________________________________
    | Same moves as normal Iori, but he moves faster and can combo moves that  |
    | normally cannot be so.                                                   |
    |__________________________________________________________________________|
    
    -=OROCHI LEONA=-
    "Darkness Awakened"
    Fighting Style : Orochi Awakened Amazon/Green Beret Training
    Opening : Breathing hard, looks around upward, she grasps at the air and
            screams while clenching her hands into fists.
    Taunt : Cries in anguish.
    Poses : - Stands in fountain style pose spitting blood into the air.
            - Same as opening.
            - Same as opening.
    Loss to Time : None.
     __________________________________________________________________________
    | Same moves as normal Leona, but she moves faster and can combo moves     |
    | that normally cannot be so.                                              |
    |__________________________________________________________________________|
    
    +++OROCHI POWER TEAM++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    -=OROCHI NANAKASE YASHIRO=-
    "The Parched Earth
    Fighting Style : Orochi Earth Style
    Opening : Crouched on one knee, stands opening arms as earth shakes saying,
            "Mezamerou, daichi yo!" (I command you earth, awaken!)
    Taunt : With hand on hip, points, rotates neck, and says, "Namaiki da." 
            (How impertinent.)
    Poses : - Hunches over groaning as power rises from him and everything
              shakes.
    Loss to Time : Turns away, arms crossed.
     __________________________________________________________________________
    | (Low Side Kick)                          f + B                           |
    |--------------------------------------------------------------------------|
    | (Elbow Slam)                             f + A                           |
    |--------------------------------------------------------------------------|
    | (Gut Punch)                              close, f + C                    |
    |--------------------------------------------------------------------------|
    | (Throat Grab and Slam)                   close, f + D                    |
    |--------------------------------------------------------------------------|
    | Niragu Daichi                            close, hcb, f + P               |
    | (Authority of Earth)                                                     |
    |--------------------------------------------------------------------------|
    | Musebu Daichi                            hcf + K                         |
    | (Smothering Earth)                                                       |
    |--------------------------------------------------------------------------|
    | Odoru Daichi                             close, hcf + P                  |
    | (Dancing Earth)                                                          |
    |--------------------------------------------------------------------------|
    | Kujiku Daichi                            qcb + P  (does not strike)      | 
    | (Wrenching Earth)                                                        |
    |--------------------------------------------------------------------------|
    | *Ankoku Jigoku Gokuraku Otoshi           close, hcb x2 + P               |
    | (Darkness Hell Paradise Drop)                                            |
    |--------------------------------------------------------------------------|
    | *Araburu Daichi                          close, hcf x2 + P               |
    | (Wild Earth Warrior)                                                     |
    |--------------------------------------------------------------------------|
    | *Hoeru Daichi                            qcf x 2 + P                     |
    | (Howling Earth)                                 (Hold P to power up)     |
    |__________________________________________________________________________|
    
    -=OROCHI SHERMIE=-
    "The Insanely Violent Lightning"
    Fighting Style : Orochi Lightning Style
    Opening : Says, "Orite kina sai." (Get down here.), then raises hand and
            brings it down to a fist as a lightning bolt comes down.
    Taunt : Gestures to opponent and says, "Anata shinuwa." (You will die.)
    Poses : - Raises open hand and says, "Sore ga anata no unmei yo." (That is 
              your fate.)  Then makes a fist as lightning strikes her palm.
    Loss to Time : Turns around with hands on head.
     __________________________________________________________________________
    | (Flipping Axe Kick)                      f + B                           |
    |--------------------------------------------------------------------------|
    | (Back Drop)                              close, f + C                    |
    |--------------------------------------------------------------------------|
    | (Back Drop Toss)                         close, f + D                    |
    |--------------------------------------------------------------------------|
    | Mu Getsu no Raigumo                      qcf + A/B/C/D                   |
    | (Moonless Thunder Cloud)                                                 |
    |--------------------------------------------------------------------------|
    | Yatanagi no Muchi                        qcb + P                         |
    | (Yatanagi's Mowing Whip)                                                 |
    |--------------------------------------------------------------------------|
    | Shajitsu no Odori                        qcb + K                         |
    | (Dance of Realism)                                                       |
    |--------------------------------------------------------------------------|
    | Raijin no Tsue                           jump, qcf + K                   |
    | (Cane of the Lightning God)                                              |
    |--------------------------------------------------------------------------|
    | *Ankoku Raikoken                         qcf x2 + P                      |
    | (Darkness Lightning Gleam Fist)                                          |
    |--------------------------------------------------------------------------|
    | *Shuukumei, Genei, Shinshi               qcb, hcf + K                    |
    | (Destiny, Illusion, Sincerity)                                           |
    |__________________________________________________________________________|
    
    -=OROCHI CHRIS=-
    "The Flame of Destiny"
    Fighting Style : Orochi Flame Style
    Opening : Opens hands as purple flames appear saying, "Dette oide, boku no
    	  hono." (Come, my flames.)
    Taunt : Stands with hands together saying, "Izure, mina shin unde suyo."
            (Sooner or later, everyone dies.)
    Poses : - Stands on toes, leaning forward, holding hand out with purple flame
              saying, "Mushikera ni shite wa, yoku ganbatte ne." (For a mere worm,
              you did well.)
    Loss to Time : Stands leaning away with head down.
     __________________________________________________________________________
    | (Shooting Fist)                          f + A                           |
    |--------------------------------------------------------------------------|
    | (Overhead Kick)                          f + B                           |
    |--------------------------------------------------------------------------|
    | (Sliding Kick)                           df + B                          |
    |--------------------------------------------------------------------------|
    | (Rising Step Kick)                       close, f + C                    |
    |--------------------------------------------------------------------------|
    | (Double Leg Air Toss)                    close, f + D                    |
    |--------------------------------------------------------------------------|
    | Taiyou wo Iru Hono                       qcf + P                         |
    | (Sun Frying Flame)                                                       |
    |--------------------------------------------------------------------------|
    | Kagami wo Hofuru Hono                    qcb + P                         |
    | (Mirror Slaying Flame)                                                   |
    |--------------------------------------------------------------------------|
    | Shishi wo Kamu Hono                      close, hcf + P                  |
    | (Limb Biting Blaze)                                                      |
    |--------------------------------------------------------------------------|
    | Tsuki wo Tsumu Hono                      f, d, df + P                    |
    | (Moon Clipping Flame)                                                    |
    |--------------------------------------------------------------------------|
    | *Ankoku Orochinagi                       qcb, hcf + P                    |
    | (Darkness Great Serpent Mow)                                             |
    |--------------------------------------------------------------------------|
    | *Daichi wo Harau Gou Ka                  qcf x2 + P                      |
    | (Fire of Sin that Sweeps the Earth)                                      |
    |__________________________________________________________________________|
    
    +++BEATING OROCHI+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    - Do not use fireball attacks.
    - If he comes close or hovers towards you, throw him.
    - If he uses his super that sucks, move a safe distance and fireball.
    - If he throws his dark wave attack or geyser blast, roll in and combo.
    - If he sucks you in with his DM, jump in and combo.
    - If he does the white screen DM, block and jump in with combo.
    
    ============================================================================
    * WHAT HAPPENS DURING THE INTERMISSIONS & ENDINGS? *
    
    That's for you to find out for yourself.  The endings took up too much space
    on this FAQ and I decided to remove them.  However, there are some special
    endings for certain combinations :
    
    -=KYO & SHINGO=-
    (Kyo & Shingo w/ anyone but Iori and Benimaru)
    
    -=GOD'S CALIBRE TEAM=-
    (Kyo, Iori, Kagura)
    
    -=FIRE GENKI TEAM=-
    (Kyo, Mai, Billy) (Only in Japanese arcade version)
    
    -='94 TEAM ENGLAND=-
    (Yuri, King, Mai)
    
    -=IKARI WARRIORS=-
    (Clark and Ralf with possibly anyone except Leona)
    No special ending, however before the fight with Orochi Leona, they say
    different things.
    
    -=HERO TEAM A=-
    Kyo, Terry, Ryo
    
    -=HERO TEAM B=-
    Benimaru, Andy, Robert
    
    -=HERO TEAM C=-
    Goro, Joe, Yuri
    
    Also : SNK Superstar
    
    ============================================================================
    * ARE THERE ANY BUGS? *
    
    Someone reported a fight using Sie against Orochi Chris.  Chris used his qcf
    + C attack and while Sie was stunned, Chris rushed in and did a C uppercut
    from medium range.  "Task Over" came on the center of the screen and hung
    there.
    
    ============================================================================
    * WHAT MORE DO YOU NEED FOR THIS FAQ TO BE COMPLETE? *
    
    -> Missing or inaccurate info (especially on moves/names)
    -> Detailed Boss info (is there a code for Orochi?)
    -> Anything else needed to complete this FAQ
                                                       \ /
                                                     [ 0 0 ]
    ================================================ooO=U=Ooo===================
    END OF KOF'97 FAQ                               (C)1997-1998 COOL CREATIONS
    ============================================================================
  • Date: Sat, 25 Jul 1998 00:14:09 +0900 THE MADMAN'S CAFE Presents--- *THE PERFECT PLAYER'S GUIDE TO* *THE KING OF FIGHTERS 98'* -Dream Match Never Ends- VER 1.00 ========================================= For The Latest FAQ, Come to ***The Madman's Cafe*** -We Serve Game News Fresh Off The Grill- http://www.deathsdoor.com/mmcafe ========================================= INDEX- ===================== I--- Liabilities II-- Basic Controls III- Basic System IV-- Secrets V--- Additional Info VI-- Advice VII- MovesList ================================================================= --------- History- 7/22/98 Ver 1.00 Beta Created, All Moves added. 7/08/98 Ver 0.50 Beta Created, Movelist Redone from Control Panel 7/02/98 Ver 0.75 Beta Created, Movelist By Saturn Special Thanks To- Gunsmith -Preliminary Errata Check (http://www.angelfire.com/co/Gunsmith) Kensou -Errata Check (http://kensou.home.ml.org) --------- [Legal Disclaimer] All rights to the game Real Bout Fatal Fury 2 belong to SNK Co. This Guidebook is free for non-commercial use only. Duplication, use of extracted portions of this document or partial copying is strictly prohibited. If for any case there is a need for quotation, please contact the author, Henry A. Moriarty at his e-mail address. This document may not be used commercially for profit under any circumstance. Please keep in mind that unauthorized duplication or modification without specific consent is illegal under copyright law. Questions or Comments? Write to "Howlin' Mad" Henry Moriarty at This email address is being protected from spambots. You need JavaScript enabled to view it.
    
    
    
    
    
               -----------------------------------------------------
                    King Of  Fighters 98 Copyright SNK Co., 1998
       "The Perfect Player's Moveslist To King Of  Fighters 98" Copyright The
                                Madman's Cafe, 1998
      "The Perfect Player's Guide" Series Copyright Henry Moriarty 1993, 1994,
                               1995, 1996, 1997, 1998
       "The Perfect Player's Moveslist" Series Copyright Henry Moriarty 1993,
                            1994, 1995, 1996, 1997, 1998
    
    =================================================================
    
    
    BASIC CONTROLS=====----
    
    A- Weak Punch 
    B- Weak kick
    C- Feirce Punch
    D- Feirce Kick
    CD- Thrust Attack
    AB When falling Down -Down Avoid
    ABC when Held by submission or dizzied- Team Assistance
    AB On Guard- Guard Roll (Stock or POW needed)
    CD On Guard- Guard Thrust (Stock or POW needed)
    Start- Taunt            
    
    Forward x 2- Front Dash/Step
    Back x 2 - Backstep
    3 Levels of Jump Depending on Control (Up, Up short, Down-Up)
    
    
                    
    Advanced Mode
    -------------
    AB - Roll
    AB when thrown- Throw Escape
    ABC - MAX up from a Stock
    
    
    Extra Mode
    ------------
    AB- Dodge
    ABC- Power Up
    Forward + Any Button - Dodge Attack
    
    
    
    
    
    
    =================================================================
    
    
    BASIC SYSTEM=====----
    
    
    OverAll
    -------
    First Player with all 3 Characters beaten loses.  
    If Jumping backwards, attacks from the air can be guarded. 
    Attacking repeatedly over a guard can cause a guard break. 
    Counters can now be done against normal moves as well. 
    A member can be selected with the roulette option which changes them every fight. 
    The player is free to decide on the number of roulette fighters (1-3) 
    
    
    Advanced Mode 
    -------------
    1st Character has 3 Stocks, 2nd has 4 stocks, 3rd has 5 stocks 
    A DM done when POWered up depletes the rest of the meter .
    
    
    Extra Mode
    ----------
    Extra Mode
    POWer meter shortens by every character Lost.
    Dodge attacks can be canceled to a combo.
    
    
    
    
    
    =================================================================
    
    
    SECRETS=====----
    
    
    
    
                               --==FriendShips==--
       Press Start in the Order Select Screen to check the friendship between
                                   characters.
    
    
    
    
    
                           --==Alternate Characters==--
       Press Start when selecting the floowing characters to play with their
                               alternate versions.
    
       Kyo, Mai, Billy, Fatal Fury Team, Art Of Fighting Team, Orochi Team
    
    
    
    
                             --==New Victory Pose==--
     Press D after beating the Opponent to see a character's new victory pose.
    
    
                               --==Color Select==--
    In the select Character screen, the Character's colors can be selected with the 
                                   A-D button.
    
    
    
    
    
    
    
       
       
    =================================================================   
    
    
    ADDITIONAL INFO=====----
    
    
    
                             --==Kyo's Infinity==--
                        Kyo has an infinity in Extra mode.
                   Do [Image]+ C from Hop(Dash) over and over.
                This move is reccomended only against the Computer.
    
    
    
                            --==Autoguards on DMs==--
      Ralf's Galactica Phantom and Goro's Root Grabber DM now have autoguards.
         Since the autoguard lasts uintil the move is executed, they can be
                 strategically used when opponents are jumping in.
    
    
    
    
                            --==Last Boss is Rugal==--
       The last boss is different from the Player's Rugal or Omega Rugal, 
                           has a new stage and a new move.
    
    
    
    
    
    
    
    =================================================================   
    
    ADVICE FROM THE MADMAN
    Here are some personal advice on Yamazaki and Rugal from the Madman, Henry Moriarty.
    
    
    
                               --==Yamazaki==--
      Yamazaki is not much different from 97'. He still has his nice priority
     jump kick and punch, his Snake Arm is still fast and can be used for quick
                          power up with the Snake Fake.
    
     His Guillotine is now like CrazyGlue- it rarely lets go of the opponent in
                      the second hit, so use it and abuse it.
        His Sand sweep can be done with only the D button now- the B button
     changes it into the new Foot Cruncher.  However there probably will not be
        much of a use with his old sand sweep anyway since it now pushes the
                           opponent far away in a hit.
    
     The Foot Cruncher hits two times- on its way up, and on its way down. The
      second hit is unblockable while crouching, and it can be used in combos.
     Although it may seem like the Foot Cruncher has quick recovery time, it in
     fact can easily be countered with a feirce attack so use it with caution.
    
    
    
    
    
                                 --==Rugal==--
          Do not overestimate Rugal- he is nowhere as strong as in 95', and
                     definitely not a character for beginners.
    
     Rugal is at his strongest in a middle-distance. Since his attacks are long
      but slow, once an opponent is close up to him he has a hard time getting
                    loose -so, always try to be on the offence.
    
     Basically, Rugal should not rely on his special moves and try to use them
     mostly in combos. His Reppuken comes out slow, his Kaiser Wave is big but
      comes out slower, his Godpress can easily be countered after a guard and
      his Dark barrier does not have the insane zero recovery like in 95'. His
      Genocide cutter is not a total anti-air but it can be usedful: just keep
     in mind that it should be used with B when insterting in a combo, and used
                             with a D as an anti-air.
    
      The Gigatec Pressure is also pure suicide when guarded, so it should be
        done only in combos or when the opponent is hit with a counter- for
      example, right after a Genocide cutter that has switched damages with an
       opponent. His other Dm-  the DeadEnd Screamer, is unguardable but too
     obvious a move and will easily get dodged by an opponent. Thus, try to use
       it to jump over an opponent when they are about to shoot a projectile.
    
       
    
    
    
    
    
    
    =================================================================   
    SPECIAL MOVES
    =================================================================   
    F- Forward
    D- Down
    BD- BackDown
    
    QCF- Quarter Circle Forward
    QCB- Quarter Circle Backward
    HCF- Half Circle Forward
    HCB- Half Circle Backward
    UCM- UpperCut Motion
    DHU- Down (Hold), Forward
    BHF- Back (hold), Forward
    
    
    
    MID-Aged Team
    
    
    
    Heidern
    
    
    Cross Cutter
    BHF + P
    
    Moon Slasher
    DHU + P
    
    Neck Rolling
    DHU + K
    
    Storm Bringer
    HCB + P Near Opponent
    
    Killing Bringer
    HCB + K
    
    --Final Bringer
    --QCF x 2 + P
    
    --Heidern's End
    --QCB, HCF + K
    
    
    
    
    
    
    
    
    ----------------
    Takuma Sakazaki
    
    
    Tiger Projectile
    QCF + P
    
    Illusion Punches
    F, B, F + P
    
    Dashing Knees
    HCB + K
    
    Flying Double Kick
    BD(Hold), F + K
    
    Guard Shot
    QCB + P
    
    Haoh- Shikou Ken
    F, HCF + P (Hold To Power Up)
    
    --Demon's Death Shot
    --QCF x 2 + P Near Opponent
    
    --Dragon's Dance
    --(Command Uncomfirmed)
    
    
    
    
    
    
    
    
    ----------------
    Saishu Kusanagi
    
    
    Darkness Sweeper
    QCF + P
    
    Flaming uppercut
    UCM + P
    
    God's Flair
    HCB + K
    
    Broken Wheels
    UCM + K
    
    Overflame
    QCB + P (can be repeated)
    
    --Orochinagi
    --QCB, HCF + P
    
    --Combo Flamer
    --QCF x 2 + P
    
    
    
    
    
    
    
    
    
    
    
    
       
       
       
       
    
    
    ================================
    Yagami Team
    
    
    
    
    Iori Yagami
    
    
    Darkness Slayer
    QCF + P
    
    Demon Fryer
    UCM + P
    
    Nail Gale
    UCM + K
    
    Hazy Fists
    QCB + P (Can be done 3 in a row)
    
    Scum Gale
    HCB, F + P Near Opponent
    
    Darkshine Explosion
    HCB + K
    
    --The Forbitten Yaotome
    --QCF, HCB + P
    
    --Demonic Slayer
    --QCB, HCF + P
    
    
    
    
    
    
    
    
    
    ----------------
    Mature
    
    
    Death Claws
    QCB + P (Can be done 3 in a row)
    
    De Side
    HCF + K
    
    Metal Massacre
    QCB + K
    
    Despair
    QCF + P
    
    Sacrilege
    UCM + P
    
    Ebony tears
    QCF, HCB + P
    
    --Nocturnal Lights
    --QCF x 2 + P
    
    --Heaven's Gate
    --QCB, HCF + P
    
    
    
    
    
    
    
    
    
    ----------------
    Vice
    
    
    Outrage
    QCB + K
    
    Leivnas
    QCB + K in air
    
    Gore Fest
    HCB, F + P Near Opponent
    
    De Side
    HCF + K
    
    Black End
    HCF + P Near Opponent
    
    Mayhem
    HCB + K
    
    Mithen's Robe
    QCF + P after Mayhem or Black End
    
    --Withering Surface
    --QCF x 2 + P
    
    --Negative Gain
    --HCB x 2 + K Near Opponent
    
    
    
    
    
    
    
    
    
    
    
     
       
       
    
    
    ================================
    USA 94' Team
    
    
    
    
    Heavy D!
    
    
    R.S.D
    QCF + P
    
    Blast Uppercut
    QCF + K
    
    Soul Flower
    QCB + K
    
    Shadow
    Down x 2 + P
    
    Dancing Beat
    UCM near opponent
    
    Ducking Combination
    QCB + P (can be done twice)
    
    --Crazy D
    --QCB, HCF + P
    
    --D. Magnum
    --QCF x 2 + P
    
    
    
    
    
    
    
    
    
    ----------------
    Lucky Glauber
    
    
    Death Bound
    QCF + P
    
    Cyclone Break
    QCB + K
    
    Death Dunk
    QCB + P
    
    Death Shoot
    Down x 2 + A or B or C or D
    
    Death Heel
    UCM + K
    
    Lucky Vision
    QCF + K
    
    
    --Hell Bound
    --QCF x 2 + P
    
    --Lucky Driver
    QCF x 2 + K
    
    
    
    
    
    
    
    
    
    ----------------
    Brian Battler
    
    
    Bryant Tornado
    HCF + P
    
    Screw Body Press
    QCF + P In Air
    
    Bryant Hammer
    QCB + P (Can be done 3 times)
    
    Rocket Tackle
    UCM + K
    
    --Big Bang Tackle
    --QCF x 2 + P
    
    --American Super Nova
    --QCF x 2 + K against opponent in air
    
    
    
    
    
    
    
    
    
    
    
    
       
       
       
       
    
    
    ================================
    Japan Team
    
    
    
    
    Kyo Kusanagi
    
    
    Flaming uppercut
    UCM + P
    
    R.E.D Kick
    UCMBackwards + K
    
    Lightshine Explosion
    HCB + K
    
    Crane Sweeper
    QCB + P
    
    Number 75 Kick
    QCF + B x 2 or D x 2
    
    Flame Smash
    QCF + A
    
    Nice Wound
    QCF + P From Flame Smash
    
    Rust Slam
    HCB + P From Flame Smash -or- P From Nice Wound
    
    Sea Slash
    K From Nice Wound or Rust Slam
    
    Venom Bite
    QCF + C
    
    Sin Smash
    HCB + P From Venom
    Bite
    
    Guilt Smash
    F + P From Sin Smash
    
    --Orochinagi
    --QCB, HCF + P
    
    --Absolute Flair
    --QCF x 2 + P
    
    
    
    
    
    
    
    
    ----------------
    Benimaru Nikaidou
    
    
    Electric Fist
    QCF + P
    
    AirBorne Spin-Kick
    QCB + P
    
    Super Lightning Kick
    UCM + K
    
    Blade Kick
    QCF + K
    
    Benimaru Shocker
    HCB, F + P
    
    Triple Reflection Kick
    HCB + K
    
    --Voltage Fist
    --QCF x 2 + P
    
    --Elec- Trigger
    --HCB x 2 + P
    
    
    
    
    
    
    
    
    
    ----------------
    Goro Daimon
    
    
    Earthquaker
    UCM + P
    
    Flip Dodge
    QCB + K
    
    Cloud Grabber
    HCF + A
    
    Root Grappler
    HCF + C
    
    Heaven Dusker
    HCB, F + P Near Opponent
    
    Foot Flicker
    UCM + K Near Opponent
    
    Root Smasher
    QCF + K
    
    Back-Throw
    HCB, F + K
    
    --Flip-Around Heaven
    --HCB x 2 + P Near Opponent
    
    --Root Killer
    --HCF x 2 + K
    
    ---Root Grappler Plus
    ---HCF + K From Root Killer
    
    ----Super Back-Throw (norm DM)  /  Heaven Dusker Ultimate (super DM)
    ----UCM + P From Root Grappler Plus
    
    
    
    
    
    
    
    
    
    
       
       
       
       
    
    
    ================================
    Fatal Fury Team
    
    
    
    
    Terry Bogard
    
    
    Power Wave
    QCF + P
    
    Crack Shoot
    QCB + K
    
    Burn Knuckle
    QCB + P
    
    Power Charge
    HCF + K
    
    Rising Tackle
    UCM + P
    
    Power Dunk
    UCM + K
    
    --Power Guyser
    --QCB, BD, F + P
    
    --High-Angle Guyser
    --QCF x 2 + K
    
    
    
    
    
    
    ----------------
    Andy Bogard
    
    
    Quicksilver Elbow
    BD, F + P
    
    Elbow Finisher
    QCF + P from Quicksilver Elbow
    
    Ku-ha Dan
    HCF + K
    
    Combo Smasher
    HCF + P
    
    Hishou-Ken
    QCB + P
    
    Shouryu-Dan
    UCM + P
    
    Shiranui Illusion
    QCF + K in Air
    
    Illusion Finisher
    F + K or P from Shiranui Illusion
    
    --Hishou Ryusei-Ken
    --QCF x 2 + P
    
    --Hishou Ryusei-Ken
    --QCB, HCF + P
    
    
    
    
    
    
    ----------------
    Joe Higashi
    
    
    Hurricane Uppercut
    HCF + P
    
    Explosion Punches
    P Rapid
    
    Explosion Finisher
    QCF + P
    
    Tiger Kick
    UCM + K
    
    Slash-Kick
    HCF + K
    
    Golden Heel
    QCB + K
    
    --Screw Uppercut
    --QCF x 2 + P
    
    --Exploding Hurricane Tiger Heel
    --QCF, HCB + P
    
    
    
    
    
    
    
    
    
    
       
       
       
       
    
    
    ================================
    Art Of Fighting Team
    
    
    
    
    
    Ryo Sakazaki
    Tiger Projectile
    QCF + P
    
    Tiger Cannon
    UCM + P
    
    Heavenly Chop
    QCB + P
    
    Kokugen-Ryu Lynching
    HCF + P Near Opponent
    
    Double fly-kick
    HCB + K
    
    --Dragon Dance
    --QCF, HCB + P
    
    --Giga Tiger Flash
    --QCF x 2 + P
    
    --Haoh-Shokoken
    --F, HCF + P
    
    
    
    
    
    
    
    
    ----------------
    Robert Garcia
    
    
    Dragon Projectile
    QCF + P
    
    Hurricane Swing Kick
    HCB + K
    
    Kokugen-Ryu Lynching
    HCF + K Near Opponent
    
    Dragon Slash
    UCM + K
    
    Dragon Roar
    QCB + K in Air
    
    --Dragon Dance
    --QCF, HCB + P
    
    --Illusion Gravity Kick
    --QCF x 2 + K
    
    --Haoh-Shokoken
    --F, HCF + P
    
    
    
    
    
    
    
    
    ----------------
    Yuri Sakazaki
    
    
    Tiger Projectile
    QCF + P
    
    Yuri-like Uppercut
    UCM + P
    
    Yuri-like Uppercut Finisher
    UCM + C from Fierce Yuri-like uppercut
    
    Electric Smash
    QCF + K
    
    Yuri-like Knuckle
    QCB + P
    
    Yuri-like Spin Kick
    QCB + K
    
    --Death Stomper
    --QCF, HCB + K
    
    --Haoh-Shokoken
    --F, HCF + P
    
    
    
    
    
    
    
    
    
    
       
       
       
       
    
    
    ================================
    Ikari Team
    
    
    
    
    Leona
    
    
    Moon Slasher
    DHU + P
    
    Grand Saber
    BHF + K
    
    Saber Finisher
    F + D from feirce Grand Saber
    
    X'Caliber
    DHU + K
    
    Voltec Launcher
    BHF + P
    
    Earring Bomb
    QCB + K
    
    
    --V' Slasher
    --QCF, HCB + P From Jump
    
    --Gravity Storm
    --QCF x 2 + P
    
    --Rebel Spark
    --QCB, HCF + K
    
    
    
    
    
    
    
    ----------------
    Ralf
    
    
    Vulcan Punch
    A or C Rapid
    
    Gateling Attack
    BHF + P
    
    Ralf Kick
    BHF + K
    
    Napalm Strike
    DHU + P
    
    Aerial Napalm Strike
    QCF + P in Air
    
    Argentina BackBreaker
    HCF + K Near Opponent
    
    --Blasting Vulcan Punch
    --QCF, HCB + P
    
    --Horseride Vulcan Punch
    --QCB, HCF + P
    
    --Galactica Phantom
    --QCF x 2 + P
    
    
    
    
    
    ----------------
    Clark
    
    
    Napalm Stretch
    UCM + P
    
    Frankensteiner
    UCM + K
    
    Elbow Finisher
    QCF + K
    from Napalm Stretch, Frankensteiner, Rolling Cradle or Backbreaker
    
    Vulcan Punch
    A or C Rapid
    
    Rolling Cradle
    HCF + C
    
    Argentina BackBreaker
    HCF + K Near Opponent
    
    --Ultra Argentina BackBreaker
    --HCB x 2 + P Near Opponent
    
    --Running Spree
    --HCF x 2 + K
    
    
    
    
    
    
    
    
    
    
    
    
       
       
       
       
    
    
    ================================
    Psycho Soldier Team
    
    
    
    
    
    Athena Asamia
    
    
    Psycho Sword
    UCM + P (can be done in Air)
    
    Psycho Ball
    QCB + P
    
    Phoenix Arrow
    QCB + K From Air
    
    Classic Psycho Reflecter
    HCB + B
    
    Neo Psycho Reflecter
    HCB + D
    
    Psychic Teleport
    QCF + K
    
    --Phoenix Fang Arrow
    --QCF x 2 + K in Air
    
    --Shining Crystal Bit (Can also be done in air)
    --HCB x 2 + P
    
    ---Crystal Bit Shoot
    ---QCB + P from Shining Crystal Bit
    
    
    
    
    
    
    
    
    
    
    ----------------
    Sie Kensou
    
    
    Psycho Ball
    QCB + P
    
    Dragon Twister
    UCMBackwards + K
    
    Dragon's Fury
    UCM + P Rapid
    
    Dragon's Claws
    QCB + P in Air
    
    Rapid Ground Dragon
    HCF + A
    
    Rapid Air Dragon
    HCF + C
    
    --Bun Business
    --QCB x 2 + P
    
    --Dragon Swifter
    --QCF, HCB + B
    
    --Dragon Raiser
    --QCF, HCB + D
    
    --Energy Blaster
    --QCF x 2 + P Near Opponent
    
    
    
    
    
    
    
    
    ----------------
    Chin Gensai
    
    
    Booze Attack
    QCB + P
    
    Drunk Swiveler
    UCM + P
    
    Drunk Snoop1
    Down x 2 + P
    
    Drunk Snoop2
    Down x 2 + K
    
    Spinning Drunkard
    HCF + K or F + K from drunk Snoop
    
    --Flame Blast
    --QCF x 2 + P
    
    --Alcoholic Madness
    --QCF, HCB + P
    
    
    
    
    
    
    
    
    
    
    
    
    ================================
    Neo Female Team
    
    
    
    
    
    Chizuru Kagura
    
    
    Heavenly Force
    UCM + P
    
    Heavenly Slash
    HCB + A or B or C or D
    
    Heavenly Edge
    QCB + A or B or C or D from Heavenly Slash
    
    Ancient Echo
    QCF + P
    
    Needle Stinger
    Down x 2 + A or B or C or D
    
    --Ancient Seal
    --QCB, HCF + P
    
    --Heavenly Replication
    --QCF x 2 + K
    
    
    
    
    
    
    
    ---------------
    Mai Shiranui
    
    
    Butterfly Fan
    QCF + P
    
    Dragon's Flame Tail
    QCB + P
    
    Ankle Tackle
    HCF + K
    
    Dance of Fury
    UCM + P
    
    Tornado Flame
    UCM + K
    
    Musasabi Attack
    QCB + P in Air or DHU + P
    
    --Phoenix Meteor
    --QCB x 2 + P
    
    --Super Ankle Tackle
    --QCB, HCF + K
    
    --Fan Finale
    --QCF x 2 + P
    
    
    
    
    
    ---------------
    King
    
    
    Venom Strike
    QCF + K
    
    Double Strike
    QCF x 2 + K
    
    Trap Shot
    UCM + K
    
    Tornado Kick
    HCB + K
    
    Surprise Rose
    UCM + P
    
    Mirage Kick
    HCB + K
    
    --Silent Flash
    --QCB  x 2 + K
    
    --Illusion Dance
    --QCF, HCB + K
    
    
    
    
       
       
       
       
    
    
    
       
    ================================
    Kim Team
    
    
    
    
    
    Kim Kaphwan
    
    
    Somersault Slash
    DHU + K
    
    Sand Sweep
    DHU + P
    
    Comet Crush
    BHF + K
    
    Somersault Slash
    DHU + K
    
    Crecent Kick
    QCB + K
    
    Triple Slash
    QCB + P (Done 3 times)
    
    Air Stomp
    QCF x 2 + K in Air
    
    Ground Eraser
    Down x 2 + K
    
    --Phoenix Rage
    --QCF, HCB + K in Air
    
    --Phoenix Combo
    --QCB, BD, F + K (Can be done in air)
    
    
    
    
    
    
    
    ----------------
    Chan Cohan
    
    
    Crusher Ball
    BHF + P
    
    Somersault Crush
    DHU + K
    
    Ball Swing
    A or C Rapid
    
    Somersault Stomp
    DHU + K
    
    Destruction Throw
    HCB, F + C
    
    --Pressure Of Death
    --QCF x 2 + P
    
    --Iron Ball Frenzy
    --QCF, HCB + P
    
    
    
    
    
    ----------------
    Choi Bonge
    
    
    Tornado Swing
    DHU + P
    
    Run N' Slash
    BHF + P
    
    Air Stomp
    QCF x 2 + K
    in Air
    
    Monkey Swing Kick
    QCB + P
    
    Aerial Stab
    DHU + K
    
    Drill Stab
    BHF + K
    
    Spin around
    Direction + K from Drill Stab or Aerial Stab
    
    --Super Tornado Swing
    --HCB x 2 + P
    
    --Phoenix Rage
    --QCF, HCB + K in Air
    
    
    
    
    
    
    
    
    
    
    
       
       
       
       
    
    
    ================================
    New-Face Band Team
    
    
    
    
    
    Nanakase Yashiro
    
    
    Misstle Might Bash
    HCB + P
    
    Upper Duel
    UCM + P
    
    SledgeHammer
    QCB + P
    
    Jet Counter
    HCF + P
    
    Jet Counter Stale
    QCF + P From Jet Counter
    
    
    Jet Counter Finisher
    QCF + P from Jet Counter Stale (Unconfirmed)
    
    --Final Impact
    --QCF x 2 + P (Hold To power up)
    
    --Million Bash Stream
    --QCB, HCF + P (Press Rapid)
    
    
    
    
    
    
    
    
    
    ----------------
    Shermie
    
    
    Shermie Spiral
    HCF + P Near Opponent
    
    Shermie Shoot
    HCF + K
    
    Axel Spin-Kick
    QCB + K
    
    Shermie Clutch
    UCM + K
    
    Shermie Whip
    QCB + P Near opponent
    
    Shermie Finisher
    QCF + K From Shermie Spiral, Shermie Clutch or Shermie Whip
    
    --Shermie Flash
    --HCB x 2 + P Near Opponent
    
    --Shermie Carnival
    --HCF x 2 + P Near Opponent
    
    
    
    
    
    
    
    
    ----------------
    Chris
    
    Hunting Air
    UCM + K
    
    Twisting Air
    UCM + P
    
    Sliding Touch
    QCF + P
    
    Sliding Touch Finisher
    QCF + P
    from Sliding Touch
    
    Shooting Dancer Thrust
    HCB + P
    
    Shooting Dancer Step
    HCB + K
    
    Scramble Dash
    QCF + K
    
    Glider Stomp
    QCF + K in Air
    
    --Twister Drive
    --QCB x 2 + K
    
    --Chain Slide Touch
    --QCF x 2 + P
    
    
    
    
    
    
    
    
    
    
    
    
       
       
       
       
    
    
    ================================
    97' Special Team
    
    
    
    
    
    Ryuji Yamazaki
    
    Snake Arm
    QCB + A or B or C (Hold)
    
    Snake Fake
    D during Snake Arm
    
    Projectile Counter
    QCF + P
    
    Dynamite Headbutt
    HCB, F + P Near Opponent
    
    Sado-Maso
    HCF + K
    
    Judgement Dagger
    UCM + P
    
    Foot Crunch
    UCM + B
    
    Sand Sweeper
    UCM + D
    
    --La Guillotine
    --QCF x 2 + P
    
    --The Drill
    --HCB x 2 + P Near Opponent (Hit Rapid)
    
    
    
    
    
    
    
    
    ----------------
    Blue Mary
    
    
    Spin-Fall
    QCF + K
    
    Mary's Spider
    QCF + P
    
    Backdrop Real
    HCB, F + P Near Opponent
    
    Mary Reverse Headlock
    QCB + B against special moves
    
    Mary Headbuster
    QCB + D against normal moves
    
    Straight Slicer
    BHF + K
    
    Crab Clutch
    QCF + P from Straight Slicer
    
    Vertical Arrow
    UCM + K
    
    Mary's Snatcher
    UCM + K from Vertical Arrow
    
    --Mary Splash Rose
    --QCF, HCB + P
    
    --Mary Dynamite Swing
    --QCF x 2 + K
    
    --Mary Typhoon
    --HCB x 2 + K Near Opponent
    
    
    
    
    
    
    
    ----------------
    Billy Kane
    
    
    Stick Jolt
    HCF + P
    
    Stick Finisher
    QCF + P from Stick Jolt
    
    Stick Spin
    A Rapid
    
    Stick Jolt
    C Rapid
    
    Dragon Flame
    QCB + B against normal moves
    
    Dragon Buster
    QCB + D against normal moves
    
    Stick Uppercut
    UCM + P
    
    Assault Jump
    UCM + K
    
    --Flaming Stick Spin
    --QCF, HCB + P
    
    --Super Stick Swing
    --QCF x 2 + K
    
    
    
    
    
    
    
    
    
    
       
       
       
    
    
    ================================
    Single Edits
    
    
    
    
    
    Rugal Bernstein
    
    
    Reppuken
    QCF + P
    
    Kaiser Wave
    F, HCF + P (Hold To Power Up)
    
    Dark Barrier
    QCF + K
    
    Genocide Cutter
    UCM + K
    
    God Press
    HCB + P
    
    --Gigatec Pressure
    --QCB, HCF + P
    
    --Dead End Screamer
    --QCF x 2 + K
    
    
    
    
    
    
    
    
    
    
    ----------------
    Shingo Yabuki
    
    
    Unperfected Flaming uppercut
    UCM + P
    
    Unperfected Flame Smash
    QCF + A
    
    Unperfected Venom Bite
    QCF + C
    
    Unperfected Elbow Blow
    QCB + C
    
    Shingo Throw
    UCM + K
    
    Unperfected Kyo Kick
    QCB + K
    
    --Burning Shingo
    --QCB, HCF + P
    
    --Tackle Dash
    --QCF x 2 + P
    
    
    
    
    
    
    
    
    
    
    
       
       
       
       
    ===============================
    Orochi Band Team
    
    
    
    
    
    Orochi Chris
    
    
    Sun Killer
    QCF + P
    
    Moon Killer
    UCM + P
    
    Mirror Killer
    QCB + P
    
    Decision Killer
    HCF + P Near Opponent
    
    --Flames of Darkness
    --QCF x 2 + P
    
    --Dark Orochinagi
    --QCB, HCF + P
    
    
    
    
    
    
    
    
    
    
    ----------------
    Orochi Shermie
    
    
    Electric Kiss
    QCF + A or B or C or D
    
    Double Electric Slash
    QCB + P
    
    Electric Blade Kick
    QCB + K
    
    Electric Bash
    UCM + K In Air
    
    --Dark Voltage Fist
    --QCF x 2 + P
    
    --Electric Blast Kick
    --QCB, HCF +K
    
    
    
    
    
    
    
    
    
    
    
    
    ----------------
    Orochi Yashiro
    
    
    Dancing Land
    HCF + K
    
    Broken Land
    QCB + P
    
    Suffering Land
    HCF + P Near Opponent
    
    Dry Land
    HCB, F + P Near Opponent
    
    --Rage of the Land
    --HCF  x 2 + P Near Opponent
    
    --Flip-Around Hell
    --HCB x 2 + P Near Opponent
    
    --Roar of the Land
    --QCF x 2 + P (Hold To Power-Up)
    
    
    
    
    
    
    
    
    
    
    
       
       
       
       
    
    
    ================================
    Real Bout 2 Fatal Fury Team
    
    
    
    
    Terry Bogard
    
    
    Power Wave
    QCF + P
    
    Crack Shoot
    QCB + K
    
    Burn Knuckle
    QCB + P
    
    Rising Tackle
    DHU + P
    
    Fire Kick
    QCF + K
    
    --Power Guyser
    --QCB, BD, F + P
    
    
    
    
    
    
    
    ----------------
    Andy Bogard
    
    
    Quicksilver Elbow
    BD, F  + P
    
    Ku-ha Dan
    HCF + K
    
    Hishou-Ken
    QCB + P
    
    Shouryu-Dan
    UCM + P
    
    --Dan Da Dan
    --QCF x 2 + P Rapid
    
    --Chou Reppa Dan
    --QCB, HCF + P
    
    
    
    
    
    
    
    ----------------
    Joe Higashi
    
    
    Hurricane Uppercut
    HCF + P
    
    Explosion Punches
    P Rapid
    
    Explosion Finisher
    QCF + P
    
    Tiger Kick
    UCM + K
    
    Slash-Kick
    HCF + K
    
    --Screw Uppercut
    --QCF x 2 + P
    
    
    
    
    
    
    
    
    
    
    
    
    
       
       
       
       
    
    
    ================================
    Art Of Fighting 95' Team
    
    Ryo Sakazaki
    Build Upper
    UCM + P
    
    Tiger Projectile
    QCF + P
    
    Aerial Tiger Projectile
    QCF + P in Air
    
    Flying Double Kick
    BD, F + P
    
    Illusion Punch
    F, B, F + P
    
    Dragon Dance
    QCF, HCB + P
    
    Haoh- Shoukou Ken
    F, HCF + P
    
    
    
    
    
    
    
    
    
    
    
    Robert Garcia
    Build Upper
    UCM + P
    
    Dragon Projectile
    QCF + P
    
    Flying Double Kick
    BD, F + P
    
    OverDrive Aerial Kick
    QCB + K in air
    
    Illusion Kick
    F, B, F + K
    
    Dragon Dance
    QCF, HCB + P
    
    Haoh- Shoukou Ken
    F, HCF + P
    
    
    
    
    
    
    
    
    
    
    
    Yuri Sakazaki
    Tiger Projectile
    QCF + P
    
    Raikou-ken
    QCF + K
    
    Sai-ha
    QCB + P
    
    Deadly Slaps
    HCB + K
    
    Super Vertical Uppercut
    QCF x 2 + P
    
    Deadly Stomps
    QCF, HCB + P
    
    Haoh- Shoukou Ken
    F, HCF + P
    
    
    
    
    
    
    
    
    ================================
    ETC.
    
    
    
    
    Kyo 95'
    
    
    Evil Sweeper
    QCF + P
    
    Demon Burner
    UCM + P
    
    Number 75 Kick
    QCF + B x 2 or D x 2
    
    Wheel Twist
    UCMBackwards + K
    
    Lightshine Explosion
    HCB + P
    
    --Orochinagi
    --QCB, HCF  + P
    
    
    
    
    
    
    
    
    
    ----------------
    RB2 Mai
    
    
    Butterfly Fan 
    QCF + P
    
    Dragon's Flame Tail
    QCB + P
    
    Ankle Tackle
    HCF + K
    
    
    Musasabi Attack
    QCB + P in Air or DHU + P
    
    Night Bird
    QCB + K
    
    --Super Ankle Tackle
    --QCB, HCF + K
    
    --Flower Hurricane
    --QCF x 2 + P
    
    
    
    
    
    
    
    
    
    ----------------
    RB2 Billy Kane
    
    
    Stick Jolt
    HCF + P
    
    Stick Finisher
    QCF + P from Stick Jolt
    
    Stick Spin
    A Rapid
    
    Sparrow Killer
    QCB + P
    
    Assault Jump
    UCM + K
    
    --Flaming Stick Spin
    --QCF, HCB + P
    
    --Salamander Stream
    --QCF x 2 + P
    
    
    King Of Fighters 98'
    Copyright SNK Co, 1998
    
    The Perfect Player's Guide Series
    Copyright "The Madman's Cafe", 1998
  • ------------------------------------------------------------------
    --------------------------------------------------------------------
    
             [   T h e  K i n g  O f  F i g h t e r s  ' 9 9   ]
    
                                 Episode 5
    
                          "The Millenium Battle" 
    
     --------------------------------------------------------------------
      ------------------------------------------------------------------
    
                     FAQ -v5.01 REACTIVE FINAL- by Gunsmith
    
    -The last things that you want to know:
     - The Iori striker combos.  Iori's flame must hit the opponent
       as they land from a jump.  
     - Not all the combos work.  Please refer to Serpent Wave's
       combo FAQ.
     - ALL Infinite Bugs are explained here: 
       http://www.geocities.com/TimesSquare/8561/
     - Yes, Jhun is a big fan of Athena.  Calvin said he spotted
       confirmation in the Technical Mook.  This explains all the
       Manga frolics that you have seen.
     - All speech and vs introductions are in a updated form in 
       a seperate "Speech FAQ" available only at www.gamefaqs.com
     - Omake Teams COMPLETE!
     - There are one or two more bugs.  Bulletin Board will 
       advertise development.
     - Is something burning in your heart, that you feel you 
       need to tell the world through this FAQ?.... Email.
    
    -After Feb 1st, there will be no further updates to this FAQ.  
     Anything else of interest will be posted on the Bulletin Board.
     If you want to know a quote translation please email me or 
     post on the bulletin board.
    
    -Within this FAQ, you will find movelists, combos, infinites, bugs,
     story, bio, speech translations, winposes descrip, endings, neo geo
     CD info, and all manner of miscellaneous information on the game.
     This FAQ works as an companion to Kao Megura's FAQ, in which you 
     will find detailed move description (including which moves work 
     in combos in counter mode), movelist translation, dip switch info 
     and more!
     What you won't find in this FAQ is an attempt to copy from other
     FAQs.  This FAQ started on the 30th July and is ongoing.  I don't
     see how another FAQ on KOF'99 can possibly have "found out" their 
     own information as, to put it bluntly, it was here first.  Kao 
     Megura sent me a translation list which I have now removed as
     he has his own faq.  This FAQ is made from my own efforts of 
     researching information and helpful contributions sent to me or
     posted on the Bulletin Board at my homepage.  They get credit.
     We deserve credit.  Don't be fooled by FAQ's which are double-
     spaced in order to look bigger or claim to be working on getting
     info which IS ALREADY HERE.
    
     Beware of cheap imitations.
    
     "Innovate, don't imitate" (C) Hugo Boss 1998, 1999, 2000
    
    Updates-- 
    18th Jan  - I'm back but there isn't much more to add.
                Little corrections here and there... 
                I noticed Neo Geo Website has released quote
                info for the first time!  Taken out most 
                speech where it's just the character shouting
                the name of the move unless it's different
                translation to that of Kao or he never 
                translated it.  If you want to know translations
                of moves that have been in the game since
                KOF '97, simply refer to Kao Megura's '97 Faq.
                There are some differences with my translation,
                though... 
    19th Dec  - Released this version at Gamefaqs since no-one
                is obviously in touch with the minor updates
                at the homepage.  This version still needs some
                tidying up with the new info I got, but I'll
                be away till 10th January... Merry Christmas!
    17th Dec  - Woah, busy bee!  Sat down with Mai-chan and went
                through the soundtrack comparing notes with 
                Kao's KOF 97 Faq.  Mai gave up by the time we
                got to Women Team.  Anyway, we've updated the
                quotes.  Found some quotes I can't match to 
                the game.... hmmm..... well, some got translated
                and some didn't.  Time to call on Kao for some
                discussion.   David, I wan't my jishou back!
                Found another sleeper, oK'?  CPU Guide added. 
                Please read the translation notes.
    15th Dec  - Whoops, can't remember... bits here and there =p
    13th Dec  = Added Ralf and Clark translations!  Removed all move
                descriptions that were still hanging around...
                (Remember to refer to Kao Megura's FAQ for these).
                Reformat.  Neo Geo CD Omake Section added.
                Bye Bye Movelist Translation!
    10th Dec  - Bao sleeper (Misc).  Leona trap (Misc).  Bao 100%.  
                Iori Bug.  Realised Sting was a fake.
     3rd Dec  - Added Winposes all teams apart from Jhun and Edits.  
                Should have some translations ready for next update.
    22nd Nov  - Chang bug.  Bao DX "correction". Andy Bug.  Jhun Bug.
                K' and Whip Dodge info.  Terry most damaging SDM(again!)
                Throw off note.  Beni, Shingo Winposes. Takuma and 
                Athena unblockables.
    16th Nov  = New format.  Kyo 1 combo.  A Jhun combo from pyjaman
                (I have no idea what he's talking about but you can
                 try it).  Added Bao bug.  Corrected Jhun movename.
    13th Nov  - Added Air Cancel Chart from IorI.  Found a bug with 
                Clark!  Added Shortcut.  Added Clark Bug from Johnny.
                Found an Andy combo which I realised is the one I wrote
                down from the video, albeit wrongly.  Whip Taunt. 
                Added Kyo and Real Kyo combos from Simian.  Dodge Attack
                Command Attack follow up note added (thanks again Sim).
                Ryo Counter note.  Another Clark Bug.  Corrected Terry
                most damaging combos.  Whip Striker Note.  Ralf Dodge. 
    10th Nov  - After watching the videos I played around and made up
                some combos- nothing special I might add... heh heh
                Kyo 1.  Benimaru.  Joe corrections.  Chang combos.
                Tested Joe combos and discovered a new one. Ralf
                Striker Notes.  Leona bug corrected.  Bao speech.
                Chang combo and notes.
     9th Nov  - Maxima Bug, Takuma Combo Correction(?) Robert Combo 100% 
                Shingo combo 100%. Leona 100% Ryo infinite. AM and CM
                time limit correction.  The return of the cool Mai
                combo.  Benimaru cool combo.  A few other combos...
                Note some of the cool combos were tested vs Chang.
                Explained K'/Kyo1/Shin Kyo Striker Kasumi "infinite".
                Checked out videos from Actionman's site which
                explained a lot of combos.  (link added).  It looks
                like the author of the Jap KOF99 page hasn't tested
                all the combos he listed.... COOL RALF COMBO!! :)
                Whip speech listing.  Added Kyo 2 note Dwn B, Dwn C.
     6th Nov  - Well this is interesting.  Added some COOL combos.
                By my definition, I'm only adding COOL combos... 
                Terry, K', Yes... King is proving a popular striker..
                updated King vs Ryo intro.  Added all Whip's speech.
                Note that you can't hear it if you're outside Japan...
                Bao speech correction.  China Team intros speech 
                finished.  Kyo vs Iori speech finished.  All 
                translation work for this edition was done by me and 
                Mai. (Osaka dialect is her speciality!) Corrected 
                Athena tactics.  Some Kensou speech added. Finally got
                the K' taunt.  Unfortunately.... eheh.... can't 
                translate it yet *doh*.  Added Whip's fwd A note.
                King infinite vs Ryo correction.  Added Translation
                note.  Sorted out some of Whips' speech.  Finished 
                Kensou's winposes.  Added easy Mai combos.  Shingo
                opening speech correction.  Finished Athena winposes.
                Finished King Winposes.  Added Shortcut.  Bao taunt.
                Maxima Rumour Bug added.  Mary Rumour Bug added.  
                Combos added from a Japanese page I visited 
                (link added): K', Maxima, Joe, Ryo, Takuma, Mary...
                I recommend you REALLY check these combos!  BUT note
                some of them work and some of them seem like they're
                IMPOSSIBLE.... But hey, you could say that about a 
                lot of combos, ne?  
                Added Note to Legend about cancellable move notation.
    5th  Nov  - Happy Halloween and Guy Fawkes Night!  Updated Leona 
                Earring Bomb notes.  Leona bug.  King bug.  K' infinite.
                Ralf bug.  Ryo bug. Another way to defeat Krizalid form
                1. K' bug. Kyo er... bug... lots of insects... yes...
                very creepy edition of the faq eh?
    24th Oct  - Added Terry's best combos.  Removed K's move description
                Please refer to Kao Megura's faq for such information!
                corrected Xiangfei.  Ryo autoguard notes.  Started 
                reformat on opening speeches.  Added Maxima and Kyo's
                winposes.  Corrected Shingo Quote.  Added Notes on
                Leona's Earring Bomb.
    21st Oct  - Ahhh work has to be done.  Motivation returns.
                Added Seiyuus (voice actors).  Added exact Hero Team
                ending (pics at website).  Added all endquotes (pics.
                at website).  Updated Strikers.
    11th Oct  - Added new shortcut.  Corrected Krizalid's movenames.
                Added Whip vs Krizalid translation.  Clark CAN follow 
                [Dwn Dwn + C] with [QCF + A/C]!!! Added Andy's 
                "infinite" XP Added Ryo vs King.  Corrected King 
                Move.
    7th Oct   - Corrected "How to get Kyo and Iori" AGAIN.  Added 
                Krizalid's movenames.  Corrected some colours.
    6th Oct   - Added Mai's enquote and ending.  Clarified Terry and 
                Juhn's striker action + added new Striker combo for 
                Iori.  The Gamest Striker rankings are starting to
                make sense.... Added Andy's enquote and FF intros.
                Added some colours :)
    5th Oct   - Added extra ending texts.  Whip and K have an intro vs 
                Krizalid.  Whip and Leona's endquotes.  Corrected
                How to fight Iori and Kyo and how to use the code. 
                Added some strategies vs Krizalid from MJL.
                Some Strikers do two moves: One at close range and one 
                at far range.
    1st OCT   - Added Whip, Takuma, Kensou infintes.  Shortcut Control 
                Section.  Added a few combos (Iori) . Explained Mai's
                Air Grab.
    20th Sep  - Added some corrections and more endings.
    13th Sep  - Added all new command moves and all vs intros 
                (well, some dialogue still to be added).  Changed mind
                about reformat heh heh.  Name transition in progess.
    7th Sep   - Released but next update will have massive reformat
    3rd Sep   - Returned from trip to Japan.  Got Gamest Graphical Mook
                (scans available at the web-page) and KOF '99 OST CD.
                (mp3s available now).
                Added Roberts New DM, + Shingo CD +Mai's new throw Note.
                Gamest Striker Rankings.  
                You may have noticed I've mentioned infinites but 
                censored them.  I will reveal the infinites at a 
                certain date to be announced.
    11th Aug  - Most command throws added from Kao Megura's kof98 faq.
    10th Aug  - minor update: Added Takuma/Kyo-1's Floor hit moves +
                corrections
    9th August- All moves translated or at least got japanese names 
                apart from Real Kyo and Iori's new moves.
    6th August- Boss Descrip.  More endquotes.  Ending.
    5th August- 3rd release- finished reformat and added new moves and
                Clark VS Ralf Speech, Joe vs Andy etc.
    2nd August- 1st release
    30th July - Still in a mess.  Correcting stuff and adding.
    
    Original Movelist by Charles of PaoPao Cafe
    Pao Pao Cafe Presents . SNK NeoGeo Mook 005
    http://welcome.to/paopaocafe
    Visit for the latest SNK fighting game news!
    
    rewritten by Gunsmith of Wu-Tech Corp.
    I've taken ChaRle5!'s FAQ (with his permission) and replaced the
    keypad("236" etc) notation with joystick notation("QCF" etc.)
    
    What I've added: Extra Bios, more moves, story, endquotes, movenames
    and more technical info.
    
     -------------------------------------------------------------------
    ---------------Only one can surpass K. And that's K'!----------------
     -------------------------------------------------------------------
    
     [----------------------------Contents-----------------------------]
    
    -1. Translation notes
    --2.  Legend
    ---3.  Game System
    ----4.  Prologue Story
    -----5.  Movelist
    ------6.  Secret Characters
    -------7.  Air Cancel Movelist
    --------8.  Rankings
    ---------9.  Versus Intros
    ----------10. Colour Teams
    -----------11. CPU Guide
    ------------11. Boss Info
    -------------12. Story Spoiler and Endings
    --------------13. Neo Geo CD version
    ---------------14. Credits
    
    ====================================================================
     ------------------------------------------------------------------
     [1. T R A N S L A T I O N  N O T E S-----------------------------]
     ------------------------------------------------------------------
    ====================================================================
    
    The format of the faq is now in original Japanese names only. 
    I had started doing translations but I've erased them to give
    way to Kao Megura's FAQ.  Please refer to his FAQ for these.
    This season I've worked predominantly on quotes.  Of course,
    Kao Megura's KOF 97 FAQ gave me cause to double check the 
    translations I found using his research.  Great work, Kao!
    
    Originally, it was just me, Mai-chan and several dictionaries.
    Kao popped up and we discussed the transition of Japanese to
    English.  What you don't realise is that some official English 
    movenames from SNK USA are totally different to the original 
    japanese movename.  This gets confusing.  When we translate,
    we use literal meaning and common sense that's appropriate for
    fighters.  I didn't agree on some things with Kao, but now 
    that he has his own FAQ you can make up your own mind.  In some 
    cases we are both right, even though we give different 
    translations.
    
    Remember that Japanese has many meaning for the same word.  Same
    like other languages if you think about it.  If I write something
    different for the same word, don't worry; it's correct in that
    context -  Different meanings for different situations.  Of course
    there could still be some errors, so email me if you feel 
    perplexed that you're not imitating your favourite character
    correctly... 
    
    Once again, the japanese version has multiple end quotes for each
    character :(
    
    If the character says something when they do a move and it's not
    listed, that means they are shouting the actual name of the move
    which is in the movelist.  If you're not convinced, leave a 
    message on the bulletin board or email me.
    
    ====================================================================
     ------------------------------------------------------------------
     [2. L E G E N D--------------------------------------------------]
     ------------------------------------------------------------------
    ====================================================================
     
                         --Game Control--
    
    In a Neo Geo format,
    The buttons are arranged like thus:
    A B C D
    
    A            = light punch
    B            = light kick
    C            = hard punch
    D            = hard kick
    Start        = Taunt
    
                       --FAQ Terminology--
    
    Q            = Quarter
    H            = Half
    C            = Circle
    F            = Forward
    B            = Back 
    UF           = Up-Forward
    UB           = Up-Back
    Fwd          = Forward
    Bk           = Back
    DP           = Dragon Punch Motion (Fwd, Dwn, Dwn Fwd)
    RPD          = Reverse DP
    
    Special      = generally speaking, a fighting move that takes 
                   energy off opponent even if blocked and requires 
                   a input on the joystick and button.
    
    DM           = Desperation Move.  The last ditch, last resort move!  
                   Summon all your strength for one last try to blow 
                   away the opposition!  Well, that's how it used to 
                   be...  *reminisces Fatal Fury II - sigh*
    
    SDM          = Super Desperation Move
    
    Lag          = Delay Time
    
    Foe          = Your opponent, like P2 or whatever
    
    (A) Move     = Press a button and your character performs a move.
    
    Command Move = Press a button and joystick direction (eg Fwd) and
                   some characters do another move.
    
    Buffer       = Use a movement that doesn't execute a move but 
                   saves the input in preparation for the next.
    
    Juggle       = As an opponent is thrown into the air from a hit,
                   you can hit them again.
    
    Wake up      = As you are getting up from being knocked over.
    
    Hld/Hold/
    Charge       = Keep direction or button held down 
    
    Chain        = Link normal moves and optionally command moves
                   together in a combo.  Eg: Stand C, Fwd A.
    
    CM           = Counter Mode
    
    AM           = Armour Mode
    
    @CR          = Put opponent in corner
    
    @NCR         = Put opponent a pace away from corner 
                   (so striker can hit)
    
    x i          = repeat infintely
    
    ne?          = Japanese for "surely?" or "right?".  I say it all
                   the time and don't even notice.  
    
    ====================================================================
     ------------------------------------------------------------------
     [3. G A M E  S Y S T E M-----------------------------------------]
     ------------------------------------------------------------------
    ====================================================================
    
    (facing right)
    
    Running Dash         : Fwd Fwd
    
    Back Step            : Back Back
    
    Hop                  : Bk-Up or Up or Up-Fwd instantly
    
    Medium Jump          : When running : Bk-Up or Up or Up-Fwd.
                           From standing: Bk Down + Bk-Up or Up 
                           or Up-Fwd.
    
    Jump                 : Hold Bk-Up or Up or Up-Fwd.
    
    Guard Cancel         : when blocking AB or foward/ backward AB
                           (needs 1 power guage stock)
    
    Throw Forward        : When close, Bk/Fwd + C
    
    Throw Backward       : When close, Bk/Fwd + D
    
    Throw off            : At the instant of being thrown, Bk or Fwd +
                           any button.  Note that multihit throws such
                           as Joe's D throw and Bao's C throw cannot 
                           be thrown off.
    
    Heavy Attack         : C+D
    
    Guard Cancel Blow off: when blocking C+D(need 1 power guage stock)
    
    Guard Crush          : In general, block 13 hits in succession and 
                           your guard breaks!  If you can time it, you 
                           can get a free combo!
    
    Tech Roll            : A+B when landing after being hit.  You 
                           cannot Tech Roll some particular moves...
    
    Mid-Air block        : Bk-Up or Bk or Bk-Dwn when performing up 
                           /backward jump
    
    Slide Dodge (+Attack): forward/ backward + A+B 
                           (if fwd + any button to attack)
                           (NOTE: The slide backwards will automatically
                            force you forward again BUT you can stop
                            this with a special move)
    
    Striker System       : B+C
    
    Counter Mode Activate: A+B+C (need 3 power guage stocks)
    
    Armor Mode Activate  : B+C+D (need 3 power guage stocks)
    
                  --System Info: The CM and AM modes--
    
     -Counter Mode:
    
    You need 3 stocks for this.  In this mode, you can do DM/SDM 
    (depending on red energy bar) ad infinitum (Some DMs come out
    quicker than others, these are the ones you can combo with)
    Skilled players will prefer to use this mode in combos, as you can
    combo certain special moves into SDMs;eg:Terry QCF+A into QCFx2+B...
    Counter Mode lasts for approx 18 seconds.
    After that you can't charge stock for about 10 seconds.
    
     -Armor Mode:
    
    You need 3 stocks for this.  In this mode, when you get hit you don't
    get "damaged"- you don't get the animation and recovery time that you
    would normally.  You still lose energy though.  The real bonus is you
    won't suffer any tick damage from blocked specials in this mode.
    Note: You do get pushed back when you get hit so you can't try
    stupid stuff like walking through a fat combo to get in a throw-
    you will lose too much energy to compensate.
    Armour mode lasts for approx. 9 seconds.
    After that you can't charge stock for about 10 seconds.
    
     -Slide Dodge/ Attack:
    
    This is the combined Advanced and Extra Mode of KOF '98.
    If you press A+B + Back, you slide back but then hop forward
    automatically (You cannot Dodge Attack).  You can cancel the 
    hop forward by performing a special move.
    In counter mode you can combo a special move with dodge attack.
    If you press A+B while blocking you will cancel guard and slide
    forward/backward (costs 1 stock)
    In counter mode you can combo a Command attack with dodge attack.
    
     -Striker System:
    
    Press B+C to call out your striker.  You are invincible for the
    second that you call out the striker.
    You will taunt and then the striker appears, so forget about using
    them as part of a combo.  However you can use them as combo starters
    as some will hold the opponent or set up a juggle!  
    
    More on this in each teams section.
    
    Note: Some Strikers do more than one action depending on the 
          opponent's actions...
    
     -DM/SDM:
    
    The return of the red flashing energy! Woohoo!  You need
    1 stock to execute a DM.  Well, if you have 1/7 energy left, when
    you do DM it will be SDM.  Actually this is proving to be quite
    annoying; With 1 stock Terry can do some serious SDM damage if
    he can connect with a Stand C (arguably the easiest combo
    starter in the game)
    
     -Stocks:
    
    Every time you do a special move or block attacks, your bar
    fills up.  Once it is full, it empties and an icon appears
    next to indicate a stock.  You can build up to three.
    However, Stocks DO NOT transfer to the next player.  So you may
    as well use them like crazy if you are about to die.
    
     -Character Selection:
    
    The sequence is now secret to your opponent.  The characters
    are listed according to buttons A B C D respectively.
    Press the buttons in the order you want to play the characters.
    If you want to reveal your character order, hold start while
    selecting characters.
    
     -Color Selection: 
    
    Hit B when selecting characters.  Only two colours available
    this year :(
    
     -Selecting Winpose:
    
    Hold the corresponding button as soon as you've defeated your
    opponent.  This works for Timeout win also.
    
                       --Control Shortcuts--
    
    The shorcut control system still exists in '99.
    
     DP + P/K
     can be executed thus:
     Fwd, (neutral), Dwn-Fwd + P/K
     
     P + QCF + P
     can be executed thus:
     Fwd, Dwn-Fwd + P (hold P), Fwd
     
     P + QCFx2 + P 
     can be executed thus:
     QCF, Down, Down Forward + P (hold P), Fwd
      - The same method applies with HCF combos 
    
     Low B, Low A, QCFx2 + A
     can be exectued thus: 
     Dwn + B, QCF + A, QCF + A
    
     P, QCF HCB + P
     can be executed thus:
     QCF, Down-Forward, Down, Down-Back + P (hold P), Back
    
    Where there is no special move designated for a movement
    EG: HCB will not do anything for Clark
    use it to buffer a combo.
    EG: HCB + P, HCB + P (Clark)
    will execute
    P, HCBx2 + P 
    
    When you hold a button, no special moves can be performed
    and you cannot run.  However, it allows you to buffer moves.
    Eg Clark
    Hold A, HCF + C, (let go A), HCF + D
    will execute: 
     C, HCFx2 + D
    
     HCF etc
     can be executed thus:
     Back, Dwn, Fwd (only good for keyboard users o_O)
     note this doesn't work for QCF.
    
     Low x, x, QCFx2 DM/SDM
     Eg Ryo
     Do Dwn B, QCF + A, QCF + A
    
    In counter mode, motions which overlap DMs are effective.
     Eg Terry:  
     QCF + A, QCF + B will do: Power Wave, High Angle Geyser.
    
    While running, you can charge for a move.
     Eg Leona
     Fwd Fwd, Hold Down Fwd, then press Up + P when you want
     to execute Moonslasher.
    
                         --Illustration--
    
    I've noted that the guy/gal who illustrated the KOF 98 intro (not
    the match end graphics, which were horrible I might add) is now
    fully illustrating all the character potraits in KOF 99...
    which are niiiiice! :)
    
    ====================================================================
     ------------------------------------------------------------------
     [4. P R O L O G U E  S T O R Y-----------------------------------]
     ------------------------------------------------------------------
    ====================================================================
    
    Invitation cards were sent to fighters all over the world.
    A new King of Fighters tournament would be held.
    However, there was no grand media attention like last year
    The fighters wondered who was behind this years organisation?
    There was a new rule in the regulations:  Striker Match!
    Many couldn't conceal their bewilderment at this.  It had
    never been done before...
    Heidern felt suspicious and sends Ralf, to investigate the
    organisation behind the tournament.
    Benimaru is invited to KOF as a member of a special team: his
    team members include two names he had never heard before;
    K' and Maxima.... though Beni is perplexed as he had
    never heard of these names in the grapple field, he boldly
    accepted.
    
    What is the Striker match?
    Is there something hidden in the tournament?
    Various mysteries are conceived, and so the saga continues...
    
    ====================================================================
     ------------------------------------------------------------------
     [5. M O V E L I S T S--------------------------------------------]
     ------------------------------------------------------------------
    ====================================================================
    
    --------------------------------------------------------------------
                             Heroes Team
    --------------------------------------------------------------------
    
    Benimaru received the invitation to the King of Fighters Tournament
    again, as usual.  But he found that two boxes at his team entry are
    already occupied by two new names: K' and Maxima... What's the
    deal about that?
    
    -------------------------------------------------------------------\
    K'-----------------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth  : Unknown
    Fighting Style  : Violence
    Age             : Between 16 and 18
    DOB             : Unknown
    Blood Type      : Unknown
    Height          : 183 cm
    Weight          : 65 kg
    Hobby           : None
    Favorite food   : Beef Jerky
    Best sport      : None (K' isn't good at sports)
    Important thing : None
    Hated thing     : KOF
    Winpose A       : Stands with right hand aflame.  With a grin,
                      he clenches his fist to snuff out the flame.
    Winpose B       : Puts on sunglasses and says "Anta ja 
                      yakubusokudaze"
    Winpose C       : Turns around and spits on the floor, then looks 
                      to the side saying "doitsumo koitsumo" (All you 
                      people, I'll take you on)
    Colour A        : Silver Grey Hair, Black Biker Suit, Red Glove.
    Colour B        : Red Suit, Blond Hair
    Seiyuu          : Yuuki Matsuda
    Endquote        : "Now, the finish.  Get up, fool!"
    
    o-K'--------------------------------------------Movelist-----------o
    
    Spot Pile        : When close, Bk / Fwd + C
    Knee Strike      : When close, Bk / Fwd + D
    One Inch         : Fwd + A
    Knee Assault     : Fwd + B
    Eine Trigger     : QCF + P
                        -Follow with either
                         1. Fwd + B = Second Shoot 
                         2. Fwd + D = Second Shell 
    Crow Bite        : DP + P
                        -C version can follow with Fwd D
    Minute Spike     : QCB + K 
                        -Can do in air
    Blackout         : QCF + K 
    DM: Chain Driver : QCF HCB + P
    DM: Heat Drive   : QCFx2 + P
    
    Striker: "Narrow Spike"
     1. Jumps in C, then does a slide (same animation as teleport).
         You can make the two hits combo if you hit the opponent 
         in between the jump C and the slide.
     2. If they opponent is jumping he'll do Crow Bite.
    
    o-K'--------------------------------------------Speech-------------o      
    [Round Start]
    Takes off sunglasses and says 
    "Ore hitori de, juubun da..." 
    (I'm just one person, but that's enough....)
    
    [Taunt]
    Stands up straight with his thumbs in his pockets, grins and says 
    "Namenjane-zo teme-!"
    
    [QCF + K] 
    "Black out!"
    
    [QCB + K]
    "Shydyaaaa!!"
    
    [Recovery Roll]
    "Yarujya ne ka"
    (Oh you're good eh?)
    
    [QCFx2 + P]
    "Owari ni suruze"
    (I'll finish it)
    
    Unsorted:
    "katazuketeyaruze"
    
    
    o-K'--------------------------------------------Miscellaneous------o
     
     -K's invincibility during his Dodge is instant.  He is only 
      invincible for the first frame of the AB Dodge.  Trying to dodge
      through attacks with more than 1 frame of attack is suicide.
      To dodge fireballs, K' has to dodge at the very last second.
    
     -If you charge K's QCFx2 + C DM or SDM, it's unblockable.
    
     -When K's idle, he goes to sleep too! (but the 'sleeping' 
      animation is not as nice as Bao) He will put his hands on his 
      hips, blinks slower and slower...and then his eyes will be shut.
    
    o-K'--------------------------------------------Interesting Combos-o
    
     -@CR:  Jump D, Stand C (1 hit), Fwd A, QCF+A, Fwd D, DP + C, Fwd D
    
     -@CR:  Jump D, Stand C (1 hit), Fwd A, QCF + A, Fwd D, QCF x 2 + P
    
     -@CR:  King Striker, QCF x 2 + P, QCF A, Fwd B, QCF x 2 + P
    
     -@CR:  Stand C, QCF + A, Fwd D, Walk Fwd into corner, Call 
            Kasumi so she comes in and juggles, QCF A, Fwd D, Call  
            Kasumi etc..
    
     -@NCR: King Striker, QCF x 2 + P SDM, walk back out of the 
            corner, QCFx2 + P SDM.
    
    Untested
     -QCF A, Fwd D, Maxima Striker, QCFx2 + P.
     -@NCR: Striker Robert, QCFx2 + P x3 (!!!)
    
    o-K'--------------------------------------------Bugs---------------o
    
     -High score of B.A. 2718 (bug): from MJL
      + Call your striker
      + Do K's Chain Driver (QCF,HCB+P)
      + Computer striker come out
      + K's Chain Driver hit the opponent
      + Whole system hang there until timeout with sounds of K' still 
        hitting the computer
      + Machine register a few thousand hits
       (want proof? goto arcade machine at Suntec and see high score)
    
     -vs Whip
       She does her dp  + any button move.  When she lands, throw 
       her with K`s b/f C throw,and she bounces high off the screen 
       from the impact. 
    
    o-K'--------------------------------------------Infinites----------o      
    
     -@NCR: Call a striker, eg Andy. QCF A, Fwd D. Repeat QCF A, Fwd D.
            -The thing is, the Trigger must not hit,only the fwd D.
             If you're in counter mode, it's easier. In armor mode, it 
             works too, but the gauge of this mode is shorter (and heck
             why not do the Dodge Attack Infinite instead?).  
    
     -@CR:  Juggle with eg: Andy Striker, AM Mode, Dodge Attack x i.
            -Many characters have this kind of infinite...
    
    -------------------------------------------------------------------\
    Maxima-------------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Maxima is sent by the organisation behind KOF99.  His body
    has been totally integrated with his power suit.
    
    Place of Birth  : Canada
    Fighting Style  : "M type" Grapple Art
    Age             : 29
    DOB             : 2nd March
    Blood Type      : A
    Height          : 204 cm
    Weight          : 204 kg
    Hobby           : Motorcycles
    Favorite food   : Anything Sweet
    Best sport      : Rugby
    Important thing : His sideburns
    Hated thing     : Natto and people who want his opinion
    Winpose A       : Stands straight facing the screen and flicks
                      his left wrist, which emits exhaust.
    Winpose B       : Stands straight facing the screen and crosses 
                      his arms, then sighs.
    Winpose C       : Stands straight facing the screen and a lazer
                      line scans up his body.
    Colour A        : Dark Blue, White and Blue
    Colour B        : Black, Gold and Red
    Seiyuu          : Katsuyuki Konishi
    Endquote        : "I read your moves like the funny papers!"
    
    o-Maxima----------------------------------------Movelist-----------o
    
    Dynamite Drop                    : When close, Bk / Fwd + C
    Choking Vise                     : When close, Bk / Fwd + D
    Mongolian                        : Fwd + A
    M9 Kata Maxima Missile (Shisaku) : Dwn Fwd + C
    M-4 Kata Vapor Cannon            : QCB + P
    System 1: Maxima Scramble        : QCF + A
    Double Bomber                    : QCF + A from System 1
    Bulldog Press                    : QCF + A from System 1
    System 2: Maxima Scramble        : QCF + C
    Skull Crush                      : QCF + C from System 2
    Centoun Press                    : f + K from System 2
    M11 Kata Dangerous Arch          : When close, HCF + K
    Bunker Buster                    : QCF,HCB + P
    Maxima Revenger                  : When close, HCB,HCB + K
    
    Striker : "Maxima Gallows" 
     Grabs opponent anywhere on the screen, even if they are jumping.
    
    o-Maxima----------------------------------------Speech-------------o
    
    [Round Opening]
    Kneels down and scans the opponent while adjusting his wrist saying
    "Yoooku mieruze..." 
    (I can predict your next move....)
    
    [Round start other than 1st up]
    "Ikuzo"
    (Let's go!)
    
    "Choruze"
    
    "Tanze"
    
    "Ikisai bo"
    
    "sasugani yomene-na"
    
    o-Maxima----------------------------------------Miscellaneous------o
    
     -Maxima's normal C and CD moves have autoguard....
    
     -Natto is basically sticky fermented soya beans.  Have you
      ever eaten Mozarella cheese off Pizza?  You know the way
      it drags off when you bite?  Natto is the same way!  
    
    o-Maxima----------------------------------------Interesting Combos-o
    
    -Striker K', Stand C (2hit), Dwn Fwd C, HCF + K, QCF HCB + P SDM
    
    -Crossover Jump C, Terry Striker, Run Fwd, QCF + C, (Geyser Hits)
     Jump D, . QCF + C x2   (possible error in translation)
    
    -Striker Iori, QCF C, Striker Iori, QCB A, HCB x2 + K
    
    -HCBx2 + K SDM, Striker Chang
    
    -@CR: Ralf Striker, QCF A before they get hit, they launch, as they
          are about to hit the floor, QCF + Cx2, Fwd B
    
    -@CR: Ralf Striker, Stand C (2hit), Ralf hits, As they fall Stand C 
         (1hit) Dwn Fwd C, QCB + A cancelled into QCF HCB + A.
    
    -@CR: Striker Iori, QCF + Cx2 hits at same time, Opponent gets hit
          by Iori's puddle as they get up comboed into HCBx2 + K SDM
    
    -CM:  Fwd A, HCBx2 + K
    
    -CM:  Jump D, C, QCB A, HCB x2 + K
    
    o-Maxima----------------------------------------Infinites----------o
    
    -@CR: Dwn A combo with QCF A x infinite or finish with Dwn A, 
          HCBx2 + K... (there is a certain condition, yet to be 
          discovered as to why this does not work all the time...)
    
    o-Maxima----------------------------------------Bugs---------------o
    
     -Maxima doing HCF + K at the same time as opponent's DM (EG: Terry 
      Power Geyser) causing the machine to have a seizure....  Also 
      Maxima's Bunker Buster vs K's Stand C!
    
     -vs Robert:
      Robert do Hold Back + Fwd + P, Maxima runs in and HCF+ K just
      as the fireball leaves his hand.  Maxima gets hit by the fireball
      but still grabs Robert... Robert gets stuck....
    
    -------------------------------------------------------------------\
    Benimaru Nikaido---------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth  : Japan (but he's half American)
    Fighting Style  : Thai Kickboxing
    Age             : 21
    DOB             : 6th June
    Blood Type      : O
    Height          : 180 cm
    Weight          : 70 kg
    Hobby           : Sky cruising by Plane
    Favourite Food  : Pasta with Slices of Raw Fish
    Good Sport      : Clay pigeon shooting and high jump
    Important Thing : Himself
    Hated Thing     : Your own regret, Otaku
    Winpose A       : Turns around and point out at the audience
                      and says "Thank you!"
    Winpose B       : He stands up straight, with hands on hips and 
                      says "Understand"?
    Winpose C       : He gathers in lightning while doubling over
                      like his new '98 pose but says nothing.
    Colour A        : Black Top, White Jeans
    Colour B        : Orange Hair, Grey Jeans
    Seiyuu          : Monster Maetsuka
    Endquote        : "Watch me now.  A flower's life's brief."
    
    o-----------------------------------------------Movelist-----------o
    
    Catch and Shoot       : Bk / Fwd + C when close
    Front Suplex          : Bk / Fwd + D when close
    Spinning Knee Drop    : In air, any dir. but Up + C / D
    Jackknife Kick        : Fwd + B
    Flying Drill          : In Air, dwn + D
    Raijin Ken            : QCF +P 
                            -can do in air
    Iai Geri              : QCF + K
                            -Follow with
                             Handou San Dan Geri: Dwn Up + K
    Shinku Katategoma     : QCB + P 
    DM: Raikoken          : QCFx2 + P
    DM: Gen'ei Hurricane  : QCFx2 + K
    Striker               : Elec-trigger (grabs and electrifies
                            opponent)
    
    o-Benimaru--------------------------------------Speech-------------o
    
    [Round Start]
    "Hajimeoka." 
    (Let's Start.)
    
    [Taunt]
    "Yare Yare." 
    (Try harder.) or (Oh well...)
    
    -Unsorted
    
    "Kakugo wa deki takana?" 
    (Are you ready to do or die?)
    
    "Jo, yarou ka?" 
    (Are you ready?)
    
    "Kimatta na."
    (I did it, no?)
    
    o-Benimaru--------------------------------------Miscellaneous------o
    
    If you didn't already know, "Otaku" is a japanese animation
    hardcore fan.
    
    From Silver Khosla: "The majority of Benimaru's moves are based on 
    an old Tatsunoko character (which has recently been "updated") 
    named Hurricane Polymar. He's a type of "karate-man" that just beats
    on people and wears a costume (in traditional Tatsunoko style) 
    similar to Gatchaman a.k.a G-Force.  Hissatsu! Shinkuu Katate 
    Gomaaaaaaaaaaaaaaaa!"
    
    o-Benimaru--------------------------------------Interesting Combos-o
    
    Cool.Combos.
    
    Tested vs Chang
     -NCR: CM: Call Robert, Stand D, QCF + A, They launch,
               Hop Dwn + B, QCF + C, QCFx2 + C
    
     -An easier version: NCR+CM: Call Robert, A+B, (Behind Chang)
      QCF + A, (Chang flies to corner), QCF C, QCFx2 C
    
    o-Benimaru--------------------------------------Infinites----------o
    o-Benimaru--------------------------------------Bugs---------------o
    
    -------------------------------------------------------------------\
    Shingo Yabuki------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth  : Japan
    Fighting Style  : (self-claimed) handed down Kusanagi Style
    Age             : 17
    DOB             : 8th April
    Blood Type      : O
    Height          : 179 cm
    Weight          : 69 kg
    Good Sport      : Swimming and Water Polo
    Hobby           : Exploration
    Favourite Food  : Refrigerated Udon (Noodle) and Sardines
    Important Thing : Life, Girlfriend, Student Pocketbook and Gloves
                      given to him by Kyo Kusanagi
    Hated Thing     : Milk
    Winpose A       : Gets out his notebook saying "Eh hito memo memo.. 
                      okay...." (This guy... note note... ok)
    Winpose B       : Stands with arms and legs outstretched saying
                      "Yoshi!" (Alright!), then turns around and 
                      looks at his fist saying "Yarimashita yo, 
                      Kusanagi-san!" (I've really done it, Mr. 
                      Kusanagi!)
    Winpose C       : Holds a fist up high and says "Ore no, Kachi da!"
                      (This is my victory!)
    Colour A        : Blue
    Colour B        : Brown
    Seiyuu          : Takehito Koyasu
    Endquote        : "I just get tougher!  Kyo, I'm coming for you!"
    
    o-Shingo----------------------------------------Movelist-----------o
    
    Hachi Tetsu                                : Bk / fwd + C (close)
    Issetsu Seoi Nage Fukanzen                 : Bk / fwd + D (close)
    Ge Shiki: Goufu Kakkodake                  : Fwd + B
    100 Shiki: Oniyaki Mikansei                : DP + P
    104 Shiki: Aragami Mikansei                : QCF + A
    105 Shiki: Dokugami Mikansei               : QCF+ C
    101 Shiki: Oboro Guruma Mikansei           : RDP + K
    202 Shiki: Kototsuki Mikansei              : HCB + K
    Shingo Kick                                : QCF + K
    Shingo Kinsei Ore Shiki: Nie Togi          : DP + K (when close)
    DM: Burning Shingo                         : QCB HCF + P
    DM: Ge Shiki: Kake Hourin                  : QCFx2 + P
    
    Striker: runs in and tries to grab opponent's legs (Blockable)
             but 2 hits if succesful.  This is probably the only
             way you will get to connect K's QCF HCB + P S/DM as
             a "combo"...
    
    o-Shingo---------------------------------------Speech--------------o
    
    [Round Opening]
    Shingo appears in his tracksuit top doing some squatting leg 
    stretches saying "O-ichi ni san shi" (1,2,3,4,) He then gets up 
    and takes off his top saying "Shingo, ichiban te ikkima~su!" 
    (Shingo, first up, here I come!)
    
    [Taunt]
    "Naguutaneanta oyanimo naguraretakotonainoni!" 
    (You hit me! My parents never hit me!)
    
    "Waza doko iita no, ne?"
    (Where are my moves?)
    
    [Striker]
    "Yacchatte Kudasai!" 
    (Lit: Go Go GO! Get him please!)
    
    [Dodge]
    "Sugoi abunai!" 
    (Very dangerous!)
    
    "Nankakita" 
    (Something coming!)
    
    "Kusanagi-saaaan!"
    
    "Nankatsushita!"
    
    [Round Start]
    "Kotoshiwa edit jyanaize Shingo!"
    
    "Ite" 
    (painful)
    
    "Totsugeki-!"
    (Charge!)
    
    o-Shingo----------------------------------------Miscellaneous------o
    
        -Lost his counter!!! ARGH! AND DP + D doesn't always connect
         on crouching opponents!  His Jump CD hits twice on counter.
         202 Shiki: Kototsuki Mikansei -This is his "new" move.  
         He rushes forward like Kyo's HCB + K but when he lifts 
         them up he does Kyo's Jump Dwn C to knock them down.
    
    o-Shingo----------------------------------------Interesting Combos-o
    
     -@CR: Iori Striker,QCFx2+P, Iori Striker, QCFx2+P, Iori Striker, 
           RDP+K.  
    
    Tested vs Kasumi
     -Opponent Jumping, Corner, Red Life:  Iori Striker + QCF x2 SDM
      hit at same time, QCB + B, QCF x2 + SDM, QCB + D (100%)
    
    o-Shingo----------------------------------------Infinites----------o
    o-Shingo----------------------------------------Bugs---------------o
    
    
    --------------------------------------------------------------------
                            Fatal Fury Team
    --------------------------------------------------------------------
    
    When Terry received the Invitation he found Joe.  They were both
    surprised about that 4-members team up regulation this year and
    they were worrying about that when suddenly a idea came into their
    minds...
    -------------------------------------------------------------------\
    Terry Bogard-------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : America
    Fighting Style : Jeff style + Street Fighting
    Age            : 24
    DOB            : 15th March
    Blood Type     : O
    Height         : 182 cm
    Weight         : 82 kg
    Hobby          : Video Games and Trolling
    Best sport     : Basketball
    Favourite Food : Junk Food
    Important Thing: Jeff Bogard's Gloves
    Hated Thing    : Slugs
    Winpose A      : Throws off cap "Okay!"
    Winpose B      : Tips cap "Good Luck!"
    Winpose C      : Stands with fist upraised.  Monkey comes out
                     and jumps up and down on his shoulder.  After
                     three jumps, Terry pats the monkey.  
    Colour A       : Red, White and Blue
    Colour B       : Blue and White
    Seiyuu         : Satoshi Hashimoto
    Enquote        : "That's what makes a legend!"
    Enquote (jap)  : "Spare me the sour grapes!"
                     "Stay Cool!"
                     "Stop moping!  Give me a smile!"
    
    o-Terry-----------------------------------------Movelist-----------o
    Grasping Upper          : Bk / Fwd + C when close
    Buster Throw            : Bk / Fwd + D when close
    Hammer Punch            : Fwd + A (overhead)
    Rising Upper            : Dwn-Fwd + C
    Burn Kunckle            : QCB + P
    Power Wave              : QCF + A
    Round Wave              : QCF + C (Hits low)
    Rising Tackle           : Hold Down 1 sec then Up + P
    Crack Shoot             : QCB + K
    Power Charge            : HCF + K
    Power Dunk              : DP + K during Power Charge
    Power Drive             : DP + P
    Power Shoot             : DP + K
    DM: Power Geyser        : QCB,Dwn-Back, Fwd + P
                              note: I can do it by QCB, Fwd + P
    DM: High Angle Geyser   : QCFx2 + K
    Striker                 : If close: High Angle Geyser (instant)
                              If not: "Dunk Geyser" (Power Geyser)
    
    o-Terry-----------------------------------------Speech-------------o
    
    [Round Start]
    Does two punches.
    
    [Round Entry]
    Does some shuffling then does Dodge Attack saying "Ha!"
    
    When possible, Terry shouts the name of his moves when
    executing them.
    
    [QCFx2 + K]
    "Overheat Geyser!" (but see Misc. Section)
    
    o-Terry-----------------------------------------Miscellaneous------o
    
    -Trolling is a form of fishing in which you trail the line behind a 
     slow-moving boat.  It's very popular for catching large, 
     ocean-going fish like marlin, wahoo, and tuna...
      (from Asako Hisamatsu)
    
    -Shortcut Power Geyser??: HCFx2 + P  (It's weird...)
    
    -The monkey has appeared in various episodes of Terry's stage in 
     the Fatal Fury and KOF series inc FF3, KOF 95... I don't want to 
     hear any jokes about spanking the monkey.  He pats the monkey,
     nothing more...
    
    -High Angle Geyser/Hawaii Angle Geyser: The latter is the official
     english name for the move.  What Terry actually says is debatable.
     I've checked the soundtrack and it still sounds like 
     "Oh my Shit...Geyser!!!" but this may be a joke started by Gamest
     magazine in '97.
    
    o-Terry-----------------------------------------Interesting Combos-o
    
    Most Damaging Standing non DM Combo:
    Stand C (2 hit), Dwn-Fwd C, HCF + D, DP + D
    Most Damaging Standing DM Combo:
    Stand D (1 hit), Fwd A, QCFx2 + D
    Most Damaging Standing SDM Combo:
    Stand D (1 hit), Dwn Fwd C, QCFx2 + D
    
    Note with the SDM-- does 70% damage.  But if your opponent is in
    the corner, they won't take all hits.
    
    Cool.Combos.
     -Call King Striker.  QCB + B, QCB + B, Power Geyser SDM
    
    o-Terry-----------------------------------------Infinites----------o
    o-Terry-----------------------------------------Bugs---------------o
    
    -------------------------------------------------------------------\
    Andy Bogard--------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth  : America
    Fighting Style  : Kopoken
    Age             : 23
    DOB             : 16th August
    Blood Type      : A
    Height          : 172 cm
    Weight          : 67 kg
    Hobby           : Shugyou (Training)
    Favourite Food  : Natto Spaghetti
    Important Thing : Photo of him and Hanzo Shiranui
    Hated Thing     : Dogs
    Winpose A       : Crosses his hands and brings them down to his 
                      hips saying "Yoshi!" (All right!)
    Winpose B       : Turns around with hair blowing in the wind.
    Winpose C       : Halfway squats in a martial arts pose and 
                      breathes heavily.
    Colour A        : White
    Colour B        : Dark Green
    Seiyuu          : Keiichi Nanba
    Endquote        : "On the whole, you're tough, but I transcend
                       tough!"
    
    o-Andy------------------------------------------Movelist-----------o
    
    Gourin Kai         : Bk / Fwd + C when close
    Kakaekomi Nage     : Bk / Fwd + D when close
    Jou Agito          : Fwd + B
    Age Omote          : Dwn Fwd + A
    Hi Sho Ken         : QCB + A
    Geki Hi Sho Ken    : QCB + C
    Sho Ryu Dan        : DP + P
    Zan Ei Ken         : Dwn-Back then Fwd + P
                         -Follow with Fwd + P
    Ha Sui Shou        : (near foe) HCF + P
    Ku Ha Dan          : HCF + K
    Gen'ei Shiranui    : (in air) QCF + K
                         -Follow with
                           Shimo Agito: P (sweep) (new kick)
                           Uwa Agito: K (overhead) (new kick)
    DM: Chou Reppo Dan : QCB HCF + K
    DM: Ryushi Ken     : QCB HCF + P
    Striker            : "Shippuu Zan'ei Ken" 
    
    o-Andy------------------------------------------Speech-------------o
     
    [Round Start]
    Holds back his hair and motions a "C'mon" with his hand saying 
    "Humph!".
    
    o-Andy------------------------------------------Miscellaneous------o
    
    Kao - I always saw "Koppou" translated as "bone breaking", but it
        actually means "knack" or "understanding".  Since Andy learned
        Shiranui ninjitsu from Hanzou, I suppose it means that he has
        learned the ninja arts, or else basic ninja techniques.
    
     -Andy can cancel his CD counter like Clark.  If you get a 
      Counter Message, you can combo with Dwn Fwd A....
    
     -Andy has a long standing animation.  He'll stop his fighting 
      stance and peer forward through his hands...
    
    o-Andy------------------------------------------Interesting Combos-o
    
     -@CR: Jump D, C, HCF + C, as they fall Dwn Fwd A (1 hit) 
           cancelled into QCB HCF + K SDM.
    
     -@CR: Jump D, C (1hit), HCF + C, Walk Fwd, Call Mai striker,
           DP + C.
    
     -@NCR:CM: Call Robert, Dwn C, Dwn-Bk Fwd + A, QCB + C, QCB HCF + C.
    
    o-Andy------------------------------------------Infinites----------o
    
     -vs Xiangfei, corner.  HCF + P, Xiangfei does recovery roll.  
      You can combo.  So anything + HCF + P and repeat.  
    
    o-Andy------------------------------------------Bugs---------------o
     
     -vs Real Kyo:  You'll need 2 players to test this out.
      Do an early jump D to hit Kyo on the top of the head (Kyo does 
      not block).  Because of the early hit, Kyo has time to recover
      and hit back.  Kyo does Dwn B x i (which goes right through Andy)
      useless really, but hey, it's a bug.
      
    
    -------------------------------------------------------------------\
    Joe Higashi--------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : Japan
    Fighting Style : Muetai Kickboxing
    Age            : 23
    DOB            : 29th March
    Blood Type     : AB
    Height         : 180 cm
    Weight         : 71 kg
    Hobby          : Fighting
    Favourite Food : Fried Wani (Alligator)
    Important Thing: His Hachimaki (headband)
    Best Sport     : Any kind of fighting
    Hated Thing    : Dressing up formally
    Winpose A      : Gets down on his knees and screams "Yosha!!!"
                     (I did it!)
    Winpose B      : Turns around and point at you on the floor and
                     says ""
    Winpose C      : Jumps into the air and says "Yosha!" then falls
                     down on his butt (his old background "Oh my God,
                     my team member lost!" animation) and starts
                     laughing.
    Colour A       : Red Shorts
    Colour B       : Blue Shorts
    Seiyuu         : Nobuyuki Hiyama
    Endquote       : (With mic. in hand) "You bring a song to mind.
                      Heard of 'The Loser Blues?'"
    
    o-Joe-------------------------------------------Movelist-----------o
    
    Hiza Jigoku                          : Bk / Fwd + C when close
    Leg Throw                            : Bk / Fwd + D when close
    Low Kick                             : Fwd + B
    Sliding                              : Dwn Fwd + B
    Hurricane Upper                      : HCF + P
    Tiger Kick                           : DP + K
    Slash Kick                           : HCF + K
    Ougon no Kakato                      : QCB + K
    Bakuretsu Ken                        : P repeatedly
                                           -Follow with
                                              QCF + A (overhead)
                                           or QCF + C (knockdown kick)
    DM: Screw Upper                      : QCFx2 + P
    DM: Bakuretsu Hurricane Tiger Kakato : QCF HCB + P
    DM: Shijou Saikyou no Low Kick       : QCFx2 + K
    
    Striker : "Ora Ora Bakuretsu Ken".
     If he connects, he'll end with an jumping uppercut and then 
     "moon" taunt!! ^_^
    
    o-Joe-------------------------------------------Speech-------------o
    
    [Taunt]
    Lifts one knee and rolls his right elbow saying 
    "Ohra Ohra!"
    (Well?)
    
    DURING SCREW UPPER  (SDM)
    "Ototoi Kieyare"
    (Take this!)  
    
    Win pose 
    Points at you on the floor.
    "Mou ikkai yattemiruka~?" 
    (Want to try once more?)
    
    o-Joe-------------------------------------------Miscellaneous------o
    
    -Has new Close D, Low C (now hits high but not
     an overhead) and all of his jump attacks
     except Jump A have new animation.
     His Jump B aims downward now, and is now much more
     useful for jump-ins (thank god). His Jump C has
     incredible downward range, and is good for beating
     down on crouching opponents. 
    
    o-Joe-------------------------------------------Interesting Combos-o
    
     -Stand C, Fwd B, QCF HCB + P
     -@NCR: King Striker, QCB + B x2, DP + K
     -@CR: QCF x2 + K (Counter), A Rapid
     -@NCR: King Striker, QCF x2 + P, QCF x2 + K
     -@NCR: Robert Striker, C, Fwd B, HCF + A, QCFx2 + K
     -vs Chang, CR: C, Fwd B, A rapid, HCF + C, A
    
    Unconfirmed
     -Stand C, Fwd B, A Rapid, QCF A, DP + K
     -Ralf Striker, DP + K, (Ralf hits), QCF x2 + K
    
    o-Joe-------------------------------------------Infinites----------o
    o-Joe-------------------------------------------Bugs---------------o
    
    -------------------------------------------------------------------\
    Mai Shiranui-------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : Japan
    Fighting Style : Shiranui-ryu Ninjitsu
    Age            : 21
    DOB            : 1st January
    Blood Type     : B
    Height         : 165 cm
    Weight         : 46 kg
    B87 W54 H90
    Best sport     : Badminton
    Hobby          : Cooking Bento box (lunch boxes)
    Favourite Food : Ozouni- (New Year's dish) Rice Cakes boiled with
                     vegetables
    Important Thing: Her Grandmother's kanzashi (ornamental hairpin)
    Hated Thing    : Spider
    Winpose A      : Tosses a fan into the air and catches it saying
                     "Nippon Ichi!" (I'm Japan's No.1!)
    Winpose B      : Holds a fan up to the air then brings it down
                     waving some confetti saying "Nippon Ichi!" 
                     (I'm Japan's No.1!)
    Winpose C      : Brings out a parasol and stands behind it saying
                     "Nippon Ichi!" (I'm Japan's No.1!)
    Colour A       : Red
    Colour B       : Purple
    Seiyuu         : Akoya Sogi
    Endquote       : "Were you too easy, you ask?  You were too weak
                      to be easy!"
    
    o-Mai-------------------------------------------Movelist-----------o
    Shiranui Gourin                 : Bk / Fwd + C when close
    Fuusha Kuzushi                  : Bk / Fwd + D when close
    Yume Zakura                     : In air, any dir. but up + C / D
    Benitsuru no Mai                : Dwn-Fwd + B
    Tsubakuro no Mai                : Fwd + B (when close)(overhead)
    Daiwa Fuusha Otoshi             : In air, Dwn + A
    Yurazaume                       : In air, Dwn + P (move possible)
                                     - Mai tries to "sit" on you
    Ukiha                           : In air, Dwn + K (move possible)
                                     - Mai comes down with her knee
                                       The two new moves are good for
                                       crossing up...
    Kachou Sen                      : QCF + P
    Ryuu Enbu                       : QCB + P
    Musasabi no Mai (Kuuchuu)       : in air QCB + P
    Musasabi no Mai (Chijou)        : Hold Down 1 sec then Up + P
                                     -follow with: Dwn + P
                                     -or Dwn + K
                                     -or QCB + K (Toki Tsubute)
    Hissatsu Shinobi Bachi          : HCF + K
    Koyasen Tori                    : QCB + K
    DM: Chou Hissatsu Shinobi Bachi : QCB HCF + K
    DM: Hou'ou no Mai               : QCBx2 + P
    DM: Mizutori no Mai             : QCFx2 + P
    
    Striker                         : Close: "Sakura Fubuki"
                                      Far  : Taunt (can be hit)
    
    o-Mai-------------------------------------------Speech-------------o
    [Round Start]
    "Kakatte rasshai!" 
    (Come at me!)
    
    "Hitotsu!  Futatsu!  Mittsu!"
    (One (fan)!  Two (fans)!  Three (fans)!)
    
    "Shiranui kugen Ougi!"
    (Shiranui style secret technique!)
    
    "Fuusakabushi" 
    
    "Yumetekura!"
    
    "Hora, ganbatte!"
    (hey now, don't give up!)
    
    "Nippon ichi!"
    (Japan's no 1!)
    
    o-Mai-------------------------------------------Miscellaneous------o
    
    -'kanzashi'is that little U-shaped thing Mai wears in her hair.
    
    -Toki Tsubute AKA Shermie Homage.  This is an air grab.  The 
     opponent must be in the air for it to work.  When it does
     work, Mai's hair suddenly covers her eyes - and I know why.
     This move is possibly the most erotic happiness throw I have
     ever seen.  Sorry, but that IS Shermie doing that move, not
     Mai.  Mai grabs the opponent's head, rams it to her crotch...
     I've watched it frame by frame using the pause button :)
    
    o-Mai-------------------------------------------Interesting Combos-o
    
    Easy Combos:
    
    Low/Stand C, Dwn Fwd B, QCB + B, QCB + A.
    Low/Stand C, Dwn Fwd B, QCB HCF + P
    
    Cool.Combos.
     -NCR + CM: Call Robert, Stand C, Dwn Fwd B, QCB + A, they launch
      QCBx2 + P, Before they hit the ground do QCB+A cancelled into
      QCB HCF + K (90% damage)
    
    o-Mai-------------------------------------------Infinites----------o
    
    o-Mai-------------------------------------------Bugs---------------o
    
    She has one.  Kind of like last years.  That's all I know right
    now.
    
    --------------------------------------------------------------------
                           Art of Fighting Team
    --------------------------------------------------------------------
    
    Takuma felt glad when he recieved the invitation to KOF99. As usual,
    he assigned Ryo, Robert and Yuri to enter, but they found that this
    time Takuma will accompany them...
    
    (editors note: So much for him retiring... BRING BACK SAISYU!!!)
    
    -------------------------------------------------------------------\
    Ryo Sakazaki-------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : Japan
    Fighting Style : Kyokugenryu Karate
    Age            : 24
    DOB            : 2nd August
    Blood Type     : O
    Height         : 179 cm
    Weight         : 75 kg
    Hobby          : Sunday Carpentry
    Best sport     : Sumo Wrestling
    Favourite Food : Mochi (Rice Cake) and Natto
    Important Thing: Restored Motorcycle (perhaps the one from AOF 1?) 
                     and his horse, Maki Tatsu
    Hated Thing    : Bugs with many legs
    Winpose A      : Adjusts his suit with a grin then crosses his arms
                     and brings them down forcefully saying "Osu!"
    Winpose B      : Brings his hands to his sides in a karate pose and
                     breathes and looks to the side.
    Winpose C      : Does two punches, a kick, and then poses saying 
                     "Osu!"
    Colour A       : Orange
    Colour B       : Red
    Seiyuu         : Masaki Usui
    Endquote       : "Did Kyokugen Karate, will you?!  Now savor the 
                      pain it brings."
    
    o-Ryo-------------------------------------------Movelist-----------o
    
    Tani Otoshi           : Bk / Fwd + C when close
    Tomoe Nage            : Bk / Fwd + D when close
    Kouryuu Gokya Geri    : Bk / Fwd + A
    Ryuuhan Shuu          : Bk / Fwd + B (autoguard)
    Nidan Sokutou Geri    : Dwn-Fwd + B (autoguard)
    Ko Ou Ken             : QCF + P
    Ko Hou                : DP + P
    Hi En Senpuu Kyaku    : HCB + K
    Zan Retsu Ken         : Fwd Bk Fwd + P (autoguard)
    Ko Hou Senpuu Ken     : QCB + P (autoguard)
    Rai Jin Setsu         : QCF + K
    DM: Haou Shou Ko Ken  : Fwd, HCF + P
    DM: Ryu Ko Ranbu      : QCF HCB + P
    DM: Tenchi Haou Ken   : QCFx2 + P
    
    Striker : Mid-air Ko Ou Ken.  
     You can hit opponents on the floor with this AND then you can
     normal/special throw them.
    
    o-Ryo-------------------------------------------Speech-------------o
    
    [Round Start]
    "Osu!"
    (Lit: When a fighter is ready to do or has occomplished something)
    
    [Taunt]
    "Ohra Ohra!"
    (Well Well!)
    
    [QCFx2 + P]
    "Ichigeki Hissatsu!"
    (One-hit deadly finish!)
    
    "Kusouuuuu"
    (Damn)
    
    o-Ryo-------------------------------------------Miscellaneous------o
    
     -Standing B abusers can forget about it this year!  That's
      right: Ryo's stand B is no longer the best poke in the game.
      It's changed to a laggy poke.  
    
     -Fwd A, A can still combo...
    
     -QCFx2 DM as a counter takes 50% damage.  On SDM it takes
      like... Galactica Phantom proportions....!
    
     -Ryo's Fwd B is used with its autoguard properties to scare
      opponents.  After chaining it, either throw or DP the opponent.
      It also nullifies projectiles.
    
    o-Ryo-------------------------------------------Interesting Combos-o
    
     -Ryo can AB Dodge Attack + Stand A and combo.
    
     -@CR: Opponent Jumping: Striker Iori, Fwd Bk Fwd + P x3
           (The opponent has to hit the puddle first)
    
    o-Ryo-------------------------------------------Infinites----------o
    
     -@CR: Call Any Striker that launches opponent for juggle eg 
           King or Ralf, AM Mode, Dodge Attack x i
    
    o-Ryo-------------------------------------------Bugs---------------o
    
    -------------------------------------------------------------------\
    Robert Garcia------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : Italy
    Fighting Style : Kyokugenryu Karate
    Age            : 24
    DOB            : 25th December
    Blood Type     : AB
    Height         : 180 cm
    Weight         : 85 kg
    Hobby          : Collecting Cars
    Favourite food : Yakisoba, sushi
    Best sport     : Motor Sports
    Important Thing: Collection of Cars
    Hated Thing    : Rakkyou
    Winpose A      : Does a kick then stance, grinning.
    Winpose B      : Flips a coin and catches it.
    Winpose C      : Turns around and gives the thumnbs up saying 
                     "Dou-ya!" (How's that!)
    Colour A       : White Black and Brown
    Colour B       : Black Red and Brown
    Seiyuu         : Mantarou Koichi
    Enquote        : "If everyone loves a winner, I'm freakin
                      irresistable!"
    
    o-Robert----------------------------------------Movelist-----------o
    Nidan Sokutou Geri           : Dwn Fwd + B
                                   -Robert's version of Kyo's 
                                    Dwn Fwd D.  2 hits.
    Ryuutobi Kyaku               : Bk / Fwd + C when close
    Kubi Kiri Nage               : Bk / Fwd + D when close
    Ryuu Han Shuu                : Bk/Fwd + B
    Kou-ryuu Gokyageri           : Bk/Fwd + A
    Ryu Geki Ken                 : Hold Bk 1 sec then Fwd + P
    Su Jin Ren Bu Kyaku          : Hold Down 1 sec then Up + P
    Hi En Senpuu Kyaku           : Hold Bk 1 sec then Fwd K
    Hi En Ryu Jin Kyaku          : in air Dwn K
    Ryu Zan Chen                 : Hold Down 1 sec then Up K
    DM: Haou Shou Ko Ken         : Fwd, HCF + P
    DM: Ryu Ko Ranbu             : QCF HCB + P
    DM: Muei Senpuu Juudan Kyaku : QCB HCF + K
    Striker                      : perform Ryu Ko Ranbu
    
    o-Robert----------------------------------------Speech-------------o
    
    [Round Start]
    "Hona.. Ikimase!" 
    ("Well then, let's go!)
    
    "Donai shitan ya?"
    "What's wrong? What happened?"
    
    o-Robert----------------------------------------Miscellaneous------o
    
    -I ate Rakkyou while in Japan.  It's a bitter food.  Not bad..
     
    -Robert as a Striker is popular at the moment as you can join 
     in and combo with him.  If they block him you can cross up....
    
    o-Robert----------------------------------------Interesting Combos-o
    
     -NCR : Call King, Fwd HCF+P SDM (about 2/3 hits connect),
            walk Fwd, QCB HCF+K.
    
     -@CR: Fwd A, Low A, Hold Dwn + Up + P, Hold Dwn + Up + K
    
    o-Robert----------------------------------------Infinites----------o
    o-Robert----------------------------------------Bugs---------------o
                            
    -------------------------------------------------------------------\
    Yuri Sakazaki------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : Japan
    Fighting Style : Kyokugenryu Karate
    Age            : 20
    DOB            : 7th December
    Blood Type     : A
    Height         : 168 cm
    Weight         : 54 kg
    B82 W58 H86
    Hobby          : Karoake
    Best Sport     : Softball
    Favourite Food : Sweet Curry with homemade Pickled Umeboshi (plums)
    Important thing: Friends, her late mother's pearl earrings
    Hated Thing    : Octopus, people who like Octopus, indecisive men
    Winpose A      : Adjusts her karate suit then looks up and stands
                     with thumbs saying "Chou yoyutchi!" 
                     (Super Easy Win!)
    Winpose B      : Does two punches, a kick and then stances saying
                     "Un!"
    Winpose C      : Does Ryo's Dwn Fwd B, then lifts fist in the air
                     standing on one foot saying "Ya-ii!" (Great!)
    Colour A       : Blue tights, White top
    Colour B       : Brown, White top, Orange Trainers (UGLIEEEE!).
    Seiyuu         : Kaori Horie
    Endquote       : "Skill over power, spirit over skill!  The 
                      secret to victory!"
    
    o-Yuri------------------------------------------Movelist-----------o
    
    Oni Harite             : Bk / Fwd + C when close
    Silent Nage            : Bk / Fwd + D when close
    Tsubame Otoshi         : In air, any dir. but u + C / D
    Senkai Kyaku           : Fwd + B,B (not an overhead.... why?)
    Butt Smash             : Fwd + A (overhead)
    Ko Ou Ken              : QCF + P
                             -hold and it will become Haou Shou Ko Ken
    Rai On Ken             : QCF + K
    Hyakuretsu Binta       : HCB, Fwd + K
    Yuri Chou Mawashi Geri : QCB + K
    Yuri Chou Upper        : DP + P
                             -C version can follow with Yuri Double
                              Chou Upper :DP + C
    Hien Shippuu Ken       : QCB + P
                             -Now has autoguard + Chargable -not
                              unblockable but if you go near her
                              you will be sucked in and suffer
                              multiple hits!
    Hyakuretsu Binta       : HCB + K
    DM: Hien Hou'ou Kyaku  : QCF HCB + K
    DM: Shin. Chou Upper   : QCFx2 + P
    DM: Hi En Upper        : QCFx2 + K
    Striker                : Close: Shin Chou Upper
                             Far:   Taunt (can be hit)
    
    o-Yuri------------------------------------------Speech-------------o
    
    [Round Start]
    "Babbito yattsukechau zo!" 
    (I will defeat you quickly!)
    
    o-Yuri------------------------------------------Miscellaneous------o
    
    Misc: In AOF 1, Mrs Sakazaki's name was Ronnet.
    
    The ultimate Capcom Parody: This Year, Yuri has Sakura's overhead
    kick, her HCB + K now parodies Ryu/Ken rather than Sakura and now
    she has both Ken and Ryu's Dragon Punch DMs.
    
    o-Yuri------------------------------------------Interesting Combos-o
    o-Yuri------------------------------------------Infinites----------o
    o-Yuri------------------------------------------Bugs---------------o
    
    -------------------------------------------------------------------\
    Takuma Sakazaki----------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : Japan
    Fighting Style : Kyokugenryu Karate
    Age            : 50
    DOB            : 4th February
    Blood Type     : O
    Height         : 180 cm
    Weight         : 88 kg
    Hobby          : Soba Strike
    Good Sport     : General Grappling
    Favourite Food : Washed (cooked) white rice and Miso Soup
    Important Thing: His two children, his pupil and Kyokugenryu!
    Hated Thing    : Snakes
    Winpose A      : Faces screen and does some martial arts practice
                     ending in a Haoh Shi Kou Ken pose then crosses 
                     hands and looks at the floor.
    Winpose B      : Puts his arms inside his Karate Suit and then pulls
                     it open revealing his muscled body and scarred 
                     chest.
    Winpose C      : Stands with Fist held at head level saying "Mada
                     Mada..."
    Colour A       : White
    Colour B       : Dark Green
    Seiyuu         : Eiji Tsuda
    Endquote       : "Kyokugen Karate is the true way of battle!"
    
    o-Takuma----------------------------------------Movelist-----------o
    
    Ibbon Seoi Nage              : Bk / Fwd + C when close
    Oosotogari                   : Bk / Fwd + D when close
    Oniguruma                    : Fwd + A (Knockdown)
    Higuruma Otoshi: Dan Tsubushi: Bk + A (Overhead)
    Kawara Wari                  : Fwd + B (Overhead)
    Downed Kick                  : Dwn Fwd B (when foe is on floor)
    Sanchin no Kata              : Dwn, Dwn + P, 
                                   -hold P to increase Power Gauge
    Ko Ou Ken                    : QCF + P
    Hi En Senpuu Kyaku           : Hold Bk-Dwn for 1 sec then Fwd + K
    Zan Retsu Ken                : Fwd Bk Fwd + P
    Mou Ko Murai Garai           : QCB + P
    Shoran Kyaku                 : HCB + K
    DM: Haou Chi Ko Ken          : Fwd, HCF + P
    DM: Ryuko Ranbu              : QCF HCB + P
    DM: Shin Gayshin Geki        : near foe QCFx2 + P
    Striker                      : perform Haou Chi Ko Ken
    
    o-Takuma----------------------------------------Speech-------------o
    [Round Start]
    "Madamada gen'eki deikeruwai!"
    (I'm still on active duty!)
    
    "migitawa shya"
    
    [SDM Ryoku Ranbu] 
    "Todomeja!"
    (THE last one!)
    
    [Shin Gayshin Geki]
    "Kijin geki... douja?" 
    (Cranky Attack!  how's that?)
    [Taunt]
    "Katatekunka?"
    (Wont you come and play?)
    
    o-Takuma----------------------------------------Miscellaneous------o
    o-Takuma----------------------------------------Interesting Combos-o
    
    Tested vs Ryo
     -Corner, Opponent Jumping, Striker Iori + Fwd Bk Fwd + P hits
      at the same time, Fwd Bk Fwd + P, Fwd Bk Fwd + P, Fwd Bk Fwd + P,
      Dwn Fwd B.   
     
    Tested vs Ryo
     -Corner, Jump D, Stand C, Fwd A, QCF HCB + P SDM, Call Ryo Striker,
      HCB + K (100%)
    
    -Striker Iori, Fwd HCF + P x2, Striker Iori, Fwd HCF + P, HCB + K
     Something wrong here I've got the translation wrong... argh...
    
    o-Takuma----------------------------------------Infinites----------o
    
    Armour Mode. Corner. Dodge Attack.  Repeat
    
    o-Takuma----------------------------------------Bugs---------------o
    
     -On fallen opponent.  QCF + A.  As the fireball approaches, do
      HCB + K.  They cannot block the fireball.
    
    --------------------------------------------------------------------
                              Ikari Team
    --------------------------------------------------------------------
    
    Since the battle, Heidern's instincts told him that many things of
    KOF99 are questionable, so he decided to send Leona, Ralf and Clark
    to enter the touranment, along with Whip, the specialist spy, to
    discover the mysteries of KOF99.
    
    -------------------------------------------------------------------\
    Leona--------------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : Unknown
    Fighting Style : Army-Training + Heidern Assault Skill
    Age            : 18
    DOB            : 10th January
    Blood Type     : B + Orochi
    Height         : 176 cm
    Weight         : 66 Kg
    B84 W60 H87
    Hobby          : Inspecting (weapons?) Factories
    Best sport     : None particularly
    Favourite Food : Vegetables
    Important Thing: None particularly
    Hated Thing    : Blood
    Winpose A      : She turns away from her fallen opponent and holds 
                     a hand up to her face.  A shadow flits across her 
                     face as her eye gleams, and she says "Chikara wa 
                     seigyo dekiru kedo, sore ni, tayoru tsumori wa 
                     nai."  (I can control my power but I have no 
                     intention of relying on it.) 
    Winpose B      : She crosses an arm over her midsection, holding 
                     her other just above the elbow, shakes her head, 
                     and says "Anata de wa katenai" (You cannot win).  
    Winpose C      : Leona speaks into her wristwatch communicator, 
                     saying the good old "Ninmu... kanryo."  
                     (Mission... complete.)  She then takes off her
                     hair tie and shakes her hair out, then turns her 
                     head partially away from the opponent, looking 
                     at him/her out of the corner of her eye. 
    Colour A       : Green
    Colour B       : Pink
    Seiyuu         : Masae Yumi
    Endquote       : "Why did you do it?  You never had a chance!"
    
    o-Leona----------------------------Moves---------------------------o
    
    Leona Crush        : Bk / Fwd + C when close
    Ordeal Buckler     : Bk / Fwd + D when close
    Heidern Inferno    : In air, any dir. but u + C / D
    Strike Arc         : Bk/fwd + B
    Moon Slasher       : Hold Down 1 sec then Up + P
    Grand Slasher      : Hold Bk 1 sec then Fwd K
    Gliding Buster     : while grand slasher (D button), Fwd + D
    X-Caliber          : in air QCB + P
    Baltic Launcher    : Hold Bk 1 sec then Fwd + P
    Earring Bomb 1     : QCB + K
    Earring Bomb 2     : RDP + K, then activate by RDP + K
                          -RDP + B makes Earring Bomb 1 short distance
                          -RDP + D makes Earring Bomb 1 long distance
    DM: V-Slasher      : in air QCF HCB + P
    DM: Rebel Spark    : QCB HCF + K
    DM: Grateful Dead  : QCFx2 + P
    Striker            : plants bomb on opponent 
    
    o-Leona-----------------------------------------Speech-------------o
    
    [Striker]
    "Heart Attack!"
    
    [Round Start]
    "Ninmu, suikou shimasu."
    (I will do my duty!)
    
    [Taunt]
    "Nigeru no yo" 
    (Run away)
    
    [Winpose A]
    "Chikara wa seigyo dekiru kedo, sore ni, tayoru tsumori wa nai." 
    (I can control my power but I have no intention of relying on it.)  
    
    [Winpose B]
    "Anata de wa katenai"
    (You cannot win)  
    
    [Winpose C]
    "Ninmu... kanryo."  
    (Mission... complete.)
    
    o-Leona-----------------------------------------Miscellaneous------o
    
     -Did you know?: "Ikari" translates as "Getting Angry"?
    
     -Orochi Leona is THERE.  Kind of.  Win pose and in her new DM 
      which is Heidern's Soul Drainer (but doesn't give her any energy).
    
     -Earring Bomb 1:  There are two types.  It depends on which 
      Earring Bomb 2 she uses first;
      RDP + B ---> QCB + B or D = Bomb is thrown short distance and
      can juggle.
      RDP + D ---> QCB + B or D = Bomb is thrown far.
      
     -Bomb 2 takes approx 3.48 to detonate but will defuse if Leona
      gets hit.  After attaching the bomb, you can continue to combo
      but it doesn't show on the combo meter.
    
     -There are ways to avoid getting hit by Bomb 2... I've jumped
      "out" of it with Clark once... there are other "freaky" 
      occasions....
    
     -Is Leona the only character with multiple animation for sitting
      down?  She sits down, flicks her hair, waits, then does a "I'm
      ready to catch" pose!  Also when she stands, she bounces around
      then stops, holds her hands out and freezes, then goes back to
      the bounce.  Well... it's not as bad as Andy eh?  OH NO! BAO!
    
     -After you knock down the opponent, or throw them across the 
      screen, throw the earning bomb, then immediately run and jump B 
      at them. This is a guarantee hit because the bomb hits low and 
      the air attack must hit high!
     
    o-Leona-----------------------------------------Interesting Combos-o
    
     -CM:@CR: Jump C/D, D(first hit),RDP+D,D (1 hit), Fwd+B, QCB+A, 
              QCF HCB + A button, the bomb will explode... 100%
    
     -@CR: Stand near the opposite end of the screen and make sure your
           earring bomb is the short one (so do RDP + B).
           Striker Ralf, QCB + B, Jump QCF HCB + C OR HCFx2 + C
    
    o-Leona-----------------------------------------Infinites----------o
    
     -vs Ryo: 
      @CR: Hold Back, Fwd + A, Repeat
    
    o-Leona-----------------------------------------Bugs---------------o
    
     -QCFx2 SDM on Benimaru, Ryo or Yuri.  90%+ damage!!!
      -a consequent 100% combo would be:
       -@CR: Jump D, HCF + D, HCF + C (SDM) 
      
    -------------------------------------------------------------------\
    Ralf Jones---------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth  : America
    Fighting Style  : Army-Training + Heidern Assasination Skill
    Age             : 39
    DOB             : 25th August
    Blood Type      : A
    Height          : 188 cm
    Weight          : 110 kg
    Hobby           : Collecting Knives
    Best sport      : Baseball
    Favourite Food  : Chewing Gum
    Important Thing : Medal given to him from the President
    Hated Thing     : Snakes
    Round Start     : Rolls back his arms a few times then stands
                      with arms back and fists front saying "Woooah!"
    Winpose A       : Raises a fist into the air then brings it down
                      and leans to the side saying "Yeyy!"
    Winpose B       : He does a traditional "F*** you!" gesture and 
                      says "Ketaga chigauze!" (This time we see whose
                      power is greater!)
    Winpose C       : Smacks his fist into his palm twice then brings 
                      his arms back and says "Woaah!"
    Colour A        : Green
    Colour B        : Orange
    Seiyuu          : Monster Maetsuka
    Enquote         : "I can survive anything-- including Nukes!"
    
    o-Ralf------------------------------------------Movelist-----------o
    
    Dynamite Head Bomb         : Bk / Fwd + C when close
    Northern Light Bomb        : Bk / Fwd + D when close
    Gatling Attack             : Hold Bk 1 sec then Fwd + P
    Super Argentina BackBreaker: near foe then HCF + K
    Vulcan Punch               : P repeatly (move possible)
    Fast Bombing Punch         : Hold Down 1 sec then Up + P
                                 or in air QCF + P
    Ralf Kick                  : Hold B or D for 5 secs
                                 - you can't run while charging.
                                 - you can't do special move
                                 - charge is reset if Ralf gets hit or
                                   blocks a hit
    Ralf Tackle                : HCB + K (autoguard)
    DM: Flash Vulcan Punch     : QCF HCB + P
    DM: Mount Vulcan Punch     : QCB HCF + K
    DM: Galactica Phantom      : QCFx2 + P
    
    Striker : Fast bombing punch first then galactica phantom 
              (blockable).  
    
    o-Ralf------------------------------------------Speech-------------o
    
    [Striker] 
    "Totte oki da ze!" 
    (I saved this one for last!)
    
    [HCB + K]
    "Toriya Toriya!!!" 
    (Equivalent of "Take this!")
    
    [QCB HCF + K]
    "Taiman hataatara... Dachija!!!" 
    (You were careless... my friend!)
    
    [SDM QCFx2 + P]
    "Otokono iipatsuda korya!!!" 
    (This is it! THE punch!)
               
    o-Ralf------------------------------------------Miscellaneous------o
    
     -No Max damage Backhand (Far C) for Ralf this year (T-T)
     
     -But the 100% GP Counter is still there (^_^) QCFx2+P SDM, hold P
     ... Terry does QCB + A... autoguard .. BOOM.
    
     -Blue Mary, Ralf and Lucky Glauber share a passion for Baseball...
    
     -HCB+ K knocks out sweeps too!!!
    
     -Ralf's Galactica Phantom has full autoguard (as you know) but it 
      can be knocked out by a [Dwn + D sweep].  This was true with 
      Iori in '97 (haven't checked it for 2 years eheh).  However...
      some characters cannot knock him out with their down D sweep if 
      it hits Ralf knee area, such as Shingo and Terry.  Galactica 
      Phantom can be avoided by some crouching characters.  The 
      Galactica Phantom will just pass over their heads.  Only five 
      characters can crouch to avoid it: 
      Xiangfei, Bao, Chin, Choi, and Jhun (Yes! Jhun!).
    
    o-Ralf------------------------------------------Interesting Combos-o
    
     -vs Chang: Ralf can dodge attack and low D.
    
    Cool.Combos.
     -Jump C, C, qcb hcf+b/d(SDM), striker ryo, hcf+b/d (100%)
     -Call Robert, Dwn C, QCFx2 + P SDM!!! (Easier with QCF + Cx2) 
     -Call King, Hold K, King juggles, Release K, QCB HCF + K SDM!!!
     -@CR: Ryo Striker, Jump C, Dwn C, QCB HCF + K SDM, Ryo Striker,
           HCF + K (101%)
    
    o-Ralf------------------------------------------Infinites----------o
    o-Ralf------------------------------------------Bugs---------------o
    
     -Chin Striker. Wait for Chin to Taunt.  HCF + B/D.  Chin should
      hit opponent before they land on your hands.  You will freeze.
    
     -Using Ralf as a Striker: When the opponent flies into the air 
      after using Ralf as a Striker you can standing combo them just 
      as they hit the ground (the bug is that they are suddenly 
      standing when you hit them)
    
    -------------------------------------------------------------------\
    Clark Steel--------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : America
    Fighting Style : Army-Training + Heidern Assasination Skill
    Age            : 34
    DOB            : 7th May
    Blood Type     : A
    Height         : 187 cm
    Weight         : 105 kg
    Hobby          : Guns Collection
    Best sport     : Wrestling  -Heh Heh you bet ;)
    Favourite Food : Oatmeal
    Important Thing: His Sunglasses
    Hated Thing    : Slugs
    Winpose A      : Lifts his cap a little and gives the thumbs up 
                     saying "Heyy!"
    Winpose B      : Wipes his mouth with his gloved hand and says
    Winpose C      : Looks down and draws a line across the front of 
                     his cap saying "Nimrou Kanyou!" (Mission 
                     Accomplished!)
    Colour A       : Dark Blue
    Colour B       : Dark Green
    Seiyuu         : Yoshinori Shima
    Endquote       : "I had fun.  For about 5 seconds.  A new low."
    
    o-Clark-----------------------------------------Movelist-----------o
    
    Nageppanashi German            : Bk / Fwd + C when close
    Fisherman Buster               : Bk / Fwd + D when close
    Death Lake Drive               : In air, any dir. but u + C / D
    Stomping                       : Fwd + B
    Gatling Attack                 : Hold Bk 1 sec then Fwd + P
                                     -can follow with Napalm Stretch
    Napalm Stretch                 : DP + P
    Frankensteiner                 : DP + K
    Flashing Elbow                 : after Napalm Stretch,
                                     Frankensteiner or SAB: QCF + P
    Mount Tackle                   : HCF + P (blockable- so use in combo)
                                     -Follow with:
                                      Rolling Cradle: Down Down + K
                                      Clark Lift: Down Down + A
                                      Super Lift: Down Down + C
                                       -ONLY Super Lift --> QCF + A/C
    Super Argentina BackBreaker    : HCF + K (throw)
    DM: Ultra Argentina BackBreaker: near foe then HCBx2 + P
    DM: Running Three              : HCFx2 + K
    Striker                        : grabs opponent and throws into air
                                    (yes you can juggle!)
    
    o-Clark-----------------------------------------Speech-------------o
     
    [Round Start]
    "Anta, senaka ga susuketeruze." 
    (I'll make your back dirty!)
    
    [Winpose ]
    "Otaku Shibui ne..." 
    (You're really cool) (Obvious sarcasm hehe)
    
    [Dodge]
    "Ima da!" 
    (Do it now!)
    
    [SDM HCBx2 + P]
    "Clark Spark!"
    
    [SDM HCFx2 + K]
    "Running Threyaaaaaaa!" 
    (Running three plus screaming)
    
    At the moment there's one phrase TOTALLY puzzling me as I can't
    find it in the game.  It may be a case of '96 all over again, as
    it may be a speech not used for kof '99.  I'll add the phrase
    anyway next update.
    
    o-Clark-----------------------------------------Miscellaneous------o
    
     -Clark's CD Counter is cancellable.  If you get "COUNTER" msg
      after you do the CD counter, you can combo with QCF + C, etc.
    
    o-Clark-----------------------------------------Interesting Combos-o
     
     -Jump D, C (1 hit), Hld Bk + Fwd C, DP + A, QCF + A
    
    o-Clark-----------------------------------------Infinites----------o
    o-Clark-----------------------------------------Bugs---------------o
    
     -Practise Mode:  Clark, Whip vs Shingo, Terry.  Action: Stand
      Counter: On Attack: On.  Put Clark in corner.  Taunt Shingo to 
      stand next to him.  CD Counter Shingo's attack and do QCF + A, 
      Dwn Dwn A.  Clark slides back to the corner.... 
    
     -Chin Striker. Wait for Chin to Taunt.  HCF + B/D.  Chin should
      hit opponent before they land on your hands.  You will freeze.
      Also works with SDM [HCBx2 + P]
    
     -Ryo/ Robert: Clark as a striker. Clark grabs and throws,
      Robert does QCF HCB, or Ryo does QCFx2 + P... Clark gets "hit"!
    
    -------------------------------------------------------------------\
    Whip---------------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : Unknown
    Fighting Style : Whip mastering + Heidern Assault Skill
    Age            : 16
    DOB            : 12th October
    Blood Type     : O
    Height         : 173 cm
    Weight         : 59 kg
    B? W? H?
    Hobby          : None
    Favorite food  : Honey
    Best sport     : None
    Important thing: "Uddodou" (name of whip)
    Hated thing    : Angels, Abuse of the Internet, corruption.
    Colour A       : Biege/Grey
    Colour B       : Dark Blue/Purple
    Round Start    : Whip whips her whip saying "Koko ga, anata no 
                     deadline." (This is your deadline)
    Winpose A      : She brings her whip to her wrapped up and 
                     says "Gokigen ne, Udoddu"
    Winpose B      : Lays the whip on the floor and flicks it slightly, 
                     saying "Hiyagare ba, ito wa tare teru wa"
    Winpose C      : Wraps Uddodu around her wrist and kisses it.
    Seiyuu         : Shiho Kikuchi
    Enquote        : "All show.  No substance!"
    
    o-Whip------------------------------------------Movelist-----------o
    
    Whip Shot               : Fwd + A (can be extended up to 5 times)
    Bommerang Shoot "SC"    : HCF + P
    Assassin's Strike "BB"  : DP  A or B or C or D
    Strength Shot "Superior": HCB A (can hold)
    Strength Shot "Power"   : HCB B (can hold)
    Strength Shot "Victory" : HCB C (can hold)
    Strength Shot Cancel    : D (while holding A,B or C Strength Shot)
    Hook Shot "Wind"        : in air QCB + P
    Desert Eagle Shot       : RDP + P repeatly
    DM: Sonic Slaughter "KW": QCB HCF + P
    Striker                 : Far   : Whips (large range!)
                              Close : Jump Hit and HCF + C
    
    o-Whip------------------------------------------Speech-------------o
    
    [Round Start] 
    "Koko wa anata no deadline" 
    (Here is your deadline)
    
    [Round entry other than 1st up] 
    "Kaku go wa ii? Watashi wa dekiteru"  
    (Ready? I'm already ready!)
    
    [Taunt] 
    "Kyou gaso garetawa."
    
    [D Throw] 
    "Yame!" 
    
    [Fwd A x5] 
    "Ukete minnasai, Shureno, muchio! Hora!"  
    (Take this!..?? Here!)
    
    [Stand C or D]
    "Te" 
    (used like "go away")
    
    [HCB + A]
    "Watashi wa anato no tekidakara"
    
    [HCB + A/B/C then D]
    "Muchio!"
    
    [HCF + P]
    "Boomerang!" 
    
    [QCF HCB + P]
    "Hiyagare ba.... Shall we dance?" 
    She only says "Shall we dance?" if the DM connects.
    
    [If DM doesn't connect]
    "Makanai" 
    (I wont lose.)
    
    -Unsorted-
    
    "Attack!"
    
    o-Whip------------------------------------------Miscellaneous------o
    
     -My favourite character :)
    
     -Whip has SEVEN shots in her gun.  Use them all in any round
      and she will take a LONG time to reload.
    
     -Whip's invincibility during his Dodge is instant.  She is only 
      invincible for the first frame of the AB Dodge.  Trying to dodge
      through attacks with more than 1 frame of attack is suicide.
      To dodge fireballs, Whip has to dodge at the very last second.
    
    o-Whip------------------------------------------Interesting Combos-o
    
     -Whip can Dodge Attack and Low B combo
    
     -vs Chang
      @CR: CM: (Stand at other end of the screen).
      Jump QCB + C, Jump D (2 hit), Stand Bx3, HCF + C, QCB HCF + C, 
      Of course, Dwn A to finish !
    
    o-Whip------------------------------------------Infinites----------o
    
     -Armour Mode. Corner. Dodge Attack.  Repeat
    
    o-Whip------------------------------------------Bugs---------------o
    
     -See K' section
    
    --------------------------------------------------------------------
                          Psycho Soldier Team
    --------------------------------------------------------------------
    
    Chin begin his training on Bao, a 12 year old boy who born on the
    200 years anniversary of the baddest day.. is it a sign of evil?...
    Meanwhile Kensou is worrying about his fading off Psycho Powers...
    
    -------------------------------------------------------------------\
    Athena Asamiya-----------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : Japan
    Fighting Style : ESP
    Age            : 18
    DOB            : 14th March
    Blood Type     : B
    Height         : 163 cm
    Weight         : 49 kg
    B83 W57 H82
    Hobby          : Astrology
    Best sport     : Lacross
    Favourite Food : Strawberry rice cake stuffed with bean jam
    Important Thing: Peter Rabbit Tea Set and a certain letter from a
                     fan -that letter was the one sent to her in '97
                     that made her join the tournament.  That fan's
                     name is Kaoru Watanabe, you can recognise 
                     her big glasses from endpics in 98...
    Hated Thing    : Grasshoppers
    Colour A       : Red
    Colour B       : Dark Blue
    Round Start    : Does her Sailormoon transformation and says
                     "Athena Ikimasu!" (lit: Here comes Athena!)
    Winpose A      : Jumps up and down then holds up one fist saying
                     "Yatta!  Gu!" (I did it! Good!)
    Winpose B      : Turns around and puts one foot on its heel with
                     her hands around her back saying "Ganba Ganba!"
                     (Don't give up!)
    Winpose C      : Salutes and winks saying "Athena makenai!"
                     (Athena can't lose!)
    Timeout loss   : Holds her hands to her face, sobbing.
    Seiyuu         : Haruna Ikezawa 
    Enquote        : "Everyone got so strong!  I gotta train harder!"
    
    o-Athena----------------------------------------Movelist-----------o
    
    Bit Throw              : Bk / Fwd + C when close
    Psychic Throw          : Bk / Fwd + D when close
    Psychic Shoot          : In air, any dir. but u + C / D
    Renkantai              : Fwd + B
    Phoenix Bomb           : Jump, d + B
    Psycho Sword           : DP + P (air ok)
    Psycho Ball            : QCB + P
    Phoenix Arrow          : in air QCB + K
    Psycho Reflector       : HCB + K
    Psycho Shoot           : HCF + P
    Psycho Teleport        : HCF + K
    DM: Phoenix Fang Arrow : in air QCFx2 + K
    DM: Shining Crystal Bit: HCBx2 + P (air ok)
    DM: Crystal Shoot      : QCF + P while SCB
    Striker                : SCB + small amount of healing
                             -this can be used cheaply as you can hide
                              behind her
    
    o-Athena----------------------------------------Speech-------------o
    
    [Winpose]
    "Athena ni omakase"
    (I've done it!)
    
    [Striker]
    "Totoke Kokoroni Gambatte!"
    (This is for your heart so don't give up!)
    
    If you get hit she'll say "Gomen ne" (sorry)
    
    o-Athena----------------------------------------Miscellaneous------o
    
      -Against grab happy grapplers try this tactic...
       Jump C or CD,(still in air) dwn B, then next time Jump C or CD, 
       (still in air) dwn B, QCB + D
    
      -Apart from this year, every year Athena has changed Voice Actor.
                            KOF 94: Fukui Reiko
                            KOF 95: Nagasaki Moe
                            KOF 96: Satou Tamao
                            KOF 97: Kurisu Yukina
                            KOF 98/99: Ikezawa Haruna
    
      -She still has the random bikini when she does SCB.
      
    o-Athena----------------------------------------Interesting Combos-o
    o-Athena----------------------------------------Infinites----------o
    
    -I know what it is, just not allowed to tell.  Await m00nrun's faq.
    
    o-Athena----------------------------------------Bugs---------------o
    
     -On fallen opponent.  HCB + A.  As the fireball approaches, do
      HCF + K.  They cannot block the fireball.
    
     -@CR: HCBx2 + P.  It will hit opponent as they get up and count
           on the combo meter.
    
    -------------------------------------------------------------------\
    Sie Kensou---------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : China
    Fighting Style : Chinese Martial Arts
    Age            : 19
    DOB            : 23rd September
    Blood Type     : B
    Height         : 172 cm
    Weight         : 61 kg
    Hobby          : Manga
    Best sport     : Soccer
    Favourite Food : Chinese Meat (Niku-Man) Bun
    Important Thing: Hayami Yu Debut Album, Stuffed Animal from fan
    Hated Thing    : Shugyou (Training)
    Winpose A      : Looks grim and holds his fist clenched saying
                     "Mada ya, mada totokai"  (I can't reach it).  He 
                     looks up at the sky.
    Winpose B      : Stands on one foot, the other scratching his shin
                     saying "Ore no kachi a na" (I won this!).
    Winpose C      : Hops and somersaults into the air, landing in 
                     a pose saying "Yattade!" (I did it!)
    Colour A       : Blue
    Colour B       : Red
    Seiyuu         : Eiji Yano
    Enquote        : "I'm not a pyschic but I am a psycho!"
    
    o-----------------------------------------------Movelist-----------o
    Hakkei                      : Bk / Fwd + C when close
    Tomoe Nage                  : Bk / Fwd + D when close
    Ko Bokute                   : Fwd + A
    Gosentai                    : Fwd + B
    SenShippo                   : QCB + P
                          -Imagine Tung Fu Rue's "bare knuckle" move...
                           Fast and safe poke if you range it properly.
    Senkyuutai                  : QCF + K
    Ryu Gen Ga . Chi Ryu        : HCF + A 
    Ryu Gen Ga . Ten Ryu        : HCF + C 
    Ryu Geki Sai                : RDP + K 
    Dragon Talon Attack         : (air) QCB + P
    Ryu Renda                   : DP + P repeatly
                          - This is his DP "throw" from '98.  It now
                            has no recovery time.
                            You can repeat this infintely with
                            low/stand A until the opponent does a CD
                            counter or AB slide counter....
    DM: Shin Ryu Sei Ou Rekkyaku: QCF HCB + B
    DM: Shin Ryu Ten Bu Kyaku   : QCF HCB + D
    DM: Sen Ki Hakkai           : (near foe) QCFx2 + P
    DM: Niku Man                : QCBx2 + P
    Striker                     : He will eat his bun and heals you.
    
    o-Kensou----------------------------------------Speech-------------o
    
    [DP+ A/C]
    "Younai younai!"
    (lit: I don't need to use power)
    
    [Taunt]
    "Nandeyanen" 
    (Why/ Why not?)
    
    [Striker]
    "Umaide!" 
    (lit: I'm a good fighter)
    
    [Sen Ki Hakkai]
    "Kore de... kimariya!"
    (This is the finish!) 
    
    o-Kensou----------------------------------------Miscellaneous------o
    
    His new DM is a super version of his [DP + P]
    
    o-Kensou----------------------------------------Interesting Combos-o
    o-Kensou----------------------------------------Infinites----------o
     
    @CR: DP + P (unblocked) QCF + D then QCF + B x infinite
    
    o-Kensou----------------------------------------Bugs---------------o
    
    -------------------------------------------------------------------\
    Chin Genstai-------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : China
    Fighting Style : Chinese Martial Arts(mainly Drunken Fists)
    Age            : 89
    DOB            : 27th April
    Blood Type     : A
    Heightb        : 164 cm
    Weight         : 53 kg
    Hobby          : Mah Jong
    Best sport     : Yoyo and walking
    Favourite Food : Fried Tang and Nagasaki boiled cream sukiyaki.
                     Fried Boiled Noodle.  Turkish Rice.  Lemon Salmon
                     with lettuce and fried rice.  Banana roll.
                     Chicken.  Octopus Rice.  Soba.  Sake...
                     (there's more...)
    Important Thing: Sake
    Hated Thing    : Panda
    Winpose A      : Gets out his gourd and whips it around like a yoyo
                     so it lands on his open hand.
    Winpose B      : Takes a drink from his gourd and hiccups.
    Winpose C      : Takes a puff from his pipe and says "Nii-maa-!"
    Colour A       : Dark Green
    Colour B       : Purple
    Seiyuu         : Toshikazu Nisimura
    Endquote       : "How about that Kid?  I still got the stuff!"
    
    o-Chin------------------------------------------Movelist-----------o
    
    Kyouin Sake              : Bk / Fwd + C when close
    Gyaku Kyaku Nage         : Bk / Fwd + D when close
    Suiho Hyoutan Shuu       : Fwd + A
    Hyoutan Geki             : QCB + P
    Fun'en Kou               : (after Hyoutan Geki) QCF + P 
    Gou'en Shourai: Kai*     : (after Hyoutan Geki) DP + P    
    Ryu Rin Hou Rai          : DP + P
    Kaiten Tekikuu Totsuken  : HCF + K  
    Suikan kanou             : Down Down + P (ABCD to cancel)
     Choushuu Rikugyo        : Fwd + P from Suikan Kanou
     Kaiten Tekikuu Totsuken : Fwd + K during Suikan Kanou
    Bougetsu Sui             : Down Down + D 
                              (you can move or press ABCD to cancel)
     Ryuuja Hanhou           : Up + B from Bougetsu Sui
     Choushuu Rikugyo        : Up + D from Bougetsu Sui
     Kaiten Tekikuu Totsuken : Fwd + K during Bougetsu Sui
    Suihai Kou               : QCF + P
     Fun'en Kou              : QCF + P from Suihai Kou
     Gou'en Shourai: Kai     :  DP + P from Suihai Kou        
    Totsu Ken                : HCF + K
    DM: Gau Ran Enpou        : QCFx2 + P
    DM: Gau En Shourai       : QCF HCB + K
    Striker                  : Close: Ryu Rin Hou Rai.
                               Far:   Taunt, then Ryu Rin Hou Rai.
    
    o-Chin------------------------------------------Speech-------------o
    
    
    [Round Start]
    "Bochi Bochi, hajimerukanou!" 
    (Let's begin slowly!)
    
    o-Chin------------------------------------------Miscellaneous------o
    
     Hyoutan Geki             : QCB + P
      -Here, Chin drinks from his gourd.  This move hits.
    
     Fun'en Kou               : (after Hyoutan Geki) QCF + P 
      -This is his "spit" move.  You can only do this after he drinks
       and only once (you have to drink again).  A button is 1 flame
       spit, C button is multiple flame spits.
    
     Gou'en Shourai: Kai*     : (after Hyoutan Geki) DP + P    
      -After he drinks, his DP move is like his DM (he's on fire).
    
    o-Chin------------------------------------------Interesting Combos-o
    o-Chin------------------------------------------Infinites----------o
    o-Chin------------------------------------------Bugs---------------o
    
    -------------------------------------------------------------------\
    Bao----------------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : China
    Fighting Style : ESP
    Age            : 12
    DOB            : 18th July
    Blood Type     : Unknown
    Height         : 153 cm
    Weight         : 40 kg
    Hobby          : Home Game
    Favourite food : Hot milk with no sugar
    Best sport     : River Fishing
    Important Thing: B class game and Family Games
    Hated Thing    : Role Playing Games
    Colour A       : Orange
    Colour B       : Pink
    Seiyuu         : Kanako Nakano
    Endquote       : "Oh yes! I am victorious! And happy as an oyster!"
    
    o-Bao-------------------------------------------Movelist-----------o
    
    Gen'ei Tougi                    : (Close) Bk / Fwd + C
    Critical Throw                  : (Close) Bk / Fwd + D
    Soushou                         : In air, d + A
    Ban Hebi                        : In air, d + B
    Kakugi                          : f + A
    Senheki Shuu                    : f + B
    Senshou Shuu                    : df + B
    Rikotsu Shuu                    : df + D
    Psycho Ball Attack . Front      : QCB + A
    Psycho Ball Attack . Air Front  : in air QCB + A
    Psycho Ball Crash . Front       : QCB + C
    Psycho Ball Crash . Air Front   : in air QCB + C
    Psycho Ball Attack . Rise       : QCF + A
    Psycho Ball Crash . Rise        : QCF + C
    Psycho Ball Attack . Reflect    : QCB + K
    Psycho Ball Attack . Bound      : QCF + K
    Psycho Ball Attack . Air Bound  : in air QCF + B
    Psycho Ball Attack . Bound      : QCF + B
    Psycho Ball Crash . Air Bound   : in air QCF + D
    Psycho Ball Crash . Aerial Bound: in air QCF + D
    DM: Psycho Ball Attack . Max    : QCBx2 + P
    DM: Psycho Ball Attack . DX     : F, HCF + K
    DM: Psycho Ball Attack . SP     : QCBx2 + K
    Striker                         : Jumps in C, does QCBx2+P DM
    
    o-Bao-------------------------------------------Speech-------------o
    
    [Round Start] 
    "Oteyawarakani!" 
    (not so hard please!)
    
    [Taunt]
    "Tsumanmai!"
    (Boring!)
    
    [Winpose A] 
    "Teleport o shimasu...Yappari murika!"
    (I'm going to teleport!...ah, I really can't do it!)
    
    [Winpose B]
    "Are? Datta no?"
    (literally: "What happened?)
    
    [Winpose C]
    Scratches the ground humming to himself.
    
    o-Bao-------------------------------------------Miscellaneous------o
    
     -Hold Down.  Bao sits down...Bao starts to get tired...Bao feels
      sleepy...Bao...zzzzzzzz...
      
    o-Bao-------------------------------------------Interesting Combos-o
    
     -Cross up with DF+B, Terry Striker, QCB x2 +A/C DM
    
     -There are various combos using his F, HCF + K DM, but the best
      one I've seen is below...
    
     -The opponent must be near the corner.  Set yourself on the other
      end of the screen.  F, HCF + K SDM.  Run and jump D, call King
      Striker, HCBx2 + P and HCBx2 + P again to juggle and claim 100%!!
    
    o-Bao-------------------------------------------Infinites----------o
    
    o-Bao-------------------------------------------Bugs---------------o
    Same as Athena, Mai in theory.  Just bounce of the wall and do a
    HCB + C in one fluid motion so that Bao jumps off the floor straight
    onto the wall and off again and does HCB + C but ends up doing 
    Fwd + A.  Thus he is in the air.
    
    Vs Whip (From the Bao faq by Edwin "Shinji" Chow)
    -Have Bao execute Psycho Ball Attack.Rise. At that exact spit second
     time, have Whip grab Bao with her Boomerang Shot special move. This 
     will result in Whip getting hit by the projectile before she can 
     step on Bao. As a result, Whip is bounced off and Bao is still 
     hanging in the air with his face still with that suffering look! 
     Whip can move but not Bao. All of Whip's move both special and 
     normal can't hit Bao. The only thing that can inflict damge on Bao 
     is her Sonic Slaughter DM.
    
    --------------------------------------------------------------------
                             Women Fighters Team
    --------------------------------------------------------------------
    
    Mary approached King when they received the invitation of KOF99.
    King was worryed about the team member problem since Mai and Yuri
    were not available. Then they found two familiar figures fighting
    inside China Town...
    
    -------------------------------------------------------------------\
    King---------------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : France
    Fighting Style : Muetai Kickboxing
    Age            : 24
    DOB            : 8th April
    Blood Type     : A
    Height         : 175 cm
    Weight         : 58 kg
    B86 W56 H85
    Hobby          : Collecting Wineglasses
    Best sport     : Billiards
    Favourite Food : Vegetables and Wine
    Important Thing: Younger Brother, Jean
    Hated Thing    : Dirty people like Jack from AOF
    Colour A       : White top Brown Trousers
    Colour B       : Blue Trousers
    Round Start    : One of her waitresses hands her a cup of wine.
    Winpose A      : Flick her hankerchief onto the floor, folds her
                     arms and says "Nasakenai" (Pathetic)
    Winpose B      : Smells a rose then throws it saying 
                     "Tanoshikatta wa, mata oide!" (That was fun, come 
                     again).
    Winpose C      : Adjusts her bow tie, runs her hand through her
                     hair and sighs.
    Timeout Loss   : Stands with hands on hips looking down.
    Seiyuu         : Harumi Ikoma
    Endquote       : "I said don't mess with me! Now get lost, limpy!"
    
    o-King------------------------------------------Movelist-----------o
    
    Hold Rush         : Bk / Fwd + C when close
    Hook Buster       : Bk / Fwd + D when close
    Sliding Kick      : df + D
    Trap Kick         : f + B (overhead)
    Venom Strike      : QCF + B
    Double Strike     : QCF + D
    Suprise Rose      : DP + P
    Trap Shot         : DP + K
    Miracle Kick      : near foe then HCF + P
    Tornado Kick      : HCB + P
    DM: Silent Flash  : QCBx2 + K
    DM: Illusion Dance: QCF HCB + K
    Striker           : Slides then if the opponent gets hit she
                        does Silent Flash ending move (the kick where
                        she flies up), knocking the opponent up
                        for a juggle opportunity.
    
    o-King------------------------------------------Speech-------------o
    
    "mikirerukai?"
    (Can you think what I'm going to do?)
    
    [Silent Flash]
    (Kore de owari yo)
    "This is over"
    
    o-King------------------------------------------Miscellaneous------o
    o-King------------------------------------------Interesting Combos-o
    o-King------------------------------------------Infinites----------o
    
    Infinite vs Ryo   : (Corner) DP + A to start. Then DP + C (Repeat).
    
    o-----------------------------------------------Bugs---------------o
    
    
    -------------------------------------------------------------------\
    Blue Mary----------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : America
    Fighting Style : Sanbo
    Age            : 23
    DOB            : 2/4
    Blood Type     : AB
    Height         : 168 cm
    Weight         : 49 kg
    B86 W54 H85
    Hobby          : Riding Motorycles
    Best sport     : Baseball
    Favourite Food : Beef Cup
    Important Thing: Her Leather Jacket
    Hated Thing    : Cats
    Winpose A      : Fans at her face with her hair, sighs then grins,
                     then gets um... pleasantly suprised by her dog.
    Winpose B      : Points a finger and uses it like a gun, blowing it
                     out saying "Bakyuun!" (Bang Bang!)
    Winpose C      : Turns around and looks to the side, running her 
                     hand out from under her chin saying "Phew, I did."
    Colour A       : Red and Blue
    Colour B       : Red (Silver Hair)
    Seiyuu         : Harumi Ikoma
    Endquote       : "A first-rate warrior wins without lifting a 
                      finger."
    
    o-Mary------------------------------------------Movelist-----------o
    
    Victor Nage         : Bk / Fwd + C when close
    Head Throw          : Bk / Fwd + D when close
    Hammer Arc          : Bk / Fwd + A
    Double Rolling      : Bk / Fwd + B
    Climbing Arrow      : df + B
    Double Rolling      : Fwd + B
    Spin Fall           : QCF + P
    M.Spider            : QCF + P after Spin Fall
    Straight Slicer     : Hold Bk 1 sec then Fwd + K 
    Crab Clutch         : QCF + K after Straight Slicer
    Real Counter        : QCB + P
                          -Follow with: HCF + P or K
    Vertical Arrow      : DP + K 
    M.Snatcher          : DP + K after Vertical Arrow
    M.Headlock          : QCB + B
    M.Headbuster        : QCB + D
    DM: M.Splash Rose   : QCF HCB + P
    DM: M.Dynamite Swing: QCFx2 + K
    DM: M.Typhoon       : (near foe) HCBx2 + K
    Striker             : Straight slicer first and then spider
    
    o-Mary------------------------------------------Speech-------------o
    
    [Round Start /Entry]
    "Are You Ready?"
    
    "Shit"
    
    o-Mary------------------------------------------Miscellaneous------o
    o-Mary------------------------------------------Interesting Combos-o
    
     -Striker K', Stand Bx3, Stand C, Fwd A, HCBx2 + K
     -Striker Real Kyo, QCF HCB + P, DP + K
     -QCB + D, Hold Bk + Fwd + K, QCF + K, HCBx2 + K
     -CM: DP + K, QCFx2 + K (1 hit), HCBx2 + K
    
    o-Mary------------------------------------------Infinites----------o
    o-Mary------------------------------------------Bugs---------------o
    
    Bug: Something to do with her Real Counter....
    
    -------------------------------------------------------------------\
    Kasumi Todo--------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : Japan
    Fighting Style : TodohRyu Kobujutsu
    Age            : 16
    DOB            : 3/29
    Blood Type     : B
    Height         : 154 cm
    Weight         : 45 kg
    B75 W54 H74
    Hobby          : Video Films, especially horror
    Best sport     : Aikido
    Favourite Food : Croquette (fried potato with meat) given by a 
                     Butcher on way home from school
    Important Thing: Charm given to her by a certain person
    Hated Thing    : Training (Flower arranging, dance and
                     Tea ceremony) from her mother in preparation
                     for marriage.
    Round Start    : Stands with parasol which she puts on the floor 
                     and says "Ikimasu!" (I'm coming!)
    Winpose A      : Punches and kicks with a shot of "Ha!" finishing
                     with a return to stance saying "Ae!"
    Winpose B      : Pulls up her trousers a little then folds her 
                     arms and takes the piss out of Ryu.
    Winpose C      : Takes off headband and looks at it saying ""
    Colour A       : White Top, Blue Dress
    Colour B       : Dark Green Dress
    Seiyuu         : Masae Yumi
    Endquote       : "The way of Todoh Prevails!  The Martial Arts!  
                      They Kick!"
    
    o-----------------------------------------------Movelist-----------o
    Maki Age            : (Close) Bk / Fwd + C
    Aiki Nage           : (Close) Bk / Fwd + D
    Hiji Ate            : f + A
    Kasane Ate          : QCF + P (air ok)
    Messhin Mutoh       : HCF + B
    Sassho Iinshuu      : HCF + D
    Hakuzantoh          : QCB + K
    Tatsumakisouda      : HCB + P
    Senkou Sagashi      : QCB + P (can preform 3-level attacks)
    DM: Super Kasane Ate: QCFx2 + P
    DM: AtemiNage       : QCF HCB + P
    Striker             : counter and throw
    
    o-Kasumi----------------------------------------Speech-------------o
    
    [Round Start]
    "Honki dekita kudasai!" 
    ("Please come seriously!")
    
    [Round Entry]
    "Onegaishimasu!" 
    (Please!)
    
    "Mata kachimashita"
    (I've won again)
    
    o-Kasumi----------------------------------------Miscellaneous------o
    o-Kasumi----------------------------------------Interesting Combos-o
    o-Kasumi----------------------------------------Infinites----------o
    o-Kasumi----------------------------------------Bugs---------------o
    
    -------------------------------------------------------------------\
    Li Xiangfei--------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth: America
    Fighting Style : Chinese Martial Arts + Drunken Master
    Age            : 17
    DOB            : 5/25
    Blood Type     : B
    Height         : 160 cm
    Weight         : 45 kg
    B77 W54 H79
    Hobby          : Catnap
    Favourite Food : Chaozu (fried parcels) with Prawn inside
    Best sport     : Short Distance Running
    Important Thing: Friend
    Hated Thing    : Etiquette
    Winpose A      : Pose with Two Swords.
    Winpose B      : Crane Stance.
    Winpose C      : Takes out a pile of Dim Sum containers and 
                     almost drops them.
    Colour A       : Red and White
    Colour B       : Yellow and White
    Seiyuu         : Mami Kingetsu
    Endquote       : "Since I win, you buy dinner.  First, some dim 
                      sum, then..."
    
    o-Xiangfei--------------------------------------Movelist-----------o
    
    Kadoma                  : When close, Bk / Fwd + C
    Ryokuchi Kou'en         : When close, Bk / Fwd + D
    Sou Shouda              : Fwd + A
    Kyuupo: Gosentai        : Fwd + B
    Fukupo: Gosentai        : Dwn-Fwd + D
    Tenbau Zan              : DP + K
    Nanpa                   : QCF + P
    Senri Chuu'ou           : QCF + B
    Kanku                   : QCF + B after Zen Chu-oh
    Senri Chuu'ou: Shinsaiha: QCF + D 
    Counter                 : QCB + P
    Throw                   : HCB Fwd + P
    DM: Taitetsujin         : QCF HCB + K
    DM: Majinga             : (near foe) HCBx2 + P (has range!!!)
    DM: Chou Pairon         : QCFx2 + P (P to taunt after)
    Striker                 : Taunt. Acts as a shield and will lower the
                             opponents special meter almost down to zero
    
    o-Xiangfei--------------------------------------Speech-------------o
    o-Xiangfei--------------------------------------Miscellaneous------o
    o-Xiangfei--------------------------------------Interesting Combos-o
    o-Xiangfei--------------------------------------Infinites----------o
    o-Xiangfei--------------------------------------Bugs---------------o
    
    --------------------------------------------------------------------
                                Korea Team
    --------------------------------------------------------------------
    
    "To tell you the truth, your method of re-education is out-date and
    useless, Kim", said Jhun Hoon, Kim's colleague.  After witnessing
    Kim's action for years, the bad tempered Jhun decided to enter
    Kim's team and show Kim what is the real meaning of "re-educate"....
    
    -------------------------------------------------------------------\
    Kim Kaphwan--------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : Korea
    Fighting Style : Tae Kwon Do
    Age            : 30
    DOB            : 21st December
    Blood Type     : A
    Height         : 176 cm
    Weight         : 78 kg
    Hobby          : Karaoke
    Best sport     : Aerobic Exercises
    Favourite Food : Yakiniku (Korean BBQ)
    Important Thing: His Wife and Two Sons
    Hated Thing    : Evil
    Winpose A      : Does a few upward kicks then stance saying "Ha!"
    Winpose B      : Wipes his brow then stands with hands on hips 
                     saying "Nakama kama ote maire." (A good fight from 
                     a good friend).
    Winpose C      : Runs his hand through his hair and his teeth
                     sparkle...
    Colour A       : White
    Colour B       : Dark Green
    Seiyuu         : Satoshi Hashimoto
    Endquote       : "What a boring opponent!  Too overconfident..."
    
    o-Kim-------------------------------------------Movelist-----------o
    
    Kubi Kiwame Otoshi     : Bk / Fwd + C when close
    Sakkyaku Nage          : Bk / Fwd + D when close
    Kuuren Geki            : Fwd + A
    Neri Chagi             : Fwd + B
    Haki Kyaku             : d,d + K
    Ryuusei Raku           : Hold Bk 1 sec then Fwd K
    Hi En Zan              : Hold Down 1 sec then Up K
    Ten Sou San            : Down D after D Hi En Zan
    Han Getsu Zan          : QCB + K
    Hishou Kyaku           : in air QCF + K
    Haki Kyaku Down        : Down Down + K
    DM: Hou Ou Kyaku       : QCB, Dwn Back, Fwd + K (air ok)
    DM: Hou'ou Hiten Kyaku : QCFx2 + K
    Striker                : Hishou Kyaku 
    
    o-Kim-------------------------------------------Speech-------------o
    
    Round Start: Shakes each foot then stances saying 
                 "Ikuzoo!" (Let's go!)
    
    o-Kim-------------------------------------------Miscellaneous------o
    
     -Yep, he's lost his old air DM and got a new one.
    
    o-Kim-------------------------------------------Interesting Combos-o
    o-Kim-------------------------------------------Infinites----------o
    
     -@CR: Opponent in air: Hop QCF + K, QCF UF + B x i
    
    o-Kim-------------------------------------------Bugs---------------o
    
    --------------------------------------------------------------------
    Chang Koehan----------------------------------------"Okawariikuka?"-
    -------------------------------------------"Want a second helping?"-
    --------------------------------------------------------------------
    
    Place of Birth : Korea
    Fighting Style : Tae Kwon Do + Weapons
    Age            : 39
    DOB            : 10/21
    Blood Type     : B
    Height         : 227 cm
    Weight         : 303 kg
    Hobby          : Destruction
    Best sport     : Table Tennis
    Favourite Food : Whole Roasted Cow then an egg afterwards
    Important Thing: His Iron Ball
    Hated Thing    : Centipedes
    Winpose A      : Gets down on one knee and holds his ball in one 
                     hand, the other hand stretched out to the sky and
                     says ""
    Winpose B      : Lifts up his shirt and shines his ball.
    Winpose C      : Gets down on one knee, grabs his belly with both
                     hands and shakes, saying ""
    Colour A       : White
    Colour B       : Dark Blue
    Seiyuu         : Hiroyuki Arita
    Endquote       : "You're potential energy.  I'm irresistable force!"
    
    o-Chang-----------------------------------------Movelist-----------o
    
    Hagan Geki              : Bk / Fwd + C when close
    Kusari Jime             : Bk / Fwd + D when close
    Hiki Nige               : df + A
    Tekkyuu Dai Kaiten      : P repeatedly
    Tekkyuu Funsai Geki     : Hold Bk 1 sec then Fwd + P
    Dai hakai nage          : HCF + K
    Dai Hakai Nage          : near foe then HCB Fwd + P
    DM: Tekkyuu Dai Bousou  : QCF HCB + P
    DM: Tekkyuu Dai Assatsu : QCFx2 + K
    DM: Tekkyuu Dai Bousatsu: QCFx2 + P
    Striker                 : Body Splash
    
    o-Chang-----------------------------------------Speech-------------o
    o-Chang-----------------------------------------Miscellaneous------o
    
     -Do his counter 2 times succesfully, the 3rd time he'll do the 
      full damage.
    
    o-Chang-----------------------------------------Interesting Combos-o
    
     -Kim striker, immediately do qcfx2+P SDM, 4hits 80% damage, last 
      hit maybe avoided, has to be confirmed...
    
    o-Chang-----------------------------------------Infinites----------o
    o-Chang-----------------------------------------Bugs---------------o
    
     -vs K'
      Do HCB,F + P.  It just takes more damage than against other 
      characters (1/4 of your bar!).
    
    -------------------------------------------------------------------\
    Choi Bounge--------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : Korea
    Fighting Style : Tae Kwon Do + Weapons
    Age            : 36
    DOB            : 10/25
    Blood Type     : B
    Height         : 153 cm
    Weight         : 44 kg
    Hobby          : Cutting things to pieces
    Best sport     : Gymnastics
    Favourite Food : Crab
    Important Thing: His claws that he made himself
    Hated Thing    : Arum Root Paste/ Cognac
    Winpose A      : Spins around and says "Ka ii ka n!" (Lit: A
                     pleasant feeling)
    Winpose B      : Spins around and says "Kochi de yansu!" (I won!)
    Winpose C      : Scratches his nails together to create a spark 
                     on his index claw which he blows out and grins 
                     while saying ""
    Colour A       : White top, Brown Trousers
    Colour B       : Dark Blue
    Seiyuu         : Monster Maetsuka
    Endquote       : "I'm a little monster that kicks big butt!"
    
    o-Choi------------------------------------------Movelist-----------o
    
    Zujou Sashi                          : Bk / Fwd + C when close
    Geketsu Tsuki                        : Bk / Fwd + D when close
    Toorima Geri                         : Bk/ Fwd + B
    Mukuro Tsuki                         : Bk/ Fwd + A 
                                 (causes Guard Crush- Free combo!)
    Tatsumaki Shippuu Zan                : Hold Down 1 sec then Up + P
    Shissou Hishou Zan                   : Hold Bk 1 sec then Fwd + P
                                 -can change direction after perform
    Hishou Kuu Retsu Zan                 : Hold Down 1 sec then Up K
                                 -can change direction after perform
    Hishou Kyaku                         : in air, QCF + K
    Shin! Chouzetsu Tatsumaki Shinkuu Zan: QCF HCB + K
    DM: Shin! Chouzetsu Rinkaiten Toppa  : QCFx2 + P
    Striker                              : Close: Tatsumaki Shippu Zan. 
                                           Far  : Taunt
    
    o-Choi------------------------------------------Speech-------------o
    
     "Kaikan~!" (lit. "a pleasant feeling")
    
    o-Choi------------------------------------------Miscellaneous------o
    o-Choi------------------------------------------Interesting Combos-o
    o-Choi------------------------------------------Infinites----------o
    o-Choi------------------------------------------Bugs---------------o
    
     -@CR: Catch opponent in air: QCF + B, QCF UF + Bx i
    
    -------------------------------------------------------------------\
    Jhun Hoon----------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : Korea
    Fighting Style : Tae Kwon Do
    Age            : 32
    DOB            : 7/26
    Blood Type     : O
    Height         : 177 cm
    Weight         : 77 kg
    Hobby          : Collecting Perfume, chasing Idols.
    Favourite Food : Asari Eel and Arrowroot starch gruel
    Best sport     : Billiards
    Important Thing: All Mimori Yusas CDs. Seagulls Ornament.
    Hated Thing    : Prawn and his own family name
    Colour A       : Blue Top, White Trousers
    Colour B       : Red Top, Dark Green Trousers
    Seiyuu         : Kazuya Ichijo
    Endquote       : "You are really weak.  Throw in the towel!"
    
    o-Juhn------------------------------------------Movelist-----------o
    
    Handou Geki              : When close, bk / fwd + C
    Kaisen Kaze              : When close, bk / fwd + D
    Ryuurou Shuu             : In air, dwn + B 
    Rakko Geki ~ Rakko Jin   : fwd + B
    Exhaust Attack           : QCB + P
    Han Getsu Zan            : QCB + K
    Soshuu Jin               : Down Down + A
    Rakko Jin                : Down Down + B
    Ku Sajin                 : Hold Down 1 sec then Up + P
    
    Soshuu Jin               : Hold A after doing special with A
     Juzuma Kyaku: Joudan    :   -Up + C
     Juzuma Kyaku: Gedan     :   -Dwn + C
     Juzuma Kyaku: Chuudan   :   -C
     Taikyoku Ha             :   -D
     Kirikae Dousa: Omote - Ura: -B 
     Kirikae Kougeki         : b / f + B, hold B to change to Rakko Jin
    
    Rakko Jin                : Hold B after doing special with B
     Hiko Geki: Ue           :   -Up C
     Shuuko Geki: Shimo      :   -Dwn C
     Mouko Geki: Naka        :   -C
     Taikyoku Hi             :   -D  (Dodge)
     Kirikae Dousa: Ura - Omote: -A 
     Kirikae Kougeki         : b / f + A, hold A to change to Soshuu Jin
    
    DM: Hou Ou Ten Bu Kyaku  : in air, QCFx2 + K
    DM: Chinese Phoenix Dance: QCFx2 + K
    Striker                : Close: Ku Sajin (instant) 
                             Far:   Hops forward and does 
                             an overhead kick.
    
    o-Juhn------------------------------------------Speech-------------o
    
    [Round Start]
    "Soredewa, hajimemasuyo." 
    (Well, let's begin.)
    
    o-Juhn------------------------------------------Miscellaneous------o
    
     -You cannot guard crush combo Jhun.  His recovery is too quick.
    
    o-Juhn------------------------------------------Interesting Combos-o
    
      -do hb a,(a guard) c,( no guard) c ,sdm. 18 hits
      -you do striker ryo hb a,(a guard) c,( no guard) c ,sdm.20 hits
      -counter mode hb a,(a guard) c,( no guard) c ,hb d, dm 21 hits
      -counter mode striker ryo hb a,(a guard) c,( no guard) c ,hb d, 
       dm 22 hits (you can use iori striker instead of ryo and you win 
       2 hits)
    
     -@CR: catch opponent jumping or use striker, jump Dwn B x i
    
    o-Juhn------------------------------------------Infinites----------o
    o-Juhn------------------------------------------Bugs---------------o
    
      <from Kao Megura>
     -You have to activate Counter Mode, get into his d,d +
      B stance (Soshuu Jin), then press D for the evade
      move.  Supercancel that into his Hou'ou Ressou Kyaku
      (qcf,qcf + K)--but don't forget that you have to
      release B first, and that you have to do the motion
      really early or it won't supercancel.
      Anyway, once the super's over, Jhun will be able to
      walk right through his opponent!  He can keep doing
      this until you use either slide, you throw your
      opponent, use the evade move (taikyoku-hi) again, or
      if your opponent hits you.  Kinda useless, but fun.
                                                
    --------------------------------------------------------------------
                         Team Edit Characters
    --------------------------------------------------------------------
    
    -------------------------------------------------------------------\
    Kyo - 1------------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : Japan
    Fighting Style : Ancient Kusanagi Skills + Self Made
    Age            : 20
    DOB            : 5th July
    Blood Type     : B (RH-)
    Height         : 181 cm
    Weight         : 75 kg
    Hobby          : Arranging techniques
    Best sport     : None
    Favourite Food : Mero
    Important Thing: Genes
    Hated Thing    : Originals
    Colour A       : Blue
    Colour B       : Silver
    Seiyuu         : Masahiro Nonaka
    Endquote       : "Victory is mine... was there any doubt?"
    
    o-Kyo1------------------------------------------Movelist-----------o
    
    Hatsugane                : (Close) Bk / Fwd + C
     Issetsu Seoi Nage       : (Close) Bk / Fwd + D
     Kurogami                : f + A
     Arashin                 : f + B
    Migiri Ugachi            : Dwn Fwd + C (when foe is on floor)
    108 Shiki Yami Barai     : QCF + P
    110 Shiki Oboro Gurumal  : DP + K
    75 Shiki Kai             : QCF + BB/DD
    Souki                    : QCB + P
    DM: S108 Shiki Orochinagi: QCB HCF + P
    Striker                  : Comes in, RED Kick then does 75 Shiki Kai
                               You can juggle after the 75 Shiki Kai.
                               If they are hit with the RED Kick, Kyo 1
                               will taunt.  
    o-Kyo1------------------------------------------Speech-------------o
    o-Kyo1------------------------------------------Miscellaneous------o
    o-Kyo1------------------------------------------Interesting Combos-o
    
    -@CR: QCF D D, Walk Fwd into corner, Call Kasumi so she comes 
             in and juggles, QCF A, Fwd D, Call Kasumi etc..
    
    -NCR: Call Robert, Dodge Behind, QCB HCF + C SDM (hold), let go(70%)
    -@CR: Call Iori, C Throw, Walk Fwd into corner, (The puddle will hit 
         them as they get up) QCB HCF + C (SDM) hold and then let go... 
    
    -@CR:  Jump C, C, QCF D D, Call Mai, RDP D
    
    -@CR: Ralf -let them fly up and just before they hit the ground, 
         QCF A, QCF A or Dwn Fwd C, Dwn Fwd C  
    
    Cool.Combos.
     -Stand C, QCF D D, DP D, Dwn Fwd C.
     -@CR:  Jump C, C, QCF D D, Call Kasumi, Walk Out, DP D, QCF A
    
     -Kyo1 in the corner: (Orochinagi Madness!) from "Ryo"
      <full setup instructions>
      While NOT close of any corner, the 2 player at each edge of the 
      screen; walk to your opp. until you reach the point of when you 
      do a A+B escape, you will barely pass throught you opp. and 
      switch sides. Then WAIT a little before calling Shin Kyo striker. 
      If you don't wait, Kyo-1 will call the striker while being 
      turned away and this will mess the placement.
      While you call, do the FULL QCB, HCF+P motion and hold P until 
      the hit meter reaches 6 (unlucky) or 9 (lucky! ^^), release, 
      and finish with QCF+C. 13 Hits, 98% damage, I think it would be
      100% with a counter...
    
    o-Kyo1------------------------------------------Infinites----------o
    o-Kyo1------------------------------------------Bugs---------------o
    
    -------------------------------------------------------------------\
    Kyo - 2------------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : Japan
    Fighting Style : Ancient Kusanagi Skills + Self Made
    Age            : 20
    DOB            : 5th July
    Blood Type     : B (RH-)
    Height         : 181 cm
    Weight         : 75 kg
    Hobby          : Copying Techniques
    Best sport     : None
    Favourite Food : Hoki
    Important Thing: Genes
    Hated Thing    : Originals
    Colour A       : Brown
    Colour B       : Grey
    Seiyuu         : Masahiro Nonaka
    Endquote       : "Victory is mine... was there any doubt?"
    
    o-Kyo2------------------------------------------Movelist-----------o
    
    Hatsugane                     : (Close) Bk / Fwd + C
    Issetsu Seoi Nage             : (Close) Bk / Fwd + D
    Naraku Otoshi                 : In air, d + C
    Goufu You                     : f + B
    114 Shiki Ara Kami            : QCF + A, then
                                    - 128 Shiki Kono Kizu: QCF + P
                                or  - 127 Shiki Yano Sabi: HCB + P
    127 Shiki Yano Sabi           : P after 128 Shiki Kono Kizu
    125 Shiki Nana Se             : K after Shiki Kono Kizu or Yano Sabi
    115 Shiki Doku Kami           : QCF + C, follow with
                                    -401 Shiki Tumi Yomi : HCB + P
                                 then -402 Shiki Batu Yomi : Fwd + P
    R.E.D Kick                    : RDP + K
    100 Shiki Oniyaki             : DP + P
    212 Shiki Kototuki You        : HCB + K
    DM: Mu Shiki                  : QCFx2 + P
    Striker                  : Comes in, RED Kick then does 75 Shiki Kai
                               You can juggle after the 75 Shiki Kai.
                               If they are hit with the RED Kick, Kyo 2
                               will taunt.  
    
    o-Kyo2------------------------------------------Speech-------------o
    o-Kyo2------------------------------------------Miscellaneous------o
    o-Kyo2------------------------------------------Interesting Combos-o
    
     -Kyo2 can do Jump B, Dwn C in the air and then Standing Combo..
    
    o-Kyo2------------------------------------------Infinites----------o
    o-Kyo2------------------------------------------Bugs---------------o
    
    
    ====================================================================
     ------------------------------------------------------------------
     [6. S E C R E T  C H A R A C T E R S : K Y O  A N D  I O R I-----]
     ------------------------------------------------------------------
    ====================================================================
    
    You need to get <K.I> on the logo screen to be able to use
    Kyo or Iori.
    
    ======> The machine MUST be on Level 5 or above.
    You must select a whole roulette team.  At any time, if you get
    a selection of the characters below in one team and defeat the
    CPU or Human team, the code will appear and the relevant mark
    <K>, <I> or <K·I> will appear on the title screen.
    
    for Kyo: K', Maxima, Whip, Kyo-1, Kyo-2, Shingo and Benimaru
    
    for Iori: Bao, Jhun, Li Xiangfei, Kasumi Todo, Athena, Kim and Leona
    
    Once you have the "<K.I>" symbol below the KOF logo at the logo 
    screen..then goto the player select screen, and reach the 
    Roulette select box, hold start and press
    
    Kyo: left, right, up, left, down, right.
    Iori: right, left, up, right,down, left.
    
    
    To fight Real Kyo or Iori after defeating Kryzalid
    
    1. Choose one of the 7 full teams to battle with the computer.
    2. After clearing the 5th stage (Just before meeting Kryzalid), 
    take note of your Battle Ability. 
    3. Defeat Kryzalid.
    4. After finishing the Boss Stage, if the Battle Ability after 
    the 5th stage is between 200 and 280 points Iori will appear. 
    Otherwise if the Battle Ability is above 280 points Kyo will appear.
    
    
    -------------------------------------------------------------------\
    Shin (The Real) Kyo Kusanagi---------------------------------------|
    -------------------------------------------------------------------/
    
    Fighting Style : Kusanagi-ryuu Kobujutsu and Garyuu Kempo
                     (Kusanagi-style weapon fighting and Chinese 
                      art of self-defense with own variations)
    Birthday       : 12 / 12
    Age            : 20
    Birthplace     : Japan
    Blood Type     : B (RH-)
    Height         : 181cm
    Weight         : 75kg
    Hobby          : Writing poetry
    Favorite Food  : Yakizakana (grilled fish)
    Best Sport     : Ice hockey
    Most Important : His motorcycle and his girlfriend (Yuki)
    Dislikes       : Exertion / hard work
    Round Opening  : Standing with one knee bent, takes off his head
                     band and burns it.
    Winpose A      : Lights a flame on the end of his finger then 
                     blows it out saying "Hehe...moetaro?" 
                     "Hehe...burned?"
    Winpose B      : He's about to light the end of his finger but 
                     changes his mind and says "Anta ja moene na...."
                     "You're so bad I don't even need to burn you...."
    Winpose C      : Holds his fist in the air aflame, then closes his
                     fist, snuffing the fire saying "Ore no...kachi da!"
                     "This is...my victory!"
    Colour A       : Blue Jeans, White Jacket, Black T-shirt
    Colour B       : Black Jeans
    Seiyuu         : Masahiro Nonaka
    Endquote       : "Huh? Don't tell me, think I was a clone?"
    
    o-Kyo-------------------------------------------Movelist-----------o
    
    Hatsugane                : Bk / f + C when close
    Issetsu Seoi Nage        : Bk / Fwd + D when close
    Ge Shiki Naraku Otoshi   : Jump, d + C
    Ge Shiki Gou Fu You      : Fwd + B
    88 Shiki                 : df + D
    114 Shiki Ara Kami       : QCF + A, then
                               - 128 Shiki Kono Kizu: QCF + P
                          or   - 127 Shiki Yano Sabi: HCB + P
    127 Shiki Yano Sabi      : + P after 128 Shiki Kono Kizu
    125 Shiki Nana Se        : K after Shiki Kono Kizu or Yano Sabi
    115 Shiki Doku Kami      : QCF + C, follow with
                                -401 Shiki Tumi Yomi : HCB + P
                             then -402 Shiki Batu Yomi : Fwd + P
    707 Koma Ho Furi         : RDP + K  
    910 Shiki Nue Tumi       : QCB + P
    100 Shiki Oniyaki        : DP + P
    212 Shiki Kototuki You   : HCB + K
                               His new move.  He dodge-hops forward
                               then gut punches the opponent.
                               D version pops them into the air and 
                               flames them after the punch.  You can
                               juggle a Stand C in the corner.
    75 Shiki Kai             : QCF + K
    DM: 182 Shiki            : QCFx2 + P
                                   -Kyo rushes forward and hits opponent
                                    then ends with his new move.
                                    Chargable- Unblockable at MAX.
    DM: S108 Shiki Orochinagi: QCB HCF + P
    Striker                  : Does SDM Orochinagi (Good for crossups!)
    
    o-Kyo-------------------------------------------Speech-------------o
    o-Kyo-------------------------------------------Miscellaneous------o
    o-Kyo-------------------------------------------Interesting Combos-o
    
    -@CR: QCF A, QCF A, B/D, Stand C 
    
    -@CR: HCB + D, Stand C, QCF D D, Walk Fwd, Kasumi Striker, HCB + D...
    
    -@CR: QCF D D, Walk Fwd into corner, Call Kasumi so she comes 
             in and juggles,QCF D D, Call Kasumi etc..
    
    o-Kyo-------------------------------------------Infinites----------o
    o-Kyo-------------------------------------------Bugs---------------o
    
    -------------------------------------------------------------------\
    Iori Yagami--------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Fighting Style : Yagami-ryuu Kobujutsu and Honnou
                     (Yagami-style weapon fighting and his instinct)
    Birthday       : 25th March
    Age            : 20
    Birthplace     : Japan
    Blood Type     : O (+ Orochi)
    Height         : 182cm
    Weight         : 76kg
    Hobby          : Band
    Favorite Food  : Meat
    Best Sport     : Any sport
    Most Important : His new girlfriend
    Dislikes       : Violence
    Colour A       : Red Hair + Jeans, White shirt, Black Suit Top.
    Colour B       : Black Hair + Jeans
    Seiyuu         : Kunihiko Yasui
    Endquote       : "Do as you like. It's not my job to kill you."
    
    o-Iori------------------------------------------Movelist-----------o
    
    Sakahagi                           : Bk / Fwd + C when close
    Gyaku Sakahagi                     : Bk / Fwd + D when close
    Ge Shiki Yumebiki                  : Fwd + A,A
    Ge Shiki Gou Fu In "Shinigami"     : Fwd + B
    Ge Shiki Yuri Ori                  : Jump, b + B
    108 Yami Barai                     : QCF + P
    100 Shiki Oniyaki                  : DP + P
    127 Shiki Aoi Hana                 : QCB + P x3
    212 Shiki Kotokuti                 : HCB + K
    311 Sou Kushi                      : DP  K
    Kuzukaze                           : near foe then HCB Fwd + P
    DM: 1211 Shiki Yaotome             : QCF HCB + P
    DM: Ura 301 Shiki: Saku Tsumagushi : QCFx2 + K (overhead)
    
    Striker : Yami Barai. If opponent hit, it will stun them.  If 
    opponent doesn't touch fireball, it will make a purple puddle. 
    If opponent touches puddle then they will get stunned. The
    "puddle" does not appear if opponent blocks the fireball when 
    Iori shoots it.
    
    o-Iori------------------------------------------Speech-------------o
    o-Iori------------------------------------------Miscellaneous------o
    
     -Iori's QCFx2 DM can also grab airbourne opponents.
     -Iori can still do use his jump Bk+ B to hyper hop back...
     -Fwd + B now cancels into any special move (no combos yet
      I'm afraid).
    
    o-Iori------------------------------------------Interesting Combos-o
    
     -Jump Bk + B (Crossover), Call Terry Striker, QCF HCB + A, 
      QCF x2 + B (but wait for the Geyser to send opponent into the air)
    
    /------------Bk + B longest combos section from "Ryo"-------------\
    | 1-You're cornered then:                                         |
    |  jump Bk+B, St C, Fw+A, A, QCF+Cx3                              |
    | 2-Anywhere:                                                     |
    |  jump Bk+B, St C, Fw+A, A, QCF,HCB+P (S)DM                      |
    |                                                                 |
    | Details on Bk + B longest combos:                               |
    |  -Bk+B has to be a true cross-up, I mean you hit them, you land |
    |   and they're not facing you while they take the hit.           |
    |  -Combo 1 and 2 will fully work on:                             |
    |   Terry, Joe, Mai, Ralf, Athena, Kensou, Bao, Kasumi, Kim.      |
    |  -Only combo 2 will work on:                                    |
    |   K', Benimaru, Shingo, Ryo, Takuma, Kyo-1, Kyo-2, Kyo.         |
    |  -Combo will stop working at Fw+A on:                           |
    |   Maxima, Andy, Robert, Leona, Clark, King, Mary, Xiangfei,     |
    |   Chang, Jhun, Iori.                                            |
    |  -Cross-up Bk+B won't work on:                                  |
    |   Chin, Choi.                                                   |
    \-----------------------------------------------------------------/
    
    o-Iori------------------------------------------Infinites----------o
    o-Iori------------------------------------------Bugs---------------o
    
      -Only against Krizalid 1st form : Perform his QCF, HCB + P SDM,
       when the SDM is about to finish Iori releases Krizalid is still 
       covered with the purple flames.
    
    ====================================================================
     ----------------------------------